render: add M2 build resource snapshot
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@@ -57,7 +57,8 @@ Runtime и Editor используют facade; planner/scheduler тестиру
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`M03-RND-M2-ANIMATED-INSTANCE-MATERIALIZER-001`,
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`M03-RND-M2-STATIC-BATCH-MATERIALIZER-001`,
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`M03-RND-M2-BUILD-QUEUE-001`,
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`M03-RND-M2-BUILD-DISPATCH-PLANNER-001`
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`M03-RND-M2-BUILD-DISPATCH-PLANNER-001`,
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`M03-RND-M2-BUILD-RESOURCE-SNAPSHOT-001`
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- Commands: dedicated scheduler/planner/facade/focus/coordinate/manifest/shutdown
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headless verifiers; Godot cold editor parse; coordination, documentation and diff gates.
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- Results: scheduler `cases=6 iterations=20000 elapsed_ms=10.216`; planner
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@@ -263,6 +264,13 @@ Runtime и Editor используют facade; planner/scheduler тестиру
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materializers, animation/Mesh pipelines, Mesh/prototype state, shutdown, facade,
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internal-access `30`, manifest and checkpoint dry-run `7/7`, documentation and
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coordination remained green.
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M2 build resource snapshot passed `cases=12 iterations=20000
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elapsed_ms=42.995` with exact path/prototype/Mesh identity, animation defaults,
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two-phase static adoption/replacement/clear, contradictory-state preservation,
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detached diagnostics, engine lifetime and loader/dispatch boundaries. All 54
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autonomous headless regressions and checkpoint dry-run `7/7` passed; the
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proprietary ADT probe remained unavailable. Internal-access inventory remains
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`30`; resource lookup/request execution remains loader-owned.
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M02 terrain-query regression
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remained green (13 pre-existing expired M00 claim warnings).
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- Fidelity comparison: all 16 historical operation limits and drain sites were
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@@ -297,6 +305,9 @@ Runtime и Editor используют facade; planner/scheduler тестиру
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M2 build dispatch retains pending-animation priority before batch planning,
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animated-before-static selection, unresolved-static rotation without progress,
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and the historical serial increment for terminally missing positive batches.
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One build operation now carries the exact normalized path, optional animated
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prototype, pending-animation state, optional static Mesh and missing outcome in
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a typed snapshot; releasing it never frees either borrowed engine resource.
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WMO cache-key normalization, positive MODF identity with tile/index fallback
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and world position/Euler/unclamped-scale transforms are unchanged across
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lightweight render, cached-scene and live-prototype paths.
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@@ -413,6 +424,7 @@ Runtime и Editor используют facade; planner/scheduler тестиру
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M2 static batch materializer and loader readiness/cursor/Editor-owner adapter,
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typed M2 build job/queue and loader enqueue/drain/progress/cancel/clear adapters,
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stateless M2 build dispatch planner and loader resource-observation/action adapter,
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typed M2 build resource snapshot and loader/dispatch/materializer adapters,
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expanded facade/internal-access/coordinate verifiers; work-package claims and this evidence.
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- Remaining risks: worker concurrency and stale-result validation remain
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streamer-owned; cancellation stops new permits but does not interrupt
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@@ -437,7 +449,8 @@ Runtime и Editor используют facade; planner/scheduler тестиру
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headless timing does not measure transform upload GPU cost and spatial-cell
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batching still needs culling/performance evidence; typed M2 pending state is
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separated and dispatch decisions are explicit, while resource observation/
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requests, action execution and root cleanup remain in loader;
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requests, action execution and root cleanup remain in loader; resource state is
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typed per operation but its producing service is not yet extracted;
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WMO ResourceLoader/FileAccess I/O, live fallback and group materialization
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remain in the loader;
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asset-backed WMO placement/portal/material/leak/p95/p99 evidence remains pending;
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