refactor(M03): extract WMO render resource cache state
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@@ -7,7 +7,7 @@
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| Status | Partial |
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| Target/work package | M00 baseline; `M01-RND-STREAMING-FOCUS-001`; `M01-QAR-SERVER-SPAWN-RENDERER-001`; M03 facade/planner/scheduler/internal-access/ground/environment/entity packages; M03 terrain packages; M03 M2 packages; M03 WMO placement package |
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| Owners | Renderer workstream / milestone integrator |
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| Last verified | Worktree `work/sindo-main-codex/m03-wmo-render-build-queue`, 2026-07-17 |
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| Last verified | Worktree `work/sindo-main-codex/m03-wmo-render-resource-cache`, 2026-07-17 |
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| Profiles/capabilities | `Performance`, `Balanced`, `High`, `Custom`; Blizzlike fidelity incomplete |
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## Purpose
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@@ -136,6 +136,7 @@ from externally reading/writing loader-private queue, task, cache and tile-state
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| `WmoPlacementRegistry.add_reference/release_reference/contains/active_count/diagnostic_snapshot/clear` | Internal WMO service | Owns placement-key to tile/global reference sets | Renderer main thread; map session | Empty/unknown/non-owner input is rejected without mutation |
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| `WmoRenderBuildStepPlanner.plan_step` | Internal pure WMO service | Selects one mesh-first lightweight render-group operation and next cursors | Main/any thread; stateless | Raw integer comparisons are preserved without clamping |
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| `WmoRenderBuildQueue` / `WmoRenderBuildJob` | Internal WMO pending-state service | Owns typed root/resource/cursor jobs and FIFO placement keys | Renderer main thread; map session | Invalid enqueue rejected; duplicate/stale behavior preserved |
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| `WmoRenderResourceCacheState` | Internal WMO cache-state service | Owns validated Resources, negative entries and pending cache paths | Renderer main thread; map/cache session | Invalid/occupied request and unknown completion are rejected |
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Публичным contract не считаются `StreamingWorldLoader` methods/properties,
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внутренние dictionaries, queues, job records и generated node names. Scene-owned
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@@ -168,6 +169,7 @@ loader configuration remains transitional composition data, not a caller API.
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| Internal WMO ownership | Resolved placement key and tile/global reference key | Loader / `WmoPlacementRegistry` | Loader create/retain/final-free decisions | Registry-owned String sets; detached diagnostics | Map session or final release |
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| Internal WMO build step | Mesh/MultiMesh counts and job cursors | Loader / `WmoRenderBuildStepPlanner` | Loader materialization/cursor adapter | Fresh scalar Dictionary | One group operation |
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| Internal WMO pending build | Placement key, Node3D root, WMO Resource and cursors | Loader / `WmoRenderBuildQueue` | Loader drain and step planner adapter | Queue-owned job and strong references | Until cancel/clear/replacement |
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| Internal WMO render cache | Normalized path, cache path and validated Resource | Loader / `WmoRenderResourceCacheState` | Loader lookup, ResourceLoader poll and build queue | State-owned Resource/path references; detached request snapshots | Until transient/full clear |
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| Output | Desired tile/detail operations | Streamer plan application | Finalize queues | Loader-owned | Cross-frame |
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| Output | Terrain/M2/WMO/liquid instances | Loader/builders | Godot world/renderer | Loader/world owner | Main-thread attach |
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| Output | Detached renderer metrics | `WorldRenderFacade` | Capture/baseline tools | Caller-owned deep copy | On demand |
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@@ -346,9 +348,11 @@ sequenceDiagram
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identity and transform values. `WmoPlacementRegistry` owns only placement-key
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reference sets. `WmoRenderBuildStepPlanner` owns only a call-local operation
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and cursor plan. `WmoRenderBuildQueue` owns typed pending jobs, FIFO keys and
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strong root/resource references without freeing engine objects. The loader
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retains the placement key-to-Node map, caches/loads, materialization, permits,
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validity reactions and every Node lifecycle action.
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strong root/resource references without freeing engine objects.
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`WmoRenderResourceCacheState` owns validated render Resources, negative entries
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and pending cache paths. The loader retains ResourceLoader I/O, script/version
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validation, cached-scene/live fallback, materialization, permits, validity
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reactions and every Node lifecycle action.
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- Rendered-ground query results and diagnostic snapshots are caller-owned values;
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the facade never returns Mesh, Node, tile-state or queue references.
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- Loaded-mesh ground sampling is renderer diagnostics, not authoritative gameplay
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@@ -448,6 +452,9 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
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transition, completion/raw integer behavior, source ownership and bounded timing.
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- WMO render build queue contract: typed references/cursors, FIFO, duplicate
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replacement, stale-front cleanup, cancel/clear engine lifetime and bounded timing.
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- WMO render Resource cache contract: invalid/duplicate request rejection,
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validated/missing terminal transitions, transient/full reset, detached sorted
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diagnostics, loader-owned version validation and bounded timing.
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- Budget scheduler contract: exact lane exhaustion, shared chunk removal/create
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priority, independent lanes, frame reset, invalid limits, terminal cancellation,
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dependency boundaries and bounded permit timing without loading a world scene.
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@@ -484,7 +491,8 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
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| WMO placement resolver | Implemented extraction | Scene-free path/identity/transform/source/timing contract | Asset-backed comparison pending |
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| WMO placement registry | Implemented extraction | Scene-free ownership/lifecycle/source/timing contract | Build/resource state and asset-backed cross-tile corpus pending |
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| WMO render build step planner | Implemented extraction | Scene-free order/cursor/source/timing contract | Asset-backed traversal p95/p99 pending |
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| WMO render build queue | Implemented extraction | Typed lifecycle/order/ownership/source/timing contract | Cache/load state and asset-backed traversal/leak evidence pending |
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| WMO render build queue | Implemented extraction | Typed lifecycle/order/ownership/source/timing contract | Materialization and asset-backed traversal/leak evidence pending |
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| WMO render Resource cache state | Implemented extraction | Scene-free lifecycle/exclusivity/source/timing plus shutdown contract | Cached-scene/I/O extraction and asset-backed traversal/leak evidence pending |
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| WMO rendering | Partial | Cached group rendering | Portals/rooms/material parity |
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| Liquids | Partial | MH2O/MLIQ paths | LiquidType/depth/shore fidelity |
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| Sky/light | Partial | DBC controller/logs | Zone transition paired validation |
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