test(M00): probe renderer terrain clearance
Work-Package: M00-QAR-TERRAIN-HEIGHT-001 Agent: sindo-main-codex Tests: five-point terrain probe, coordination and documentation gates Fidelity: four cameras confirmed above terrain; waterfall tile missing terrain mesh recorded
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# M00-QAR-TERRAIN-HEIGHT-001 — Terrain height diagnostic
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<!-- OPENWC_CLAIM:M00-QAR-TERRAIN-HEIGHT-001:sindo-main-codex:2026-07-13 -->
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## Ownership
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- Target: M00
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- Program: QAR
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- Owner/Agent ID: sindo-main-codex
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- Branch: `work/sindo-main-codex/m00-terrain-height`
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- Lease expires UTC: 2026-07-13
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- Integrator: milestone integrator
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## Outcome
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Measure rendered terrain height and camera clearance at the five build 12340 golden checkpoints without changing renderer behavior.
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## Non-goals
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- Adding a runtime terrain-query API or collision system.
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- Changing terrain geometry, coordinate mapping, placements, or cameras.
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- Implementing the M01 CoordinateMapper.
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## Paths
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- Exclusive: `src/tools/probe_render_terrain_height.gd`
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- Shared/hotspots: renderer baseline documentation and runner
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- Generated/ignored: local JSON probe reports
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## Contracts and data
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- Public API/events: headless diagnostic CLI only
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- Schema/format version: report schema 1
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- Migration/compatibility: none
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- Consumers: M00 fidelity diagnosis
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## Dependencies
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- Requires: calibrated renderer manifest and active terrain meshes
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- Blocks: classification of under-terrain camera gaps
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- External state: local extracted/cache data
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## Verification
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- Commands: terrain probe, M00 dry-run, coordination and documentation gates
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- Fixtures: five calibrated manifest checkpoints
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- Fidelity evidence: camera clearance against rendered OpenWC terrain
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- Performance budget: offline diagnostic only
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## Documentation deliverables
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- Inline public API docs: script CLI header
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- Module specification: verification/source map
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- Data-flow diagram: terrain probe flow
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- Sequence/state/dependency diagrams: synchronous diagnostic; not applicable
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- Source map/status updates: baseline and renderer module
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## Simplicity and naming
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- Important names introduced: `terrain_height`, `camera_clearance`
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- Simplest considered solution: CPU ray against already loaded mesh
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- Rejected complexity/abstractions: new parser, physics collision, runtime query service
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- Unavoidable complexity and justification: tile-local ray transform is required by mesh ownership
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- Measured optimization evidence: not applicable
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## Status
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- State: ready
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- Done: active-mesh terrain probe, four clearance measurements, isolated waterfall missing-mesh confirmation and documentation
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- Next: integrator review; placement/composition diagnosis for four points and tile 30_49 ownership diagnosis remain separate packages
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- Blocked by:
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## Handoff
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- Commit: branch HEAD
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- Results: four cameras are 12.034..90.178 units above terrain; waterfall tile has no accessible terrain mesh after 10-second settle
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- Remaining risks: mesh ray does not measure WMO/M2 occlusion; waterfall missing mesh requires streaming ownership investigation
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- Documentation updated: `docs/RENDER_BASELINE.md`, `docs/modules/world-renderer.md`
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