refactor(M03): extract M2 prototype cache state
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@@ -71,13 +71,13 @@ Store and clear mutate only the cache Dictionary and Resource reference counts.
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flowchart TD
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Lookup[Lookup normalized M2 path] --> Cached{Mesh cached?}
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Cached -->|yes| Return[Return retained Mesh]
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Cached -->|no| Missing{Shared missing state?}
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Cached -->|no| Missing{Prototype outcome says missing?}
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Missing -->|yes| Null[Return null]
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Missing -->|no| Load[Loader request or synchronous fallback]
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Load --> Prepare[Extractor and runtime finalizer prepare Mesh]
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Prepare --> Valid{Prepared Mesh valid?}
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Valid -->|yes| Store[Store or replace cache entry]
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Valid -->|no| MarkMissing[Loader updates shared missing state]
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Valid -->|no| MarkMissing[Loader updates prototype outcome state]
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Store --> Return
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```
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@@ -131,7 +131,8 @@ flowchart TB
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- The cache owns normalized-path Strings and strong Mesh references.
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- Borrowed Mesh lookups do not transfer ownership or duplicate resources.
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- `M2MeshResourceExtractor` owns first-Mesh selection and temporary PackedScene
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instances. The loader owns missing/prototype/animated state and MultiMeshes.
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instances. `M2PrototypeCacheState` owns missing/prototype/animated state; the
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loader owns MultiMeshes and adoption decisions.
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- The loader drains asynchronous work before the final cache clear.
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## Errors, cancellation and recovery
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@@ -190,8 +191,7 @@ the historical Mesh cache had no queue contribution or log site.
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## Known gaps and risks
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- Strong Mesh references intentionally remain until final shutdown.
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- Shared missing state cannot move here without also redesigning prototype and
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animated lookup behavior.
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- Missing/prototype/animated lookup state is now a separate sibling service.
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- No proprietary M2 traversal, leak/descriptor-pressure, p95/p99 or paired
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original-client capture is included.
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@@ -201,7 +201,8 @@ the historical Mesh cache had no queue contribution or log site.
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|---|---|
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| `src/render/m2/m2_mesh_resource_cache_state.gd` | Prepared Mesh references and final clear |
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| `src/render/m2/m2_mesh_resource_extractor.gd` | First-Mesh selection and temporary PackedScene lifetime |
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| `src/scenes/streaming/streaming_world_loader.gd` | Normalization, raw/resource I/O, missing state and materialization |
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| `src/render/m2/m2_prototype_cache_state.gd` | Prototype references and negative lookup outcomes |
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| `src/scenes/streaming/streaming_world_loader.gd` | Normalization, raw/resource I/O and materialization |
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| `src/render/m2/m2_runtime_mesh_finalizer.gd` | Refresh/rebuild/fallback preparation |
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| `src/render/m2/m2_mesh_load_pipeline_state.gd` | Pending request and terminal finalize records |
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| `src/tools/verify_m2_mesh_resource_cache_state.gd` | Cache ownership/lifetime/boundary/timing regression |
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