render: extract M2 Mesh resource finalizer
This commit is contained in:
@@ -0,0 +1,182 @@
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class_name M2MeshResourceFinalizer
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extends RefCounted
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## Polls static M2 ResourceLoader requests and publishes prepared Mesh outcomes.
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## The caller owns permits, pipeline/cache lifetime and MultiMesh materialization.
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var _mesh_resource_extractor: RefCounted
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var _runtime_mesh_finalizer: RefCounted
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var _raw_model_repository: RefCounted
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var _resource_loader_adapter: Object
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func _init(
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mesh_resource_extractor: RefCounted,
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runtime_mesh_finalizer: RefCounted,
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raw_model_repository: RefCounted,
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resource_loader_adapter: Object = null
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) -> void:
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_mesh_resource_extractor = mesh_resource_extractor
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_runtime_mesh_finalizer = runtime_mesh_finalizer
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_raw_model_repository = raw_model_repository
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_resource_loader_adapter = resource_loader_adapter
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## Moves terminal threaded requests into the pipeline finalize FIFO.
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## Empty resource paths retain the historical immediate missing-model outcome.
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func poll_terminal_requests(
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load_pipeline_state: RefCounted,
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prototype_cache_state: RefCounted
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) -> int:
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if load_pipeline_state == null or prototype_cache_state == null:
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return 0
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var completed_request_count := 0
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var request_records: Array = load_pipeline_state.call(
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"request_records_snapshot"
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)
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for request_variant in request_records:
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if not (request_variant is Dictionary):
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continue
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var request: Dictionary = request_variant
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var normalized_relative_path := String(request.get("normalized", ""))
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var resource_path := String(request.get("path", ""))
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if resource_path.is_empty():
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load_pipeline_state.call(
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"discard_request",
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normalized_relative_path
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)
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prototype_cache_state.call(
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"mark_model_missing",
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normalized_relative_path
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)
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completed_request_count += 1
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continue
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var load_status := load_threaded_get_status(resource_path)
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if (
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load_status != ResourceLoader.THREAD_LOAD_LOADED
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and load_status != ResourceLoader.THREAD_LOAD_FAILED
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):
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continue
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load_pipeline_state.call(
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"complete_request",
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normalized_relative_path,
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load_status
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)
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completed_request_count += 1
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return completed_request_count
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## Pops and finalizes one terminal record. A true result means a record was
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## consumed, including cached, failed and invalid outcomes.
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func finalize_next_resource(
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load_pipeline_state: RefCounted,
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mesh_resource_cache_state: RefCounted,
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prototype_cache_state: RefCounted,
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extracted_directory: String
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) -> bool:
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if (
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load_pipeline_state == null
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or mesh_resource_cache_state == null
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or prototype_cache_state == null
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):
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return false
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var terminal_record: Dictionary = load_pipeline_state.call(
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"pop_finalize_record"
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)
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if terminal_record.is_empty():
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return false
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var normalized_relative_path := String(
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terminal_record.get("normalized", "")
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)
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if (
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normalized_relative_path.is_empty()
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or bool(mesh_resource_cache_state.call(
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"has_mesh",
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normalized_relative_path
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))
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):
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return true
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if int(terminal_record.get(
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"status",
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ResourceLoader.THREAD_LOAD_FAILED
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)) != ResourceLoader.THREAD_LOAD_LOADED:
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prototype_cache_state.call(
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"mark_model_missing",
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normalized_relative_path
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)
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return true
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var resource_path := String(terminal_record.get("path", ""))
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var loaded_resource := load_threaded_get(resource_path)
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var mesh := _mesh_resource_extractor.call(
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"extract_first_mesh",
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loaded_resource
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) as Mesh
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if mesh == null:
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prototype_cache_state.call(
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"mark_model_missing",
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normalized_relative_path
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)
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return true
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mesh_resource_cache_state.call(
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"store_mesh",
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normalized_relative_path,
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prepare_mesh_for_runtime(
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normalized_relative_path,
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mesh,
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extracted_directory
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)
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)
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return true
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## Applies the existing refresh-version/raw-data/rebuild path to one Mesh.
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func prepare_mesh_for_runtime(
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normalized_relative_path: String,
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mesh: Mesh,
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extracted_directory: String
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) -> Mesh:
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if mesh == null:
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return null
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if (
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_runtime_mesh_finalizer == null
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or not bool(_runtime_mesh_finalizer.call(
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"requires_raw_data_for_refresh",
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mesh
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))
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):
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return mesh
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var raw_model_data: Dictionary = {}
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if _raw_model_repository != null:
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raw_model_data = _raw_model_repository.call(
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"load_static_model_data",
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extracted_directory,
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normalized_relative_path
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)
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return _runtime_mesh_finalizer.call(
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"finalize_mesh",
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normalized_relative_path,
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mesh,
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raw_model_data,
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extracted_directory
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) as Mesh
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## Production ResourceLoader status adapter; injectable in synthetic tests.
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func load_threaded_get_status(resource_path: String) -> int:
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if _resource_loader_adapter != null:
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return int(_resource_loader_adapter.call(
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"load_threaded_get_status",
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resource_path
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))
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return ResourceLoader.load_threaded_get_status(resource_path)
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## Production ResourceLoader terminal-result adapter; injectable in tests.
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func load_threaded_get(resource_path: String) -> Resource:
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if _resource_loader_adapter != null:
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return _resource_loader_adapter.call(
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"load_threaded_get",
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resource_path
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) as Resource
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return ResourceLoader.load_threaded_get(resource_path)
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