refactor(M03): extract WMO render resource cache state
This commit is contained in:
@@ -23,6 +23,7 @@
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| WMO placement registry | Implemented extraction | [`wmo-placement-registry.md`](wmo-placement-registry.md) |
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| WMO render build step planner | Implemented extraction | [`wmo-render-build-step-planner.md`](wmo-render-build-step-planner.md) |
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| WMO render build queue | Implemented extraction | [`wmo-render-build-queue.md`](wmo-render-build-queue.md) |
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| WMO render Resource cache state | Implemented extraction | [`wmo-render-resource-cache-state.md`](wmo-render-resource-cache-state.md) |
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| Third-person camera | Implemented | [`third-person-camera.md`](third-person-camera.md) |
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| Character presentation | Implemented boundary / Partial fidelity | [`character-presentation.md`](character-presentation.md) |
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| Renderer | Partial | [`world-renderer.md`](world-renderer.md), [`../../RENDER.md`](../../RENDER.md) |
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@@ -21,7 +21,7 @@ all validation, planning, materialization, permit consumption and destruction.
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- Free or queue-free Nodes, Resources or RIDs.
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- Create MeshInstance3D/MultiMeshInstance3D or refresh materials.
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- Own frame permits, placement references, caches or load requests.
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- Own frame permits, placement references, render cache state or load I/O.
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- Change duplicate enqueue, stale-key cleanup, cancellation or ordering.
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- Change cache versions, WMO transforms, shadows, visibility or fidelity rules.
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@@ -213,7 +213,8 @@ without exposing mutable jobs or engine objects. No runtime logs are emitted.
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|---|---|---|---|
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| WMO render build pending-state ownership | Implemented | Lifecycle/source/timing verifier | Asset-backed traversal/leak evidence pending |
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| WMO group planning | Implemented | Build-step planner verifier | Asset-backed p95/p99 pending |
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| WMO materialization/cache loading | Partial | Existing runtime regressions | Separate loader seams remain |
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| WMO render Resource state | Implemented extraction | Cache-state lifecycle/source/timing verifier | Asset-backed traversal/leak evidence pending |
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| WMO materialization/cache I/O | Partial | Existing runtime regressions | Cached-scene and I/O seams remain |
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## Known gaps and risks
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@@ -236,6 +237,7 @@ without exposing mutable jobs or engine objects. No runtime logs are emitted.
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## Related decisions and references
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- [`wmo-render-build-step-planner.md`](wmo-render-build-step-planner.md)
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- [`wmo-render-resource-cache-state.md`](wmo-render-resource-cache-state.md)
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- [`wmo-placement-registry.md`](wmo-placement-registry.md)
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- [`world-renderer.md`](world-renderer.md)
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- [`../../RENDER.md`](../../RENDER.md)
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@@ -0,0 +1,219 @@
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# WMO Render Resource Cache State
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## Metadata
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| Field | Value |
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| Status | Implemented |
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| Target/work package | M03 / `M03-RND-WMO-RENDER-RESOURCE-CACHE-001` |
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| Owners | Validated lightweight-WMO render Resources, negative cache and pending request paths |
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| Last verified | Worktree `work/sindo-main-codex/m03-wmo-render-resource-cache`, 2026-07-17 |
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| Profiles/capabilities | Lightweight WMO render-cache path; profile-independent |
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## Purpose
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Own the mutually exclusive cached, missing and pending states for normalized
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lightweight-WMO render paths outside the monolithic streamer. The state holder
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accepts only caller-validated `Resource` references and records cache paths for
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threaded requests whose I/O lifecycle remains in `StreamingWorldLoader`.
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## Non-goals
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- Normalize WMO paths or construct `.res` cache paths.
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- Call `ResourceLoader`, inspect files or validate script/format versions.
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- Own WMO cached scenes, live prototypes, placements, build jobs or engine Nodes.
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- Change fallback order, retry timing, quality profiles or visible output.
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- Persist, migrate or build WMO caches.
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## Context and boundaries
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```mermaid
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flowchart LR
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Placement[Normalized WMO render lookup] --> Loader[StreamingWorldLoader]
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Loader --> State[WmoRenderResourceCacheState]
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State -->|cached Resource| Loader
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Loader -->|cache path| ResourceLoader[Godot ResourceLoader]
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ResourceLoader -->|status and loaded Resource| Loader
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Loader --> Validate[Script and FORMAT_VERSION validation]
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Validate -->|accepted Resource or missing| State
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Loader --> Fallback[Cached scene or live-prototype fallback]
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```
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The module may retain validated `Resource` references and copied path Strings.
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It has no FileAccess, ResourceLoader, Node, RID, worker, mutex, gameplay, network
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or editor dependency. Cache validation stays at the I/O boundary in the loader.
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## Public API
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| Symbol | Kind | Purpose | Thread/lifetime | Errors |
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|---|---|---|---|---|
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| `resource_for(path)` | Query | Borrow validated cached Resource | Renderer main thread; until full clear | Empty/unknown returns null |
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| `contains_resource(path)` | Query | Test accepted cache state | Renderer main thread | Empty returns false |
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| `is_missing(path)` | Query | Test negative cache state | Renderer main thread | Empty returns false |
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| `has_request(path)` | Query | Test pending threaded-request state | Renderer main thread | Empty returns false |
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| `remember_request(path, cache_path)` | Command/query | Record one loader-started request | Renderer main thread; until terminal/reset | Invalid or occupied state returns false |
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| `request_paths_snapshot()` | Query | Copy pending normalized/cache-path mapping | Poll or shutdown drain | Detached Dictionary |
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| `complete_request_with_resource(path, resource)` | Command/query | Remove pending request and adopt caller-validated Resource | Terminal loader poll | Unknown/null returns false |
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| `complete_request_as_missing(path)` | Command/query | Remove pending request and adopt negative state | Terminal loader poll | Unknown returns false |
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| `clear_transient_state()` | Command | Clear pending and missing while retaining accepted Resources | Map reset/request drain | Idempotent |
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| `clear_all()` | Command | Release Resources, pending and missing | Final runtime cache release | Idempotent |
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| `pending_request_count()` | Query | Preserve renderer queue metric contribution | Renderer diagnostics | None |
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| `diagnostic_snapshot()` | Query | Return sorted detached scalar keys | Tests/diagnostics | Never exposes Resources |
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## Inputs and outputs
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| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
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|---|---|---|---|---|---|
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| Input | Normalized relative WMO path | Placement resolver through loader | Cache state | Copied String | Map/cache lifetime |
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| Input | `.res` cache path after accepted threaded-request result | Loader | Pending state | Copied String | Until terminal/reset |
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| Input | Script/version-validated WMO Resource | Loader validation adapter | Resource cache | Strong reference | Until full clear |
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| Output | Borrowed validated Resource | Cache state | Loader render-root/build adapters | State retains reference | Lookup/build start |
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| Output | Detached pending-path snapshot | Cache state | Loader ResourceLoader polling/shutdown | Caller-owned Dictionary | One drain pass |
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| Output | Sorted scalar diagnostic keys | Cache state | Verifier/future metrics | Caller-owned values | Snapshot lifetime |
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## Data flow
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```mermaid
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flowchart TD
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Lookup[Lookup normalized path] --> Cached{Cached?}
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Cached -->|yes| Return[Return validated Resource]
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Cached -->|no| Blocked{Missing or pending?}
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Blocked -->|yes| Null[Return null; loader waits/falls back]
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Blocked -->|no| Start[Loader starts threaded request]
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Start --> Remember[remember_request]
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Remember --> Poll[Loader polls detached request snapshot]
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Poll --> Terminal{Loaded or failed?}
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Terminal -->|no| Poll
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Terminal -->|failed| Missing[complete as missing]
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Terminal -->|loaded| Validate[Loader validates script/version]
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Validate -->|valid| Adopt[complete with Resource]
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Validate -->|invalid| Missing
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```
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## Lifecycle/state
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Each normalized path is `Absent`, `Pending`, `Cached` or `Missing`. Valid request
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completion leaves exactly one terminal state. Transient clear moves `Pending` and
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`Missing` to `Absent` but retains `Cached`; full clear moves every state to
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`Absent` and releases retained Resources.
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```mermaid
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stateDiagram-v2
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[*] --> Absent
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Absent --> Pending: remember valid request
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Pending --> Cached: validated Resource completion
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Pending --> Missing: load/validation failure
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Pending --> Absent: clear transient/full
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Missing --> Absent: clear transient/full
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Cached --> Absent: full clear
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```
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## Main sequence
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```mermaid
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sequenceDiagram
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participant Loader as StreamingWorldLoader
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participant State as WmoRenderResourceCacheState
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participant RL as ResourceLoader
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Loader->>State: cached/missing/pending queries
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Loader->>RL: exists + load_threaded_request(cache path)
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Loader->>State: remember_request(normalized, cache path)
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loop renderer tick
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Loader->>State: request_paths_snapshot()
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Loader->>RL: load_threaded_get_status(cache path)
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end
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alt load failed
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Loader->>State: complete_request_as_missing(normalized)
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else loaded
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Loader->>RL: load_threaded_get(cache path)
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Loader->>Loader: validate script and FORMAT_VERSION
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Loader->>State: complete with Resource or as missing
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end
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```
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## Ownership, threading and resources
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- The state owns three Dictionaries and strong references to accepted Resources.
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- The loader owns normalization, cache paths, ResourceLoader calls and validation.
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- All mutation is serialized by the renderer main-thread lookup/drain lifecycle.
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- No mutex or callback is needed; detached request snapshots permit safe removal.
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- The loader/build queue borrow Resources without transferring ownership.
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## Errors, cancellation and recovery
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| Failure/state | Detection | Behavior | Diagnostic | Recovery |
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|---|---|---|---|---|
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| Empty path/cache path | Request guard | Reject unchanged | Contract verifier | Repair caller input |
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| Duplicate or occupied path | State membership | Reject request unchanged | Contract/source verifier | Await terminal/reset |
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| Threaded load failed | Loader status | Complete as missing | Existing renderer metrics | Transient reset permits retry |
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| Wrong script/old format | Loader validation | Complete as missing | Cache-version source gate | Rebuild cache, then reset |
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| Shutdown while pending | Loader drains ResourceLoader snapshot | Clear transient afterward | Shutdown verifier | Next runtime starts absent |
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| Final cache release | Loader shutdown lifecycle | Full clear releases Resources | Shutdown verifier | Recreated with loader |
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## Configuration and capabilities
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The module adds no setting or profile branch. `wmo_render_cache_dir`, resource
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format version, request scheduling and WMO build budgets remain loader-owned.
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## Persistence, cache and migration
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The state is runtime-only and serializes nothing. `WMOStreamingResource` script
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identity and `FORMAT_VERSION` validation remain unchanged in the loader; no cache
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migration or rebuild is introduced by this extraction.
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## Diagnostics and observability
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`pending_request_count` preserves the existing `wmobuild` metric contribution.
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Diagnostics expose only sorted normalized-path keys for cached/missing/pending
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states; Resource references and cache file paths are not exposed. No logs emit.
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## Verification
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- `verify_wmo_render_resource_cache_state.gd`: invalid input, detached requests,
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successful/missing terminal transitions, exclusivity, partial/full reset,
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sorted diagnostics, ownership/source boundary and bounded timing.
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- `verify_render_runtime_cache_shutdown.gd`: full release of accepted Resources
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and negative state through the loader lifecycle.
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- WMO queue/planner/registry/resolver and surrounding renderer regressions verify
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unchanged fallback/build behavior. This package makes no visual parity claim.
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## Extension points
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- Cached WMO scene request state can use a separate typed module because its
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size limit, PackedScene validation and missing-file behavior differ.
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- A later loader I/O adapter may consume the detached request snapshot while
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preserving this state contract and cache-version boundary.
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## Capability status
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| Capability | Status | Evidence | Gap/next step |
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| Lightweight WMO render Resource state | Implemented extraction | Lifecycle/source/timing and shutdown verifiers | Asset-backed traversal/leak evidence pending |
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| Cache script/version validation | Preserved in loader | Source boundary and WMO regressions | Dedicated corrupt-cache fixture could follow |
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| Cached WMO scene state | Partial/loader-owned | Existing runtime behavior | Separate extraction |
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| WMO materialization | Partial/loader-owned | Queue/planner regressions | Further safe extraction |
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## Known gaps and risks
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- Strong Resource references live until final cache release, matching prior state.
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- Missing cache files remain unrecorded for render Resources, so lookup can retry;
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this intentionally differs from the cached-scene path.
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- No proprietary WMO corpus, corrupt-version fixture, leak run, traversal p95/p99
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or paired original-client capture is included.
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## Source map
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| Path | Responsibility |
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|---|---|
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| `src/render/wmo/wmo_render_resource_cache_state.gd` | Resource/missing/request state and resets |
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| `src/scenes/streaming/streaming_world_loader.gd` | Normalize, request, poll, validate, fallback and shutdown I/O |
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| `src/tools/verify_wmo_render_resource_cache_state.gd` | State, boundary and timing regression |
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| `src/tools/verify_render_runtime_cache_shutdown.gd` | Loader final Resource ownership regression |
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## Related decisions and references
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- [`wmo-render-build-queue.md`](wmo-render-build-queue.md)
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- [`wmo-placement-resolver.md`](wmo-placement-resolver.md)
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- [`world-renderer.md`](world-renderer.md)
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- [`../../RENDER.md`](../../RENDER.md)
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- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
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@@ -7,7 +7,7 @@
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| Status | Partial |
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| Target/work package | M00 baseline; `M01-RND-STREAMING-FOCUS-001`; `M01-QAR-SERVER-SPAWN-RENDERER-001`; M03 facade/planner/scheduler/internal-access/ground/environment/entity packages; M03 terrain packages; M03 M2 packages; M03 WMO placement package |
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| Owners | Renderer workstream / milestone integrator |
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| Last verified | Worktree `work/sindo-main-codex/m03-wmo-render-build-queue`, 2026-07-17 |
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| Last verified | Worktree `work/sindo-main-codex/m03-wmo-render-resource-cache`, 2026-07-17 |
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| Profiles/capabilities | `Performance`, `Balanced`, `High`, `Custom`; Blizzlike fidelity incomplete |
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## Purpose
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@@ -136,6 +136,7 @@ from externally reading/writing loader-private queue, task, cache and tile-state
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| `WmoPlacementRegistry.add_reference/release_reference/contains/active_count/diagnostic_snapshot/clear` | Internal WMO service | Owns placement-key to tile/global reference sets | Renderer main thread; map session | Empty/unknown/non-owner input is rejected without mutation |
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| `WmoRenderBuildStepPlanner.plan_step` | Internal pure WMO service | Selects one mesh-first lightweight render-group operation and next cursors | Main/any thread; stateless | Raw integer comparisons are preserved without clamping |
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| `WmoRenderBuildQueue` / `WmoRenderBuildJob` | Internal WMO pending-state service | Owns typed root/resource/cursor jobs and FIFO placement keys | Renderer main thread; map session | Invalid enqueue rejected; duplicate/stale behavior preserved |
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| `WmoRenderResourceCacheState` | Internal WMO cache-state service | Owns validated Resources, negative entries and pending cache paths | Renderer main thread; map/cache session | Invalid/occupied request and unknown completion are rejected |
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Публичным contract не считаются `StreamingWorldLoader` methods/properties,
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внутренние dictionaries, queues, job records и generated node names. Scene-owned
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@@ -168,6 +169,7 @@ loader configuration remains transitional composition data, not a caller API.
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| Internal WMO ownership | Resolved placement key and tile/global reference key | Loader / `WmoPlacementRegistry` | Loader create/retain/final-free decisions | Registry-owned String sets; detached diagnostics | Map session or final release |
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| Internal WMO build step | Mesh/MultiMesh counts and job cursors | Loader / `WmoRenderBuildStepPlanner` | Loader materialization/cursor adapter | Fresh scalar Dictionary | One group operation |
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| Internal WMO pending build | Placement key, Node3D root, WMO Resource and cursors | Loader / `WmoRenderBuildQueue` | Loader drain and step planner adapter | Queue-owned job and strong references | Until cancel/clear/replacement |
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| Internal WMO render cache | Normalized path, cache path and validated Resource | Loader / `WmoRenderResourceCacheState` | Loader lookup, ResourceLoader poll and build queue | State-owned Resource/path references; detached request snapshots | Until transient/full clear |
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| Output | Desired tile/detail operations | Streamer plan application | Finalize queues | Loader-owned | Cross-frame |
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| Output | Terrain/M2/WMO/liquid instances | Loader/builders | Godot world/renderer | Loader/world owner | Main-thread attach |
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| Output | Detached renderer metrics | `WorldRenderFacade` | Capture/baseline tools | Caller-owned deep copy | On demand |
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@@ -346,9 +348,11 @@ sequenceDiagram
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identity and transform values. `WmoPlacementRegistry` owns only placement-key
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reference sets. `WmoRenderBuildStepPlanner` owns only a call-local operation
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and cursor plan. `WmoRenderBuildQueue` owns typed pending jobs, FIFO keys and
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strong root/resource references without freeing engine objects. The loader
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retains the placement key-to-Node map, caches/loads, materialization, permits,
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validity reactions and every Node lifecycle action.
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strong root/resource references without freeing engine objects.
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`WmoRenderResourceCacheState` owns validated render Resources, negative entries
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and pending cache paths. The loader retains ResourceLoader I/O, script/version
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validation, cached-scene/live fallback, materialization, permits, validity
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reactions and every Node lifecycle action.
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- Rendered-ground query results and diagnostic snapshots are caller-owned values;
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the facade never returns Mesh, Node, tile-state or queue references.
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- Loaded-mesh ground sampling is renderer diagnostics, not authoritative gameplay
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@@ -448,6 +452,9 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
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transition, completion/raw integer behavior, source ownership and bounded timing.
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- WMO render build queue contract: typed references/cursors, FIFO, duplicate
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replacement, stale-front cleanup, cancel/clear engine lifetime and bounded timing.
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- WMO render Resource cache contract: invalid/duplicate request rejection,
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validated/missing terminal transitions, transient/full reset, detached sorted
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diagnostics, loader-owned version validation and bounded timing.
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- Budget scheduler contract: exact lane exhaustion, shared chunk removal/create
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priority, independent lanes, frame reset, invalid limits, terminal cancellation,
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dependency boundaries and bounded permit timing without loading a world scene.
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@@ -484,7 +491,8 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
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| WMO placement resolver | Implemented extraction | Scene-free path/identity/transform/source/timing contract | Asset-backed comparison pending |
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| WMO placement registry | Implemented extraction | Scene-free ownership/lifecycle/source/timing contract | Build/resource state and asset-backed cross-tile corpus pending |
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| WMO render build step planner | Implemented extraction | Scene-free order/cursor/source/timing contract | Asset-backed traversal p95/p99 pending |
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| WMO render build queue | Implemented extraction | Typed lifecycle/order/ownership/source/timing contract | Cache/load state and asset-backed traversal/leak evidence pending |
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| WMO render build queue | Implemented extraction | Typed lifecycle/order/ownership/source/timing contract | Materialization and asset-backed traversal/leak evidence pending |
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| WMO render Resource cache state | Implemented extraction | Scene-free lifecycle/exclusivity/source/timing plus shutdown contract | Cached-scene/I/O extraction and asset-backed traversal/leak evidence pending |
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| WMO rendering | Partial | Cached group rendering | Portals/rooms/material parity |
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| Liquids | Partial | MH2O/MLIQ paths | LiquidType/depth/shore fidelity |
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| Sky/light | Partial | DBC controller/logs | Zone transition paired validation |
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