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Author SHA1 Message Date
sindoring 48cc976ba0 docs(M01): mark server spawn renderer ready
Work-Package: M01-QAR-SERVER-SPAWN-RENDERER-001

Agent: sindo-main-codex

Tests: server spawn GUI cold/warm, unified renderer dry-run, domain and documentation gates
2026-07-14 11:56:39 +04:00
sindoring 318e6ae757 chore(M01): remove local spawn capture logs
Work-Package: M01-QAR-SERVER-SPAWN-RENDERER-001

Agent: sindo-main-codex

Tests: renderer dry-run, coordinate/domain gates, GUI cold/warm inspection
2026-07-14 11:55:05 +04:00
sindoring 747fae8e2e Merge pull request 'координаты' (#18) from work/sindo-main-codex/m01-server-spawn-renderer into master
Reviewed-on: #18
2026-07-14 10:48:53 +03:00
sindoring 24ddc99a7b координаты 2026-07-14 11:48:14 +04:00
sindoring 52b6fa2ebb Merge pull request 'docs(M01): claim server spawn renderer evidence' (#17) from work/sindo-main-codex/m01-server-spawn-renderer into master
Reviewed-on: #17
2026-07-14 10:42:14 +03:00
sindoring 3933dbfc47 docs(M01): claim server spawn renderer evidence
Work-Package: M01-QAR-SERVER-SPAWN-RENDERER-001

Agent: sindo-main-codex
2026-07-13 17:41:02 +04:00
11 changed files with 411 additions and 8 deletions
+4
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@@ -35,3 +35,7 @@
# CMake build директория # CMake build директория
/src/native/build/ /src/native/build/
# Local root-level diagnostic capture logs
/*.stdout.log
/*.stderr.log
+16
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@@ -857,6 +857,22 @@ $exe = Join-Path $env:TEMP 'godot-4.6.1-openwc\Godot_v4.6.1-stable_win64.exe'
- Coordinate contract version 2, renderer radii, cache formats and visual - Coordinate contract version 2, renderer radii, cache formats and visual
quality profiles are unchanged. quality profiles are unchanged.
## 2026-07-13 Golden Server Spawn Renderer Evidence
- The pinned AzerothCore Human Warrior start at server position
`(-8949.95, -132.493, 83.5312)` maps through `CoordinateMapper` to Godot
`(17199.159666667, 83.5312, 26016.616666667)`, ADT `(32,48)` and MCNK `(3,12)`.
- `server_spawn_render_manifest.json` drives the ordinary Eastern Kingdoms
checkpoint capture pipeline at that location; no live database or production
spawn entity is introduced.
- A renderer-native emissive marker starts at the exact mapped origin and keeps
depth testing enabled so GUI evidence exposes its relationship to terrain.
- `verify_server_spawn_renderer.gd` rejects drift between the pinned fixture,
manifest target/player coordinates and expected ADT ownership. The unified
renderer baseline runs this contract check before capture.
- This closes a coordinate/renderer integration criterion only. It does not
claim TrinityCore row equivalence or visual parity with the original client.
## Practical Rule For Future Work ## Practical Rule For Future Work
If something improves quality but creates visible hitch, it is not done. Move it to bake/cache/background work, split finalization over frames, or prewarm it before the player can see it. If something improves quality but creates visible hitch, it is not done. Move it to bake/cache/background work, split finalization over frames, or prewarm it before the player can see it.
@@ -0,0 +1,135 @@
# M01-QAR-SERVER-SPAWN-RENDERER-001 — Golden server spawn renderer evidence
<!-- OPENWC_CLAIM:M01-QAR-SERVER-SPAWN-RENDERER-001:sindo-main-codex:2026-07-15 -->
<!-- OPENWC_HANDOFF:READY:M01-QAR-SERVER-SPAWN-RENDERER-001:318e6ae -->
## Ownership
- Target: M01
- Program: QAR/RND
- Owner/Agent ID: sindo-main-codex
- Branch: `work/sindo-main-codex/m01-server-spawn-renderer`
- Lease expires UTC: 2026-07-15
- Integrator: M01 milestone integrator
## Outcome
Route the pinned AzerothCore Human Warrior spawn fixture through
`CoordinateMapper` into the live Eastern Kingdoms renderer and produce
repeatable headless contract checks plus GUI screenshot evidence at the mapped
ADT tile/chunk.
## Non-goals
- Connecting to a live AzerothCore or TrinityCore database.
- Claiming TrinityCore spawn equivalence without a pinned populated TDB row.
- Changing coordinate formulas, streaming radii, terrain, player movement or
production character presentation.
- Adding proprietary assets or screenshots to Git.
## Paths
- Exclusive: `src/tools/server_spawn_render_manifest.json`,
`src/tools/verify_server_spawn_renderer.gd`
- Shared/hotspots: `src/tools/capture_render_checkpoints.gd`, renderer runner,
coordinate/world-renderer module documentation, `RENDER.md`, this claim
- Generated/ignored: Godot UIDs/import metadata and `user://` PNG/JSON evidence
## Contracts and data
- Fixture schema and coordinate contract version remain unchanged.
- Additive diagnostic checkpoint metadata may request a renderer-native marker;
existing M00 checkpoints remain byte-for-byte compatible.
- The spawn remains sourced from pinned AzerothCore revision
`68fcf0098b16388093989627f37be530fc91f07d`.
## Dependencies
- Requires: merged M01 packages through `a07a487`
- Blocks: M01 golden server-spawn renderer criterion and milestone closeout
- External state: GUI capture requires the existing local extracted/cached
renderer corpus; headless contract verification remains non-proprietary
## Verification
- Commands: dedicated spawn verifier, coordinate fixture/mapper/boundary gates,
renderer baseline dry-run, GUI checkpoint capture and human inspection
- Fixture: AzerothCore race `1`, class `1`, map `0`, server position
`(-8949.95, -132.493, 83.5312)`
- Expected renderer result: Godot position
`(17199.159666667, 83.5312, 26016.616666667)`, ADT `(32,48)`, MCNK `(3,12)`
- Fidelity classification: server/coordinate integration evidence only; it does
not establish full original-client visual parity
## Documentation deliverables
- Inline API/tool documentation for new verifier and marker metadata
- Coordinate-mapping module capability/evidence update
- World-renderer checkpoint input/output/source-map update when marker support is added
- Existing synchronous coordinate data-flow diagram updated only if flow changes
## Simplicity and naming
- Important names: `server_spawn_render_manifest`,
`verify_server_spawn_renderer`, `diagnostic_spawn_marker`
- Simplest approach: reuse the existing checkpoint capture pipeline with one
dedicated manifest and a renderer-native diagnostic marker
- Rejected complexity: live DB adapter, new scene-test framework and production
spawn entity implementation before the network/gameplay milestones
- Performance: one diagnostic checkpoint outside production runtime
## Status
- State: ready-for-review
- Done: fixture-to-renderer manifest/verifier, renderer-native marker, unified
baseline integration, cold/warm GUI evidence, documentation and log cleanup
- Next: integrator review, merge cleanup/handoff and M01 closeout audit
- Blocked by:
## Handoff
- Commits: implementation `24ddc99`; required cleanup `318e6ae`
- Branch: `work/sindo-main-codex/m01-server-spawn-renderer`
- Outcome: the pinned AzerothCore Human Warrior start is routed through
`CoordinateMapper` into the ordinary Eastern Kingdoms capture scene. A
depth-tested magenta marker begins at the exact mapped spawn origin.
- Contract/schema: additive diagnostic manifest schema 1 and marker metadata;
coordinate contract version 2, production renderer APIs, cache formats and
`Blizzlike335` behavior are unchanged.
- Verification: `SERVER_SPAWN_RENDERER PASS spawn=1 checkpoint=1 tile=32_48
chunk=3_12 profile=Blizzlike335`; unified renderer dry-run passed project,
materials, M2 dedupe, shutdown, `7/7/7` manifest, five-point calibration,
coordinate-boundary and server-spawn steps; coordinate golden fixtures,
mapper, StreamingFocus, domain identities, documentation and whitespace gates
passed. Coordination passed with five expired M00-claim warnings only.
- GUI evidence: two `1280x900` cold/warm PNGs captured under
`user://server_spawn_renderer_m01_gui_run2`; focus tile `(32,48)`, terrain
quality `100/100`, missing cache `0`, queues drained, report results `2`.
Human inspection confirms the marker is on rendered terrain beside the road
at Northshire Abbey rather than below terrain or in an adjacent tile. PNG
hashes: cold `c08c43bcb75e5b3277105afb0d4e5a76caae9db91a7db64488770ffa03e32589`,
warm `1b75237a090ea163836372a8e39e778c909773f4508063adc3f70a3e12a85a62`.
- Fidelity: source remains AzerothCore revision
`68fcf0098b16388093989627f37be530fc91f07d`; server
`(-8949.95,-132.493,83.5312)` maps to Godot
`(17199.159666667,83.5312,26016.616666667)`, ADT `(32,48)`, MCNK `(3,12)`.
This proves coordinate/renderer integration, not original-client visual parity
or TrinityCore populated-row equivalence.
- Runtime notes: D3D12 descriptor-heap initialization fell back to Vulkan;
optional ignored character/ambient GLB imports were unavailable. Neither
affected terrain/marker evidence. The known anonymous ObjectDB teardown
warning remained; no Node, renderer resource or RID leak diagnostic occurred
in the cache-complete run.
- Repository hygiene: four accidentally committed local GUI logs are removed by
`318e6ae`; root `*.stdout.log`/`*.stderr.log` files are now ignored. Generated
PNG/JSON evidence and proprietary corpus remain outside Git.
- Remaining risks: the diagnostic marker is not a production network entity;
live server adapters belong to M06/M08. Exact original-client character spawn
presentation and TrinityCore database equivalence remain unverified.
- Documentation: `RENDER.md`, renderer-baseline procedure, coordinate-mapping
and world-renderer module API/input-output/data-flow/capability/source-map
sections updated. No lifecycle/state diagram changed because the verifier and
mapper path are synchronous; capture reuses the documented renderer lifecycle.
- Recommended merge order: `318e6ae` after master merge `747fae8`. Then the M01
milestone integrator may accept all M01 claims, update target Evidence/checks
and evaluate `OPENWC_TARGET_DONE`.
+19 -1
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@@ -10,7 +10,10 @@
.\tools\run_render_baseline.ps1 .\tools\run_render_baseline.ps1
``` ```
Скрипт последовательно проверяет headless-загрузку проекта, renderer materials, M2 unique-id dedupe, regression manifest и затем снимает checkpoint-ы. Для CI или быстрой проверки контракта без PNG: Скрипт последовательно проверяет headless-загрузку проекта, renderer materials,
M2 unique-id dedupe, regression manifest, coordinate boundaries и dedicated
server-spawn renderer contract, затем снимает checkpoint-ы. Для CI или быстрой
проверки контракта без PNG:
```powershell ```powershell
.\tools\run_render_baseline.ps1 -DryRun -WaitSeconds 0.1 -MeasureSeconds 0.1 .\tools\run_render_baseline.ps1 -DryRun -WaitSeconds 0.1 -MeasureSeconds 0.1
@@ -18,6 +21,21 @@
Если `godot` отсутствует в `PATH`, скрипт использует локальный executable, указанный в `RENDER.md`. Другой executable задаётся через `-GodotPath`. Если `godot` отсутствует в `PATH`, скрипт использует локальный executable, указанный в `RENDER.md`. Другой executable задаётся через `-GodotPath`.
Отдельный M01 server-spawn checkpoint использует тот же capture pipeline, но не
расширяет семичастный M00 visual baseline:
```powershell
godot --headless --path . --script res://src/tools/verify_server_spawn_renderer.gd
godot --path . --script res://src/tools/capture_render_checkpoints.gd -- `
--manifest res://src/tools/server_spawn_render_manifest.json `
--output user://server_spawn_renderer
```
Manifest связывает pinned AzerothCore Human Warrior spawn с Godot position,
ADT tile/chunk и renderer-native diagnostic marker. Маркер начинается точно в
spawn origin и проходит обычный depth test, поэтому screenshot показывает его
отношение к terrain; это integration evidence, а не заявление visual parity.
Результат по умолчанию находится в `user://render_baseline`: Результат по умолчанию находится в `user://render_baseline`:
- `report.json` — Godot, OS, CPU, GPU/backend, viewport, revision, cache inventory, cache versions, параметры checkpoint-ов и результаты; - `report.json` — Godot, OS, CPU, GPU/backend, viewport, revision, cache inventory, cache versions, параметры checkpoint-ов и результаты;
+14 -4
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@@ -5,9 +5,9 @@
| Field | Value | | Field | Value |
|---|---| |---|---|
| Status | Implemented | | Status | Implemented |
| Target/work package | `M01-FND-COORDS-001`, `M01-FND-COORD-TILE-AXIS-002`, `M01-QAR-COORD-FIXTURES-001`, `M01-FND-COORD-BOUNDARY-GATE-001` | | Target/work package | `M01-FND-COORDS-001`, `M01-FND-COORD-TILE-AXIS-002`, `M01-QAR-COORD-FIXTURES-001`, `M01-FND-COORD-BOUNDARY-GATE-001`, `M01-QAR-SERVER-SPAWN-RENDERER-001` |
| Owners | Foundation/domain | | Owners | Foundation/domain |
| Last verified | Worktree `work/sindo-main-codex/m01-coordinate-boundary-gate`, 2026-07-13 | | Last verified | Worktree `work/sindo-main-codex/m01-server-spawn-renderer`, 2026-07-13 |
| Profiles/capabilities | All profiles; contract version 2 | | Profiles/capabilities | All profiles; contract version 2 |
## Purpose ## Purpose
@@ -103,6 +103,10 @@ flowchart LR
RawADTFixture[Raw ADT numeric metadata] --> FixtureVerifier RawADTFixture[Raw ADT numeric metadata] --> FixtureVerifier
ClientFixture[Build 12340 observations] --> FixtureVerifier ClientFixture[Build 12340 observations] --> FixtureVerifier
FixtureVerifier --> Mapper FixtureVerifier --> Mapper
ServerFixture --> SpawnManifest[Server spawn render manifest]
SpawnManifest --> SpawnVerifier[Renderer checkpoint verifier]
SpawnVerifier --> Capture[Live renderer capture]
Capture --> Marker[Diagnostic marker at mapped spawn]
Server[ServerWorldPosition X,Y,Z] -->|identity components| Canonical[CanonicalWowWorldPosition] Server[ServerWorldPosition X,Y,Z] -->|identity components| Canonical[CanonicalWowWorldPosition]
ADT[AdtPlacementPosition X,height,Z] -->|half extent - horizontal| Canonical ADT[AdtPlacementPosition X,height,Z] -->|half extent - horizontal| Canonical
Canonical -->|tileX from Y; tileY from X| Tile[AdtTileCoordinate] Canonical -->|tileX from Y; tileY from X| Tile[AdtTileCoordinate]
@@ -179,8 +183,12 @@ raw three-number arrays are not an accepted new persistence contract.
- Unit/contract tests: `src/tools/verify_coordinate_mapper.gd`. - Unit/contract tests: `src/tools/verify_coordinate_mapper.gd`.
- Cross-source golden test: `src/tools/verify_coordinate_golden_fixtures.gd`. - Cross-source golden test: `src/tools/verify_coordinate_golden_fixtures.gd`.
- Boundary enforcement: `src/tools/verify_coordinate_conversion_boundaries.gd`. - Boundary enforcement: `src/tools/verify_coordinate_conversion_boundaries.gd`.
- Server-spawn renderer contract: `src/tools/verify_server_spawn_renderer.gd`
validates the dedicated manifest against the same pinned fixture before GUI capture.
- Integration/E2E: sky, player, streamer and terrain probe use mapper boundaries; - Integration/E2E: sky, player, streamer and terrain probe use mapper boundaries;
`StreamingFocus` provides typed renderer focus. `StreamingFocus` provides typed renderer focus, and the pinned AzerothCore
Human Warrior spawn is captured in the Eastern Kingdoms renderer at ADT
`(32,48)`, chunk `(3,12)`.
- Fidelity evidence: five build-12340 camera positions from the M00 manifest map - Fidelity evidence: five build-12340 camera positions from the M00 manifest map
within `0.002` yard; a pinned AzerothCore human-warrior spawn and one raw MCNK within `0.002` yard; a pinned AzerothCore human-warrior spawn and one raw MCNK
header observation independently confirm tile `(32,48)` and chunk `(3,12)`; header observation independently confirm tile `(32,48)` and chunk `(3,12)`;
@@ -207,7 +215,7 @@ raw three-number arrays are not an accepted new persistence contract.
| Scene-free production contract | Implemented | Source boundary, headless tests and repository-wide conversion gate | Maintain gate with new consumers | | Scene-free production contract | Implemented | Source boundary, headless tests and repository-wide conversion gate | Maintain gate with new consumers |
| Cross-source coordinate fixture | Implemented | Pinned AzerothCore spawn, raw ADT MCNK metadata and five build-12340 points pass one headless verifier | Add live adapter/renderer integration | | Cross-source coordinate fixture | Implemented | Pinned AzerothCore spawn, raw ADT MCNK metadata and five build-12340 points pass one headless verifier | Add live adapter/renderer integration |
| TrinityCore populated spawn equivalence | Not verified | The base development schema has no pinned populated row used by this fixture | Pin and verify a TDB snapshot before claiming parity | | TrinityCore populated spawn equivalence | Not verified | The base development schema has no pinned populated row used by this fixture | Pin and verify a TDB snapshot before claiming parity |
| Visual/server-spawn integration | Planned | M01 target criteria | Route the fixture through migrated adapters and renderer | | Visual/server-spawn integration | Implemented | Dedicated manifest/verifier plus cold/warm GUI capture of the mapped AzerothCore spawn | This is coordinate/renderer integration evidence, not original-client visual parity |
## Known gaps and risks ## Known gaps and risks
@@ -235,6 +243,8 @@ raw three-number arrays are not an accepted new persistence contract.
| `src/tests/fixtures/coordinate_golden_points.json` | Versioned cross-source values, provenance and tolerances | | `src/tests/fixtures/coordinate_golden_points.json` | Versioned cross-source values, provenance and tolerances |
| `src/tools/verify_coordinate_golden_fixtures.gd` | Cross-source fixture schema and mapper validation | | `src/tools/verify_coordinate_golden_fixtures.gd` | Cross-source fixture schema and mapper validation |
| `src/tools/verify_coordinate_conversion_boundaries.gd` | Repository-wide manual conversion and required-consumer gate | | `src/tools/verify_coordinate_conversion_boundaries.gd` | Repository-wide manual conversion and required-consumer gate |
| `src/tools/server_spawn_render_manifest.json` | Pinned server-spawn camera, player, marker and expected ADT ownership |
| `src/tools/verify_server_spawn_renderer.gd` | Fixture-to-renderer manifest contract verifier |
| `docs/adr/0001-canonical-world-coordinates.md` | Normative axes, units, boundaries and rollout decision | | `docs/adr/0001-canonical-world-coordinates.md` | Normative axes, units, boundaries and rollout decision |
## Related decisions and references ## Related decisions and references
+15 -3
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@@ -5,9 +5,9 @@
| Field | Value | | Field | Value |
|---|---| |---|---|
| Status | Partial | | Status | Partial |
| Target/work package | M00 baseline; `M01-RND-STREAMING-FOCUS-001`; декомпозиция M02–M03 | | Target/work package | M00 baseline; `M01-RND-STREAMING-FOCUS-001`; `M01-QAR-SERVER-SPAWN-RENDERER-001`; декомпозиция M02–M03 |
| Owners | Renderer workstream / milestone integrator | | Owners | Renderer workstream / milestone integrator |
| Last verified | Worktree `work/sindo-main-codex/m01-streaming-focus`, 2026-07-13 | | Last verified | Worktree `work/sindo-main-codex/m01-server-spawn-renderer`, 2026-07-13 |
| Profiles/capabilities | `Performance`, `Balanced`, `High`, `Custom`; Blizzlike fidelity incomplete | | Profiles/capabilities | `Performance`, `Balanced`, `High`, `Custom`; Blizzlike fidelity incomplete |
## Purpose ## Purpose
@@ -29,6 +29,8 @@ flowchart LR
Player[Player or spectator Node3D] --> Adapter[Explicit source adapter] Player[Player or spectator Node3D] --> Adapter[Explicit source adapter]
Editor[Editor viewport adapter] --> Focus[StreamingFocus] Editor[Editor viewport adapter] --> Focus[StreamingFocus]
Capture[Capture tool] --> Adapter Capture[Capture tool] --> Adapter
SpawnFixture[Pinned server spawn fixture] --> SpawnManifest[Spawn render manifest]
SpawnManifest --> Capture
Adapter --> Focus Adapter --> Focus
Focus --> Loader[StreamingWorldLoader] Focus --> Loader[StreamingWorldLoader]
Assets[Extracted WDT/ADT/M2/WMO/BLP] --> Native[Native loaders] Assets[Extracted WDT/ADT/M2/WMO/BLP] --> Native[Native loaders]
@@ -84,9 +86,11 @@ Forbidden dependencies:
| Input | Map/configuration | Scene/app/editor | `StreamingWorldLoader` | Caller config, copied/read | Main thread/session | | Input | Map/configuration | Scene/app/editor | `StreamingWorldLoader` | Caller config, copied/read | Main thread/session |
| Input | WDT/ADT/M2/WMO/BLP bytes | Extracted asset repository | Native loaders/builders | Loader result owns parsed data | Worker or controlled load | | Input | WDT/ADT/M2/WMO/BLP bytes | Extracted asset repository | Native loaders/builders | Loader result owns parsed data | Worker or controlled load |
| Input | Baked resources | Cache build tools | Streamer/builders | Shared immutable resource/cache entry | Session/cache lifetime | | Input | Baked resources | Cache build tools | Streamer/builders | Shared immutable resource/cache entry | Session/cache lifetime |
| Test input | Server-spawn render manifest | Coordinate fixture/verifier | Checkpoint capture tool | Repository-owned diagnostic data | Test-process lifetime |
| Output | Desired tile/detail operations | Streaming planner inside loader | Finalize queues | Loader-owned | Cross-frame | | Output | Desired tile/detail operations | Streaming planner inside loader | Finalize queues | Loader-owned | Cross-frame |
| Output | Terrain/M2/WMO/liquid instances | Loader/builders | Godot world/renderer | Loader/world owner | Main-thread attach | | Output | Terrain/M2/WMO/liquid instances | Loader/builders | Godot world/renderer | Loader/world owner | Main-thread attach |
| Output | Metrics/diagnostics | Hitch/stat instrumentation | Logs/baseline tools | Immutable records | Periodic/frame | | Output | Metrics/diagnostics | Hitch/stat instrumentation | Logs/baseline tools | Immutable records | Periodic/frame |
| Test output | Diagnostic spawn marker and cold/warm PNGs | Checkpoint capture tool | Human/integrator review | SceneTree marker; `user://` files | One capture process |
Side effects: Side effects:
@@ -102,6 +106,9 @@ Side effects:
flowchart TD flowchart TD
P[Player/spectator Node3D] --> A[Explicit scene adapter] P[Player/spectator Node3D] --> A[Explicit scene adapter]
C[Capture camera] --> A C[Capture camera] --> A
SF[Pinned server spawn] --> SM[Validated spawn manifest]
SM --> C
SM --> Marker[Renderer-native origin marker]
E[Editor viewport] --> EA[Editor adapter] E[Editor viewport] --> EA[Editor adapter]
A --> F[StreamingFocus] A --> F[StreamingFocus]
EA --> F EA --> F
@@ -119,6 +126,7 @@ flowchart TD
M2 --> World M2 --> World
WMO --> World WMO --> World
Liquid --> World Liquid --> World
Marker --> World
F --> E[Eviction/retention decisions] F --> E[Eviction/retention decisions]
E --> World E --> World
``` ```
@@ -224,7 +232,8 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
## Verification ## Verification
- Unit/contract tests: streaming-focus contract/wiring, material mapping, unique-ID dedupe, placement probes, baseline manifest, five-point coordinate calibration, synthetic perceptual checkpoint diff, camera-pose grid plan. - Unit/contract tests: streaming-focus contract/wiring, material mapping, unique-ID dedupe, placement probes, baseline manifest, five-point coordinate calibration, synthetic perceptual checkpoint diff, camera-pose grid plan.
- Integration/E2E: Eastern Kingdoms/Kalimdor streaming scenes and seven cold/warm checkpoints. - Integration/E2E: Eastern Kingdoms/Kalimdor streaming scenes, seven M00
cold/warm checkpoints and one dedicated mapped server-spawn checkpoint.
- Fidelity evidence: семь локальных build 12340 reference JPG покрывают terrain/ADT/M2/WMO/liquid/sky и реальный `GryphonRoost01`; automated cold/warm metrics имеют `compared=14`, `missing=0`. Sky использует приблизительно paired camera, а animated-M2 остаётся asset-paired/placement-unpaired из-за synthetic probe. - Fidelity evidence: семь локальных build 12340 reference JPG покрывают terrain/ADT/M2/WMO/liquid/sky и реальный `GryphonRoost01`; automated cold/warm metrics имеют `compared=14`, `missing=0`. Sky использует приблизительно paired camera, а animated-M2 остаётся asset-paired/placement-unpaired из-за synthetic probe.
- Performance budgets: M00 report records cold/warm p95 and max hitch; no final acceptance threshold yet. - Performance budgets: M00 report records cold/warm p95 and max hitch; no final acceptance threshold yet.
- Manual diagnostics: [`../RENDER_BASELINE.md`](../RENDER_BASELINE.md) and [`../../RENDER.md`](../../RENDER.md). - Manual diagnostics: [`../RENDER_BASELINE.md`](../RENDER_BASELINE.md) and [`../../RENDER.md`](../../RENDER.md).
@@ -247,6 +256,7 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
| Sky/light | Partial | DBC controller/logs | Zone transition paired validation | | Sky/light | Partial | DBC controller/logs | Zone transition paired validation |
| Character presentation | Prototype | Character creator/player experiment | Full customization/equipment states | | Character presentation | Prototype | Character creator/player experiment | Full customization/equipment states |
| Camera-independent streaming focus | Implemented | Typed contract, two player-focused runtime scenes and three explicitly camera-focused diagnostic tools | Multi-focus/direction/velocity belong to planner extraction | | Camera-independent streaming focus | Implemented | Typed contract, two player-focused runtime scenes and three explicitly camera-focused diagnostic tools | Multi-focus/direction/velocity belong to planner extraction |
| Golden server-spawn visualization | Implemented | Pinned AzerothCore fixture, validated renderer manifest and diagnostic origin-marker capture at ADT `(32,48)`/MCNK `(3,12)` | No TrinityCore row or original-client visual-parity claim |
| Stable renderer facade | Planned | M03 | Current caller uses monolithic Node API | | Stable renderer facade | Planned | M03 | Current caller uses monolithic Node API |
## Known gaps and risks ## Known gaps and risks
@@ -287,6 +297,8 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
| `src/tools/compare_render_checkpoints.gd` | Offline JPG/PNG paired-image perceptual metrics and JSON pass/fail report | | `src/tools/compare_render_checkpoints.gd` | Offline JPG/PNG paired-image perceptual metrics and JSON pass/fail report |
| `src/tools/verify_render_runtime_cache_shutdown.gd` | Headless ownership regression for detached runtime prototypes, resource caches and empty liquid roots | | `src/tools/verify_render_runtime_cache_shutdown.gd` | Headless ownership regression for detached runtime prototypes, resource caches and empty liquid roots |
| `src/tools/capture_render_checkpoints.gd` | Deterministic no-roll checkpoint camera, performance and visual capture | | `src/tools/capture_render_checkpoints.gd` | Deterministic no-roll checkpoint camera, performance and visual capture |
| `src/tools/server_spawn_render_manifest.json` | Dedicated mapped AzerothCore spawn checkpoint and diagnostic marker configuration |
| `src/tools/verify_server_spawn_renderer.gd` | Fixture-to-renderer checkpoint contract verification |
| `tools/sweep_render_checkpoint_camera_pose.ps1` | Offline yaw/pitch capture grid and paired-error ranking | | `tools/sweep_render_checkpoint_camera_pose.ps1` | Offline yaw/pitch capture grid and paired-error ranking |
| `src/tools/verify_render_coordinate_calibration.gd` | Build 12340 camera-coordinate golden point round-trip diagnostic | | `src/tools/verify_render_coordinate_calibration.gd` | Build 12340 camera-coordinate golden point round-trip diagnostic |
| `src/tools/probe_render_terrain_height.gd` | Offline active-mesh terrain height and camera-clearance report | | `src/tools/probe_render_terrain_height.gd` | Offline active-mesh terrain height and camera-clearance report |
+39
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@@ -246,6 +246,8 @@ func _result_record(checkpoint: Dictionary, pass_name: String, load_time_ms: flo
func _create_probe(checkpoint: Dictionary, dry_run: bool) -> Node3D: func _create_probe(checkpoint: Dictionary, dry_run: bool) -> Node3D:
if bool(checkpoint.get("diagnostic_spawn_marker", false)):
return null if dry_run else _create_diagnostic_spawn_marker(checkpoint)
var rel_path := String(checkpoint.get("probe_model", "")) var rel_path := String(checkpoint.get("probe_model", ""))
if rel_path.is_empty() or dry_run: if rel_path.is_empty() or dry_run:
return null return null
@@ -265,6 +267,43 @@ func _create_probe(checkpoint: Dictionary, dry_run: bool) -> Node3D:
return M2_NATIVE_ANIMATED_BUILDER.build(data, extracted_dir) return M2_NATIVE_ANIMATED_BUILDER.build(data, extracted_dir)
## Creates a renderer-native marker whose origin is the exact mapped server
## spawn. The vertical mast grows upward from that origin, so terrain occlusion
## remains visible instead of being hidden by an always-on-top overlay.
func _create_diagnostic_spawn_marker(checkpoint: Dictionary) -> Node3D:
var marker_root := Node3D.new()
marker_root.name = "DiagnosticServerSpawnMarker"
var marker_height := maxf(float(checkpoint.get("diagnostic_marker_height", 6.0)), 0.5)
var marker_radius := maxf(float(checkpoint.get("diagnostic_marker_radius", 0.35)), 0.05)
var marker_material := StandardMaterial3D.new()
marker_material.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
marker_material.albedo_color = Color(1.0, 0.05, 0.7, 1.0)
marker_material.emission_enabled = true
marker_material.emission = Color(1.0, 0.01, 0.35, 1.0)
var mast_mesh := CylinderMesh.new()
mast_mesh.height = marker_height
mast_mesh.top_radius = marker_radius
mast_mesh.bottom_radius = marker_radius
mast_mesh.material = marker_material
var mast := MeshInstance3D.new()
mast.name = "SpawnOriginMast"
mast.mesh = mast_mesh
mast.position.y = marker_height * 0.5
marker_root.add_child(mast)
var origin_mesh := SphereMesh.new()
origin_mesh.radius = marker_radius * 1.8
origin_mesh.height = marker_radius * 3.6
origin_mesh.material = marker_material
var origin := MeshInstance3D.new()
origin.name = "SpawnOrigin"
origin.mesh = origin_mesh
marker_root.add_child(origin)
return marker_root
func _set_sky_time(world: Node, time_hours: float) -> void: func _set_sky_time(world: Node, time_hours: float) -> void:
var sky := world.get_node_or_null("WowSkyController") var sky := world.get_node_or_null("WowSkyController")
if sky != null: if sky != null:
@@ -0,0 +1,29 @@
{
"schema_version": 1,
"profile": "Blizzlike335",
"scene": "res://src/scenes/streaming/eastern_kingdoms_streaming.tscn",
"map": "Azeroth",
"quality_preset": "High",
"viewport": [1280, 900],
"camera_fov": 62.0,
"default_wait_seconds": 10.0,
"default_measure_seconds": 1.0,
"source_fixture": "res://src/tests/fixtures/coordinate_golden_points.json",
"source_spawn_name": "azerothcore_human_warrior_start",
"required_coverage": ["server_spawn"],
"checkpoints": [
{
"name": "azerothcore_human_warrior_start",
"coverage": ["server_spawn"],
"camera": [17168.0, 105.0, 25984.0],
"target": [17199.159666667, 83.5312, 26016.616666667],
"player": [17199.159666667, 83.5312, 26016.616666667],
"time_hours": 13.0,
"diagnostic_spawn_marker": true,
"diagnostic_marker_height": 6.0,
"diagnostic_marker_radius": 0.35,
"expected_adt_tile": [32, 48],
"expected_adt_chunk": [3, 12]
}
]
}
+138
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@@ -0,0 +1,138 @@
extends SceneTree
## Verifies that the pinned AzerothCore spawn is routed through the coordinate
## contract into an executable renderer checkpoint. GUI capture is performed by
## capture_render_checkpoints.gd with the validated dedicated manifest.
const COORDINATE_MAPPER_SCRIPT := preload("res://src/domain/coordinates/coordinate_mapper.gd")
const SERVER_WORLD_POSITION_SCRIPT := preload("res://src/domain/coordinates/server_world_position.gd")
const MANIFEST_PATH := "res://src/tools/server_spawn_render_manifest.json"
const EXPECTED_FIXTURE_PATH := "res://src/tests/fixtures/coordinate_golden_points.json"
const EXPECTED_SPAWN_NAME := "azerothcore_human_warrior_start"
const EXPECTED_PROFILE := "Blizzlike335"
const POSITION_TOLERANCE_YARDS := 0.002
func _initialize() -> void:
var failures: Array[String] = []
var manifest := _load_json_object(MANIFEST_PATH, failures)
var fixture_path := String(manifest.get("source_fixture", ""))
_expect_equal(fixture_path, EXPECTED_FIXTURE_PATH, "source fixture path", failures)
var fixture := _load_json_object(fixture_path, failures) if not fixture_path.is_empty() else {}
if manifest.is_empty() or fixture.is_empty():
_report_and_quit(failures)
return
_expect_equal(int(manifest.get("schema_version", -1)), 1, "manifest schema version", failures)
_expect_equal(String(manifest.get("profile", "")), EXPECTED_PROFILE, "renderer profile", failures)
_expect_equal(String(manifest.get("map", "")), "Azeroth", "renderer map", failures)
_expect_true(ResourceLoader.exists(String(manifest.get("scene", ""))), "renderer scene exists", failures)
_expect_equal(String(manifest.get("source_spawn_name", "")), EXPECTED_SPAWN_NAME, "source spawn name", failures)
var spawn := _find_named_dictionary(fixture.get("server_spawns", []), EXPECTED_SPAWN_NAME)
_expect_true(not spawn.is_empty(), "pinned server spawn exists", failures)
var checkpoints: Array = manifest.get("checkpoints", [])
_expect_equal(checkpoints.size(), 1, "renderer checkpoint count", failures)
if spawn.is_empty() or checkpoints.size() != 1 or not (checkpoints[0] is Dictionary):
_report_and_quit(failures)
return
var checkpoint: Dictionary = checkpoints[0]
var server_values := _three_floats(spawn.get("server_position", null), "server position", failures)
if server_values.is_empty():
_report_and_quit(failures)
return
var server_position = SERVER_WORLD_POSITION_SCRIPT.new(server_values[0], server_values[1], server_values[2])
var canonical_position = COORDINATE_MAPPER_SCRIPT.server_to_canonical(server_position)
var godot_position = COORDINATE_MAPPER_SCRIPT.canonical_to_godot(canonical_position)
var tile_coordinate = COORDINATE_MAPPER_SCRIPT.canonical_to_adt_tile(canonical_position)
var tile_local_position = COORDINATE_MAPPER_SCRIPT.canonical_to_adt_tile_local(canonical_position)
var chunk_coordinate = COORDINATE_MAPPER_SCRIPT.adt_tile_local_to_chunk(tile_coordinate, tile_local_position)
var mapped_position := [godot_position.x_units, godot_position.y_units, godot_position.z_units]
_expect_equal(String(checkpoint.get("name", "")), EXPECTED_SPAWN_NAME, "checkpoint name", failures)
_expect_true("server_spawn" in checkpoint.get("coverage", []), "server-spawn coverage", failures)
_expect_true(bool(checkpoint.get("diagnostic_spawn_marker", false)), "diagnostic spawn marker enabled", failures)
_expect_three_near(checkpoint.get("target", null), mapped_position, "checkpoint target", failures)
_expect_three_near(checkpoint.get("player", null), mapped_position, "checkpoint player", failures)
_expect_pair(checkpoint.get("expected_adt_tile", null), [tile_coordinate.tile_x, tile_coordinate.tile_y], "ADT tile", failures)
_expect_pair(checkpoint.get("expected_adt_chunk", null), [chunk_coordinate.chunk_x, chunk_coordinate.chunk_y], "ADT chunk", failures)
_expect_three_near(spawn.get("expected_godot_position", null), mapped_position, "fixture Godot position", failures)
var camera_values := _three_floats(checkpoint.get("camera", null), "checkpoint camera", failures)
if not camera_values.is_empty():
_expect_true(camera_values[1] > godot_position.y_units, "checkpoint camera is above spawn", failures)
_expect_true(Vector3(camera_values[0], camera_values[1], camera_values[2]).distance_to(Vector3(mapped_position[0], mapped_position[1], mapped_position[2])) > 1.0, "checkpoint camera is distinct from spawn", failures)
if not failures.is_empty():
_report_and_quit(failures)
return
print("SERVER_SPAWN_RENDERER PASS spawn=1 checkpoint=1 tile=%d_%d chunk=%d_%d profile=%s" % [
tile_coordinate.tile_x,
tile_coordinate.tile_y,
chunk_coordinate.chunk_x,
chunk_coordinate.chunk_y,
EXPECTED_PROFILE,
])
quit(0)
func _find_named_dictionary(entries: Array, expected_name: String) -> Dictionary:
for entry_variant in entries:
if entry_variant is Dictionary and String(entry_variant.get("name", "")) == expected_name:
return entry_variant
return {}
func _load_json_object(path: String, failures: Array[String]) -> Dictionary:
var file := FileAccess.open(path, FileAccess.READ)
if file == null:
failures.append("cannot open JSON: %s" % path)
return {}
var parsed = JSON.parse_string(file.get_as_text())
if not (parsed is Dictionary):
failures.append("JSON is not an object: %s" % path)
return {}
return parsed
func _three_floats(value_variant, label: String, failures: Array[String]) -> Array[float]:
if not (value_variant is Array) or value_variant.size() != 3:
failures.append("%s must contain three numbers" % label)
return []
return [float(value_variant[0]), float(value_variant[1]), float(value_variant[2])]
func _expect_three_near(actual_variant, expected_values: Array, label: String, failures: Array[String]) -> void:
var actual_values := _three_floats(actual_variant, label, failures)
if actual_values.is_empty() or expected_values.size() != 3:
return
for component_index in range(3):
if absf(actual_values[component_index] - float(expected_values[component_index])) > POSITION_TOLERANCE_YARDS:
failures.append("%s[%d] expected %.9f, got %.9f" % [label, component_index, expected_values[component_index], actual_values[component_index]])
func _expect_pair(actual_variant, expected_values: Array, label: String, failures: Array[String]) -> void:
if not (actual_variant is Array) or actual_variant.size() != 2:
failures.append("%s must contain two integers" % label)
return
for component_index in range(2):
_expect_equal(int(actual_variant[component_index]), int(expected_values[component_index]), "%s[%d]" % [label, component_index], failures)
func _expect_equal(actual_value, expected_value, label: String, failures: Array[String]) -> void:
if actual_value != expected_value:
failures.append("%s expected %s, got %s" % [label, expected_value, actual_value])
func _expect_true(actual_value: bool, label: String, failures: Array[String]) -> void:
if not actual_value:
failures.append("%s expected true" % label)
func _report_and_quit(failures: Array[String]) -> void:
if failures.is_empty():
failures.append("verification stopped without a diagnostic")
for failure in failures:
push_error("SERVER_SPAWN_RENDERER: %s" % failure)
quit(1)
@@ -0,0 +1 @@
uid://c7f2rpfey0vrs
+1
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@@ -58,6 +58,7 @@ try {
Invoke-GodotStep "baseline-manifest" @("--headless", "--path", ".", "--script", "res://src/tools/verify_render_baseline_manifest.gd") Invoke-GodotStep "baseline-manifest" @("--headless", "--path", ".", "--script", "res://src/tools/verify_render_baseline_manifest.gd")
Invoke-GodotStep "coordinate-calibration" @("--headless", "--path", ".", "--script", "res://src/tools/verify_render_coordinate_calibration.gd") Invoke-GodotStep "coordinate-calibration" @("--headless", "--path", ".", "--script", "res://src/tools/verify_render_coordinate_calibration.gd")
Invoke-GodotStep "coordinate-boundaries" @("--headless", "--path", ".", "--script", "res://src/tools/verify_coordinate_conversion_boundaries.gd") Invoke-GodotStep "coordinate-boundaries" @("--headless", "--path", ".", "--script", "res://src/tools/verify_coordinate_conversion_boundaries.gd")
Invoke-GodotStep "server-spawn-renderer" @("--headless", "--path", ".", "--script", "res://src/tools/verify_server_spawn_renderer.gd")
$captureArgs = @( $captureArgs = @(
"--path", ".", "--path", ".",