refactor(M03): extract terrain chunk LOD planner
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class_name TerrainChunkLodPolicy
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extends RefCounted
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## Immutable snapshot of the streamer's chunk-terrain LOD configuration.
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var is_enabled: bool:
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get:
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return _is_enabled
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var lod0_radius_chunks: int:
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get:
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return _lod0_radius_chunks
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var lod1_radius_chunks: int:
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get:
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return _lod1_radius_chunks
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var lod2_radius_chunks: int:
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get:
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return _lod2_radius_chunks
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var chunk_size_units: float:
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get:
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return _chunk_size_units
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var _is_enabled: bool
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var _lod0_radius_chunks: int
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var _lod1_radius_chunks: int
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var _lod2_radius_chunks: int
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var _chunk_size_units: float
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## Captures one renderer configuration snapshot for a deterministic plan.
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func _init(
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is_enabled_value: bool,
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lod0_radius_chunks_value: int,
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lod1_radius_chunks_value: int,
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lod2_radius_chunks_value: int,
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chunk_size_units_value: float
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) -> void:
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_is_enabled = is_enabled_value
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_lod0_radius_chunks = lod0_radius_chunks_value
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_lod1_radius_chunks = lod1_radius_chunks_value
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_lod2_radius_chunks = lod2_radius_chunks_value
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_chunk_size_units = chunk_size_units_value
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