render: extract cached M2 animation resource observer
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@@ -44,6 +44,7 @@ Paired run 2026-07-11 подтвердил крупный coordinate/placement g
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- `src/render/m2/m2_build_dispatch_planner.gd` - pure animation/static wait, materialization and missing-model advance decision.
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- `src/render/m2/m2_build_resource_snapshot.gd` - typed per-step animated/static resource observations without engine destruction.
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- `src/render/m2/m2_static_build_resource_observer.gd` - static Mesh cache lookup, threaded request selection and missing transition.
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- `src/render/m2/m2_cached_animation_resource_observer.gd` - cached animated GLB eligibility, threaded request admission and snapshot production.
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- `src/render/m2/m2_animation_load_pipeline_state.gd` - animated M2 threaded-load request records and completion-order finalize FIFO without I/O or Node ownership.
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- `src/render/m2/m2_mesh_load_pipeline_state.gd` - static M2 threaded-load request records, terminal statuses and completion-order finalize FIFO without I/O or Mesh ownership.
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- `src/render/m2/m2_mesh_resource_cache_state.gd` - normalized-path prepared static M2 Mesh references with final-shutdown lifetime.
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@@ -1134,12 +1135,25 @@ $exe = Join-Path $env:TEMP 'godot-4.6.1-openwc\Godot_v4.6.1-stable_win64.exe'
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order. All three historical `m2_animation` metrics still count both stages.
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- Shutdown still drains pending ResourceLoader paths before clear; map reset and
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shutdown preserve the same two clear sites.
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- `StreamingWorldLoader` retains GLB eligibility/cache selection, every
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- At this extraction stage, `StreamingWorldLoader` retained GLB eligibility/cache selection, every
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ResourceLoader call, `M2_ANIMATION_FINALIZE` permits, scene instantiation,
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material repair and prototype/static-fallback decisions.
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- Cache formats, animation behavior and visible output are unchanged. Synthetic
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timing is not asset-backed I/O, leak, animation-fidelity or p95/p99 evidence.
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## 2026-07-18 M2 Cached Animation Resource Observer Extraction
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- `M2CachedAnimationResourceObserver` now owns cached animated-prototype lookup,
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allow/deny matching, historical `.glb` candidate selection, GLB animation/
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primitive/schema safety validation, request admission and static-only fallback.
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- The observer produces `M2BuildResourceSnapshot` with the exact borrowed cached
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prototype or pending state and retains/frees no engine object.
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- Native GryphonRoost raw-data build/debug logging and all terminal polling,
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finalization, permits and SceneTree mutation remain loader-owned.
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- Defaults, path order, accepted empty/`pivot_prefix_v1` schemas, cache format,
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metrics and visible behavior are unchanged. Generated GLB metadata fixtures
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are not private asset, leak, p95/p99 or original-client animation evidence.
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## 2026-07-18 M2 Animated Scene Finalizer Extraction
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- `M2AnimatedSceneFinalizer` now owns terminal animated PackedScene candidate
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