docs(M03): hand off M2 mesh resource extractor

Work-Package: M03-RND-M2-MESH-RESOURCE-EXTRACTOR-001
Agent: sindo-main-codex
Tests: 36 headless regressions, checkpoint dry-run, documentation and coordination gates pass
Fidelity: traversal/lifetime extraction only; asset-backed visual parity remains unclaimed
This commit is contained in:
2026-07-17 13:02:58 +04:00
parent 7b0e1eac5f
commit f68e971cce
@@ -78,14 +78,23 @@ including temporary PackedScene instance cleanup, from `StreamingWorldLoader`.
## Status
- State: claimed
- Done: three first-Mesh call sites and temporary PackedScene lifecycle identified
- Next: implement extractor, migrate loader adapters, verify and document
- State: ready
- Done: extractor, three loader/test adapters, contract verifier and required documentation
- Next: integrator merge and post-merge smoke
- Blocked by:
## Handoff
- Commit:
- Results:
- Remaining risks:
- Documentation updated:
- Commit: `7b0e1ea`
- Results: extractor passes direct/PackedScene/subtree/order/lifetime contracts
and 10,000 traversals in 39.243 ms; 36 headless renderer/coordinate
regressions pass; checkpoint dry-run passes 7/7; documentation and
coordination gates pass.
- Remaining risks: synchronous PackedScene instantiation remains behind the
existing permit; no private M2 corrupt-scene/traversal/leak/p95/p99 or
original-client comparison; material preparation remains loader-owned.
- Documentation updated: inline API; `m2-mesh-resource-extractor.md` with
data-flow, lifecycle, sequence and dependency diagrams; cache/pipeline specs,
module registry, `world-renderer.md` and `RENDER.md`.
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