fnd(M01): add canonical coordinate mapper
Work-Package: M01-FND-COORDS-001 Agent: sindo-main-codex Tests: coordinate mapper, M00 coordinate calibration, baseline manifest, coordination and documentation gates passed Fidelity: five build 12340 camera points map within 0.002 yard; no visual parity claim
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# Coordinate Mapping
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## Metadata
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| Field | Value |
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| Status | Implemented |
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| Target/work package | `M01-FND-COORDS-001` |
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| Owners | Foundation/domain |
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| Last verified | Worktree `work/sindo-main-codex/m01-coordinate-mapper`, 2026-07-13 |
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| Profiles/capabilities | All profiles; contract version 1 |
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## Purpose
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Provide scene-free value objects and one pure `CoordinateMapper` for positions,
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ADT grid ownership and world-facing yaw. The module makes every source space
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explicit before renderer, network, gameplay and authoring consumers migrate.
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## Non-goals
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- Reading ADT, packet, SQL or scene data.
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- Constructing `Vector3`, `Transform3D`, Node or Resource values.
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- Correcting M2/WMO local axes or MDDF/MODF Euler rotations.
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- Selecting maps, validating terrain height or owning streaming focus.
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- Persisting coordinate values in this work package.
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## Context and boundaries
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```mermaid
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flowchart LR
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Server[Server / movement X,Y,Z] --> ServerPosition[ServerWorldPosition]
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ADT[MDDF/MODF X,height,Z] --> AdtPosition[AdtPlacementPosition]
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ServerPosition --> Mapper[CoordinateMapper]
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AdtPosition --> Mapper
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Mapper --> Canonical[CanonicalWowWorldPosition]
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Canonical --> Tile[AdtTileCoordinate + AdtTileLocalPosition]
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Canonical --> GodotPosition[GodotWorldPosition]
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GodotPosition --> Adapter[Future scene/render adapter]
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Adapter --> Vector[Vector3 at boundary]
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Scene[Node / Camera3D / scene lookup] -. forbidden .-> Mapper
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```
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Allowed dependencies:
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- GDScript scalar math and `RefCounted` lifetime;
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- other value objects in `src/domain/coordinates`;
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- callers in network, gameplay, render and server-data adapters.
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Forbidden dependencies:
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- `Node`, `Resource`, SceneTree, Camera3D and global scene lookup;
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- packet buffers, SQL rows, asset parsers and renderer state;
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- `Vector3` as a public mapper input or output;
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- model-specific placement corrections.
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## Public API
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| Symbol | Kind | Purpose | Thread/lifetime | Errors |
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|---|---|---|---|---|
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| `CanonicalWowWorldPosition` | Immutable value | Client/server X/Y/Z in yards | Any thread; caller-owned reference | No bounds validation |
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| `ServerWorldPosition` | Immutable value | Server/wire X/Y/Z in yards | Any thread; caller-owned reference | No adapter validation |
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| `AdtPlacementPosition` | Immutable value | MDDF/MODF X/height/Z fields | Any thread; caller-owned reference | No file validation |
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| `GodotWorldPosition` | Immutable value | Godot east/up/south scalars | Any thread; caller-owned reference | Does not create `Vector3` |
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| `AdtTileCoordinate` | Immutable value | `Map_tileX_tileY.adt` indices | Any thread; caller-owned reference | `is_within_map_grid()` reports invalid indices |
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| `AdtTileLocalPosition` | Immutable value | East/height/south offsets from tile north-west corner | Any thread; caller-owned reference | Values are intentionally unclamped |
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| `AdtChunkCoordinate` | Immutable value | MCNK chunk indices inside one tile | Any thread; caller-owned reference | `is_within_map_grid()` reports invalid indices |
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| `CanonicalWowWorldYaw` | Immutable value | Canonical world yaw in radians | Any thread; caller-owned reference | Constructor does not normalize |
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| `ServerWorldYaw` | Immutable value | Movement orientation in radians | Any thread; caller-owned reference | Constructor does not normalize |
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| `GodotWorldYaw` | Immutable value | Godot Y-axis world yaw in radians | Any thread; caller-owned reference | Constructor does not normalize |
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| `CoordinateMapper.server_to_canonical` / inverse | Pure static methods | Preserve server X/Y/Z as canonical | Synchronous; new result value | Null input is a caller contract violation |
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| `CoordinateMapper.canonical_to_godot` / inverse | Pure static methods | Apply Y-up renderer basis and map offset | Synchronous; new result value | Non-finite scalars propagate |
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| `CoordinateMapper.canonical_to_adt_placement` / inverse | Pure static methods | Convert ADT placement field basis | Synchronous; new result value | Non-finite scalars propagate |
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| `CoordinateMapper.canonical_to_adt_tile` | Pure static method | Compute unclamped filename indices | Synchronous; new result value | Out-of-map result remains invalid |
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| `CoordinateMapper.canonical_to_adt_tile_local` / inverse | Pure static methods | Split/reconstruct tile-local position | Synchronous; new result value | Caller validates tile ownership |
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| `CoordinateMapper.adt_tile_local_to_chunk` | Pure static method | Compute unclamped MCNK indices | Synchronous; new result value | Boundary/out-of-range remains diagnosable |
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| World-yaw mapper methods | Pure static methods | Normalize and cross the world-basis boundary | Synchronous; new result value | Non-finite input is unsupported |
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## Inputs and outputs
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| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
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|---|---|---|---|---|---|
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| Input | `ServerWorldPosition`, `ServerWorldYaw` | Future protocol/server adapter | `CoordinateMapper` | Immutable caller value | Any thread, call duration |
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| Input | `AdtPlacementPosition` | Future ADT adapter | `CoordinateMapper` | Immutable caller value | Any thread, call duration |
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| Input | `CanonicalWowWorldPosition`, `CanonicalWowWorldYaw` | Gameplay/content/domain | `CoordinateMapper` | Immutable caller value | Any thread, call duration |
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| Output | `CanonicalWowWorldPosition` | `CoordinateMapper` | Gameplay/content/adapters | New immutable value | Caller-owned reference |
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| Output | `AdtTileCoordinate`, `AdtTileLocalPosition`, `AdtChunkCoordinate` | `CoordinateMapper` | Streaming/content adapters | New immutable values | Caller-owned references |
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| Output | `GodotWorldPosition`, `GodotWorldYaw` | `CoordinateMapper` | Future render/scene adapter | New immutable values | Caller-owned references |
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Side effects:
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- none;
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- no scene mutation, file/cache write, network send, database access or logging.
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## Data flow
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```mermaid
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flowchart LR
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Server[ServerWorldPosition X,Y,Z] -->|identity components| Canonical[CanonicalWowWorldPosition]
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ADT[AdtPlacementPosition X,height,Z] -->|half extent - horizontal| Canonical
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Canonical -->|floor 32 - axis / tile size| Tile[AdtTileCoordinate]
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Canonical -->|north-west edge offsets| Local[AdtTileLocalPosition]
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Local -->|floor offset / chunk size| Chunk[AdtChunkCoordinate]
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Canonical -->|half extent - Y; Z; half extent - X| Godot[GodotWorldPosition]
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ServerYaw[ServerWorldYaw] -->|normalize only| CanonicalYaw[CanonicalWowWorldYaw]
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CanonicalYaw -->|same numeric world angle| GodotYaw[GodotWorldYaw]
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```
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## Lifecycle/state
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The module is stateless. Each call reads immutable scalar inputs and returns a
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new value object. There is no initialization, shutdown, cancellation or retry
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state machine.
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## Main sequence
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No cross-layer asynchronous sequence occurs inside this module. Producers parse
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or validate their external format first, call the mapper synchronously, and
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then pass only typed results across the next boundary.
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## Ownership, threading and resources
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- Value objects own only scalar fields and, for chunks, one immutable tile reference.
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- Callers own returned `RefCounted` references.
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- Methods do not mutate inputs or shared state and are safe for worker use.
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- No Node, RID, file, socket, database or cache resource is acquired.
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## Errors, cancellation and recovery
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| Failure | Detection | Behavior | Diagnostic | Recovery |
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| Tile/chunk outside standard grid | `is_within_map_grid()` | Unclamped indices are preserved | Caller reports source and map context | Reject or apply explicit map policy |
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| Tile-local value outside half-open tile | Consumer boundary validation | Value is preserved | Caller reports source coordinate | Recompute ownership or reject malformed input |
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| Null value object | Static typing/call failure | Programming contract violation | GDScript error with call site | Fix producer; no fallback value |
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| NaN/infinite scalar | Adapter validation | Arithmetic propagates invalid value | Adapter must report source field | Reject malformed external input |
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There is no cancellation because every conversion is constant-time scalar math.
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## Configuration and capabilities
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| Setting/capability | Default | Profile | Runtime mutable | Effect |
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| Contract version | 1 | All | No | Axis, unit and boundary semantics in ADR 0001 |
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| Godot units per WoW yard | 1 | `Blizzlike335` and current tools | No | Preserves current renderer scale |
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| ADT grid | 64 tiles/axis, 16 chunks/tile | WotLK 3.3.5a | No | Defines index and boundary math |
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## Persistence, cache and migration
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This package adds no persisted format, cache or migration. Existing dictionaries,
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native `Vector3` payloads and renderer conversion helpers remain compatible.
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Consumer migration is ordered after this contract and must remove old manual
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conversions only after its producer/consumer tests pass.
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Any future serialized coordinate must store a schema version and explicit space;
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raw three-number arrays are not an accepted new persistence contract.
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## Diagnostics and observability
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- Logs: none in production mapper.
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- Metrics: none; conversion cost is constant and outside frame-budget concern.
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- Debug views: headless contract probe prints one PASS summary.
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- Correlation IDs: supplied by external adapters if an invalid source is reported.
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## Verification
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- Unit/contract tests: `src/tools/verify_coordinate_mapper.gd`.
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- Integration/E2E: consumer migration and `StreamingFocus` packages remain pending.
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- Fidelity evidence: five build-12340 camera positions from the M00 manifest map
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within `0.002` yard; independent reference formulas are recorded in ADR 0001.
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- Performance budgets: constant-time arithmetic; no scene or file access.
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- Manual diagnostics: not required for the pure contract; renderer checkpoints
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are required when consumers migrate.
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## Extension points
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- Add typed map IDs around positions without changing axis semantics.
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- Add a format-specific placement-orientation adapter with its own fixtures.
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- Add serialization only with explicit space/version fields and migrations.
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- Add consumer adapters that construct engine-native vectors at their boundary.
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## Capability status
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| Capability | Status | Evidence | Gap/next step |
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| Canonical/server/Godot position mapping | Implemented | Headless round-trip and five M00 golden points | Migrate producers/consumers |
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| ADT placement mapping | Implemented | Synthetic/direct round-trip fixtures | Compare native parsed placements during migration |
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| ADT tile/local/chunk ownership | Implemented | Center, extent, tile and chunk boundary fixtures | Migrate streaming names/ownership |
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| World-facing yaw mapping | Implemented | Cardinal/wrap round-trip fixtures | Placement Euler remains separate |
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| Scene-free production contract | Implemented | Source boundary and headless test | Add dependency search gate later in M01 |
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| Visual/server-spawn integration | Planned | M01 target criteria | Add golden server spawn after adapter migration |
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## Known gaps and risks
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- Existing native loaders and renderer scripts still contain manual conversions.
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- Current `StreamingWorldLoader` tile names may represent Godot X/Z ordering rather
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than ADT filename X/Y; migration must preserve visible baseline behavior.
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- MDDF/MODF rotation comments and implementations disagree across existing paths;
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this package deliberately does not generalize them into world yaw.
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- Finite-number validation belongs to external format adapters and is not yet implemented.
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- Arithmetic agreement does not prove terrain, placement, camera direction or visual parity.
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## Source map
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| Path | Responsibility |
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| `src/domain/coordinates/coordinate_mapper.gd` | Constants and all coordinate-axis conversions |
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| `src/domain/coordinates/*_position.gd` | Immutable typed position values |
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| `src/domain/coordinates/adt_tile_coordinate.gd` | ADT filename tile indices and bounds |
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| `src/domain/coordinates/adt_chunk_coordinate.gd` | MCNK indices and bounds |
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| `src/domain/coordinates/*_yaw.gd` | Immutable typed world-facing yaw values |
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| `src/tools/verify_coordinate_mapper.gd` | Headless fixtures and boundary regressions |
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| `docs/adr/0001-canonical-world-coordinates.md` | Normative axes, units, boundaries and rollout decision |
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## Related decisions and references
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- ADR: [`../adr/0001-canonical-world-coordinates.md`](../adr/0001-canonical-world-coordinates.md)
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- M00 evidence: [`../M00_FINAL_PAIRED_EVIDENCE.md`](../M00_FINAL_PAIRED_EVIDENCE.md)
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- Architecture: [`../ARCHITECTURE.md`](../ARCHITECTURE.md)
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- Testing rules: [`../TESTING.md`](../TESTING.md)
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