refactor(M03): extract terrain chunk queue planner

This commit is contained in:
2026-07-16 09:52:01 +04:00
parent 0d2c820ea7
commit f800e11cd2
9 changed files with 515 additions and 49 deletions
+15 -2
View File
@@ -5,9 +5,9 @@
| Field | Value |
|---|---|
| Status | Partial |
| Target/work package | M00 baseline; `M01-RND-STREAMING-FOCUS-001`; `M01-QAR-SERVER-SPAWN-RENDERER-001`; M03 facade/planner/scheduler/internal-access/ground/environment/entity packages; `M03-RND-TERRAIN-CACHE-SERVICE-001`; `M03-RND-TERRAIN-LOD-PLANNER-001` |
| Target/work package | M00 baseline; `M01-RND-STREAMING-FOCUS-001`; `M01-QAR-SERVER-SPAWN-RENDERER-001`; M03 facade/planner/scheduler/internal-access/ground/environment/entity packages; M03 terrain cache/LOD/geometry-queue packages |
| Owners | Renderer workstream / milestone integrator |
| Last verified | Worktree `work/sindo-main-codex/m03-terrain-chunk-lod-planner`, 2026-07-16 |
| Last verified | Worktree `work/sindo-main-codex/m03-terrain-chunk-queue`, 2026-07-16 |
| Profiles/capabilities | `Performance`, `Balanced`, `High`, `Custom`; Blizzlike fidelity incomplete |
## Purpose
@@ -44,6 +44,8 @@ flowchart LR
TerrainCache --> Loader
Loader --> ChunkLod[TerrainChunkLodPlanner]
ChunkLod --> Loader
Loader --> ChunkQueue[TerrainChunkGeometryQueuePlanner]
ChunkQueue --> Loader
Native --> Parsed[Parsed tile/model data]
Parsed --> Loader
Loader --> Scene[SceneTree nodes]
@@ -109,6 +111,7 @@ from externally reading/writing loader-private queue, task, cache and tile-state
| `hitch_profiler_enabled` | Exported property | Enables named hitch sections | Runtime mutable | Logging overhead only |
| `TerrainQualityMeshCache.store/restore/clear` | Internal terrain service | Owns admitted full-quality revisit Mesh references and LRU | Renderer thread/map session | Rejected/missed entry leaves loader fallback unchanged |
| `TerrainChunkLodPlanner.plan` | Internal pure terrain query | Maps populated parsed chunk indices to desired LOD 0/1/2 | Synchronous per target refresh | Invalid/disabled input returns empty for existing tile-LOD fallback |
| `TerrainChunkGeometryQueuePlanner.plan` | Internal pure terrain query | Produces chunk create/remove requests from current and desired state | Synchronous per queue rebuild | Invalid focus returns empty arrays |
Публичным contract не считаются `StreamingWorldLoader` methods/properties,
внутренние dictionaries, queues, job records и generated node names. Scene-owned
@@ -132,6 +135,7 @@ loader configuration remains transitional composition data, not a caller API.
| Internal control | Per-frame lane limits and boolean permits | Streamer configuration / `RenderBudgetScheduler` | Ordered streamer drains | Scheduler-owned counters | Main thread/frame |
| Internal cache | Full-quality terrain Mesh/source | Loader terrain upgrade / `TerrainQualityMeshCache` | Revisited tile state | Cache-retained Mesh reference | Map session until eviction/reset |
| Internal plan | Parsed chunks, typed focus and immutable chunk-LOD policy | Loader / `TerrainChunkLodPlanner` | Loader desired state | Fresh dictionary; no retained resources | One target refresh |
| Internal plan | Current/desired chunk state and typed focus | Loader / `TerrainChunkGeometryQueuePlanner` | Loader chunk queues | Fresh request arrays; no retained resources | One queue rebuild |
| Output | Desired tile/detail operations | Streamer plan application | Finalize queues | Loader-owned | Cross-frame |
| Output | Terrain/M2/WMO/liquid instances | Loader/builders | Godot world/renderer | Loader/world owner | Main-thread attach |
| Output | Detached renderer metrics | `WorldRenderFacade` | Capture/baseline tools | Caller-owned deep copy | On demand |
@@ -173,6 +177,8 @@ flowchart TD
TerrainCache --> Revisit[Revisited tile state restore]
R --> ChunkLod[TerrainChunkLodPlanner]
ChunkLod --> DesiredChunkLod[Desired chunk LOD state]
DesiredChunkLod --> ChunkQueue[TerrainChunkGeometryQueuePlanner]
ChunkQueue --> B
R --> B[RenderBudgetScheduler permits]
B --> Terrain[Terrain attach/upgrade]
B --> M2[M2 group/MultiMesh attach]
@@ -281,6 +287,9 @@ sequenceDiagram
- `TerrainChunkLodPlanner` is stateless and owns only call-local horizontal
distance calculations. The loader retains parsed chunks, desired state,
queues, budgets and all Mesh/Node/RID application side effects.
- `TerrainChunkGeometryQueuePlanner` is stateless and owns only call-local
create/remove request calculation and sorting. The loader adopts the fresh
arrays and retains removal-first drains, budgets and render side effects.
- Rendered-ground query results and diagnostic snapshots are caller-owned values;
the facade never returns Mesh, Node, tile-state or queue references.
- Loaded-mesh ground sampling is renderer diagnostics, not authoritative gameplay
@@ -360,6 +369,9 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
- Terrain chunk LOD contract: horizontal chunk-center distance, inclusive
thresholds, sparse indices, disabled/raw-custom policy, loader delegation and
bounded 250-by-256 planning without loading a world scene.
- Terrain chunk geometry queue contract: current/desired comparison, tile-LOD
takeover, sparse origin fallback, stable removals, nearest creates, loader
drain boundary and bounded multi-tile timing without a world scene.
- Budget scheduler contract: exact lane exhaustion, shared chunk removal/create
priority, independent lanes, frame reset, invalid limits, terminal cancellation,
dependency boundaries and bounded permit timing without loading a world scene.
@@ -400,6 +412,7 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
| Entity presentation commands | Implemented boundary / Prototype visuals | Versioned typed snapshot plus present/remove lifecycle and runtime service composition | Display/equipment/animation/effects and async scale path remain |
| Terrain quality Mesh cache service | Implemented extraction | Scene-free admission/LRU/clear contract and loader delegation | Remaining terrain build/state/finalization is monolithic |
| Terrain chunk LOD planner | Implemented extraction | Scene-free formula/dependency/timing contract and loader delegation | Queue/state/finalization and asset-backed p95/p99 remain pending |
| Terrain chunk geometry queue planner | Implemented extraction | Scene-free request/order/dependency/timing contract and loader delegation | Queue drains/state/finalization and asset-backed p95/p99 remain pending |
| Pure streaming target planner | Implemented | `M03-RND-STREAMING-PLANNER-001` asset-free contract/performance regression | Queue scheduling and loaded-tile LOD application remain in streamer |
| Bounded render budget scheduler | Implemented | `M03-RND-SCHEDULER-001` asset-free permit/cancellation/performance regression | Queue storage, worker concurrency and operation execution remain in streamer/services |
| Gameplay/editor/tool internal-access boundary | Implemented | Access gate scans gameplay, EditorPlugin packages and terrain probe against actual private streamer declarations | Add future renderer diagnostic tools explicitly to the protected list |