coord(M03): claim WMO render build planner
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# M03-RND-WMO-RENDER-BUILD-PLANNER-001 — WMO render build step planner
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<!-- OPENWC_CLAIM:M03-RND-WMO-RENDER-BUILD-PLANNER-001:sindo-main-codex:2026-07-20 -->
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## Ownership
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- Target: M03
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- Program: RND
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- Owner/Agent ID: sindo-main-codex
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- Branch: `work/sindo-main-codex/m03-wmo-render-build-planner`
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- Lease expires UTC: 2026-07-20
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- Integrator: M03 milestone integrator
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## Outcome
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Extract the pure one-operation WMO render build cursor decision from the loader
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while preserving mesh-before-MultiMesh ordering and one budget permit per group.
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## Non-goals
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- Move Nodes, Resources, materials, jobs, queues, cancellation or permits.
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- Change WMO placement, cache loading, transforms, visibility or shadows.
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- Change build ordering, group names, editor ownership or finalization thread.
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- Change cache formats, settings, presets or renderer diagnostics.
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- Claim asset-backed WMO fidelity or p95/p99 acceptance.
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## Paths
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- Exclusive: `src/render/wmo/wmo_render_build_step_planner.gd`,
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`src/tools/verify_wmo_render_build_step_planner.gd`,
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`docs/modules/wmo-render-build-step-planner.md`, this claim
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- Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`,
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`docs/modules/world-renderer.md`, `docs/modules/README.md`, `RENDER.md`,
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`targets/03-renderer-facade.md`
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- Generated/ignored: `.godot`, native DLL, generated ADT/WMO resources, caches
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and proprietary renderer corpus
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## Contracts and data
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- Input: mesh count/index and MultiMesh count/index
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- Output: `mesh`, `multimesh` or `complete` operation, selected index and next
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cursor values
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- Mesh is selected while its cursor is below count; MultiMesh is selected only
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after mesh exhaustion; complete follows both exhausted ranges
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- Loader retains cursor adoption, Resource array access, Node creation, material
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refresh, ownership, queue cancellation and budget permit consumption
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- Cache/schema/coordinate/profile versions: unchanged
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## Dependencies
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- Requires: current master `1e73e59`, accepted WMO placement registry/resolver
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- Blocks: further WMO render build state decomposition
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- External state: none; verification uses scalar synthetic fixtures
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## Verification
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- Commands: dedicated ordering/cursor/empty/raw-edge/source/timing verifier;
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WMO registry/resolver/material/shutdown plus M2/terrain/facade/internal-access/
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manifest/scheduler/streaming/coordinate/docs/coord gates
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- Fidelity evidence: exact mesh-first, one-step cursor behavior preserved
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- Performance budget: 20,000 pure plans under 1 second; no Node, Resource, RID,
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task, queue, mutex, cache or file access
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## Documentation deliverables
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- Inline public planner API documentation
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- New module spec with inputs/outputs, data flow, sequence, ownership,
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failure/recovery, performance/fidelity limits and source map
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- Renderer module registry, world renderer and `RENDER.md` updates
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## Simplicity and naming
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- Important name: `WmoRenderBuildStepPlanner`
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- Simplest solution: one stateless function and three operation constants
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- Rejected complexity: job class, iterator, generic cursor framework, callbacks,
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signals or ownership of engine objects
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- Unavoidable complexity: loader still has separate mesh/MultiMesh materializers
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- Measured optimization evidence: bounded synthetic planning loop
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## Status
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- State: claimed
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- Done: cursor and ownership boundary published
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- Next: implement planner, migrate loader decision, tests and docs
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- Blocked by:
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## Handoff
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- Commit:
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- Results:
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- Remaining risks:
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- Documentation updated:
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