test(M01): close coordinates and seams milestone
Work-Package: M01-QAR-INTEGRATOR-CLOSEOUT-001 Agent: sindo-main-codex Tests: all M01 domain gates, unified renderer dry-run, coordination and documentation gates Fidelity: five build-12340 points, raw ADT and mapped AzerothCore spawn evidence; no 1:1 claim
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# M01 — Coordinates and Architecture Seams
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<!-- OPENWC_TARGET:ACTIVE -->
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<!-- OPENWC_TARGET:DONE -->
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<!-- OPENWC_TARGET_DONE:M01:work/sindo-main-codex/m01-integrator-closeout:2026-07-14 -->
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## Outcome
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## Steps
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- [ ] Создать domain/value-object слой без `Node`/`Resource` dependencies.
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- [ ] Определить canonical WoW, Godot, ADT tile/chunk и local coordinate types.
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- [ ] Реализовать единственный `CoordinateMapper` для position и orientation.
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- [ ] Собрать golden points из ADT, server spawn и оригинального клиента.
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- [ ] Ввести `StreamingFocus` вместо неявной зависимости от active Camera3D.
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- [ ] Ввести stable `ContentId`, `EntityId` и отличить их от WoW GUID/server entry.
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- [ ] Запретить ручные axis conversion через code review rule/test search.
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- [x] Создать domain/value-object слой без `Node`/`Resource` dependencies.
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- [x] Определить canonical WoW, Godot, ADT tile/chunk и local coordinate types.
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- [x] Реализовать единственный `CoordinateMapper` для position и orientation.
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- [x] Собрать golden points из ADT, server spawn и оригинального клиента.
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- [x] Ввести `StreamingFocus` вместо неявной зависимости от active Camera3D.
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- [x] Ввести stable `ContentId`, `EntityId` и отличить их от WoW GUID/server entry.
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- [x] Запретить ручные axis conversion через code review rule/test search.
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## Verification
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@@ -28,10 +29,35 @@ Renderer/test scene получают focus через контракт; коор
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## Evidence
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- Date:
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- Revision/worktree:
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- Commands:
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- Results:
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- Fidelity comparison:
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- Changed files:
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- Remaining risks:
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- Date: 2026-07-14
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- Revision/worktree: merged master `c8e99f2`; closeout
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`work/sindo-main-codex/m01-integrator-closeout`
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- Commands: `tools/run_render_baseline.ps1 -DryRun -WaitSeconds 0.1
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-MeasureSeconds 0.1`; `verify_coordinate_mapper.gd`;
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`verify_coordinate_golden_fixtures.gd`; `verify_streaming_focus.gd`;
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`verify_domain_identities.gd`; coordination/documentation/diff gates.
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- Results: CoordinateMapper PASS (`5` golden points, `8` tile boundaries,
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`2` raw MCNK, `5` yaw); golden fixtures PASS (`1` server spawn, `1` raw ADT,
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`5` original-client points); StreamingFocus PASS (`1` contract, `2` runtime
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scenes, `3` capture tools); identities PASS (`5/5/6/5`); conversion boundary
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PASS (`84` files, one native boundary, one oracle, four consumers, six
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classifiers); server-spawn renderer PASS at ADT `(32,48)`, MCNK `(3,12)`;
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renderer manifest PASS (`7/7/7`) and calibration maximum error `0.000015`.
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- Fidelity comparison: five build-12340 camera observations, pinned AzerothCore
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Human Warrior spawn and private raw ADT metadata agree through coordinate
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contract version 2. Cache-complete cold/warm GUI capture places the mapped
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spawn marker on rendered Northshire terrain with focus `(32,48)`, quality
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`100/100`, missing cache `0`; PNG SHA-256 values are recorded in the server
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spawn handoff. The final ADT-boundary regression passed `2/2`; the full M01
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regression captured `14/14`, with `11` strict passes and three low-mean
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timing/animation-phase differences rather than coordinate drift.
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- Changed files: `src/domain/coordinates/`, `src/domain/identity/`,
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`src/domain/streaming/`, migrated sky/player/streaming/terrain consumers,
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coordinate/renderer fixtures and tools, runtime scenes, ADR 0001/0002,
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coordinate/domain/renderer module specs, coding/render documentation and
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M01 coordination claims.
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- Remaining risks: TrinityCore populated spawn equivalence is not verified;
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native parser conversion remains one separately calibrated boundary; MDDF/
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MODF placement Euler parity is outside world-yaw scope; renderer visual parity
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gaps and the known anonymous ObjectDB teardown warning continue. No `1:1`
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compatibility claim is made by M01.
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@@ -1,6 +1,6 @@
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# M02 — Player Decomposition
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<!-- OPENWC_TARGET:OPEN -->
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<!-- OPENWC_TARGET:ACTIVE -->
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## Outcome
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@@ -21,7 +21,7 @@ OpenWC должен предоставить четыре согласованн
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- MPQ/BLP/ADT/WDT/M2/WMO native parsing и renderer vertical slice уже существуют.
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- Runtime streaming, terrain quality, MultiMesh M2, WMO caches, liquids, sky и character experiments находятся в рабочем состоянии, но сосредоточены в крупных orchestration scripts.
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- Renderer baseline M00 завершён: paired comparison с оригинальным клиентом записывает измеренные gaps без заявления parity, а обязательные diagnostic gaps закрыты или явно классифицированы. Текущая работа M01 вводит coordinate и architecture seams.
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- Renderer baseline M00 завершён: paired comparison с оригинальным клиентом записывает измеренные gaps без заявления parity, а обязательные diagnostic gaps закрыты или явно классифицированы. M01 завершил coordinate, identity и streaming-focus seams; текущая работа M02 декомпозирует player input, movement, terrain query, camera и presentation без observable regression.
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- Gameplay domain, network protocol, production UI/Lua, audio orchestration и server adapters в основном предстоит реализовать.
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- Editor plugin пока решает extraction/preview задачи, но не является полноценной authoring platform.
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+3
-3
@@ -10,7 +10,7 @@
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## Current target
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`M01` — [01-coordinates-and-seams.md](01-coordinates-and-seams.md)
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`M02` — [02-player-decomposition.md](02-player-decomposition.md)
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Одновременно `ACTIVE` может быть только одна цель. Следующая цель становится `ACTIVE` после появления валидной `OPENWC_TARGET_DONE` метки у предыдущей.
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@@ -34,8 +34,8 @@
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| ID | Цель | Зависит от | Статус |
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|---|---|---|---|
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| M00 | [Renderer baseline](00-render-baseline.md) | — | DONE |
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| M01 | [Coordinates and architecture seams](01-coordinates-and-seams.md) | M00 | ACTIVE |
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| M02 | [Player decomposition](02-player-decomposition.md) | M01 | OPEN |
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| M01 | [Coordinates and architecture seams](01-coordinates-and-seams.md) | M00 | DONE |
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| M02 | [Player decomposition](02-player-decomposition.md) | M01 | ACTIVE |
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| M03 | [Renderer facade and extraction](03-renderer-facade.md) | M02 | OPEN |
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| M04 | [Godot Editor shell](04-editor-shell.md) | M03 | OPEN |
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| M05 | [Content Project](05-content-project.md) | M04 | OPEN |
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