From ea08b8ef5120b4a7b36a3b339b192a1ed9c8aaba Mon Sep 17 00:00:00 2001 From: sindoring Date: Thu, 16 Jul 2026 09:30:59 +0400 Subject: [PATCH] docs(M03): accept terrain mesh cache integration --- .../claims/M03-RND-TERRAIN-CACHE-SERVICE-001.md | 3 +++ targets/03-renderer-facade.md | 13 ++++++++++--- 2 files changed, 13 insertions(+), 3 deletions(-) diff --git a/coordination/claims/M03-RND-TERRAIN-CACHE-SERVICE-001.md b/coordination/claims/M03-RND-TERRAIN-CACHE-SERVICE-001.md index 0e1b805..5ce7e28 100644 --- a/coordination/claims/M03-RND-TERRAIN-CACHE-SERVICE-001.md +++ b/coordination/claims/M03-RND-TERRAIN-CACHE-SERVICE-001.md @@ -90,6 +90,7 @@ source-admission rules from `StreamingWorldLoader` into a small scene-free - Blocked by: + ## Handoff @@ -113,3 +114,5 @@ source-admission rules from `StreamingWorldLoader` into a small scene-free - Documentation updated: new terrain cache API/input-output/data-flow/lifecycle/ sequence/ownership/failure/configuration/migration/diagnostic/source-map spec; world renderer, registry and `RENDER.md` updated. +- Integration: accepted in master merge `630a0c1`; post-merge cache, facade, + internal-access, manifest, shutdown, scheduler and planner gates passed. diff --git a/targets/03-renderer-facade.md b/targets/03-renderer-facade.md index 037bbf9..0650e8e 100644 --- a/targets/03-renderer-facade.md +++ b/targets/03-renderer-facade.md @@ -27,10 +27,10 @@ Runtime и Editor используют facade; planner/scheduler тестиру ## Evidence - Date: 2026-07-16 -- Revision/worktree: master merges `7ece2ab`, `7e35de7`, `80cb084`, `d6e5b53`, `c69abd6`, `606770c`; +- Revision/worktree: master merges `7ece2ab`, `7e35de7`, `80cb084`, `d6e5b53`, `c69abd6`, `606770c`, `630a0c1`; packages `M03-RND-SCHEDULER-001`, `M03-RND-INTERNAL-ACCESS-GATE-001`, `M03-RND-FACADE-GROUND-QUERY-001`, `M03-RND-FACADE-ENVIRONMENT-001`, - `M03-RND-FACADE-ENTITY-001` + `M03-RND-FACADE-ENTITY-001`, `M03-RND-TERRAIN-CACHE-SERVICE-001` - Commands: dedicated scheduler/planner/facade/focus/coordinate/manifest/shutdown headless verifiers; Godot cold editor parse; coordination, documentation and diff gates. - Results: scheduler `cases=6 iterations=20000 elapsed_ms=10.216`; planner @@ -45,6 +45,8 @@ Runtime и Editor используют facade; planner/scheduler тестиру applied the dusk checkpoint at `time=19.00`. Entity presentation passed `snapshot_cases=8 lifecycle_cases=14 runtime_scenes=2`; facade expanded to `delegation=9 entity_contract=6`, while character presentation remained `9/10/3/1`. + Terrain quality cache passed `contract_cases=15 loader_calls=3`; internal-access + inventory decreased to `42` because the loader no longer owns the LRU-order field. M02 terrain-query regression remained green (13 pre-existing expired M00 claim warnings). - Fidelity comparison: all 16 historical operation limits and drain sites were @@ -56,16 +58,21 @@ Runtime и Editor используют facade; planner/scheduler тестиру profile/area/skybox selection, interpolation, fog, sun and shader rules remain unchanged. Runtime produces no world-entity commands yet, so player/world output and all baseline plans remain unchanged by the new present/remove ownership boundary. + Terrain revisit cache retains the same admitted/excluded sources, LRU touch/trim, + profile capacities and three loader adapter sites; no cache format changed. No new build-12340 parity claim is made; asset-backed visual/p95/p99 comparison remains pending. - Changed files: scene-free scheduler and verifier; streamer budget composition/ permit delegation; scheduler module spec; world renderer/module registry/RENDER notes; renderer-owned ground sample, facade/loader ground query, migrated terrain probe, immutable environment snapshot, facade/sky adapter, migrated checkpoint time input, contract-v1 entity snapshot, renderer-owned entity presenter, runtime composition, + scene-free terrain quality Mesh cache and loader store/restore/clear adapters, expanded facade/internal-access/coordinate verifiers; work-package claims and this evidence. - Remaining risks: queue storage length and worker concurrency/stale-result logic remain streamer-owned; cancellation stops new permits but does not interrupt in-flight work; the environment snapshot currently covers world time but not weather or indoor state; entity PackedScene loading is synchronous and not accepted for - network-scale hot paths; M03 still needs service extraction + network-scale hot paths; terrain cache is entry-count bounded without Mesh-byte + metrics and the remaining terrain build/tasks/state/finalization stay monolithic; + M03 still needs further terrain/M2/WMO/liquid service extraction and dependency/performance acceptance.