fnd(M01): add canonical coordinate mapper
Work-Package: M01-FND-COORDS-001 Agent: sindo-main-codex Tests: coordinate mapper, M00 coordinate calibration, baseline manifest, coordination and documentation gates passed Fidelity: five build 12340 camera points map within 0.002 yard; no visual parity claim
This commit is contained in:
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class_name AdtChunkCoordinate
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extends RefCounted
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## Immutable MCNK chunk indices inside one ADT tile.
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## `chunk_x` grows south and `chunk_y` grows east, matching the canonical
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## tile conversion contract rather than Godot's X/Z member names.
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const MINIMUM_CHUNK_INDEX: int = 0
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const MAXIMUM_CHUNK_INDEX: int = 15
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var tile_coordinate: AdtTileCoordinate:
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get:
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return _tile_coordinate
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var chunk_x: int:
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get:
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return _chunk_x
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var chunk_y: int:
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get:
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return _chunk_y
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var _tile_coordinate: AdtTileCoordinate
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var _chunk_x: int
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var _chunk_y: int
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## Creates chunk indices without clamping so invalid parser input is visible.
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func _init(tile_coordinate_value: AdtTileCoordinate, chunk_x_value: int, chunk_y_value: int) -> void:
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_tile_coordinate = tile_coordinate_value
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_chunk_x = chunk_x_value
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_chunk_y = chunk_y_value
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## Returns whether the tile and both chunk indices are inside standard bounds.
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func is_within_map_grid() -> bool:
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return (
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_tile_coordinate != null
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and _tile_coordinate.is_within_map_grid()
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and _chunk_x >= MINIMUM_CHUNK_INDEX
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and _chunk_x <= MAXIMUM_CHUNK_INDEX
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and _chunk_y >= MINIMUM_CHUNK_INDEX
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and _chunk_y <= MAXIMUM_CHUNK_INDEX
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)
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@@ -0,0 +1 @@
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uid://b1lf5w5p3b6ye
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class_name AdtPlacementPosition
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extends RefCounted
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## Immutable MDDF/MODF position in ADT file field order.
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## `x_offset_yards` and `z_offset_yards` are measured from the north-west map
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## extent; `height_yards` is the vertical field stored between them.
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var x_offset_yards: float:
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get:
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return _x_offset_yards
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var height_yards: float:
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get:
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return _height_yards
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var z_offset_yards: float:
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get:
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return _z_offset_yards
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var _x_offset_yards: float
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var _height_yards: float
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var _z_offset_yards: float
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## Creates an ADT placement position in on-disk X/height/Z field order.
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func _init(x_offset_yards_value: float, height_yards_value: float, z_offset_yards_value: float) -> void:
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_x_offset_yards = x_offset_yards_value
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_height_yards = height_yards_value
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_z_offset_yards = z_offset_yards_value
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uid://cxxlbkjmdtg7m
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class_name AdtTileCoordinate
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extends RefCounted
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## Immutable indices from an ADT filename `Map_tileX_tileY.adt`.
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## Both axes use the inclusive range 0..63 for a normal WotLK world map.
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const MINIMUM_TILE_INDEX: int = 0
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const MAXIMUM_TILE_INDEX: int = 63
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var tile_x: int:
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get:
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return _tile_x
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var tile_y: int:
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get:
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return _tile_y
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var _tile_x: int
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var _tile_y: int
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## Creates file indices without clamping so out-of-map input remains diagnosable.
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func _init(tile_x_value: int, tile_y_value: int) -> void:
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_tile_x = tile_x_value
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_tile_y = tile_y_value
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## Returns whether both file indices address the standard 64 by 64 ADT grid.
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func is_within_map_grid() -> bool:
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return (
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_tile_x >= MINIMUM_TILE_INDEX
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and _tile_x <= MAXIMUM_TILE_INDEX
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and _tile_y >= MINIMUM_TILE_INDEX
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and _tile_y <= MAXIMUM_TILE_INDEX
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)
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uid://bg0a286yty1jw
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class_name AdtTileLocalPosition
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extends RefCounted
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## Immutable position relative to the north-west corner of one ADT tile.
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## East and south offsets are normally in `[0, ADT_TILE_SIZE_YARDS)`; height
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## remains in the canonical vertical space.
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var east_yards: float:
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get:
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return _east_yards
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var height_yards: float:
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get:
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return _height_yards
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var south_yards: float:
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get:
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return _south_yards
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var _east_yards: float
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var _height_yards: float
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var _south_yards: float
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## Creates a tile-local position without clamping boundary values.
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func _init(east_yards_value: float, height_yards_value: float, south_yards_value: float) -> void:
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_east_yards = east_yards_value
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_height_yards = height_yards_value
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_south_yards = south_yards_value
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uid://cpit2uvrdud6h
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class_name CanonicalWowWorldPosition
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extends RefCounted
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## Immutable WoW 3.3.5a world position in client/server axis order and yards.
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## X and Y are the horizontal coordinates reported by the client and world
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## server; Z is height. This type deliberately does not expose a [Vector3].
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var x_yards: float:
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get:
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return _x_yards
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var y_yards: float:
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get:
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return _y_yards
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var z_yards: float:
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get:
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return _z_yards
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var _x_yards: float
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var _y_yards: float
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var _z_yards: float
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## Creates a canonical position without changing precision or validating map bounds.
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func _init(x_yards_value: float, y_yards_value: float, z_yards_value: float) -> void:
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_x_yards = x_yards_value
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_y_yards = y_yards_value
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_z_yards = z_yards_value
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uid://b75i20d4vnkyh
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class_name CanonicalWowWorldYaw
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extends RefCounted
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## Immutable canonical world-facing yaw in radians.
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## Zero faces increasing WoW X and positive rotation turns toward increasing Y.
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var radians: float:
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get:
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return _radians
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var _radians: float
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## Creates a yaw without normalization; [CoordinateMapper] normalizes conversions.
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func _init(radians_value: float) -> void:
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_radians = radians_value
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@@ -0,0 +1 @@
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uid://ddu5eiobntlrm
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class_name CoordinateMapper
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extends RefCounted
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## Pure, stateless conversions between OpenWC coordinate value objects.
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## This is the only domain contract allowed to change coordinate axes. It does
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## not depend on Node, Resource, scene state, map assets or renderer globals.
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const ADT_TILES_PER_MAP_AXIS: int = 64
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const ADT_CHUNKS_PER_TILE_AXIS: int = 16
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const ADT_TILE_SIZE_YARDS: float = 1600.0 / 3.0
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const ADT_CHUNK_SIZE_YARDS: float = ADT_TILE_SIZE_YARDS / float(ADT_CHUNKS_PER_TILE_AXIS)
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const WOW_WORLD_HALF_EXTENT_YARDS: float = ADT_TILE_SIZE_YARDS * float(ADT_TILES_PER_MAP_AXIS) * 0.5
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## Converts server/wire X/Y/Z to canonical WoW X/Y/Z without an axis swap.
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static func server_to_canonical(server_position: ServerWorldPosition) -> CanonicalWowWorldPosition:
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return CanonicalWowWorldPosition.new(
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server_position.x_yards,
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server_position.y_yards,
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server_position.z_yards
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)
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## Converts canonical WoW X/Y/Z to server/wire X/Y/Z without an axis swap.
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static func canonical_to_server(canonical_position: CanonicalWowWorldPosition) -> ServerWorldPosition:
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return ServerWorldPosition.new(
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canonical_position.x_yards,
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canonical_position.y_yards,
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canonical_position.z_yards
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)
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## Converts canonical WoW world axes to the Godot Y-up compatibility basis.
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static func canonical_to_godot(canonical_position: CanonicalWowWorldPosition) -> GodotWorldPosition:
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return GodotWorldPosition.new(
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WOW_WORLD_HALF_EXTENT_YARDS - canonical_position.y_yards,
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canonical_position.z_yards,
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WOW_WORLD_HALF_EXTENT_YARDS - canonical_position.x_yards
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)
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## Converts the Godot Y-up compatibility basis to canonical WoW world axes.
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static func godot_to_canonical(godot_position: GodotWorldPosition) -> CanonicalWowWorldPosition:
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return CanonicalWowWorldPosition.new(
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WOW_WORLD_HALF_EXTENT_YARDS - godot_position.z_units,
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WOW_WORLD_HALF_EXTENT_YARDS - godot_position.x_units,
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godot_position.y_units
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)
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## Converts canonical WoW coordinates to MDDF/MODF X/height/Z file fields.
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static func canonical_to_adt_placement(canonical_position: CanonicalWowWorldPosition) -> AdtPlacementPosition:
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return AdtPlacementPosition.new(
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WOW_WORLD_HALF_EXTENT_YARDS - canonical_position.x_yards,
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canonical_position.z_yards,
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WOW_WORLD_HALF_EXTENT_YARDS - canonical_position.y_yards
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)
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## Converts MDDF/MODF X/height/Z file fields to canonical WoW coordinates.
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static func adt_placement_to_canonical(adt_position: AdtPlacementPosition) -> CanonicalWowWorldPosition:
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return CanonicalWowWorldPosition.new(
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WOW_WORLD_HALF_EXTENT_YARDS - adt_position.x_offset_yards,
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WOW_WORLD_HALF_EXTENT_YARDS - adt_position.z_offset_yards,
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adt_position.height_yards
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)
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## Returns unclamped ADT filename indices for a canonical position.
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## Exact south/east boundaries belong to the next tile by floor semantics.
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static func canonical_to_adt_tile(canonical_position: CanonicalWowWorldPosition) -> AdtTileCoordinate:
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return AdtTileCoordinate.new(
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int(floor(float(ADT_TILES_PER_MAP_AXIS) * 0.5 - canonical_position.x_yards / ADT_TILE_SIZE_YARDS)),
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int(floor(float(ADT_TILES_PER_MAP_AXIS) * 0.5 - canonical_position.y_yards / ADT_TILE_SIZE_YARDS))
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)
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## Converts a canonical position to east/south offsets inside its ADT tile.
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static func canonical_to_adt_tile_local(canonical_position: CanonicalWowWorldPosition) -> AdtTileLocalPosition:
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var tile_coordinate := canonical_to_adt_tile(canonical_position)
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var tile_north_edge_x_yards := (float(ADT_TILES_PER_MAP_AXIS) * 0.5 - float(tile_coordinate.tile_x)) * ADT_TILE_SIZE_YARDS
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var tile_west_edge_y_yards := (float(ADT_TILES_PER_MAP_AXIS) * 0.5 - float(tile_coordinate.tile_y)) * ADT_TILE_SIZE_YARDS
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return AdtTileLocalPosition.new(
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tile_west_edge_y_yards - canonical_position.y_yards,
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canonical_position.z_yards,
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tile_north_edge_x_yards - canonical_position.x_yards
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)
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## Reconstructs canonical coordinates from an ADT tile and tile-local offsets.
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static func adt_tile_local_to_canonical(
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tile_coordinate: AdtTileCoordinate,
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local_position: AdtTileLocalPosition
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) -> CanonicalWowWorldPosition:
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var tile_north_edge_x_yards := (float(ADT_TILES_PER_MAP_AXIS) * 0.5 - float(tile_coordinate.tile_x)) * ADT_TILE_SIZE_YARDS
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var tile_west_edge_y_yards := (float(ADT_TILES_PER_MAP_AXIS) * 0.5 - float(tile_coordinate.tile_y)) * ADT_TILE_SIZE_YARDS
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return CanonicalWowWorldPosition.new(
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tile_north_edge_x_yards - local_position.south_yards,
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tile_west_edge_y_yards - local_position.east_yards,
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local_position.height_yards
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)
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## Returns unclamped MCNK indices for a tile-local position.
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static func adt_tile_local_to_chunk(
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tile_coordinate: AdtTileCoordinate,
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local_position: AdtTileLocalPosition
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) -> AdtChunkCoordinate:
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return AdtChunkCoordinate.new(
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tile_coordinate,
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int(floor(local_position.south_yards / ADT_CHUNK_SIZE_YARDS)),
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int(floor(local_position.east_yards / ADT_CHUNK_SIZE_YARDS))
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)
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## Converts server movement yaw to canonical yaw and normalizes it to [-PI, PI).
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static func server_to_canonical_yaw(server_yaw: ServerWorldYaw) -> CanonicalWowWorldYaw:
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return CanonicalWowWorldYaw.new(_normalize_yaw(server_yaw.radians))
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## Converts canonical yaw to server movement yaw and normalizes it to [-PI, PI).
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static func canonical_to_server_yaw(canonical_yaw: CanonicalWowWorldYaw) -> ServerWorldYaw:
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return ServerWorldYaw.new(_normalize_yaw(canonical_yaw.radians))
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## Converts canonical world yaw to Godot Y-axis yaw in the mapped world basis.
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static func canonical_to_godot_yaw(canonical_yaw: CanonicalWowWorldYaw) -> GodotWorldYaw:
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return GodotWorldYaw.new(_normalize_yaw(canonical_yaw.radians))
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## Converts Godot Y-axis world yaw to canonical yaw in the mapped world basis.
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static func godot_to_canonical_yaw(godot_yaw: GodotWorldYaw) -> CanonicalWowWorldYaw:
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return CanonicalWowWorldYaw.new(_normalize_yaw(godot_yaw.radians))
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static func _normalize_yaw(radians: float) -> float:
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return fposmod(radians + PI, TAU) - PI
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@@ -0,0 +1 @@
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uid://bg8p8rrkmg84d
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@@ -0,0 +1,29 @@
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class_name GodotWorldPosition
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extends RefCounted
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## Immutable Godot Y-up renderer position.
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## One Godot unit equals one WoW yard in the compatibility renderer. X grows
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## east, Y grows up and Z grows south from the north-west map extent.
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var x_units: float:
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get:
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return _x_units
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var y_units: float:
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get:
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return _y_units
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var z_units: float:
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get:
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return _z_units
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var _x_units: float
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var _y_units: float
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var _z_units: float
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## Creates a renderer position without exposing it as a cross-layer [Vector3].
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func _init(x_units_value: float, y_units_value: float, z_units_value: float) -> void:
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_x_units = x_units_value
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_y_units = y_units_value
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_z_units = z_units_value
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@@ -0,0 +1 @@
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uid://tp7jo14w25nc
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@@ -0,0 +1,17 @@
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class_name GodotWorldYaw
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extends RefCounted
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## Immutable Godot Y-axis yaw in radians for the canonical world basis.
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## With Godot forward `-Z`, the numeric angle equals WoW world yaw after the
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## position basis conversion. Model-local MDDF/MODF corrections are separate.
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var radians: float:
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get:
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return _radians
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var _radians: float
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## Creates a Godot world yaw without normalization.
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func _init(radians_value: float) -> void:
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_radians = radians_value
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@@ -0,0 +1 @@
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uid://cuy2skhdv3f6g
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@@ -0,0 +1,29 @@
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class_name ServerWorldPosition
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extends RefCounted
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## Immutable TrinityCore/AzerothCore world position in wire/database X/Y/Z order.
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## Units are WoW yards. A distinct type prevents server positions from being
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## passed directly to renderer APIs even though the scalar values are canonical.
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var x_yards: float:
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get:
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return _x_yards
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var y_yards: float:
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get:
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return _y_yards
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var z_yards: float:
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get:
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return _z_yards
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var _x_yards: float
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var _y_yards: float
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var _z_yards: float
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## Creates a server position without changing precision or validating map bounds.
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func _init(x_yards_value: float, y_yards_value: float, z_yards_value: float) -> void:
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_x_yards = x_yards_value
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_y_yards = y_yards_value
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_z_yards = z_yards_value
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@@ -0,0 +1 @@
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uid://dilhr7ym3xr43
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@@ -0,0 +1,16 @@
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class_name ServerWorldYaw
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extends RefCounted
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## Immutable TrinityCore/AzerothCore movement orientation in radians.
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## It uses the WoW client convention: zero faces +X and positive turns toward +Y.
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var radians: float:
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get:
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return _radians
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var _radians: float
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## Creates a server yaw without normalization.
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func _init(radians_value: float) -> void:
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_radians = radians_value
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@@ -0,0 +1 @@
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uid://dr8k82t2qgewd
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