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18 Commits
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| 48cc976ba0 | |||
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| 3933dbfc47 | |||
| a07a487368 | |||
| 47dec6c32c | |||
| c8e62acf4c | |||
| 7c64e8d60a | |||
| c1dc07c705 | |||
| d68786355c | |||
| 77cd17a5bc | |||
| 7815385b3b | |||
| fbef131bcb | |||
| 52e1b2ba67 | |||
| ce4f7ec0e2 | |||
| 758b375e7e |
@@ -35,3 +35,7 @@
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# CMake build директория
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# CMake build директория
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/src/native/build/
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/src/native/build/
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||||||
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||||||
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# Local root-level diagnostic capture logs
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||||||
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/*.stdout.log
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||||||
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/*.stderr.log
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@@ -830,6 +830,49 @@ $exe = Join-Path $env:TEMP 'godot-4.6.1-openwc\Godot_v4.6.1-stable_win64.exe'
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|||||||
- A focused 8-second GUI checkpoint and a seven-checkpoint single-pass GUI run finish without Node, renderer resource or RID leak diagnostics. A timing-dependent anonymous zero-reference `RefCounted` ObjectDB warning can remain at engine teardown; it is tracked separately and is not suppressed.
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- A focused 8-second GUI checkpoint and a seven-checkpoint single-pass GUI run finish without Node, renderer resource or RID leak diagnostics. A timing-dependent anonymous zero-reference `RefCounted` ObjectDB warning can remain at engine teardown; it is tracked separately and is not suppressed.
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||||||
- This is shutdown-only ownership behavior and does not alter checkpoint rendering, cache formats or the `Blizzlike335` compatibility profile.
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- This is shutdown-only ownership behavior and does not alter checkpoint rendering, cache formats or the `Blizzlike335` compatibility profile.
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||||||
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## 2026-07-13 Explicit Streaming Focus
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||||||
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||||||
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- `StreamingWorldLoader` consumes an immutable `StreamingFocus` containing a
|
||||||
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typed `GodotWorldPosition`; runtime streaming no longer discovers the active
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||||||
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`Camera3D` from the viewport or child nodes.
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||||||
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- Eastern Kingdoms and Kalimdor runtime scenes explicitly use the player as the
|
||||||
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streaming source. Checkpoint capture and terrain/occluder probes explicitly
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use their dedicated camera through the same public refresh path.
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||||||
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- The editor viewport camera remains behind a dedicated editor-only adapter.
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||||||
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`camera_path` is retained solely for optional automatic overview positioning.
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||||||
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- Streaming radii, LOD decisions, cache formats and renderer quality profiles
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||||||
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are unchanged by this migration.
|
||||||
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||||||
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## 2026-07-13 Coordinate Conversion Boundary Gate
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||||||
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- Sky/area lookup, streaming tile ownership, player spawn/terrain sampling and
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terrain diagnostics now cross world-coordinate spaces through typed
|
||||||
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`CoordinateMapper` methods.
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||||||
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- Renderer distance, LOD, ray and model-local M2/WMO calculations remain in
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their existing Godot/local spaces; they are not axis conversions.
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- The repository gate rejects new manual world-center, WoW/Godot and
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Godot-position-to-ADT formulas. The unified renderer baseline runs this gate.
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||||||
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- Native ADT/WDT parsers keep one shared world conversion in
|
||||||
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`wow_chunk_reader.h`; the independent M00 calibration formula remains a test oracle.
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||||||
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- Coordinate contract version 2, renderer radii, cache formats and visual
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||||||
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quality profiles are unchanged.
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||||||
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## 2026-07-13 Golden Server Spawn Renderer Evidence
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||||||
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- The pinned AzerothCore Human Warrior start at server position
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`(-8949.95, -132.493, 83.5312)` maps through `CoordinateMapper` to Godot
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||||||
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`(17199.159666667, 83.5312, 26016.616666667)`, ADT `(32,48)` and MCNK `(3,12)`.
|
||||||
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- `server_spawn_render_manifest.json` drives the ordinary Eastern Kingdoms
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||||||
|
checkpoint capture pipeline at that location; no live database or production
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|
spawn entity is introduced.
|
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- A renderer-native emissive marker starts at the exact mapped origin and keeps
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depth testing enabled so GUI evidence exposes its relationship to terrain.
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- `verify_server_spawn_renderer.gd` rejects drift between the pinned fixture,
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manifest target/player coordinates and expected ADT ownership. The unified
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||||||
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renderer baseline runs this contract check before capture.
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- This closes a coordinate/renderer integration criterion only. It does not
|
||||||
|
claim TrinityCore row equivalence or visual parity with the original client.
|
||||||
|
|
||||||
## Practical Rule For Future Work
|
## Practical Rule For Future Work
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||||||
|
|
||||||
If something improves quality but creates visible hitch, it is not done. Move it to bake/cache/background work, split finalization over frames, or prewarm it before the player can see it.
|
If something improves quality but creates visible hitch, it is not done. Move it to bake/cache/background work, split finalization over frames, or prewarm it before the player can see it.
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||||||
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|||||||
@@ -0,0 +1,131 @@
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# M01-FND-COORD-BOUNDARY-GATE-001 — Coordinate conversion boundary gate
|
||||||
|
|
||||||
|
<!-- OPENWC_CLAIM:M01-FND-COORD-BOUNDARY-GATE-001:sindo-main-codex:2026-07-15 -->
|
||||||
|
<!-- OPENWC_HANDOFF:READY:M01-FND-COORD-BOUNDARY-GATE-001:47dec6c -->
|
||||||
|
|
||||||
|
## Ownership
|
||||||
|
|
||||||
|
- Target: M01
|
||||||
|
- Program: FND/QAR
|
||||||
|
- Owner/Agent ID: sindo-main-codex
|
||||||
|
- Branch: `work/sindo-main-codex/m01-coordinate-boundary-gate`
|
||||||
|
- Lease expires UTC: 2026-07-15
|
||||||
|
- Integrator: M01 milestone integrator
|
||||||
|
|
||||||
|
## Outcome
|
||||||
|
|
||||||
|
Route remaining GDScript world/tile axis conversions through `CoordinateMapper`
|
||||||
|
and add a repository-wide gate that rejects new manual world-center, axis-swap
|
||||||
|
or world-to-ADT tile formulas outside explicit contract/native-oracle boundaries.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
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||||||
|
- Rewriting model-local M2/WMO vertex or placement orientation transforms.
|
||||||
|
- Moving renderer distance/LOD geometry out of Godot space.
|
||||||
|
- Replacing the native parser boundary with GDScript calls from worker threads.
|
||||||
|
- Changing coordinate contract semantics, renderer radii or cache formats.
|
||||||
|
|
||||||
|
## Paths
|
||||||
|
|
||||||
|
- Exclusive: `src/tools/verify_coordinate_conversion_boundaries.gd`
|
||||||
|
- Shared/hotspots: `src/domain/coordinates/coordinate_mapper.gd`, coordinate
|
||||||
|
tests/docs/ADR, streamer/player/sky/terrain-probe consumers,
|
||||||
|
`docs/CODING_STANDARD.md`, this claim
|
||||||
|
- Generated/ignored: Godot import metadata, extracted assets and renderer caches
|
||||||
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|
||||||
|
## Contracts and data
|
||||||
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|
||||||
|
- Additive mapper methods: Godot position to ADT tile/local and ADT tile/local
|
||||||
|
to Godot position
|
||||||
|
- Native exception: one formula definition in `src/native/src/wow_chunk_reader.h`;
|
||||||
|
ADT/WDT loaders may call it but may not define copies
|
||||||
|
- Oracle exception: `verify_render_coordinate_calibration.gd` retains one
|
||||||
|
independent M00 formula to detect common-mode mapper regressions
|
||||||
|
- Model-local transforms are outside the world-coordinate gate
|
||||||
|
|
||||||
|
## Dependencies
|
||||||
|
|
||||||
|
- Requires: coordinate contract v2 and M01 seams through `7c64e8d`
|
||||||
|
- Blocks: M01 coordinate-centralization exit criterion and milestone evidence audit
|
||||||
|
- External state: no dependency or proprietary input
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- Commands: conversion-boundary gate, mapper/golden fixtures, streaming focus,
|
||||||
|
identities, renderer calibration/manifest and repository gates
|
||||||
|
- Fixtures: Godot/ADT tile center, local offsets and exact boundaries
|
||||||
|
- Fidelity evidence: existing build-12340 points and raw ADT/server fixture remain unchanged
|
||||||
|
- Performance budget: mapper allocations occur only at adapter/update boundaries;
|
||||||
|
renderer distance/LOD math remains in Godot scalars
|
||||||
|
|
||||||
|
## Documentation deliverables
|
||||||
|
|
||||||
|
- Inline public API docs: new mapper methods
|
||||||
|
- Module specification/ADR: boundary APIs, allowed exceptions and gate behavior
|
||||||
|
- Coding standard: mandatory review rule for cross-space conversions
|
||||||
|
- Data-flow diagram: existing coordinate module diagram updated for direct adapters
|
||||||
|
- State/sequence diagrams: unchanged; pure synchronous mapping
|
||||||
|
|
||||||
|
## Simplicity and naming
|
||||||
|
|
||||||
|
- Important names introduced: `godot_to_adt_tile`, `godot_to_adt_tile_local`,
|
||||||
|
`adt_tile_local_to_godot`, `verify_coordinate_conversion_boundaries`
|
||||||
|
- Simplest considered solution: extend the existing mapper and scan source text
|
||||||
|
for narrow high-signal formula signatures
|
||||||
|
- Rejected complexity/abstractions: generic coordinate algebra framework,
|
||||||
|
native-to-GDScript calls on parser workers and a broad numeric-literal ban
|
||||||
|
- Unavoidable complexity and justification: one native boundary and one
|
||||||
|
independent test oracle must remain explicit to avoid worker coupling and common-mode tests
|
||||||
|
- Measured optimization evidence: existing renderer distance/LOD scalar math is unchanged
|
||||||
|
|
||||||
|
## Status
|
||||||
|
|
||||||
|
- State: ready-for-review
|
||||||
|
- Done: mapper extensions, consumer migration, repository gate, review rule,
|
||||||
|
integrated renderer gate, regression fixtures and documentation
|
||||||
|
- Next: integrator review, merge and M01 completion-evidence audit
|
||||||
|
- Blocked by:
|
||||||
|
|
||||||
|
## Handoff
|
||||||
|
|
||||||
|
- Commit: `47dec6c`
|
||||||
|
- Branch: `work/sindo-main-codex/m01-coordinate-boundary-gate`
|
||||||
|
- Outcome: all audited GDScript world/tile conversions in sky, streaming,
|
||||||
|
player spawn/ground sampling and terrain probes route through typed
|
||||||
|
`CoordinateMapper` boundaries. A repository scan rejects new manual
|
||||||
|
world-center, legacy axis-conversion, world-to-tile, tile-local and
|
||||||
|
tile-center formulas.
|
||||||
|
- Contract/schema: additive `godot_to_adt_tile`,
|
||||||
|
`godot_to_adt_tile_local` and `adt_tile_local_to_godot` APIs; no persisted
|
||||||
|
format, cache version or renderer radius changes.
|
||||||
|
- Verification: CoordinateConversionBoundaries PASS (`83` files, one native
|
||||||
|
boundary, one independent oracle, four consumers, six classifier guards);
|
||||||
|
CoordinateMapper PASS (`5` golden points, `8` tile boundaries, `2` raw MCNK,
|
||||||
|
`5` yaw cases); renderer calibration PASS (`5` points, maximum error
|
||||||
|
`0.000015`); renderer manifest PASS (`7/7/7`); unified render baseline dry-run,
|
||||||
|
headless project load, runtime cache shutdown, coordination, documentation
|
||||||
|
and whitespace gates passed.
|
||||||
|
- GUI regression: final ADT-boundary capture compared `2/2`, missing `0`,
|
||||||
|
failed `0` (cold mean `0.0002324`, changed ratio `0.0013741`; warm mean
|
||||||
|
`0.0000226`, changed ratio `0.0001285`). Earlier full capture produced all
|
||||||
|
`14` images; `11/14` met the strict changed-pixel threshold. The three
|
||||||
|
threshold-only differences retained low mean error (`<= 0.00622`) and were
|
||||||
|
visually classified as cold M2 readiness and liquid animation phase, with
|
||||||
|
unchanged camera, geometry alignment, area and streaming focus.
|
||||||
|
- Fidelity: existing build-12340 calibrated points, raw ADT fixture and server
|
||||||
|
spawn fixture remain unchanged. Native parser workers retain exactly one
|
||||||
|
formula in `wow_chunk_reader.h`; the calibration verifier retains exactly one
|
||||||
|
independent formula so mapper and oracle cannot share a common-mode defect.
|
||||||
|
- Rebuild: none. Local ignored extracted assets/native binary/cache junctions
|
||||||
|
were used for runtime checks and are not part of the commit.
|
||||||
|
- Remaining risks: source scanning intentionally recognizes narrow high-signal
|
||||||
|
formula signatures rather than parsing arbitrary algebra; native formula
|
||||||
|
parity still relies on calibration/raw fixtures. Model-local M2/WMO basis
|
||||||
|
transforms and Godot-space LOD distance math are intentionally outside scope.
|
||||||
|
- Recommended merge order: after `7c64e8d`; this package closes the remaining
|
||||||
|
M01 manual axis-conversion checklist item, but only the milestone integrator
|
||||||
|
may update target Evidence/status or set `OPENWC_TARGET_DONE`.
|
||||||
|
- Documentation: coding review rule, coordinate-mapping module API/input-output/
|
||||||
|
data-flow/capability/risk/source-map sections, ADR 0001 and `RENDER.md` were
|
||||||
|
updated. Existing pure synchronous data-flow diagram remains authoritative;
|
||||||
|
no state/sequence diagram changed.
|
||||||
@@ -0,0 +1,112 @@
|
|||||||
|
# M01-FND-DOMAIN-IDENTITIES-001 — Stable domain identity namespaces
|
||||||
|
|
||||||
|
<!-- OPENWC_CLAIM:M01-FND-DOMAIN-IDENTITIES-001:sindo-main-codex:2026-07-15 -->
|
||||||
|
<!-- OPENWC_HANDOFF:READY:M01-FND-DOMAIN-IDENTITIES-001:c1dc07c -->
|
||||||
|
|
||||||
|
## Ownership
|
||||||
|
|
||||||
|
- Target: M01
|
||||||
|
- Program: FND
|
||||||
|
- Owner/Agent ID: sindo-main-codex
|
||||||
|
- Branch: `work/sindo-main-codex/m01-domain-identities`
|
||||||
|
- Lease expires UTC: 2026-07-15
|
||||||
|
- Integrator: M01 milestone integrator
|
||||||
|
|
||||||
|
## Outcome
|
||||||
|
|
||||||
|
Add scene-free, immutable identity values for stable authored content,
|
||||||
|
session-local entities, opaque WoW wire GUIDs and namespaced server entries so
|
||||||
|
callers cannot silently interchange their numeric/string representations.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Allocating Content IDs, Entity IDs or server entries.
|
||||||
|
- Decoding WoW GUID high types before the build-12340 protocol package.
|
||||||
|
- Defining map/spell/item/quest/display/sound IDs in this package.
|
||||||
|
- Migrating gameplay, network or Content Project consumers that do not exist yet.
|
||||||
|
|
||||||
|
## Paths
|
||||||
|
|
||||||
|
- Exclusive: `src/domain/identity/`, `src/tools/verify_domain_identities.gd`,
|
||||||
|
`docs/modules/domain-identities.md`, `docs/adr/0002-domain-identity-namespaces.md`
|
||||||
|
- Shared/hotspots: `docs/ARCHITECTURE.md`, this claim
|
||||||
|
- Generated/ignored: Godot import metadata
|
||||||
|
|
||||||
|
## Contracts and data
|
||||||
|
|
||||||
|
- `ContentId`: canonical lowercase UUID text persisted with schema-owned content
|
||||||
|
- `EntityId`: positive session-local integer, never a persisted content/server identity
|
||||||
|
- `WowGuid`: opaque high/low unsigned 32-bit words preserving wire bits
|
||||||
|
- `ServerEntryId`: positive integer plus non-empty adapter/table namespace
|
||||||
|
- Migration: additive types only; no existing persisted data changes
|
||||||
|
|
||||||
|
## Dependencies
|
||||||
|
|
||||||
|
- Requires: M01 coordinate/focus seams through `77cd17a`
|
||||||
|
- Blocks: Content Project schemas, server adapters, network entity mapping and gameplay registry
|
||||||
|
- External state: no dependency or proprietary input
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- Commands: identity contract/boundary verifier, dependency search,
|
||||||
|
coordination/documentation gates and headless project load
|
||||||
|
- Fixtures: valid/invalid UUIDs, session IDs, full unsigned GUID words and
|
||||||
|
duplicate numeric server entries in different namespaces
|
||||||
|
- Fidelity evidence: GUID words remain opaque and lossless until build-12340
|
||||||
|
packet fixtures establish semantic decomposition
|
||||||
|
- Performance budget: constant-time scalar/string validation outside frame loops
|
||||||
|
|
||||||
|
## Documentation deliverables
|
||||||
|
|
||||||
|
- Inline public API docs: every value and validation/equality method
|
||||||
|
- Module specification: persistence, ownership, namespace mapping and recovery
|
||||||
|
- Data-flow diagram: authored/runtime/wire/server identities into adapters
|
||||||
|
- State/sequence diagrams: lifecycle diagram for content/session/wire/server identity
|
||||||
|
- ADR: namespace separation and UUID persistence decision
|
||||||
|
|
||||||
|
## Simplicity and naming
|
||||||
|
|
||||||
|
- Important names introduced: `ContentId`, `EntityId`, `WowGuid`, `ServerEntryId`
|
||||||
|
- Simplest considered solution: four independent values with explicit fields
|
||||||
|
- Rejected complexity/abstractions: generic ID base class, registry service,
|
||||||
|
UUID generator and speculative GUID high-type enum
|
||||||
|
- Unavoidable complexity and justification: server entry namespace and split GUID
|
||||||
|
words prevent collisions and signed 64-bit loss
|
||||||
|
- Measured optimization evidence: not applicable
|
||||||
|
|
||||||
|
## Status
|
||||||
|
|
||||||
|
- State: ready-for-review
|
||||||
|
- Done: four identity values, boundary verifier, ADR, module specification,
|
||||||
|
architecture mapping and repository gates
|
||||||
|
- Next: integrator review and merge before the manual axis-conversion gate
|
||||||
|
- Blocked by:
|
||||||
|
|
||||||
|
## Handoff
|
||||||
|
|
||||||
|
- Commit: `c1dc07c`
|
||||||
|
- Branch: `work/sindo-main-codex/m01-domain-identities`
|
||||||
|
- Outcome: authored content, runtime entities, WoW wire GUIDs and namespaced
|
||||||
|
server entries now have separate immutable scene-free value objects
|
||||||
|
- Contract/schema: identity contract version 1; `ContentId` uses canonical
|
||||||
|
lowercase UUID text. No existing schema/cache is migrated; containing future
|
||||||
|
schemas still require their own version and duplicate/reference policy
|
||||||
|
- Verification: DomainIdentities PASS (`5` ContentId, `5` EntityId, `6` WowGuid,
|
||||||
|
`5` ServerEntryId cases); StreamingFocus, coordinate golden fixtures and
|
||||||
|
CoordinateMapper PASS; M00 calibration PASS with maximum error `0.000015`;
|
||||||
|
renderer manifest PASS (`7` checkpoints); headless project load exit `0`;
|
||||||
|
coordination, documentation, naming/dependency and whitespace checks passed
|
||||||
|
- Fidelity: `WowGuid` preserves two complete unsigned 32-bit wire words and
|
||||||
|
explicitly does not claim build-12340 high-type semantics without packet
|
||||||
|
fixtures; zero GUID remains an uninterpreted observable sentinel
|
||||||
|
- Rebuild: none; no dependency or proprietary input. Clean-worktree project
|
||||||
|
load reports expected missing ignored extracted assets/character resources
|
||||||
|
- Remaining risks: no ID allocator, mapping registry or server namespace
|
||||||
|
vocabulary exists yet; UUID shape does not enforce generator version/variant;
|
||||||
|
GDScript callers must use domain `equals` or canonical keys rather than
|
||||||
|
reference `==`
|
||||||
|
- Recommended merge order: after StreamingFocus at `77cd17a`, before the M01
|
||||||
|
manual axis-conversion rule/search gate
|
||||||
|
- Documentation: ADR 0002, domain-identities module API/input-output/data-flow/
|
||||||
|
lifecycle/persistence/recovery/capability/source-map sections, module registry
|
||||||
|
and architecture Domain mapping added or updated
|
||||||
@@ -0,0 +1,109 @@
|
|||||||
|
# M01-QAR-COORD-FIXTURES-001 — Coordinate golden fixtures
|
||||||
|
|
||||||
|
<!-- OPENWC_CLAIM:M01-QAR-COORD-FIXTURES-001:sindo-main-codex:2026-07-15 -->
|
||||||
|
<!-- OPENWC_HANDOFF:READY:M01-QAR-COORD-FIXTURES-001:ce4f7ec -->
|
||||||
|
|
||||||
|
## Ownership
|
||||||
|
|
||||||
|
- Target: M01
|
||||||
|
- Program: QAR
|
||||||
|
- Owner/Agent ID: sindo-main-codex
|
||||||
|
- Branch: `work/sindo-main-codex/m01-coordinate-fixtures`
|
||||||
|
- Lease expires UTC: 2026-07-15
|
||||||
|
- Integrator: M01 milestone integrator
|
||||||
|
|
||||||
|
## Outcome
|
||||||
|
|
||||||
|
Add a versioned, non-proprietary fixture and headless validator joining one
|
||||||
|
pinned AzerothCore player spawn, raw ADT/MCNK metadata and the five M00
|
||||||
|
original-client coordinate observations through coordinate contract version 2.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Committing ADT files, SQL dumps or original-client screenshots.
|
||||||
|
- Claiming TrinityCore spawn equivalence without a pinned populated TDB source.
|
||||||
|
- Migrating renderer/native consumers or rendering a live server spawn.
|
||||||
|
- Changing coordinate formulas, IDs or `StreamingFocus`.
|
||||||
|
|
||||||
|
## Paths
|
||||||
|
|
||||||
|
- Exclusive: `src/tests/fixtures/coordinate_golden_points.json`,
|
||||||
|
`src/tools/verify_coordinate_golden_fixtures.gd`
|
||||||
|
- Shared/hotspots: `docs/modules/coordinate-mapping.md`, this claim
|
||||||
|
- Generated/ignored: extracted ADT data, server database downloads and Godot metadata
|
||||||
|
|
||||||
|
## Contracts and data
|
||||||
|
|
||||||
|
- Public API/events: no new production API; fixture schema version 1
|
||||||
|
- Coordinate contract: version 2, unchanged
|
||||||
|
- Migration/compatibility: additive test data; fixture consumers reject unknown schema versions
|
||||||
|
- Consumers: M01 coordinate mapper, future native/renderer/server adapter migrations
|
||||||
|
|
||||||
|
## Dependencies
|
||||||
|
|
||||||
|
- Requires: merged coordinate contract version 2 at `b55bfca`
|
||||||
|
- Blocks: coordinate consumer migration and golden server-spawn renderer integration
|
||||||
|
- External state: source evidence reduced to pinned revision, numeric rows and SHA-256 hashes
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- Commands: fixture validator, coordinate mapper probe, M00 calibration,
|
||||||
|
manifest, coordination and documentation gates
|
||||||
|
- Fixtures: AzerothCore Human Warrior start; raw `Azeroth_32_48.adt` MCNK
|
||||||
|
`(3,12)`; five build 12340 camera points
|
||||||
|
- Fidelity evidence: exact source provenance and mapper outputs with bounded tolerances
|
||||||
|
- Performance budget: negligible headless JSON and scalar arithmetic
|
||||||
|
|
||||||
|
## Documentation deliverables
|
||||||
|
|
||||||
|
- Inline public API docs: fixture-validator header and field validation functions
|
||||||
|
- Module specification: fixture schema, provenance, verification and source map
|
||||||
|
- Data-flow diagram: server/raw/client fixtures into mapper assertions
|
||||||
|
- State/sequence/dependency diagrams: unchanged; synchronous stateless validation
|
||||||
|
|
||||||
|
## Simplicity and naming
|
||||||
|
|
||||||
|
- Important names introduced: `coordinate_golden_points`,
|
||||||
|
`verify_coordinate_golden_fixtures`
|
||||||
|
- Simplest considered solution: one JSON fixture and one existing-style headless script
|
||||||
|
- Rejected complexity/abstractions: test framework dependency, SQL parser, ADT bytes in Git
|
||||||
|
- Unavoidable complexity and justification: three independent source categories need explicit provenance
|
||||||
|
- Measured optimization evidence: not applicable
|
||||||
|
|
||||||
|
## Status
|
||||||
|
|
||||||
|
- State: ready-for-review
|
||||||
|
- Done: pinned source research, schema 1 fixture, headless validator, module
|
||||||
|
documentation and all package gates
|
||||||
|
- Next: integrator review and merge before coordinate consumer migration
|
||||||
|
- Blocked by:
|
||||||
|
|
||||||
|
## Handoff
|
||||||
|
|
||||||
|
- Commit: `ce4f7ec`
|
||||||
|
- Branch: `work/sindo-main-codex/m01-coordinate-fixtures`
|
||||||
|
- Outcome: one versioned fixture now joins a pinned AzerothCore Human Warrior
|
||||||
|
spawn, private raw MCNK metadata and five original-client build 12340 points
|
||||||
|
through coordinate contract version 2
|
||||||
|
- Contract/schema: additive test fixture schema 1; production coordinate API and
|
||||||
|
contract version 2 are unchanged; proprietary bytes remain outside Git
|
||||||
|
- Verification: golden fixture PASS (`1` server spawn, `1` raw ADT chunk, `5`
|
||||||
|
original-client points); CoordinateMapper PASS (`5` golden points, `8` tile
|
||||||
|
boundaries, `2` raw MCNK cases, `5` yaw cases); M00 calibration PASS with
|
||||||
|
maximum error `0.000015`; renderer manifest PASS (`7` checkpoints); coordination,
|
||||||
|
documentation, dependency and whitespace checks passed
|
||||||
|
- Fidelity: AzerothCore source pinned at revision
|
||||||
|
`68fcf0098b16388093989627f37be530fc91f07d`; private
|
||||||
|
`Azeroth_32_48.adt` SHA-256
|
||||||
|
`D66E27FD82B461AE38B78562952AED428E619777A3F3E35DD8FF97444644770A`;
|
||||||
|
server and raw data independently resolve tile `(32,48)` and chunk `(3,12)`
|
||||||
|
- Rebuild: no proprietary input is required to rerun the committed fixture;
|
||||||
|
local ignored renderer resources are still required by the inherited M00
|
||||||
|
manifest probe
|
||||||
|
- Remaining risks: TrinityCore equivalence needs a pinned populated TDB snapshot;
|
||||||
|
live server adapter, renderer integration and MDDF/MODF Euler semantics remain
|
||||||
|
subsequent M01 work
|
||||||
|
- Recommended merge order: after coordinate contract version 2 (`b55bfca`) and
|
||||||
|
before live coordinate consumer migration
|
||||||
|
- Documentation: coordinate-mapping module inputs/outputs, persistence, data-flow
|
||||||
|
diagram, verification, capability matrix, risks and source map updated
|
||||||
@@ -0,0 +1,135 @@
|
|||||||
|
# M01-QAR-SERVER-SPAWN-RENDERER-001 — Golden server spawn renderer evidence
|
||||||
|
|
||||||
|
<!-- OPENWC_CLAIM:M01-QAR-SERVER-SPAWN-RENDERER-001:sindo-main-codex:2026-07-15 -->
|
||||||
|
<!-- OPENWC_HANDOFF:READY:M01-QAR-SERVER-SPAWN-RENDERER-001:318e6ae -->
|
||||||
|
|
||||||
|
## Ownership
|
||||||
|
|
||||||
|
- Target: M01
|
||||||
|
- Program: QAR/RND
|
||||||
|
- Owner/Agent ID: sindo-main-codex
|
||||||
|
- Branch: `work/sindo-main-codex/m01-server-spawn-renderer`
|
||||||
|
- Lease expires UTC: 2026-07-15
|
||||||
|
- Integrator: M01 milestone integrator
|
||||||
|
|
||||||
|
## Outcome
|
||||||
|
|
||||||
|
Route the pinned AzerothCore Human Warrior spawn fixture through
|
||||||
|
`CoordinateMapper` into the live Eastern Kingdoms renderer and produce
|
||||||
|
repeatable headless contract checks plus GUI screenshot evidence at the mapped
|
||||||
|
ADT tile/chunk.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Connecting to a live AzerothCore or TrinityCore database.
|
||||||
|
- Claiming TrinityCore spawn equivalence without a pinned populated TDB row.
|
||||||
|
- Changing coordinate formulas, streaming radii, terrain, player movement or
|
||||||
|
production character presentation.
|
||||||
|
- Adding proprietary assets or screenshots to Git.
|
||||||
|
|
||||||
|
## Paths
|
||||||
|
|
||||||
|
- Exclusive: `src/tools/server_spawn_render_manifest.json`,
|
||||||
|
`src/tools/verify_server_spawn_renderer.gd`
|
||||||
|
- Shared/hotspots: `src/tools/capture_render_checkpoints.gd`, renderer runner,
|
||||||
|
coordinate/world-renderer module documentation, `RENDER.md`, this claim
|
||||||
|
- Generated/ignored: Godot UIDs/import metadata and `user://` PNG/JSON evidence
|
||||||
|
|
||||||
|
## Contracts and data
|
||||||
|
|
||||||
|
- Fixture schema and coordinate contract version remain unchanged.
|
||||||
|
- Additive diagnostic checkpoint metadata may request a renderer-native marker;
|
||||||
|
existing M00 checkpoints remain byte-for-byte compatible.
|
||||||
|
- The spawn remains sourced from pinned AzerothCore revision
|
||||||
|
`68fcf0098b16388093989627f37be530fc91f07d`.
|
||||||
|
|
||||||
|
## Dependencies
|
||||||
|
|
||||||
|
- Requires: merged M01 packages through `a07a487`
|
||||||
|
- Blocks: M01 golden server-spawn renderer criterion and milestone closeout
|
||||||
|
- External state: GUI capture requires the existing local extracted/cached
|
||||||
|
renderer corpus; headless contract verification remains non-proprietary
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- Commands: dedicated spawn verifier, coordinate fixture/mapper/boundary gates,
|
||||||
|
renderer baseline dry-run, GUI checkpoint capture and human inspection
|
||||||
|
- Fixture: AzerothCore race `1`, class `1`, map `0`, server position
|
||||||
|
`(-8949.95, -132.493, 83.5312)`
|
||||||
|
- Expected renderer result: Godot position
|
||||||
|
`(17199.159666667, 83.5312, 26016.616666667)`, ADT `(32,48)`, MCNK `(3,12)`
|
||||||
|
- Fidelity classification: server/coordinate integration evidence only; it does
|
||||||
|
not establish full original-client visual parity
|
||||||
|
|
||||||
|
## Documentation deliverables
|
||||||
|
|
||||||
|
- Inline API/tool documentation for new verifier and marker metadata
|
||||||
|
- Coordinate-mapping module capability/evidence update
|
||||||
|
- World-renderer checkpoint input/output/source-map update when marker support is added
|
||||||
|
- Existing synchronous coordinate data-flow diagram updated only if flow changes
|
||||||
|
|
||||||
|
## Simplicity and naming
|
||||||
|
|
||||||
|
- Important names: `server_spawn_render_manifest`,
|
||||||
|
`verify_server_spawn_renderer`, `diagnostic_spawn_marker`
|
||||||
|
- Simplest approach: reuse the existing checkpoint capture pipeline with one
|
||||||
|
dedicated manifest and a renderer-native diagnostic marker
|
||||||
|
- Rejected complexity: live DB adapter, new scene-test framework and production
|
||||||
|
spawn entity implementation before the network/gameplay milestones
|
||||||
|
- Performance: one diagnostic checkpoint outside production runtime
|
||||||
|
|
||||||
|
## Status
|
||||||
|
|
||||||
|
- State: ready-for-review
|
||||||
|
- Done: fixture-to-renderer manifest/verifier, renderer-native marker, unified
|
||||||
|
baseline integration, cold/warm GUI evidence, documentation and log cleanup
|
||||||
|
- Next: integrator review, merge cleanup/handoff and M01 closeout audit
|
||||||
|
- Blocked by:
|
||||||
|
|
||||||
|
## Handoff
|
||||||
|
|
||||||
|
- Commits: implementation `24ddc99`; required cleanup `318e6ae`
|
||||||
|
- Branch: `work/sindo-main-codex/m01-server-spawn-renderer`
|
||||||
|
- Outcome: the pinned AzerothCore Human Warrior start is routed through
|
||||||
|
`CoordinateMapper` into the ordinary Eastern Kingdoms capture scene. A
|
||||||
|
depth-tested magenta marker begins at the exact mapped spawn origin.
|
||||||
|
- Contract/schema: additive diagnostic manifest schema 1 and marker metadata;
|
||||||
|
coordinate contract version 2, production renderer APIs, cache formats and
|
||||||
|
`Blizzlike335` behavior are unchanged.
|
||||||
|
- Verification: `SERVER_SPAWN_RENDERER PASS spawn=1 checkpoint=1 tile=32_48
|
||||||
|
chunk=3_12 profile=Blizzlike335`; unified renderer dry-run passed project,
|
||||||
|
materials, M2 dedupe, shutdown, `7/7/7` manifest, five-point calibration,
|
||||||
|
coordinate-boundary and server-spawn steps; coordinate golden fixtures,
|
||||||
|
mapper, StreamingFocus, domain identities, documentation and whitespace gates
|
||||||
|
passed. Coordination passed with five expired M00-claim warnings only.
|
||||||
|
- GUI evidence: two `1280x900` cold/warm PNGs captured under
|
||||||
|
`user://server_spawn_renderer_m01_gui_run2`; focus tile `(32,48)`, terrain
|
||||||
|
quality `100/100`, missing cache `0`, queues drained, report results `2`.
|
||||||
|
Human inspection confirms the marker is on rendered terrain beside the road
|
||||||
|
at Northshire Abbey rather than below terrain or in an adjacent tile. PNG
|
||||||
|
hashes: cold `c08c43bcb75e5b3277105afb0d4e5a76caae9db91a7db64488770ffa03e32589`,
|
||||||
|
warm `1b75237a090ea163836372a8e39e778c909773f4508063adc3f70a3e12a85a62`.
|
||||||
|
- Fidelity: source remains AzerothCore revision
|
||||||
|
`68fcf0098b16388093989627f37be530fc91f07d`; server
|
||||||
|
`(-8949.95,-132.493,83.5312)` maps to Godot
|
||||||
|
`(17199.159666667,83.5312,26016.616666667)`, ADT `(32,48)`, MCNK `(3,12)`.
|
||||||
|
This proves coordinate/renderer integration, not original-client visual parity
|
||||||
|
or TrinityCore populated-row equivalence.
|
||||||
|
- Runtime notes: D3D12 descriptor-heap initialization fell back to Vulkan;
|
||||||
|
optional ignored character/ambient GLB imports were unavailable. Neither
|
||||||
|
affected terrain/marker evidence. The known anonymous ObjectDB teardown
|
||||||
|
warning remained; no Node, renderer resource or RID leak diagnostic occurred
|
||||||
|
in the cache-complete run.
|
||||||
|
- Repository hygiene: four accidentally committed local GUI logs are removed by
|
||||||
|
`318e6ae`; root `*.stdout.log`/`*.stderr.log` files are now ignored. Generated
|
||||||
|
PNG/JSON evidence and proprietary corpus remain outside Git.
|
||||||
|
- Remaining risks: the diagnostic marker is not a production network entity;
|
||||||
|
live server adapters belong to M06/M08. Exact original-client character spawn
|
||||||
|
presentation and TrinityCore database equivalence remain unverified.
|
||||||
|
- Documentation: `RENDER.md`, renderer-baseline procedure, coordinate-mapping
|
||||||
|
and world-renderer module API/input-output/data-flow/capability/source-map
|
||||||
|
sections updated. No lifecycle/state diagram changed because the verifier and
|
||||||
|
mapper path are synchronous; capture reuses the documented renderer lifecycle.
|
||||||
|
- Recommended merge order: `318e6ae` after master merge `747fae8`. Then the M01
|
||||||
|
milestone integrator may accept all M01 claims, update target Evidence/checks
|
||||||
|
and evaluate `OPENWC_TARGET_DONE`.
|
||||||
@@ -0,0 +1,120 @@
|
|||||||
|
# M01-RND-STREAMING-FOCUS-001 — Explicit streaming focus contract
|
||||||
|
|
||||||
|
<!-- OPENWC_CLAIM:M01-RND-STREAMING-FOCUS-001:sindo-main-codex:2026-07-15 -->
|
||||||
|
<!-- OPENWC_HANDOFF:READY:M01-RND-STREAMING-FOCUS-001:7815385 -->
|
||||||
|
|
||||||
|
## Ownership
|
||||||
|
|
||||||
|
- Target: M01
|
||||||
|
- Program: RND/FND
|
||||||
|
- Owner/Agent ID: sindo-main-codex
|
||||||
|
- Branch: `work/sindo-main-codex/m01-streaming-focus`
|
||||||
|
- Lease expires UTC: 2026-07-15
|
||||||
|
- Integrator: M01 milestone integrator
|
||||||
|
|
||||||
|
## Outcome
|
||||||
|
|
||||||
|
Introduce a scene-free `StreamingFocus` value and make runtime/test streaming
|
||||||
|
consume it through an explicit source or public setter instead of discovering
|
||||||
|
the active `Camera3D` from a viewport.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Extracting `WorldRenderFacade` or `StreamingTargetPlanner` from the monolithic loader.
|
||||||
|
- Adding direction, velocity, frustum or multi-focus planning.
|
||||||
|
- Decomposing the player controller before M02.
|
||||||
|
- Changing terrain, M2, WMO, liquid, cache or LOD formulas.
|
||||||
|
|
||||||
|
## Paths
|
||||||
|
|
||||||
|
- Exclusive: `src/domain/streaming/`, `src/tools/verify_streaming_focus.gd`
|
||||||
|
- Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`,
|
||||||
|
`src/scenes/streaming/eastern_kingdoms_streaming.tscn`,
|
||||||
|
`src/scenes/streaming/kalimdor_streaming.tscn`, renderer diagnostic tools,
|
||||||
|
`docs/modules/world-renderer.md`, this claim
|
||||||
|
- Generated/ignored: local extracted assets, renderer caches and Godot import metadata
|
||||||
|
|
||||||
|
## Contracts and data
|
||||||
|
|
||||||
|
- Public API: immutable `StreamingFocus`; loader `set_streaming_focus` and
|
||||||
|
`refresh_streaming_focus`
|
||||||
|
- Source adapter: explicit `streaming_focus_source_path` may reference any `Node3D`
|
||||||
|
- Migration: runtime scenes use player focus; capture/probe tools explicitly use
|
||||||
|
their dedicated camera as the source
|
||||||
|
- Compatibility: streaming radii/LOD/cache behavior and coordinate contract v2 unchanged
|
||||||
|
|
||||||
|
## Dependencies
|
||||||
|
|
||||||
|
- Requires: coordinate contract version 2 and golden fixtures at `52e1b2b`
|
||||||
|
- Blocks: M01 renderer/test focus exit criterion and later renderer facade extraction
|
||||||
|
- External state: no new dependency or proprietary input
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- Commands: streaming focus contract/integration verifier, renderer baseline
|
||||||
|
manifest/calibration, headless scene smoke, coordination/documentation gates
|
||||||
|
- Fixtures: Node3D player-style source and explicit capture-style setter
|
||||||
|
- Fidelity evidence: existing seven renderer checkpoints and build-12340 coordinate
|
||||||
|
calibration must remain unchanged
|
||||||
|
- Performance budget: one scalar focus snapshot per configured streaming interval;
|
||||||
|
no new per-tile or per-chunk work
|
||||||
|
|
||||||
|
## Documentation deliverables
|
||||||
|
|
||||||
|
- Inline public API docs: focus value and loader public methods
|
||||||
|
- Module specification: inputs/outputs, ownership, lifecycle, failure/recovery and source map
|
||||||
|
- Data-flow diagram: player/editor/capture source to focus contract to loader
|
||||||
|
- State/sequence diagram: focus sampling and refresh threshold sequence
|
||||||
|
|
||||||
|
## Simplicity and naming
|
||||||
|
|
||||||
|
- Important names introduced: `StreamingFocus`, `streaming_focus_source_path`,
|
||||||
|
`set_streaming_focus`, `refresh_streaming_focus`
|
||||||
|
- Simplest considered solution: one immutable value plus one explicit scene adapter path
|
||||||
|
- Rejected complexity/abstractions: provider interface hierarchy, service locator,
|
||||||
|
multi-focus registry and predictive motion fields
|
||||||
|
- Unavoidable complexity and justification: editor viewport remains a separate
|
||||||
|
adapter because its camera is owned by `EditorInterface`
|
||||||
|
- Measured optimization evidence: not applicable
|
||||||
|
|
||||||
|
## Status
|
||||||
|
|
||||||
|
- State: ready-for-review
|
||||||
|
- Done: contract, runtime/editor/capture migration, headless regression,
|
||||||
|
module diagrams, renderer documentation and cold/warm GUI capture
|
||||||
|
- Next: integrator review and merge before typed identity work
|
||||||
|
- Blocked by:
|
||||||
|
|
||||||
|
## Handoff
|
||||||
|
|
||||||
|
- Commit: `7815385`
|
||||||
|
- Branch: `work/sindo-main-codex/m01-streaming-focus`
|
||||||
|
- Outcome: runtime streaming consumes immutable `StreamingFocus`; Eastern
|
||||||
|
Kingdoms and Kalimdor scenes explicitly follow the player, while capture and
|
||||||
|
terrain/occluder probes explicitly follow their dedicated camera
|
||||||
|
- Contract/API: new scene-free `StreamingFocus(GodotWorldPosition)` plus loader
|
||||||
|
`set_streaming_focus`, `refresh_streaming_focus` and
|
||||||
|
`streaming_focus_source_path`; `camera_path` remains only for optional overview positioning
|
||||||
|
- Verification: StreamingFocus PASS (`1` contract, `2` runtime scenes, `3`
|
||||||
|
capture tools); coordinate golden fixtures and CoordinateMapper PASS; M00
|
||||||
|
calibration PASS with maximum error `0.000015`; manifest PASS (`7`
|
||||||
|
checkpoints); runtime-cache shutdown PASS; headless runtime scene exit `0`;
|
||||||
|
coordination, documentation, dependency and whitespace checks passed
|
||||||
|
- Renderer checkpoint: standard 8-second GUI capture completed `14` images
|
||||||
|
(`7` cold + `7` warm) and wrote schema-1 `report.json`; focus tiles changed
|
||||||
|
through the public contract; no Node/resource/RID leak diagnostic appeared
|
||||||
|
- Fidelity: checkpoint camera positions, coordinate contract v2, streaming radii,
|
||||||
|
LOD formulas, cache formats and quality profiles are unchanged; this is
|
||||||
|
regression evidence, not a new `1:1` parity claim
|
||||||
|
- Rebuild: none; GUI verification used local ignored extracted assets/cache
|
||||||
|
junctions. Missing worktree `.godot/imported` copies for several incidental M2
|
||||||
|
GLBs produced existing cache-load fallback diagnostics only
|
||||||
|
- Remaining risks: the monolithic loader still owns planning/jobs/presentation;
|
||||||
|
direction, velocity, frustum and multiple foci remain M03 planner work. The
|
||||||
|
known timing-dependent zero-reference `ObjectDB` shutdown warning occurred,
|
||||||
|
without Node/resource/RID leak diagnostics
|
||||||
|
- Recommended merge order: after coordinate fixtures at `52e1b2b`, before typed
|
||||||
|
identity and renderer-facade extraction
|
||||||
|
- Documentation: `world-renderer.md` inputs/outputs, public API, lifecycle,
|
||||||
|
data-flow and sequence diagrams, ownership, recovery, verification,
|
||||||
|
capability matrix, risks and source map updated; `RENDER.md` updated
|
||||||
@@ -36,7 +36,12 @@ TrinityCore/AzerothCore ◄── Network Adapter ◄── Runtime Client
|
|||||||
|
|
||||||
### Domain
|
### Domain
|
||||||
|
|
||||||
Содержит идентификаторы, value objects, команды и события: `EntityId`, `WowGuid`, `MapPosition`, `SpellId`, `MoveIntent`, `EntityMoved`. Не содержит side effects.
|
Содержит идентификаторы, value objects, команды и события: stable authored
|
||||||
|
`ContentId`, session-local `EntityId`, opaque wire `WowGuid`, namespaced
|
||||||
|
`ServerEntryId`, typed coordinates, `SpellId`, `MoveIntent`, `EntityMoved`.
|
||||||
|
Эти identity namespaces не конвертируются неявно и не содержат side effects;
|
||||||
|
их lifecycle и mapping определены в
|
||||||
|
[`modules/domain-identities.md`](modules/domain-identities.md).
|
||||||
|
|
||||||
### Gameplay
|
### Gameplay
|
||||||
|
|
||||||
|
|||||||
@@ -237,6 +237,23 @@ TODO/FIXME обязан содержать target/work-package ID или diagnos
|
|||||||
- Медленный понятный reference implementation полезен как oracle для optimized implementation.
|
- Медленный понятный reference implementation полезен как oracle для optimized implementation.
|
||||||
- Сложная оптимизация удаляется или упрощается, если она не даёт измеримого результата.
|
- Сложная оптимизация удаляется или упрощается, если она не даёт измеримого результата.
|
||||||
|
|
||||||
|
## Coordinate conversion boundary
|
||||||
|
|
||||||
|
- Cross-space world conversions выполняются только через typed API
|
||||||
|
`CoordinateMapper`; ручные world-center offsets, swaps осей и вычисление ADT
|
||||||
|
filename indices из Godot position запрещены.
|
||||||
|
- Scene/render adapter МОЖЕТ создать `Vector3` только после получения
|
||||||
|
`GodotWorldPosition` или перевести engine vector в typed scalar value на своей границе.
|
||||||
|
- Единственная native world-position формула находится в
|
||||||
|
`src/native/src/wow_chunk_reader.h`, поскольку parser workers не вызывают
|
||||||
|
GDScript. Новая native копия требует отдельного boundary decision и parity fixture.
|
||||||
|
- `verify_render_coordinate_calibration.gd` остаётся независимым test oracle;
|
||||||
|
production code не копирует его формулы.
|
||||||
|
- Model-local M2/WMO vertex basis и placement orientation не являются world
|
||||||
|
coordinate conversion. Они документируются и тестируются своим format adapter.
|
||||||
|
- `verify_coordinate_conversion_boundaries.gd` обязателен при изменении
|
||||||
|
coordinates, native parsers, sky, player, streaming или renderer diagnostics.
|
||||||
|
|
||||||
## Review checklist
|
## Review checklist
|
||||||
|
|
||||||
- Можно ли понять назначение сущности по имени?
|
- Можно ли понять назначение сущности по имени?
|
||||||
@@ -245,6 +262,8 @@ TODO/FIXME обязан содержать target/work-package ID или diagnos
|
|||||||
- Можно ли убрать abstraction без потери correctness/boundary?
|
- Можно ли убрать abstraction без потери correctness/boundary?
|
||||||
- Есть ли скрытый mutable state или side effect?
|
- Есть ли скрытый mutable state или side effect?
|
||||||
- Не появился ли второй источник истины?
|
- Не появился ли второй источник истины?
|
||||||
|
- Все ли cross-space world coordinates проходят через `CoordinateMapper` или
|
||||||
|
документированную native boundary?
|
||||||
- Измерена ли сложная optimization?
|
- Измерена ли сложная optimization?
|
||||||
- Изолирована и документирована ли неизбежная сложность?
|
- Изолирована и документирована ли неизбежная сложность?
|
||||||
- Соответствуют ли API docs и diagrams фактическому коду?
|
- Соответствуют ли API docs и diagrams фактическому коду?
|
||||||
|
|||||||
+19
-1
@@ -10,7 +10,10 @@
|
|||||||
.\tools\run_render_baseline.ps1
|
.\tools\run_render_baseline.ps1
|
||||||
```
|
```
|
||||||
|
|
||||||
Скрипт последовательно проверяет headless-загрузку проекта, renderer materials, M2 unique-id dedupe, regression manifest и затем снимает checkpoint-ы. Для CI или быстрой проверки контракта без PNG:
|
Скрипт последовательно проверяет headless-загрузку проекта, renderer materials,
|
||||||
|
M2 unique-id dedupe, regression manifest, coordinate boundaries и dedicated
|
||||||
|
server-spawn renderer contract, затем снимает checkpoint-ы. Для CI или быстрой
|
||||||
|
проверки контракта без PNG:
|
||||||
|
|
||||||
```powershell
|
```powershell
|
||||||
.\tools\run_render_baseline.ps1 -DryRun -WaitSeconds 0.1 -MeasureSeconds 0.1
|
.\tools\run_render_baseline.ps1 -DryRun -WaitSeconds 0.1 -MeasureSeconds 0.1
|
||||||
@@ -18,6 +21,21 @@
|
|||||||
|
|
||||||
Если `godot` отсутствует в `PATH`, скрипт использует локальный executable, указанный в `RENDER.md`. Другой executable задаётся через `-GodotPath`.
|
Если `godot` отсутствует в `PATH`, скрипт использует локальный executable, указанный в `RENDER.md`. Другой executable задаётся через `-GodotPath`.
|
||||||
|
|
||||||
|
Отдельный M01 server-spawn checkpoint использует тот же capture pipeline, но не
|
||||||
|
расширяет семичастный M00 visual baseline:
|
||||||
|
|
||||||
|
```powershell
|
||||||
|
godot --headless --path . --script res://src/tools/verify_server_spawn_renderer.gd
|
||||||
|
godot --path . --script res://src/tools/capture_render_checkpoints.gd -- `
|
||||||
|
--manifest res://src/tools/server_spawn_render_manifest.json `
|
||||||
|
--output user://server_spawn_renderer
|
||||||
|
```
|
||||||
|
|
||||||
|
Manifest связывает pinned AzerothCore Human Warrior spawn с Godot position,
|
||||||
|
ADT tile/chunk и renderer-native diagnostic marker. Маркер начинается точно в
|
||||||
|
spawn origin и проходит обычный depth test, поэтому screenshot показывает его
|
||||||
|
отношение к terrain; это integration evidence, а не заявление visual parity.
|
||||||
|
|
||||||
Результат по умолчанию находится в `user://render_baseline`:
|
Результат по умолчанию находится в `user://render_baseline`:
|
||||||
|
|
||||||
- `report.json` — Godot, OS, CPU, GPU/backend, viewport, revision, cache inventory, cache versions, параметры checkpoint-ов и результаты;
|
- `report.json` — Godot, OS, CPU, GPU/backend, viewport, revision, cache inventory, cache versions, параметры checkpoint-ов и результаты;
|
||||||
|
|||||||
@@ -108,6 +108,21 @@ show `indexX` decreasing world Y (east) and `indexY` decreasing world X (south).
|
|||||||
OpenRealm independently calculates filename X from world Y and filename Y from
|
OpenRealm independently calculates filename X from world Y and filename Y from
|
||||||
world X. Contract version 2 corrects the formulas before any consumer migration.
|
world X. Contract version 2 corrects the formulas before any consumer migration.
|
||||||
|
|
||||||
|
### Enforced conversion boundaries
|
||||||
|
|
||||||
|
GDScript production consumers use `CoordinateMapper` for canonical/Godot and
|
||||||
|
Godot/ADT tile-local conversion. `StreamingWorldLoader`, player spawn/terrain
|
||||||
|
sampling, sky/area lookup and terrain diagnostics may construct `Vector3` only
|
||||||
|
at their scene/tool boundary.
|
||||||
|
|
||||||
|
The native ADT/WDT parser path retains one equivalent formula definition in
|
||||||
|
`src/native/src/wow_chunk_reader.h`; worker parsers cannot call GDScript. The
|
||||||
|
M00 renderer calibration keeps one independent formula as a test oracle so a
|
||||||
|
shared mapper defect cannot make both implementation and evidence agree.
|
||||||
|
Repository verification rejects additional world-center, world/tile or named
|
||||||
|
WoW/Godot formulas outside those explicit exceptions. Model-local M2/WMO basis
|
||||||
|
transforms are separate format contracts and are not classified as world-space mapping.
|
||||||
|
|
||||||
## Alternatives considered
|
## Alternatives considered
|
||||||
|
|
||||||
### Make renderer coordinates canonical
|
### Make renderer coordinates canonical
|
||||||
@@ -138,10 +153,12 @@ grid ownership rules.
|
|||||||
- Renderer consumers must explicitly map and then create Godot vectors at their
|
- Renderer consumers must explicitly map and then create Godot vectors at their
|
||||||
own boundary.
|
own boundary.
|
||||||
- ADT filename indices can no longer be confused with renderer X/Z tile names.
|
- ADT filename indices can no longer be confused with renderer X/Z tile names.
|
||||||
- Existing native/parser and renderer conversions remain unchanged until
|
- GDScript world/tile consumers use mapper APIs; renderer distance and LOD math
|
||||||
separate consumer migration packages merge after this contract.
|
remains ordinary Godot-space geometry.
|
||||||
- Manual axis conversions become review/test violations once migration is
|
- Native ADT/WDT loaders share one boundary formula and the M00 calibration
|
||||||
complete; this ADR alone does not delete compatibility paths.
|
keeps one independent non-production oracle.
|
||||||
|
- New manual axis conversions are review/test violations enforced by the
|
||||||
|
repository-wide source gate.
|
||||||
- Persisted schemas are unchanged. Future serialized positions must include an
|
- Persisted schemas are unchanged. Future serialized positions must include an
|
||||||
explicit coordinate-space/version discriminator.
|
explicit coordinate-space/version discriminator.
|
||||||
|
|
||||||
@@ -154,6 +171,8 @@ grid ownership rules.
|
|||||||
- The observed Elwynn position resolves to the real `Azeroth_31_49.adt` file;
|
- The observed Elwynn position resolves to the real `Azeroth_31_49.adt` file;
|
||||||
MCNK `(0,0)` to `(15,15)` origins confirm X-east and Y-south chunk growth.
|
MCNK `(0,0)` to `(15,15)` origins confirm X-east and Y-south chunk growth.
|
||||||
- World-yaw normalization and round-trip cases cover cardinal angles and wrap.
|
- World-yaw normalization and round-trip cases cover cardinal angles and wrap.
|
||||||
|
- Direct Godot/ADT tile-local conversions round-trip and production consumers
|
||||||
|
are checked by `verify_coordinate_conversion_boundaries.gd`.
|
||||||
|
|
||||||
## References
|
## References
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,122 @@
|
|||||||
|
# ADR 0002: Separate domain identity namespaces
|
||||||
|
|
||||||
|
- Status: Accepted for M01 contract implementation
|
||||||
|
- Date: 2026-07-13
|
||||||
|
- Work package: `M01-FND-DOMAIN-IDENTITIES-001`
|
||||||
|
- Decision owners: M01 foundation/integration owners
|
||||||
|
|
||||||
|
## Context
|
||||||
|
|
||||||
|
OpenWC must relate authored content, runtime objects, WoW protocol objects and
|
||||||
|
TrinityCore/AzerothCore rows. All four domains can expose an integer or string,
|
||||||
|
but their identity lifetimes and collision rules are different. A raw `int`, a
|
||||||
|
generic `id` field or one universal ID class would allow an entity sequence to
|
||||||
|
be persisted as content identity, a database entry to be sent as a wire GUID,
|
||||||
|
or equal entry numbers from different tables to collide.
|
||||||
|
|
||||||
|
The Content Project requires stable references before server entries are
|
||||||
|
allocated. Runtime entities require cheap session-local identity even when no
|
||||||
|
server object exists. WoW 3.3.5a GUIDs carry opaque 64 wire bits whose semantic
|
||||||
|
decomposition must be established by protocol fixtures. Server templates use
|
||||||
|
numeric entries scoped by an adapter/table namespace.
|
||||||
|
|
||||||
|
## Decision
|
||||||
|
|
||||||
|
### ContentId
|
||||||
|
|
||||||
|
`ContentId` stores canonical lowercase UUID text in the `8-4-4-4-12` shape.
|
||||||
|
It is the only identity in this decision intended for stable authored-content
|
||||||
|
references and serialization. Construction normalizes whitespace and letter
|
||||||
|
case; `is_valid()` reports malformed input without crashing an import.
|
||||||
|
|
||||||
|
The value validates text shape, not UUID version or variant bits. A future
|
||||||
|
Content Project allocator chooses the UUID generation policy and owns duplicate
|
||||||
|
detection. Every persisted schema that contains a `ContentId` still declares
|
||||||
|
its own schema version and field migration.
|
||||||
|
|
||||||
|
### EntityId
|
||||||
|
|
||||||
|
`EntityId` stores a positive integer allocated by one runtime session owner.
|
||||||
|
It is valid only inside that session and must not be persisted as content,
|
||||||
|
protocol or server identity. Sequence reuse policy belongs to the future entity
|
||||||
|
registry, not the value object.
|
||||||
|
|
||||||
|
### WowGuid
|
||||||
|
|
||||||
|
`WowGuid` stores opaque `high_32_bits` and `low_32_bits` integers. Each word is
|
||||||
|
validated against `0..0xffffffff`, preserving every unsigned wire bit without
|
||||||
|
combining it into GDScript's signed 64-bit integer. The all-zero value remains
|
||||||
|
an observable protocol sentinel and receives no gameplay interpretation here.
|
||||||
|
|
||||||
|
High-type masks, packed-GUID codecs and object-kind extraction are explicitly
|
||||||
|
deferred to the build-12340 protocol package and require packet fixtures.
|
||||||
|
|
||||||
|
### ServerEntryId
|
||||||
|
|
||||||
|
`ServerEntryId` stores a positive numeric entry together with a normalized,
|
||||||
|
non-empty adapter/table namespace. Equal numbers in different namespaces are
|
||||||
|
different identities. Mapping a server entry to a `ContentId` is explicit
|
||||||
|
adapter/snapshot data; neither value derives the other.
|
||||||
|
|
||||||
|
### Equality and keys
|
||||||
|
|
||||||
|
The types expose domain-named `equals` methods because `RefCounted` `==`
|
||||||
|
compares object references. Stable keys are available only where their lifetime
|
||||||
|
allows them: `ContentId.to_key()`, `WowGuid.to_hex_string()` and
|
||||||
|
`ServerEntryId.to_key()`. `EntityId` exposes only `to_debug_key()` to discourage
|
||||||
|
persistence.
|
||||||
|
|
||||||
|
## Alternatives considered
|
||||||
|
|
||||||
|
### One generic `Id<T>` abstraction
|
||||||
|
|
||||||
|
Rejected because GDScript has no compile-time generic type distinction and the
|
||||||
|
shared API would obscure different validation, lifetime and persistence rules.
|
||||||
|
|
||||||
|
### Use strings everywhere
|
||||||
|
|
||||||
|
Rejected because prefixes are a convention rather than a type boundary and
|
||||||
|
would still permit accidental cross-layer assignment.
|
||||||
|
|
||||||
|
### Store WowGuid in one integer
|
||||||
|
|
||||||
|
Rejected because unsigned 64-bit GUIDs can exceed GDScript's positive signed
|
||||||
|
integer range. Split words preserve the wire representation losslessly.
|
||||||
|
|
||||||
|
### Use server entries as ContentId
|
||||||
|
|
||||||
|
Rejected because entries are allocated by a particular backend/table, can
|
||||||
|
collide between namespaces and do not exist while authoring offline content.
|
||||||
|
|
||||||
|
### Generate UUIDs inside ContentId
|
||||||
|
|
||||||
|
Rejected because randomness/allocation is a side effect requiring duplicate,
|
||||||
|
fixture and deterministic-build policy. This value object only normalizes and
|
||||||
|
validates an allocator-provided value.
|
||||||
|
|
||||||
|
## Consequences
|
||||||
|
|
||||||
|
- Cross-layer contracts must name the identity type they accept.
|
||||||
|
- Content references remain stable before and after server deployment.
|
||||||
|
- Runtime entity registries need explicit mappings to wire GUIDs/content IDs.
|
||||||
|
- Server adapters must supply a namespace and maintain entry-to-content maps.
|
||||||
|
- Malformed external values remain representable long enough for adapters to
|
||||||
|
produce diagnostics, but consumers must call the relevant validation method.
|
||||||
|
- Additional typed IDs such as map, spell, item and quest remain separate
|
||||||
|
follow-up contracts rather than aliases of these four values.
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- UUID normalization, shape validation and value equality are fixture-tested.
|
||||||
|
- Zero/positive session sequences establish `EntityId` validity boundaries.
|
||||||
|
- Maximum unsigned GUID words round-trip to exactly sixteen hexadecimal digits;
|
||||||
|
overflow is rejected and zero remains detectable.
|
||||||
|
- Equal server entry numbers in creature/gameobject namespaces do not compare equal.
|
||||||
|
- Dependency search verifies that identity values do not inherit Node/Resource
|
||||||
|
or expose `Vector3`.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- [RFC 9562: Universally Unique IDentifiers](https://www.rfc-editor.org/rfc/rfc9562.html)
|
||||||
|
- [`../ARCHITECTURE.md`](../ARCHITECTURE.md)
|
||||||
|
- [`../../targets/roadmap/01-foundation-and-data.md`](../../targets/roadmap/01-foundation-and-data.md)
|
||||||
@@ -8,6 +8,7 @@
|
|||||||
|---|---|---|
|
|---|---|---|
|
||||||
| Foundation/data | Planned/Partial | [`../../targets/roadmap/01-foundation-and-data.md`](../../targets/roadmap/01-foundation-and-data.md) |
|
| Foundation/data | Planned/Partial | [`../../targets/roadmap/01-foundation-and-data.md`](../../targets/roadmap/01-foundation-and-data.md) |
|
||||||
| Coordinate mapping | Implemented | [`coordinate-mapping.md`](coordinate-mapping.md) |
|
| Coordinate mapping | Implemented | [`coordinate-mapping.md`](coordinate-mapping.md) |
|
||||||
|
| Domain identities | Implemented contract | [`domain-identities.md`](domain-identities.md) |
|
||||||
| Renderer | Partial | [`world-renderer.md`](world-renderer.md), [`../../RENDER.md`](../../RENDER.md) |
|
| Renderer | Partial | [`world-renderer.md`](world-renderer.md), [`../../RENDER.md`](../../RENDER.md) |
|
||||||
| Network/session | Planned | [`../../targets/roadmap/03-network-and-session.md`](../../targets/roadmap/03-network-and-session.md) |
|
| Network/session | Planned | [`../../targets/roadmap/03-network-and-session.md`](../../targets/roadmap/03-network-and-session.md) |
|
||||||
| Gameplay | Prototype/Planned | [`../../targets/roadmap/04-gameplay-systems.md`](../../targets/roadmap/04-gameplay-systems.md) |
|
| Gameplay | Prototype/Planned | [`../../targets/roadmap/04-gameplay-systems.md`](../../targets/roadmap/04-gameplay-systems.md) |
|
||||||
|
|||||||
@@ -5,9 +5,9 @@
|
|||||||
| Field | Value |
|
| Field | Value |
|
||||||
|---|---|
|
|---|---|
|
||||||
| Status | Implemented |
|
| Status | Implemented |
|
||||||
| Target/work package | `M01-FND-COORDS-001`, `M01-FND-COORD-TILE-AXIS-002` |
|
| Target/work package | `M01-FND-COORDS-001`, `M01-FND-COORD-TILE-AXIS-002`, `M01-QAR-COORD-FIXTURES-001`, `M01-FND-COORD-BOUNDARY-GATE-001`, `M01-QAR-SERVER-SPAWN-RENDERER-001` |
|
||||||
| Owners | Foundation/domain |
|
| Owners | Foundation/domain |
|
||||||
| Last verified | Worktree `work/sindo-main-codex/m01-coordinate-tile-axis-fix`, 2026-07-13 |
|
| Last verified | Worktree `work/sindo-main-codex/m01-server-spawn-renderer`, 2026-07-13 |
|
||||||
| Profiles/capabilities | All profiles; contract version 2 |
|
| Profiles/capabilities | All profiles; contract version 2 |
|
||||||
|
|
||||||
## Purpose
|
## Purpose
|
||||||
@@ -69,6 +69,9 @@ Forbidden dependencies:
|
|||||||
| `GodotWorldYaw` | Immutable value | Godot Y-axis world yaw in radians | Any thread; caller-owned reference | Constructor does not normalize |
|
| `GodotWorldYaw` | Immutable value | Godot Y-axis world yaw in radians | Any thread; caller-owned reference | Constructor does not normalize |
|
||||||
| `CoordinateMapper.server_to_canonical` / inverse | Pure static methods | Preserve server X/Y/Z as canonical | Synchronous; new result value | Null input is a caller contract violation |
|
| `CoordinateMapper.server_to_canonical` / inverse | Pure static methods | Preserve server X/Y/Z as canonical | Synchronous; new result value | Null input is a caller contract violation |
|
||||||
| `CoordinateMapper.canonical_to_godot` / inverse | Pure static methods | Apply Y-up renderer basis and map offset | Synchronous; new result value | Non-finite scalars propagate |
|
| `CoordinateMapper.canonical_to_godot` / inverse | Pure static methods | Apply Y-up renderer basis and map offset | Synchronous; new result value | Non-finite scalars propagate |
|
||||||
|
| `CoordinateMapper.godot_to_adt_tile` | Pure static method | Resolve filename indices from typed renderer position | Synchronous; new result value | Result remains unclamped |
|
||||||
|
| `CoordinateMapper.godot_to_adt_tile_local` | Pure static method | Resolve east/height/south offsets from typed renderer position | Synchronous; new result value | Caller validates ownership/range |
|
||||||
|
| `CoordinateMapper.adt_tile_local_to_godot` | Pure static method | Compose typed renderer position from tile/local values | Synchronous; new result value | Non-finite scalars propagate |
|
||||||
| `CoordinateMapper.canonical_to_adt_placement` / inverse | Pure static methods | Convert ADT placement field basis | Synchronous; new result value | Non-finite scalars propagate |
|
| `CoordinateMapper.canonical_to_adt_placement` / inverse | Pure static methods | Convert ADT placement field basis | Synchronous; new result value | Non-finite scalars propagate |
|
||||||
| `CoordinateMapper.canonical_to_adt_tile` | Pure static method | Compute unclamped filename indices | Synchronous; new result value | Out-of-map result remains invalid |
|
| `CoordinateMapper.canonical_to_adt_tile` | Pure static method | Compute unclamped filename indices | Synchronous; new result value | Out-of-map result remains invalid |
|
||||||
| `CoordinateMapper.canonical_to_adt_tile_local` / inverse | Pure static methods | Split/reconstruct tile-local position | Synchronous; new result value | Caller validates tile ownership |
|
| `CoordinateMapper.canonical_to_adt_tile_local` / inverse | Pure static methods | Split/reconstruct tile-local position | Synchronous; new result value | Caller validates tile ownership |
|
||||||
@@ -85,6 +88,7 @@ Forbidden dependencies:
|
|||||||
| Output | `CanonicalWowWorldPosition` | `CoordinateMapper` | Gameplay/content/adapters | New immutable value | Caller-owned reference |
|
| Output | `CanonicalWowWorldPosition` | `CoordinateMapper` | Gameplay/content/adapters | New immutable value | Caller-owned reference |
|
||||||
| Output | `AdtTileCoordinate`, `AdtTileLocalPosition`, `AdtChunkCoordinate` | `CoordinateMapper` | Streaming/content adapters | New immutable values | Caller-owned references |
|
| Output | `AdtTileCoordinate`, `AdtTileLocalPosition`, `AdtChunkCoordinate` | `CoordinateMapper` | Streaming/content adapters | New immutable values | Caller-owned references |
|
||||||
| Output | `GodotWorldPosition`, `GodotWorldYaw` | `CoordinateMapper` | Future render/scene adapter | New immutable values | Caller-owned references |
|
| Output | `GodotWorldPosition`, `GodotWorldYaw` | `CoordinateMapper` | Future render/scene adapter | New immutable values | Caller-owned references |
|
||||||
|
| Test input | `coordinate_golden_points.json` schema 1 | Pinned public server row plus private numeric observations | Headless fixture verifier | Versioned repository fixture | Test-process lifetime |
|
||||||
|
|
||||||
Side effects:
|
Side effects:
|
||||||
|
|
||||||
@@ -95,12 +99,23 @@ Side effects:
|
|||||||
|
|
||||||
```mermaid
|
```mermaid
|
||||||
flowchart LR
|
flowchart LR
|
||||||
|
ServerFixture[Pinned AzerothCore spawn] --> FixtureVerifier[Golden fixture verifier]
|
||||||
|
RawADTFixture[Raw ADT numeric metadata] --> FixtureVerifier
|
||||||
|
ClientFixture[Build 12340 observations] --> FixtureVerifier
|
||||||
|
FixtureVerifier --> Mapper
|
||||||
|
ServerFixture --> SpawnManifest[Server spawn render manifest]
|
||||||
|
SpawnManifest --> SpawnVerifier[Renderer checkpoint verifier]
|
||||||
|
SpawnVerifier --> Capture[Live renderer capture]
|
||||||
|
Capture --> Marker[Diagnostic marker at mapped spawn]
|
||||||
Server[ServerWorldPosition X,Y,Z] -->|identity components| Canonical[CanonicalWowWorldPosition]
|
Server[ServerWorldPosition X,Y,Z] -->|identity components| Canonical[CanonicalWowWorldPosition]
|
||||||
ADT[AdtPlacementPosition X,height,Z] -->|half extent - horizontal| Canonical
|
ADT[AdtPlacementPosition X,height,Z] -->|half extent - horizontal| Canonical
|
||||||
Canonical -->|tileX from Y; tileY from X| Tile[AdtTileCoordinate]
|
Canonical -->|tileX from Y; tileY from X| Tile[AdtTileCoordinate]
|
||||||
Canonical -->|north-west edge offsets| Local[AdtTileLocalPosition]
|
Canonical -->|north-west edge offsets| Local[AdtTileLocalPosition]
|
||||||
Local -->|floor offset / chunk size| Chunk[AdtChunkCoordinate]
|
Local -->|floor offset / chunk size| Chunk[AdtChunkCoordinate]
|
||||||
Canonical -->|half extent - Y; Z; half extent - X| Godot[GodotWorldPosition]
|
Canonical -->|half extent - Y; Z; half extent - X| Godot[GodotWorldPosition]
|
||||||
|
Godot -->|typed direct adapter| Tile
|
||||||
|
Godot -->|typed direct adapter| Local
|
||||||
|
Tile -->|tile plus local| Godot
|
||||||
ServerYaw[ServerWorldYaw] -->|normalize only| CanonicalYaw[CanonicalWowWorldYaw]
|
ServerYaw[ServerWorldYaw] -->|normalize only| CanonicalYaw[CanonicalWowWorldYaw]
|
||||||
CanonicalYaw -->|same numeric world angle| GodotYaw[GodotWorldYaw]
|
CanonicalYaw -->|same numeric world angle| GodotYaw[GodotWorldYaw]
|
||||||
```
|
```
|
||||||
@@ -145,8 +160,11 @@ There is no cancellation because every conversion is constant-time scalar math.
|
|||||||
|
|
||||||
## Persistence, cache and migration
|
## Persistence, cache and migration
|
||||||
|
|
||||||
This package adds no persisted format, cache or migration. Existing dictionaries,
|
Production code adds no persisted format, cache or migration. Test schema 1 in
|
||||||
native `Vector3` payloads and renderer conversion helpers remain compatible.
|
`coordinate_golden_points.json` persists explicit source provenance, coordinate
|
||||||
|
contract version 2, tolerances, source-space values and expected outputs. It
|
||||||
|
contains no proprietary bytes, database dump or original-client image. Existing
|
||||||
|
dictionaries, native `Vector3` payloads and renderer conversion helpers remain compatible.
|
||||||
Consumer migration is ordered after this contract and must remove old manual
|
Consumer migration is ordered after this contract and must remove old manual
|
||||||
conversions only after its producer/consumer tests pass.
|
conversions only after its producer/consumer tests pass.
|
||||||
|
|
||||||
@@ -163,9 +181,18 @@ raw three-number arrays are not an accepted new persistence contract.
|
|||||||
## Verification
|
## Verification
|
||||||
|
|
||||||
- Unit/contract tests: `src/tools/verify_coordinate_mapper.gd`.
|
- Unit/contract tests: `src/tools/verify_coordinate_mapper.gd`.
|
||||||
- Integration/E2E: consumer migration and `StreamingFocus` packages remain pending.
|
- Cross-source golden test: `src/tools/verify_coordinate_golden_fixtures.gd`.
|
||||||
|
- Boundary enforcement: `src/tools/verify_coordinate_conversion_boundaries.gd`.
|
||||||
|
- Server-spawn renderer contract: `src/tools/verify_server_spawn_renderer.gd`
|
||||||
|
validates the dedicated manifest against the same pinned fixture before GUI capture.
|
||||||
|
- Integration/E2E: sky, player, streamer and terrain probe use mapper boundaries;
|
||||||
|
`StreamingFocus` provides typed renderer focus, and the pinned AzerothCore
|
||||||
|
Human Warrior spawn is captured in the Eastern Kingdoms renderer at ADT
|
||||||
|
`(32,48)`, chunk `(3,12)`.
|
||||||
- Fidelity evidence: five build-12340 camera positions from the M00 manifest map
|
- Fidelity evidence: five build-12340 camera positions from the M00 manifest map
|
||||||
within `0.002` yard; independent reference formulas are recorded in ADR 0001.
|
within `0.002` yard; a pinned AzerothCore human-warrior spawn and one raw MCNK
|
||||||
|
header observation independently confirm tile `(32,48)` and chunk `(3,12)`;
|
||||||
|
independent reference formulas are recorded in ADR 0001.
|
||||||
- Performance budgets: constant-time arithmetic; no scene or file access.
|
- Performance budgets: constant-time arithmetic; no scene or file access.
|
||||||
- Manual diagnostics: not required for the pure contract; renderer checkpoints
|
- Manual diagnostics: not required for the pure contract; renderer checkpoints
|
||||||
are required when consumers migrate.
|
are required when consumers migrate.
|
||||||
@@ -181,22 +208,27 @@ raw three-number arrays are not an accepted new persistence contract.
|
|||||||
|
|
||||||
| Capability | Status | Evidence | Gap/next step |
|
| Capability | Status | Evidence | Gap/next step |
|
||||||
|---|---|---|---|
|
|---|---|---|---|
|
||||||
| Canonical/server/Godot position mapping | Implemented | Headless round-trip and five M00 golden points | Migrate producers/consumers |
|
| Canonical/server/Godot position mapping | Implemented | Headless round-trip, five M00 golden points and migrated GDScript consumers | Network/server adapters remain future consumers |
|
||||||
| ADT placement mapping | Implemented | Synthetic/direct round-trip fixtures | Compare native parsed placements during migration |
|
| ADT placement mapping | Implemented | Synthetic/direct round-trip fixtures | Compare native parsed placements during migration |
|
||||||
| ADT tile/local/chunk ownership | Implemented | Center/extent boundaries plus raw `Azeroth_31_49.adt` filename and MCNK direction evidence | Migrate streaming consumers |
|
| ADT tile/local/chunk ownership | Implemented | Center/extent boundaries, raw `Azeroth_31_49.adt` evidence and direct Godot adapter round-trip | Native parser remains explicit boundary |
|
||||||
| World-facing yaw mapping | Implemented | Cardinal/wrap round-trip fixtures | Placement Euler remains separate |
|
| World-facing yaw mapping | Implemented | Cardinal/wrap round-trip fixtures | Placement Euler remains separate |
|
||||||
| Scene-free production contract | Implemented | Source boundary and headless test | Add dependency search gate later in M01 |
|
| Scene-free production contract | Implemented | Source boundary, headless tests and repository-wide conversion gate | Maintain gate with new consumers |
|
||||||
| Visual/server-spawn integration | Planned | M01 target criteria | Add golden server spawn after adapter migration |
|
| Cross-source coordinate fixture | Implemented | Pinned AzerothCore spawn, raw ADT MCNK metadata and five build-12340 points pass one headless verifier | Add live adapter/renderer integration |
|
||||||
|
| TrinityCore populated spawn equivalence | Not verified | The base development schema has no pinned populated row used by this fixture | Pin and verify a TDB snapshot before claiming parity |
|
||||||
|
| Visual/server-spawn integration | Implemented | Dedicated manifest/verifier plus cold/warm GUI capture of the mapped AzerothCore spawn | This is coordinate/renderer integration evidence, not original-client visual parity |
|
||||||
|
|
||||||
## Known gaps and risks
|
## Known gaps and risks
|
||||||
|
|
||||||
- Existing native loaders and renderer scripts still contain manual conversions.
|
- Native ADT/WDT parsing retains one shared boundary formula because worker
|
||||||
|
parsers cannot call GDScript; the gate prevents additional definitions.
|
||||||
- Contract version 1 briefly transposed ADT filename/chunk axes; version 2 fixes
|
- Contract version 1 briefly transposed ADT filename/chunk axes; version 2 fixes
|
||||||
the defect before any consumer migration.
|
the defect before any consumer migration.
|
||||||
- MDDF/MODF rotation comments and implementations disagree across existing paths;
|
- MDDF/MODF rotation comments and implementations disagree across existing paths;
|
||||||
this package deliberately does not generalize them into world yaw.
|
this package deliberately does not generalize them into world yaw.
|
||||||
- Finite-number validation belongs to external format adapters and is not yet implemented.
|
- Finite-number validation belongs to external format adapters and is not yet implemented.
|
||||||
- Arithmetic agreement does not prove terrain, placement, camera direction or visual parity.
|
- Arithmetic agreement does not prove terrain, placement, camera direction or visual parity.
|
||||||
|
- The golden server row is verified against pinned AzerothCore data only; no
|
||||||
|
TrinityCore equivalence claim is made without a pinned populated TDB snapshot.
|
||||||
|
|
||||||
## Source map
|
## Source map
|
||||||
|
|
||||||
@@ -208,6 +240,11 @@ raw three-number arrays are not an accepted new persistence contract.
|
|||||||
| `src/domain/coordinates/adt_chunk_coordinate.gd` | MCNK indices and bounds |
|
| `src/domain/coordinates/adt_chunk_coordinate.gd` | MCNK indices and bounds |
|
||||||
| `src/domain/coordinates/*_yaw.gd` | Immutable typed world-facing yaw values |
|
| `src/domain/coordinates/*_yaw.gd` | Immutable typed world-facing yaw values |
|
||||||
| `src/tools/verify_coordinate_mapper.gd` | Headless fixtures and boundary regressions |
|
| `src/tools/verify_coordinate_mapper.gd` | Headless fixtures and boundary regressions |
|
||||||
|
| `src/tests/fixtures/coordinate_golden_points.json` | Versioned cross-source values, provenance and tolerances |
|
||||||
|
| `src/tools/verify_coordinate_golden_fixtures.gd` | Cross-source fixture schema and mapper validation |
|
||||||
|
| `src/tools/verify_coordinate_conversion_boundaries.gd` | Repository-wide manual conversion and required-consumer gate |
|
||||||
|
| `src/tools/server_spawn_render_manifest.json` | Pinned server-spawn camera, player, marker and expected ADT ownership |
|
||||||
|
| `src/tools/verify_server_spawn_renderer.gd` | Fixture-to-renderer manifest contract verifier |
|
||||||
| `docs/adr/0001-canonical-world-coordinates.md` | Normative axes, units, boundaries and rollout decision |
|
| `docs/adr/0001-canonical-world-coordinates.md` | Normative axes, units, boundaries and rollout decision |
|
||||||
|
|
||||||
## Related decisions and references
|
## Related decisions and references
|
||||||
|
|||||||
@@ -0,0 +1,232 @@
|
|||||||
|
# Domain Identities
|
||||||
|
|
||||||
|
## Metadata
|
||||||
|
|
||||||
|
| Field | Value |
|
||||||
|
|---|---|
|
||||||
|
| Status | Implemented |
|
||||||
|
| Target/work package | `M01-FND-DOMAIN-IDENTITIES-001` |
|
||||||
|
| Owners | Foundation/domain |
|
||||||
|
| Last verified | Worktree `work/sindo-main-codex/m01-domain-identities`, 2026-07-13 |
|
||||||
|
| Profiles/capabilities | All profiles; identity contract version 1 |
|
||||||
|
|
||||||
|
## Purpose
|
||||||
|
|
||||||
|
Provide non-interchangeable, scene-free identity values for authored content,
|
||||||
|
runtime entities, WoW wire objects and namespaced server entries. Each value
|
||||||
|
states its lifetime and serialization rules instead of exposing a generic `id`.
|
||||||
|
|
||||||
|
## Non-goals
|
||||||
|
|
||||||
|
- Allocating, reserving or globally registering IDs.
|
||||||
|
- Parsing packet bytes or server database rows.
|
||||||
|
- Mapping GUID high types or server entries to gameplay object kinds.
|
||||||
|
- Defining Content Project, snapshot or replay schemas.
|
||||||
|
- Replacing future typed map/spell/item/quest/display/sound IDs.
|
||||||
|
|
||||||
|
## Context and boundaries
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
flowchart LR
|
||||||
|
Authoring[Content Project allocator] --> ContentId[ContentId]
|
||||||
|
Session[Entity registry] --> EntityId[EntityId]
|
||||||
|
Wire[Build 12340 packet adapter] --> WowGuid[WowGuid]
|
||||||
|
Server[Core snapshot adapter] --> ServerEntry[ServerEntryId]
|
||||||
|
ContentId --> Mapping[Explicit identity mapping records]
|
||||||
|
EntityId --> Mapping
|
||||||
|
WowGuid --> Mapping
|
||||||
|
ServerEntry --> Mapping
|
||||||
|
Mapping --> Consumers[Gameplay / network / authoring consumers]
|
||||||
|
Raw[Raw int or string] -. forbidden across boundary .-> Consumers
|
||||||
|
```
|
||||||
|
|
||||||
|
Allowed dependencies:
|
||||||
|
|
||||||
|
- GDScript scalar/string operations and `RefCounted` lifetime;
|
||||||
|
- callers in content, gameplay, network and server adapter layers.
|
||||||
|
|
||||||
|
Forbidden dependencies:
|
||||||
|
|
||||||
|
- Node, Resource, SceneTree, renderer and UI state;
|
||||||
|
- packet buffers, SQL connections or database table implementations;
|
||||||
|
- implicit conversion between identity namespaces;
|
||||||
|
- random/global allocation inside the value objects.
|
||||||
|
|
||||||
|
## Public API
|
||||||
|
|
||||||
|
| Symbol | Kind | Purpose | Thread/lifetime | Errors |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| `ContentId` | Immutable value | Stable authored identity as canonical lowercase UUID text | Any thread; persisted content lifetime | `is_valid()` reports malformed shape |
|
||||||
|
| `ContentId.equals` | Pure method | Value equality across references | Call duration | Null compares false |
|
||||||
|
| `ContentId.to_key` | Pure method | Canonical serialization/dictionary key | Stable across schema lifetime | Caller must validate first |
|
||||||
|
| `EntityId` | Immutable value | Positive session-local runtime sequence | One runtime session | `is_valid()` rejects zero/negative |
|
||||||
|
| `EntityId.equals` | Pure method | Equality within an explicitly shared session | Call duration | Cross-session comparison is a caller error |
|
||||||
|
| `EntityId.to_debug_key` | Pure method | Non-persistent diagnostic label | Session/log lifetime | Must not be serialized as content |
|
||||||
|
| `WowGuid` | Immutable value | Opaque unsigned high/low wire words | Packet/replay/entity mapping lifetime | `has_valid_word_ranges()` reports overflow |
|
||||||
|
| `WowGuid.is_empty` | Pure method | Detect all-zero wire sentinel | Call duration | Does not assign semantic meaning |
|
||||||
|
| `WowGuid.to_hex_string` | Pure method | Sixteen-digit diagnostic/replay key | Wire/replay lifetime | Caller validates ranges first |
|
||||||
|
| `ServerEntryId` | Immutable value | Adapter/table namespace plus positive entry | Snapshot/deployment mapping lifetime | `is_valid()` rejects missing namespace/non-positive entry |
|
||||||
|
| `ServerEntryId.to_key` | Pure method | Namespaced mapping key | Snapshot/schema lifetime | Caller validates first |
|
||||||
|
|
||||||
|
## Inputs and outputs
|
||||||
|
|
||||||
|
| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
|
||||||
|
|---|---|---|---|---|---|
|
||||||
|
| Input | UUID text | Future Content Project allocator/parser | `ContentId` | Copied normalized string | Build/content lifetime |
|
||||||
|
| Input | Session sequence | Future entity registry | `EntityId` | Copied integer | One runtime session |
|
||||||
|
| Input | Two unsigned 32-bit words | Future build-12340 packet codec | `WowGuid` | Copied integers | Packet/replay/entity lifetime |
|
||||||
|
| Input | Namespace and numeric entry | Future core snapshot adapter | `ServerEntryId` | Copied normalized string/integer | Snapshot/deployment lifetime |
|
||||||
|
| Output | Validation/equality/key results | Identity values | Adapters/registries/schemas | Returned scalar/string | Call duration |
|
||||||
|
|
||||||
|
Side effects:
|
||||||
|
|
||||||
|
- none;
|
||||||
|
- no allocation registry, random generation, file/cache write, packet read,
|
||||||
|
database query, scene mutation or logging.
|
||||||
|
|
||||||
|
## Data flow
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
flowchart TD
|
||||||
|
ContentSource[Authored document] -->|UUID text| ContentId
|
||||||
|
ServerRow[Backend table row] -->|adapter + table + entry| ServerEntryId
|
||||||
|
Packet[World packet] -->|high/low wire words| WowGuid
|
||||||
|
Registry[Session entity allocator] -->|positive sequence| EntityId
|
||||||
|
ServerEntryId --> DeployMap[Explicit deployment mapping]
|
||||||
|
ContentId --> DeployMap
|
||||||
|
WowGuid --> RuntimeMap[Explicit runtime mapping]
|
||||||
|
EntityId --> RuntimeMap
|
||||||
|
DeployMap --> Snapshot[Versioned snapshot/change set]
|
||||||
|
RuntimeMap --> WorldState[Session world state]
|
||||||
|
```
|
||||||
|
|
||||||
|
## Lifecycle/state
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
stateDiagram-v2
|
||||||
|
state ContentIdentity {
|
||||||
|
[*] --> Parsed
|
||||||
|
Parsed --> Persisted: valid ContentId
|
||||||
|
Persisted --> Referenced
|
||||||
|
}
|
||||||
|
state RuntimeIdentity {
|
||||||
|
[*] --> Allocated
|
||||||
|
Allocated --> Active
|
||||||
|
Active --> Released: session owner removes entity
|
||||||
|
Released --> [*]
|
||||||
|
}
|
||||||
|
state ExternalIdentity {
|
||||||
|
[*] --> Observed
|
||||||
|
Observed --> Mapped: WowGuid or ServerEntryId
|
||||||
|
Mapped --> Stale: disconnect or snapshot replacement
|
||||||
|
Stale --> [*]
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
The values themselves are stateless and immutable. Allocation, release,
|
||||||
|
mapping and stale-state ownership belong to future registries/adapters.
|
||||||
|
|
||||||
|
## Main sequence
|
||||||
|
|
||||||
|
Identity construction and validation are synchronous. An external adapter reads
|
||||||
|
its format, constructs the matching value, validates it, then publishes an
|
||||||
|
explicit mapping or typed domain event. No value object performs I/O or retries.
|
||||||
|
|
||||||
|
## Ownership, threading and resources
|
||||||
|
|
||||||
|
- Values own only copied strings/integers and are caller-owned `RefCounted` references.
|
||||||
|
- Public methods do not mutate values or shared state and are worker-safe.
|
||||||
|
- Content/session/wire/server mapping records are owned by their future layer,
|
||||||
|
not by these values.
|
||||||
|
- No Node, RID, file, socket, database, lock or cache resource is acquired.
|
||||||
|
|
||||||
|
## Errors, cancellation and recovery
|
||||||
|
|
||||||
|
| Failure | Detection | Behavior | Diagnostic | Recovery |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| Malformed ContentId | `is_valid()` | Invalid value remains inspectable | Source field/path supplied by parser | Regenerate or repair authored ID |
|
||||||
|
| Invalid EntityId sequence | `is_valid()` | Registry must reject publication | Session/correlation context | Fix allocator/session mapping |
|
||||||
|
| GUID word overflow | `has_valid_word_ranges()` | Codec must reject packet/replay value | Packet offset/opcode context | Reject malformed input; do not truncate |
|
||||||
|
| Empty GUID | `is_empty()` | Preserved as protocol sentinel | Adapter decides whether field permits empty | Apply opcode/field-specific rule |
|
||||||
|
| Missing server namespace/entry | `is_valid()` | Snapshot adapter rejects mapping | Backend/table/row context | Correct adapter schema mapping |
|
||||||
|
| Unknown/stale mapping | Registry/snapshot lookup | No implicit numeric fallback | Typed IDs in diagnostic | Refresh snapshot/session or reject event |
|
||||||
|
|
||||||
|
There is no cancellation inside constant-time value operations.
|
||||||
|
|
||||||
|
## Configuration and capabilities
|
||||||
|
|
||||||
|
| Setting/capability | Default | Profile | Runtime mutable | Effect |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| Identity contract version | 1 | All | No | Four separate namespaces and validation rules |
|
||||||
|
| ContentId text form | Lowercase `8-4-4-4-12` UUID | Authoring/runtime/tools | No | Stable persisted key |
|
||||||
|
| GUID decomposition | Opaque two-word storage | `wotlk_335a_build_12340` | No | Prevents unverified high-type assumptions |
|
||||||
|
|
||||||
|
## Persistence, cache and migration
|
||||||
|
|
||||||
|
- `ContentId.uuid_text` is the only stable persisted identity introduced here.
|
||||||
|
- Containing schemas must store their own schema version and duplicate/reference policy.
|
||||||
|
- `EntityId` must never be persisted across sessions.
|
||||||
|
- `WowGuid` may appear in versioned packet replays as explicit high/low words or
|
||||||
|
the exact sixteen-digit hex form; a replay schema owns that choice.
|
||||||
|
- `ServerEntryId` may appear in snapshots only with both namespace and entry.
|
||||||
|
- This package is additive and migrates no existing data or cache.
|
||||||
|
|
||||||
|
## Diagnostics and observability
|
||||||
|
|
||||||
|
- Stable diagnostics use `ContentId.to_key`, `WowGuid.to_hex_string` and
|
||||||
|
`ServerEntryId.to_key`.
|
||||||
|
- Runtime diagnostics may use `EntityId.to_debug_key` with a session correlation ID.
|
||||||
|
- Production metrics/logging belong to registries and adapters; values emit none.
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- Contract test: `src/tools/verify_domain_identities.gd`.
|
||||||
|
- Fixtures cover UUID normalization/malformed shape, positive/zero session IDs,
|
||||||
|
maximum/overflow GUID words, zero GUID and cross-table server entry collisions.
|
||||||
|
- Dependency gate confirms no Node/Resource/Vector3 exposure.
|
||||||
|
- Fidelity boundary: GUID bit meaning remains unclaimed until build-12340 packet fixtures.
|
||||||
|
- Performance: constant-time integer checks and a bounded 36-character UUID scan.
|
||||||
|
|
||||||
|
## Extension points
|
||||||
|
|
||||||
|
- Content Project allocator and duplicate/reference validation.
|
||||||
|
- Session-owned entity registry and explicit `WowGuid ↔ EntityId` mappings.
|
||||||
|
- Backend capability adapters that define server entry namespaces.
|
||||||
|
- Separate typed map/spell/item/quest/display/sound values.
|
||||||
|
- Fixture-backed build-12340 GUID high-type decoding in the protocol layer.
|
||||||
|
|
||||||
|
## Capability status
|
||||||
|
|
||||||
|
| Capability | Status | Evidence | Gap/next step |
|
||||||
|
|---|---|---|---|
|
||||||
|
| Stable authored ContentId | Implemented contract | UUID normalization/validation fixtures | Allocator and schema arrive with Content Project |
|
||||||
|
| Session-local EntityId | Implemented contract | Positive/zero/equality fixtures | Registry lifecycle arrives with gameplay world state |
|
||||||
|
| Lossless opaque WowGuid | Implemented contract | Full unsigned words and hex fixture | Packet codec/high-type semantics need build-12340 fixtures |
|
||||||
|
| Namespaced ServerEntryId | Implemented contract | Cross-table collision fixture | Backend namespace capability mapping arrives with server adapters |
|
||||||
|
| Cross-namespace mappings | Planned | Architecture/ADR boundary | Implement only in owning registries/adapters |
|
||||||
|
|
||||||
|
## Known gaps and risks
|
||||||
|
|
||||||
|
- No allocator or duplicate registry exists yet.
|
||||||
|
- GDScript `==` compares references; consumers must use domain `equals` methods
|
||||||
|
or canonical keys until a registry owns keying.
|
||||||
|
- UUID shape validation deliberately does not enforce generation version/variant.
|
||||||
|
- Server namespace vocabulary is adapter-owned and not yet centrally catalogued.
|
||||||
|
- GUID high-type/object-kind semantics remain unverified rather than guessed.
|
||||||
|
|
||||||
|
## Source map
|
||||||
|
|
||||||
|
| Path | Responsibility |
|
||||||
|
|---|---|
|
||||||
|
| `src/domain/identity/content_id.gd` | Stable canonical UUID content identity |
|
||||||
|
| `src/domain/identity/entity_id.gd` | Session-local runtime identity |
|
||||||
|
| `src/domain/identity/wow_guid.gd` | Opaque unsigned WoW wire identity |
|
||||||
|
| `src/domain/identity/server_entry_id.gd` | Namespaced backend entry identity |
|
||||||
|
| `src/tools/verify_domain_identities.gd` | Headless value/boundary regression |
|
||||||
|
| `docs/adr/0002-domain-identity-namespaces.md` | Normative namespace/lifetime decision |
|
||||||
|
|
||||||
|
## Related decisions and references
|
||||||
|
|
||||||
|
- ADR: [`../adr/0002-domain-identity-namespaces.md`](../adr/0002-domain-identity-namespaces.md)
|
||||||
|
- Architecture: [`../ARCHITECTURE.md`](../ARCHITECTURE.md)
|
||||||
|
- Foundation plan: [`../../targets/roadmap/01-foundation-and-data.md`](../../targets/roadmap/01-foundation-and-data.md)
|
||||||
@@ -5,9 +5,9 @@
|
|||||||
| Field | Value |
|
| Field | Value |
|
||||||
|---|---|
|
|---|---|
|
||||||
| Status | Partial |
|
| Status | Partial |
|
||||||
| Target/work package | M00 active; декомпозиция M01–M03 |
|
| Target/work package | M00 baseline; `M01-RND-STREAMING-FOCUS-001`; `M01-QAR-SERVER-SPAWN-RENDERER-001`; декомпозиция M02–M03 |
|
||||||
| Owners | Renderer workstream / milestone integrator |
|
| Owners | Renderer workstream / milestone integrator |
|
||||||
| Last verified | M00 visual-diff worktree, 2026-07-11 |
|
| Last verified | Worktree `work/sindo-main-codex/m01-server-spawn-renderer`, 2026-07-13 |
|
||||||
| Profiles/capabilities | `Performance`, `Balanced`, `High`, `Custom`; Blizzlike fidelity incomplete |
|
| Profiles/capabilities | `Performance`, `Balanced`, `High`, `Custom`; Blizzlike fidelity incomplete |
|
||||||
|
|
||||||
## Purpose
|
## Purpose
|
||||||
@@ -26,7 +26,13 @@
|
|||||||
|
|
||||||
```mermaid
|
```mermaid
|
||||||
flowchart LR
|
flowchart LR
|
||||||
Focus[Camera/player/editor focus] --> Loader[StreamingWorldLoader]
|
Player[Player or spectator Node3D] --> Adapter[Explicit source adapter]
|
||||||
|
Editor[Editor viewport adapter] --> Focus[StreamingFocus]
|
||||||
|
Capture[Capture tool] --> Adapter
|
||||||
|
SpawnFixture[Pinned server spawn fixture] --> SpawnManifest[Spawn render manifest]
|
||||||
|
SpawnManifest --> Capture
|
||||||
|
Adapter --> Focus
|
||||||
|
Focus --> Loader[StreamingWorldLoader]
|
||||||
Assets[Extracted WDT/ADT/M2/WMO/BLP] --> Native[Native loaders]
|
Assets[Extracted WDT/ADT/M2/WMO/BLP] --> Native[Native loaders]
|
||||||
Cache[Baked terrain/M2/WMO caches] --> Loader
|
Cache[Baked terrain/M2/WMO caches] --> Loader
|
||||||
Native --> Parsed[Parsed tile/model data]
|
Native --> Parsed[Parsed tile/model data]
|
||||||
@@ -60,7 +66,11 @@ Forbidden dependencies:
|
|||||||
|---|---|---|---|---|
|
|---|---|---|---|---|
|
||||||
| `map_name` | Exported property | WDT/map directory name | Set before world load | Missing WDT produces diagnostic/empty world |
|
| `map_name` | Exported property | WDT/map directory name | Set before world load | Missing WDT produces diagnostic/empty world |
|
||||||
| `extracted_dir` | Exported property | Root of legally extracted client data | Session lifetime | Missing files reported per loader path |
|
| `extracted_dir` | Exported property | Root of legally extracted client data | Session lifetime | Missing files reported per loader path |
|
||||||
| `camera_path` | Exported property | Current streaming focus compatibility path | Main thread, scene lifetime | Missing camera prevents normal focus update |
|
| `StreamingFocus` | Immutable value | Typed Godot-basis position without Node/Camera dependency | Any thread; caller-owned reference | Null position is a caller contract violation |
|
||||||
|
| `streaming_focus_source_path` | Exported adapter property | Samples any explicit `Node3D` source into `StreamingFocus` | Main thread, scene lifetime | Missing/wrong node warns once and retains prior focus |
|
||||||
|
| `set_streaming_focus` | Public method | Accepts focus from app/editor/tool composition | Main thread/session | Null focus is ignored by refresh until replaced |
|
||||||
|
| `refresh_streaming_focus` | Public method | Samples configured source and applies refresh thresholds | Main thread/session | Returns `false` when no valid focus exists |
|
||||||
|
| `camera_path` | Exported property | Camera used only by optional automatic overview positioning | Main thread, scene lifetime | Missing camera skips automatic positioning |
|
||||||
| `quality_preset` | Exported property | Applies renderer budgets/radii | Before/at runtime depending property | Invalid combination should be diagnosed |
|
| `quality_preset` | Exported property | Applies renderer budgets/radii | Before/at runtime depending property | Invalid combination should be diagnosed |
|
||||||
| `runtime_stats_enabled` | Exported property | Enables periodic performance snapshot | Runtime mutable | Logging overhead only |
|
| `runtime_stats_enabled` | Exported property | Enables periodic performance snapshot | Runtime mutable | Logging overhead only |
|
||||||
| `hitch_profiler_enabled` | Exported property | Enables named hitch sections | Runtime mutable | Logging overhead only |
|
| `hitch_profiler_enabled` | Exported property | Enables named hitch sections | Runtime mutable | Logging overhead only |
|
||||||
@@ -71,12 +81,16 @@ Forbidden dependencies:
|
|||||||
|
|
||||||
| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
|
| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
|
||||||
|---|---|---|---|---|---|
|
|---|---|---|---|---|---|
|
||||||
| Input | Map/focus/configuration | Scene/app/editor | `StreamingWorldLoader` | Caller config, copied/read | Main thread/session |
|
| Input | `StreamingFocus` | Player/spectator/editor/capture adapter | `StreamingWorldLoader` | Immutable caller value | Main thread/session |
|
||||||
|
| Input | Focus-source `NodePath` | Runtime/test scene composition | Loader source adapter | Scene-owned node, sampled position | Main thread/scene lifetime |
|
||||||
|
| Input | Map/configuration | Scene/app/editor | `StreamingWorldLoader` | Caller config, copied/read | Main thread/session |
|
||||||
| Input | WDT/ADT/M2/WMO/BLP bytes | Extracted asset repository | Native loaders/builders | Loader result owns parsed data | Worker or controlled load |
|
| Input | WDT/ADT/M2/WMO/BLP bytes | Extracted asset repository | Native loaders/builders | Loader result owns parsed data | Worker or controlled load |
|
||||||
| Input | Baked resources | Cache build tools | Streamer/builders | Shared immutable resource/cache entry | Session/cache lifetime |
|
| Input | Baked resources | Cache build tools | Streamer/builders | Shared immutable resource/cache entry | Session/cache lifetime |
|
||||||
|
| Test input | Server-spawn render manifest | Coordinate fixture/verifier | Checkpoint capture tool | Repository-owned diagnostic data | Test-process lifetime |
|
||||||
| Output | Desired tile/detail operations | Streaming planner inside loader | Finalize queues | Loader-owned | Cross-frame |
|
| Output | Desired tile/detail operations | Streaming planner inside loader | Finalize queues | Loader-owned | Cross-frame |
|
||||||
| Output | Terrain/M2/WMO/liquid instances | Loader/builders | Godot world/renderer | Loader/world owner | Main-thread attach |
|
| Output | Terrain/M2/WMO/liquid instances | Loader/builders | Godot world/renderer | Loader/world owner | Main-thread attach |
|
||||||
| Output | Metrics/diagnostics | Hitch/stat instrumentation | Logs/baseline tools | Immutable records | Periodic/frame |
|
| Output | Metrics/diagnostics | Hitch/stat instrumentation | Logs/baseline tools | Immutable records | Periodic/frame |
|
||||||
|
| Test output | Diagnostic spawn marker and cold/warm PNGs | Checkpoint capture tool | Human/integrator review | SceneTree marker; `user://` files | One capture process |
|
||||||
|
|
||||||
Side effects:
|
Side effects:
|
||||||
|
|
||||||
@@ -90,7 +104,15 @@ Side effects:
|
|||||||
|
|
||||||
```mermaid
|
```mermaid
|
||||||
flowchart TD
|
flowchart TD
|
||||||
F[Streaming focus] --> T[Compute desired ADT tiles]
|
P[Player/spectator Node3D] --> A[Explicit scene adapter]
|
||||||
|
C[Capture camera] --> A
|
||||||
|
SF[Pinned server spawn] --> SM[Validated spawn manifest]
|
||||||
|
SM --> C
|
||||||
|
SM --> Marker[Renderer-native origin marker]
|
||||||
|
E[Editor viewport] --> EA[Editor adapter]
|
||||||
|
A --> F[StreamingFocus]
|
||||||
|
EA --> F
|
||||||
|
F --> T[Compute desired ADT tiles]
|
||||||
WDT[WDT tile catalog] --> T
|
WDT[WDT tile catalog] --> T
|
||||||
T --> Q[Tile load queue]
|
T --> Q[Tile load queue]
|
||||||
Q --> P[Worker parse/cache load]
|
Q --> P[Worker parse/cache load]
|
||||||
@@ -104,6 +126,7 @@ flowchart TD
|
|||||||
M2 --> World
|
M2 --> World
|
||||||
WMO --> World
|
WMO --> World
|
||||||
Liquid --> World
|
Liquid --> World
|
||||||
|
Marker --> World
|
||||||
F --> E[Eviction/retention decisions]
|
F --> E[Eviction/retention decisions]
|
||||||
E --> World
|
E --> World
|
||||||
```
|
```
|
||||||
@@ -113,13 +136,14 @@ flowchart TD
|
|||||||
```mermaid
|
```mermaid
|
||||||
stateDiagram-v2
|
stateDiagram-v2
|
||||||
[*] --> Initializing
|
[*] --> Initializing
|
||||||
Initializing --> Ready: WDT/catalog/config ready
|
Initializing --> WaitingForFocus: WDT/catalog/config ready
|
||||||
Initializing --> Degraded: missing loaders/data/cache
|
Initializing --> Degraded: missing loaders/data/cache
|
||||||
Ready --> Streaming: focus update
|
WaitingForFocus --> Streaming: valid StreamingFocus
|
||||||
Streaming --> Streaming: load/finalize/evict ticks
|
Streaming --> Streaming: load/finalize/evict ticks
|
||||||
|
Streaming --> WaitingForFocus: world reset without replacement focus
|
||||||
Streaming --> SwitchingMap: map/focus reset
|
Streaming --> SwitchingMap: map/focus reset
|
||||||
SwitchingMap --> Initializing
|
SwitchingMap --> Initializing
|
||||||
Ready --> ShuttingDown
|
WaitingForFocus --> ShuttingDown
|
||||||
Degraded --> ShuttingDown
|
Degraded --> ShuttingDown
|
||||||
Streaming --> ShuttingDown
|
Streaming --> ShuttingDown
|
||||||
ShuttingDown --> [*]
|
ShuttingDown --> [*]
|
||||||
@@ -129,12 +153,14 @@ stateDiagram-v2
|
|||||||
|
|
||||||
```mermaid
|
```mermaid
|
||||||
sequenceDiagram
|
sequenceDiagram
|
||||||
participant Focus as Camera/Player/Editor
|
participant Source as Player/Editor/Capture source
|
||||||
|
participant Focus as StreamingFocus adapter
|
||||||
participant Stream as StreamingWorldLoader
|
participant Stream as StreamingWorldLoader
|
||||||
participant Worker as Worker task
|
participant Worker as Worker task
|
||||||
participant Budget as Main-thread budget
|
participant Budget as Main-thread budget
|
||||||
participant Render as SceneTree/RenderingServer
|
participant Render as SceneTree/RenderingServer
|
||||||
Focus->>Stream: focus position changed
|
Source->>Focus: sample explicit Godot position
|
||||||
|
Focus->>Stream: set/refresh typed focus
|
||||||
Stream->>Stream: desired tiles and priorities
|
Stream->>Stream: desired tiles and priorities
|
||||||
Stream->>Worker: parse/load tile and detail data
|
Stream->>Worker: parse/load tile and detail data
|
||||||
Worker-->>Stream: immutable result
|
Worker-->>Stream: immutable result
|
||||||
@@ -150,6 +176,8 @@ sequenceDiagram
|
|||||||
## Ownership, threading and resources
|
## Ownership, threading and resources
|
||||||
|
|
||||||
- `StreamingWorldLoader` владеет tile states, queues, task registries, active world instances и render caches session scope.
|
- `StreamingWorldLoader` владеет tile states, queues, task registries, active world instances и render caches session scope.
|
||||||
|
- Focus producers own the immutable `StreamingFocus` reference; the loader retains
|
||||||
|
the latest reference and converts it to `Vector3` only inside the render boundary.
|
||||||
- Worker tasks не должны менять SceneTree и shared Resource concurrently.
|
- Worker tasks не должны менять SceneTree и shared Resource concurrently.
|
||||||
- Parsed/grouped results передаются обратно через guarded result queues.
|
- Parsed/grouped results передаются обратно через guarded result queues.
|
||||||
- Mesh/material/node/RID finalization выполняется main thread и ограничивается exported budgets.
|
- Mesh/material/node/RID finalization выполняется main thread и ограничивается exported budgets.
|
||||||
@@ -163,6 +191,8 @@ sequenceDiagram
|
|||||||
| Failure | Detection | Behavior | Diagnostic | Recovery |
|
| Failure | Detection | Behavior | Diagnostic | Recovery |
|
||||||
|---|---|---|---|---|
|
|---|---|---|---|---|
|
||||||
| Missing WDT/ADT | File/catalog check | Tile/map unavailable | Loader warning/error | Fix extraction/profile, reload |
|
| Missing WDT/ADT | File/catalog check | Tile/map unavailable | Loader warning/error | Fix extraction/profile, reload |
|
||||||
|
| Missing focus source | Explicit NodePath resolution | Retain current streamed content and prior valid focus | One warning until source recovers | Fix composition path or call `set_streaming_focus` |
|
||||||
|
| No focus supplied | Refresh contract | No target recomputation; queues continue draining | `refresh_streaming_focus()` returns `false` | Supply player/editor/capture focus |
|
||||||
| Cache version mismatch | Required format constant | Reject stale cache/fallback | Version diagnostic | Rebuild matching cache |
|
| Cache version mismatch | Required format constant | Reject stale cache/fallback | Version diagnostic | Rebuild matching cache |
|
||||||
| Worker failure | Task result/empty data | Skip/degrade affected asset | Queue/task warning | Retry/rebuild source |
|
| Worker failure | Task result/empty data | Skip/degrade affected asset | Queue/task warning | Retry/rebuild source |
|
||||||
| Main-thread hitch | Named section timing | Frame spike, work remains queued | `HITCH` log | Lower budget/fix finalize path |
|
| Main-thread hitch | Named section timing | Frame spike, work remains queued | `HITCH` log | Lower budget/fix finalize path |
|
||||||
@@ -184,6 +214,9 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
|
|||||||
|
|
||||||
## Persistence, cache and migration
|
## Persistence, cache and migration
|
||||||
|
|
||||||
|
- `StreamingFocus` is runtime-only and is not serialized. Scene migration adds
|
||||||
|
`streaming_focus_source_path`; existing `camera_path` remains valid only for
|
||||||
|
optional automatic overview positioning.
|
||||||
- Renderer reads caches under `data/cache`; caches are not committed.
|
- Renderer reads caches under `data/cache`; caches are not committed.
|
||||||
- Format changes require `FORMAT_VERSION`/required-version bump and rebuild instructions.
|
- Format changes require `FORMAT_VERSION`/required-version bump and rebuild instructions.
|
||||||
- Atomic cache publication and unified manifest are target-state work from FND/M03.
|
- Atomic cache publication and unified manifest are target-state work from FND/M03.
|
||||||
@@ -198,8 +231,9 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
|
|||||||
|
|
||||||
## Verification
|
## Verification
|
||||||
|
|
||||||
- Unit/contract tests: material mapping, unique-ID dedupe, placement probes, baseline manifest, five-point coordinate calibration, synthetic perceptual checkpoint diff, camera-pose grid plan.
|
- Unit/contract tests: streaming-focus contract/wiring, material mapping, unique-ID dedupe, placement probes, baseline manifest, five-point coordinate calibration, synthetic perceptual checkpoint diff, camera-pose grid plan.
|
||||||
- Integration/E2E: Eastern Kingdoms/Kalimdor streaming scenes and seven cold/warm checkpoints.
|
- Integration/E2E: Eastern Kingdoms/Kalimdor streaming scenes, seven M00
|
||||||
|
cold/warm checkpoints and one dedicated mapped server-spawn checkpoint.
|
||||||
- Fidelity evidence: семь локальных build 12340 reference JPG покрывают terrain/ADT/M2/WMO/liquid/sky и реальный `GryphonRoost01`; automated cold/warm metrics имеют `compared=14`, `missing=0`. Sky использует приблизительно paired camera, а animated-M2 остаётся asset-paired/placement-unpaired из-за synthetic probe.
|
- Fidelity evidence: семь локальных build 12340 reference JPG покрывают terrain/ADT/M2/WMO/liquid/sky и реальный `GryphonRoost01`; automated cold/warm metrics имеют `compared=14`, `missing=0`. Sky использует приблизительно paired camera, а animated-M2 остаётся asset-paired/placement-unpaired из-за synthetic probe.
|
||||||
- Performance budgets: M00 report records cold/warm p95 and max hitch; no final acceptance threshold yet.
|
- Performance budgets: M00 report records cold/warm p95 and max hitch; no final acceptance threshold yet.
|
||||||
- Manual diagnostics: [`../RENDER_BASELINE.md`](../RENDER_BASELINE.md) and [`../../RENDER.md`](../../RENDER.md).
|
- Manual diagnostics: [`../RENDER_BASELINE.md`](../RENDER_BASELINE.md) and [`../../RENDER.md`](../../RENDER.md).
|
||||||
@@ -207,7 +241,7 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
|
|||||||
## Extension points
|
## Extension points
|
||||||
|
|
||||||
- Target `WorldRenderFacade` for runtime/editor/capture callers.
|
- Target `WorldRenderFacade` for runtime/editor/capture callers.
|
||||||
- Target `StreamingFocus` independent of Camera3D.
|
- Extend `StreamingFocus` with measured direction/velocity needs when the pure planner is extracted.
|
||||||
- Extracted planner, budget scheduler, terrain, M2, WMO, liquid, sky and character services.
|
- Extracted planner, budget scheduler, terrain, M2, WMO, liquid, sky and character services.
|
||||||
- Separate Blizzlike/Enhanced material and quality profiles.
|
- Separate Blizzlike/Enhanced material and quality profiles.
|
||||||
|
|
||||||
@@ -221,12 +255,15 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
|
|||||||
| Liquids | Partial | MH2O/MLIQ paths | LiquidType/depth/shore fidelity |
|
| Liquids | Partial | MH2O/MLIQ paths | LiquidType/depth/shore fidelity |
|
||||||
| Sky/light | Partial | DBC controller/logs | Zone transition paired validation |
|
| Sky/light | Partial | DBC controller/logs | Zone transition paired validation |
|
||||||
| Character presentation | Prototype | Character creator/player experiment | Full customization/equipment states |
|
| Character presentation | Prototype | Character creator/player experiment | Full customization/equipment states |
|
||||||
|
| Camera-independent streaming focus | Implemented | Typed contract, two player-focused runtime scenes and three explicitly camera-focused diagnostic tools | Multi-focus/direction/velocity belong to planner extraction |
|
||||||
|
| Golden server-spawn visualization | Implemented | Pinned AzerothCore fixture, validated renderer manifest and diagnostic origin-marker capture at ADT `(32,48)`/MCNK `(3,12)` | No TrinityCore row or original-client visual-parity claim |
|
||||||
| Stable renderer facade | Planned | M03 | Current caller uses monolithic Node API |
|
| Stable renderer facade | Planned | M03 | Current caller uses monolithic Node API |
|
||||||
|
|
||||||
## Known gaps and risks
|
## Known gaps and risks
|
||||||
|
|
||||||
- Monolithic streamer mixes planning, jobs, caches and presentation.
|
- Monolithic streamer mixes planning, jobs, caches and presentation.
|
||||||
- Direct camera path remains until M01/M03.
|
- `camera_path` remains only for optional automatic overview positioning; it no
|
||||||
|
longer drives runtime streaming or discovers the active viewport camera.
|
||||||
- Original-client paired fidelity evidence incomplete.
|
- Original-client paired fidelity evidence incomplete.
|
||||||
- Первый paired run выявил coordinate/placement mismatch: несколько совпадающих server-derived camera positions оказываются под terrain или внутри WMO/rocks OpenWC.
|
- Первый paired run выявил coordinate/placement mismatch: несколько совпадающих server-derived camera positions оказываются под terrain или внутри WMO/rocks OpenWC.
|
||||||
- Terrain-height probe исключил under-terrain состояние для всех пяти точек; waterfall exact-XZ miss классифицирован как TriangleMesh seam/edge и подтверждён nearby sample в 2 units.
|
- Terrain-height probe исключил under-terrain состояние для всех пяти точек; waterfall exact-XZ miss классифицирован как TriangleMesh seam/edge и подтверждён nearby sample в 2 units.
|
||||||
@@ -247,6 +284,8 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
|
|||||||
| Path | Responsibility |
|
| Path | Responsibility |
|
||||||
|---|---|
|
|---|---|
|
||||||
| `src/scenes/streaming/streaming_world_loader.gd` | Current runtime orchestration, queues, caches and attachment |
|
| `src/scenes/streaming/streaming_world_loader.gd` | Current runtime orchestration, queues, caches and attachment |
|
||||||
|
| `src/domain/streaming/streaming_focus.gd` | Immutable camera-independent streaming position contract |
|
||||||
|
| `src/tools/verify_streaming_focus.gd` | Headless contract, dependency and runtime/tool wiring regression |
|
||||||
| `addons/mpq_extractor/loaders/adt_builder.gd` | Terrain/material/liquid construction |
|
| `addons/mpq_extractor/loaders/adt_builder.gd` | Terrain/material/liquid construction |
|
||||||
| `addons/mpq_extractor/loaders/m2_builder.gd` | Static M2 mesh/material construction |
|
| `addons/mpq_extractor/loaders/m2_builder.gd` | Static M2 mesh/material construction |
|
||||||
| `addons/mpq_extractor/loaders/m2_native_animated_builder.gd` | Native animated M2 experiment |
|
| `addons/mpq_extractor/loaders/m2_native_animated_builder.gd` | Native animated M2 experiment |
|
||||||
@@ -258,6 +297,8 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
|
|||||||
| `src/tools/compare_render_checkpoints.gd` | Offline JPG/PNG paired-image perceptual metrics and JSON pass/fail report |
|
| `src/tools/compare_render_checkpoints.gd` | Offline JPG/PNG paired-image perceptual metrics and JSON pass/fail report |
|
||||||
| `src/tools/verify_render_runtime_cache_shutdown.gd` | Headless ownership regression for detached runtime prototypes, resource caches and empty liquid roots |
|
| `src/tools/verify_render_runtime_cache_shutdown.gd` | Headless ownership regression for detached runtime prototypes, resource caches and empty liquid roots |
|
||||||
| `src/tools/capture_render_checkpoints.gd` | Deterministic no-roll checkpoint camera, performance and visual capture |
|
| `src/tools/capture_render_checkpoints.gd` | Deterministic no-roll checkpoint camera, performance and visual capture |
|
||||||
|
| `src/tools/server_spawn_render_manifest.json` | Dedicated mapped AzerothCore spawn checkpoint and diagnostic marker configuration |
|
||||||
|
| `src/tools/verify_server_spawn_renderer.gd` | Fixture-to-renderer checkpoint contract verification |
|
||||||
| `tools/sweep_render_checkpoint_camera_pose.ps1` | Offline yaw/pitch capture grid and paired-error ranking |
|
| `tools/sweep_render_checkpoint_camera_pose.ps1` | Offline yaw/pitch capture grid and paired-error ranking |
|
||||||
| `src/tools/verify_render_coordinate_calibration.gd` | Build 12340 camera-coordinate golden point round-trip diagnostic |
|
| `src/tools/verify_render_coordinate_calibration.gd` | Build 12340 camera-coordinate golden point round-trip diagnostic |
|
||||||
| `src/tools/probe_render_terrain_height.gd` | Offline active-mesh terrain height and camera-clearance report |
|
| `src/tools/probe_render_terrain_height.gd` | Offline active-mesh terrain height and camera-clearance report |
|
||||||
|
|||||||
@@ -48,6 +48,36 @@ static func godot_to_canonical(godot_position: GodotWorldPosition) -> CanonicalW
|
|||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
|
## Returns ADT filename indices directly from a Godot renderer position.
|
||||||
|
static func godot_to_adt_tile(godot_position: GodotWorldPosition) -> AdtTileCoordinate:
|
||||||
|
return AdtTileCoordinate.new(
|
||||||
|
int(floor(godot_position.x_units / ADT_TILE_SIZE_YARDS)),
|
||||||
|
int(floor(godot_position.z_units / ADT_TILE_SIZE_YARDS))
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
## Returns east/height/south offsets inside the owning ADT tile.
|
||||||
|
static func godot_to_adt_tile_local(godot_position: GodotWorldPosition) -> AdtTileLocalPosition:
|
||||||
|
var tile_coordinate := godot_to_adt_tile(godot_position)
|
||||||
|
return AdtTileLocalPosition.new(
|
||||||
|
godot_position.x_units - float(tile_coordinate.tile_x) * ADT_TILE_SIZE_YARDS,
|
||||||
|
godot_position.y_units,
|
||||||
|
godot_position.z_units - float(tile_coordinate.tile_y) * ADT_TILE_SIZE_YARDS
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
## Converts an ADT tile/local pair directly to the Godot renderer basis.
|
||||||
|
static func adt_tile_local_to_godot(
|
||||||
|
tile_coordinate: AdtTileCoordinate,
|
||||||
|
local_position: AdtTileLocalPosition
|
||||||
|
) -> GodotWorldPosition:
|
||||||
|
return GodotWorldPosition.new(
|
||||||
|
float(tile_coordinate.tile_x) * ADT_TILE_SIZE_YARDS + local_position.east_yards,
|
||||||
|
local_position.height_yards,
|
||||||
|
float(tile_coordinate.tile_y) * ADT_TILE_SIZE_YARDS + local_position.south_yards
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
## Converts canonical WoW coordinates to MDDF/MODF X/height/Z file fields.
|
## Converts canonical WoW coordinates to MDDF/MODF X/height/Z file fields.
|
||||||
static func canonical_to_adt_placement(canonical_position: CanonicalWowWorldPosition) -> AdtPlacementPosition:
|
static func canonical_to_adt_placement(canonical_position: CanonicalWowWorldPosition) -> AdtPlacementPosition:
|
||||||
return AdtPlacementPosition.new(
|
return AdtPlacementPosition.new(
|
||||||
|
|||||||
@@ -0,0 +1,43 @@
|
|||||||
|
class_name ContentId
|
||||||
|
extends RefCounted
|
||||||
|
|
||||||
|
## Stable authored-content identity serialized as canonical lowercase UUID text.
|
||||||
|
## It is independent of runtime entities, server database entries and wire GUIDs.
|
||||||
|
|
||||||
|
var uuid_text: String:
|
||||||
|
get:
|
||||||
|
return _uuid_text
|
||||||
|
|
||||||
|
var _uuid_text: String
|
||||||
|
|
||||||
|
|
||||||
|
## Normalizes surrounding whitespace and hexadecimal letter case.
|
||||||
|
func _init(uuid_text_value: String) -> void:
|
||||||
|
_uuid_text = uuid_text_value.strip_edges().to_lower()
|
||||||
|
|
||||||
|
|
||||||
|
## Reports whether the value has the canonical 8-4-4-4-12 UUID text shape.
|
||||||
|
func is_valid() -> bool:
|
||||||
|
if _uuid_text.length() != 36:
|
||||||
|
return false
|
||||||
|
for character_index in range(_uuid_text.length()):
|
||||||
|
if character_index in [8, 13, 18, 23]:
|
||||||
|
if _uuid_text[character_index] != "-":
|
||||||
|
return false
|
||||||
|
elif not _is_lowercase_hexadecimal_character(_uuid_text[character_index]):
|
||||||
|
return false
|
||||||
|
return true
|
||||||
|
|
||||||
|
|
||||||
|
## Compares stable content identity by normalized UUID text.
|
||||||
|
func equals(other_content_id: ContentId) -> bool:
|
||||||
|
return other_content_id != null and _uuid_text == other_content_id.uuid_text
|
||||||
|
|
||||||
|
|
||||||
|
## Returns the canonical dictionary/serialization key.
|
||||||
|
func to_key() -> String:
|
||||||
|
return _uuid_text
|
||||||
|
|
||||||
|
|
||||||
|
func _is_lowercase_hexadecimal_character(character: String) -> bool:
|
||||||
|
return (character >= "0" and character <= "9") or (character >= "a" and character <= "f")
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://dk6splyui2an1
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
class_name EntityId
|
||||||
|
extends RefCounted
|
||||||
|
|
||||||
|
## Session-local runtime entity identity.
|
||||||
|
## This sequence is never a stable content ID, server entry or WoW wire GUID.
|
||||||
|
|
||||||
|
var session_sequence: int:
|
||||||
|
get:
|
||||||
|
return _session_sequence
|
||||||
|
|
||||||
|
var _session_sequence: int
|
||||||
|
|
||||||
|
|
||||||
|
## Stores an allocator-issued session sequence without persistence semantics.
|
||||||
|
func _init(session_sequence_value: int) -> void:
|
||||||
|
_session_sequence = session_sequence_value
|
||||||
|
|
||||||
|
|
||||||
|
## Reports whether this is a positive allocator-issued sequence.
|
||||||
|
func is_valid() -> bool:
|
||||||
|
return _session_sequence > 0
|
||||||
|
|
||||||
|
|
||||||
|
## Compares identity inside the same explicitly owned runtime session.
|
||||||
|
func equals(other_entity_id: EntityId) -> bool:
|
||||||
|
return other_entity_id != null and _session_sequence == other_entity_id.session_sequence
|
||||||
|
|
||||||
|
|
||||||
|
## Returns a diagnostic key; it must not be persisted across sessions.
|
||||||
|
func to_debug_key() -> String:
|
||||||
|
return "entity:%d" % _session_sequence
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://bqdd8el4me5ng
|
||||||
@@ -0,0 +1,41 @@
|
|||||||
|
class_name ServerEntryId
|
||||||
|
extends RefCounted
|
||||||
|
|
||||||
|
## Adapter-namespaced numeric entry from a server database or canonical snapshot.
|
||||||
|
## Equal numbers in different template tables are intentionally different IDs.
|
||||||
|
|
||||||
|
var entry_namespace: String:
|
||||||
|
get:
|
||||||
|
return _entry_namespace
|
||||||
|
|
||||||
|
var entry_value: int:
|
||||||
|
get:
|
||||||
|
return _entry_value
|
||||||
|
|
||||||
|
var _entry_namespace: String
|
||||||
|
var _entry_value: int
|
||||||
|
|
||||||
|
|
||||||
|
## Normalizes a table/adapter namespace and preserves its positive entry value.
|
||||||
|
func _init(entry_namespace_value: String, entry_value_value: int) -> void:
|
||||||
|
_entry_namespace = entry_namespace_value.strip_edges().to_lower()
|
||||||
|
_entry_value = entry_value_value
|
||||||
|
|
||||||
|
|
||||||
|
## Reports whether both collision-prevention fields are present.
|
||||||
|
func is_valid() -> bool:
|
||||||
|
return not _entry_namespace.is_empty() and _entry_value > 0
|
||||||
|
|
||||||
|
|
||||||
|
## Compares both namespace and numeric entry.
|
||||||
|
func equals(other_server_entry_id: ServerEntryId) -> bool:
|
||||||
|
return (
|
||||||
|
other_server_entry_id != null
|
||||||
|
and _entry_namespace == other_server_entry_id.entry_namespace
|
||||||
|
and _entry_value == other_server_entry_id.entry_value
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
## Returns the stable adapter key without implying a ContentId mapping.
|
||||||
|
func to_key() -> String:
|
||||||
|
return "%s:%d" % [_entry_namespace, _entry_value]
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://cg3mht5bhgsya
|
||||||
@@ -0,0 +1,53 @@
|
|||||||
|
class_name WowGuid
|
||||||
|
extends RefCounted
|
||||||
|
|
||||||
|
## Opaque 64-bit WoW wire GUID stored as two lossless unsigned 32-bit words.
|
||||||
|
## Build-specific high-type decoding belongs to the protocol adapter and must be
|
||||||
|
## fixture-backed before becoming a domain contract.
|
||||||
|
|
||||||
|
const MAXIMUM_UNSIGNED_32_BIT_VALUE := 0xffffffff
|
||||||
|
|
||||||
|
var high_32_bits: int:
|
||||||
|
get:
|
||||||
|
return _high_32_bits
|
||||||
|
|
||||||
|
var low_32_bits: int:
|
||||||
|
get:
|
||||||
|
return _low_32_bits
|
||||||
|
|
||||||
|
var _high_32_bits: int
|
||||||
|
var _low_32_bits: int
|
||||||
|
|
||||||
|
|
||||||
|
## Preserves both wire words without signed 64-bit conversion.
|
||||||
|
func _init(high_32_bits_value: int, low_32_bits_value: int) -> void:
|
||||||
|
_high_32_bits = high_32_bits_value
|
||||||
|
_low_32_bits = low_32_bits_value
|
||||||
|
|
||||||
|
|
||||||
|
## Reports whether both words fit their unsigned wire ranges.
|
||||||
|
func has_valid_word_ranges() -> bool:
|
||||||
|
return _is_unsigned_32_bit_word(_high_32_bits) and _is_unsigned_32_bit_word(_low_32_bits)
|
||||||
|
|
||||||
|
|
||||||
|
## Reports the all-zero protocol sentinel without assigning gameplay meaning.
|
||||||
|
func is_empty() -> bool:
|
||||||
|
return _high_32_bits == 0 and _low_32_bits == 0
|
||||||
|
|
||||||
|
|
||||||
|
## Compares all 64 opaque wire bits.
|
||||||
|
func equals(other_wow_guid: WowGuid) -> bool:
|
||||||
|
return (
|
||||||
|
other_wow_guid != null
|
||||||
|
and _high_32_bits == other_wow_guid.high_32_bits
|
||||||
|
and _low_32_bits == other_wow_guid.low_32_bits
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
## Returns exactly sixteen lowercase hexadecimal digits for diagnostics/replays.
|
||||||
|
func to_hex_string() -> String:
|
||||||
|
return "%08x%08x" % [_high_32_bits, _low_32_bits]
|
||||||
|
|
||||||
|
|
||||||
|
func _is_unsigned_32_bit_word(word_value: int) -> bool:
|
||||||
|
return word_value >= 0 and word_value <= MAXIMUM_UNSIGNED_32_BIT_VALUE
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://bmwlyacooq2lc
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
class_name StreamingFocus
|
||||||
|
extends RefCounted
|
||||||
|
|
||||||
|
## Immutable world-streaming point independent of cameras and the scene tree.
|
||||||
|
## Renderer adapters may obtain this position from a player, spectator, editor
|
||||||
|
## viewport or capture tool, but streaming consumers receive only this value.
|
||||||
|
|
||||||
|
var world_position: GodotWorldPosition:
|
||||||
|
get:
|
||||||
|
return _world_position
|
||||||
|
|
||||||
|
var _world_position: GodotWorldPosition
|
||||||
|
|
||||||
|
|
||||||
|
## Creates a focus at an explicit position in the Godot renderer basis.
|
||||||
|
func _init(world_position_value: GodotWorldPosition) -> void:
|
||||||
|
_world_position = world_position_value
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://ehv78jvge0q2
|
||||||
@@ -3,9 +3,12 @@ extends CharacterBody3D
|
|||||||
const GEOSET_CONTROLLER_SCRIPT := preload("res://src/scenes/character/character_geoset_controller.gd")
|
const GEOSET_CONTROLLER_SCRIPT := preload("res://src/scenes/character/character_geoset_controller.gd")
|
||||||
const TEXTURE_COMPOSITOR_SCRIPT := preload("res://src/scenes/character/character_texture_compositor.gd")
|
const TEXTURE_COMPOSITOR_SCRIPT := preload("res://src/scenes/character/character_texture_compositor.gd")
|
||||||
const OUTFIT_RESOLVER_SCRIPT := preload("res://src/scenes/character/wow_character_outfit_resolver.gd")
|
const OUTFIT_RESOLVER_SCRIPT := preload("res://src/scenes/character/wow_character_outfit_resolver.gd")
|
||||||
|
const COORDINATE_MAPPER_SCRIPT := preload("res://src/domain/coordinates/coordinate_mapper.gd")
|
||||||
|
const GODOT_WORLD_POSITION_SCRIPT := preload("res://src/domain/coordinates/godot_world_position.gd")
|
||||||
|
const ADT_TILE_COORDINATE_SCRIPT := preload("res://src/domain/coordinates/adt_tile_coordinate.gd")
|
||||||
|
const ADT_TILE_LOCAL_POSITION_SCRIPT := preload("res://src/domain/coordinates/adt_tile_local_position.gd")
|
||||||
|
|
||||||
const TILE_SIZE := 533.33333
|
const CHUNK_SIZE := COORDINATE_MAPPER_SCRIPT.ADT_CHUNK_SIZE_YARDS
|
||||||
const CHUNK_SIZE := TILE_SIZE / 16.0
|
|
||||||
const UNIT_SIZE := CHUNK_SIZE / 8.0
|
const UNIT_SIZE := CHUNK_SIZE / 8.0
|
||||||
|
|
||||||
@export var extracted_dir: String = "res://data/extracted"
|
@export var extracted_dir: String = "res://data/extracted"
|
||||||
@@ -62,8 +65,11 @@ func _ready() -> void:
|
|||||||
_camera.current = true
|
_camera.current = true
|
||||||
_camera.far = 50000.0
|
_camera.far = 50000.0
|
||||||
if spawn_at_tile_center:
|
if spawn_at_tile_center:
|
||||||
global_position.x = (float(spawn_tile_x) + 0.5) * TILE_SIZE
|
var spawn_tile = ADT_TILE_COORDINATE_SCRIPT.new(spawn_tile_x, spawn_tile_y)
|
||||||
global_position.z = (float(spawn_tile_y) + 0.5) * TILE_SIZE
|
var half_tile_size := COORDINATE_MAPPER_SCRIPT.ADT_TILE_SIZE_YARDS * 0.5
|
||||||
|
var spawn_local = ADT_TILE_LOCAL_POSITION_SCRIPT.new(half_tile_size, global_position.y, half_tile_size)
|
||||||
|
var spawn_position = COORDINATE_MAPPER_SCRIPT.adt_tile_local_to_godot(spawn_tile, spawn_local)
|
||||||
|
global_position = Vector3(spawn_position.x_units, spawn_position.y_units, spawn_position.z_units)
|
||||||
_load_character_visual()
|
_load_character_visual()
|
||||||
var ground := _sample_ground_height(global_position)
|
var ground := _sample_ground_height(global_position)
|
||||||
if is_finite(ground):
|
if is_finite(ground):
|
||||||
@@ -324,16 +330,17 @@ func _apply_camera_transform() -> void:
|
|||||||
|
|
||||||
|
|
||||||
func _sample_ground_height(world_pos: Vector3) -> float:
|
func _sample_ground_height(world_pos: Vector3) -> float:
|
||||||
var tx := int(floor(world_pos.x / TILE_SIZE))
|
var typed_world_position = GODOT_WORLD_POSITION_SCRIPT.new(world_pos.x, world_pos.y, world_pos.z)
|
||||||
var ty := int(floor(world_pos.z / TILE_SIZE))
|
var tile_coordinate = COORDINATE_MAPPER_SCRIPT.godot_to_adt_tile(typed_world_position)
|
||||||
var data := _load_adt(tx, ty)
|
var tile_local_position = COORDINATE_MAPPER_SCRIPT.godot_to_adt_tile_local(typed_world_position)
|
||||||
|
var chunk_coordinate = COORDINATE_MAPPER_SCRIPT.adt_tile_local_to_chunk(tile_coordinate, tile_local_position)
|
||||||
|
var data := _load_adt(tile_coordinate.tile_x, tile_coordinate.tile_y)
|
||||||
if data.is_empty():
|
if data.is_empty():
|
||||||
return NAN
|
return NAN
|
||||||
|
|
||||||
var tile_origin := _get_tile_origin(data)
|
var tile_origin := _get_tile_origin(data)
|
||||||
var local := world_pos - tile_origin
|
var chunk_x := clampi(chunk_coordinate.chunk_x, 0, 15)
|
||||||
var chunk_x := clampi(int(floor(local.x / CHUNK_SIZE)), 0, 15)
|
var chunk_y := clampi(chunk_coordinate.chunk_y, 0, 15)
|
||||||
var chunk_y := clampi(int(floor(local.z / CHUNK_SIZE)), 0, 15)
|
|
||||||
var chunk := _find_chunk(data, chunk_x, chunk_y, tile_origin)
|
var chunk := _find_chunk(data, chunk_x, chunk_y, tile_origin)
|
||||||
if chunk.is_empty():
|
if chunk.is_empty():
|
||||||
return NAN
|
return NAN
|
||||||
|
|||||||
@@ -2,9 +2,9 @@
|
|||||||
extends Node
|
extends Node
|
||||||
|
|
||||||
const M2_BUILDER_SCRIPT := preload("res://addons/mpq_extractor/loaders/m2_builder.gd")
|
const M2_BUILDER_SCRIPT := preload("res://addons/mpq_extractor/loaders/m2_builder.gd")
|
||||||
|
const COORDINATE_MAPPER_SCRIPT := preload("res://src/domain/coordinates/coordinate_mapper.gd")
|
||||||
|
const GODOT_WORLD_POSITION_SCRIPT := preload("res://src/domain/coordinates/godot_world_position.gd")
|
||||||
|
|
||||||
const TILE_SIZE := 533.33333
|
|
||||||
const WOW_WORLD_CENTER := 17066.666
|
|
||||||
const LIGHT_COORD_SCALE := 36.0
|
const LIGHT_COORD_SCALE := 36.0
|
||||||
const HALF_MINUTES_PER_DAY := 2880
|
const HALF_MINUTES_PER_DAY := 2880
|
||||||
|
|
||||||
@@ -701,28 +701,30 @@ func _get_target_wow_position() -> Vector3:
|
|||||||
var world_pos := Vector3.ZERO
|
var world_pos := Vector3.ZERO
|
||||||
if _target:
|
if _target:
|
||||||
world_pos = _target.global_position
|
world_pos = _target.global_position
|
||||||
return Vector3(
|
var canonical_position = COORDINATE_MAPPER_SCRIPT.godot_to_canonical(_typed_godot_position(world_pos))
|
||||||
WOW_WORLD_CENTER - world_pos.z,
|
return Vector3(canonical_position.x_yards, canonical_position.y_yards, canonical_position.z_yards)
|
||||||
WOW_WORLD_CENTER - world_pos.x,
|
|
||||||
world_pos.y)
|
|
||||||
|
|
||||||
|
|
||||||
func _get_target_area_id() -> int:
|
func _get_target_area_id() -> int:
|
||||||
if not _target or map_name.is_empty():
|
if not _target or map_name.is_empty():
|
||||||
return 0
|
return 0
|
||||||
var world_pos := _target.global_position
|
var world_pos := _target.global_position
|
||||||
var tile_x := int(floor(world_pos.x / TILE_SIZE))
|
var typed_world_position = _typed_godot_position(world_pos)
|
||||||
var tile_y := int(floor(world_pos.z / TILE_SIZE))
|
var tile_coordinate = COORDINATE_MAPPER_SCRIPT.godot_to_adt_tile(typed_world_position)
|
||||||
var local_x := world_pos.x - float(tile_x) * TILE_SIZE
|
var local_position = COORDINATE_MAPPER_SCRIPT.godot_to_adt_tile_local(typed_world_position)
|
||||||
var local_y := world_pos.z - float(tile_y) * TILE_SIZE
|
var chunk_coordinate = COORDINATE_MAPPER_SCRIPT.adt_tile_local_to_chunk(tile_coordinate, local_position)
|
||||||
var chunk_x := clampi(int(floor(local_x / (TILE_SIZE / 16.0))), 0, 15)
|
var areas := _load_adt_area_grid(tile_coordinate.tile_x, tile_coordinate.tile_y)
|
||||||
var chunk_y := clampi(int(floor(local_y / (TILE_SIZE / 16.0))), 0, 15)
|
|
||||||
var areas := _load_adt_area_grid(tile_x, tile_y)
|
|
||||||
if areas.is_empty():
|
if areas.is_empty():
|
||||||
return 0
|
return 0
|
||||||
|
var chunk_x := clampi(chunk_coordinate.chunk_x, 0, 15)
|
||||||
|
var chunk_y := clampi(chunk_coordinate.chunk_y, 0, 15)
|
||||||
return int(areas[chunk_y * 16 + chunk_x])
|
return int(areas[chunk_y * 16 + chunk_x])
|
||||||
|
|
||||||
|
|
||||||
|
func _typed_godot_position(world_position: Vector3):
|
||||||
|
return GODOT_WORLD_POSITION_SCRIPT.new(world_position.x, world_position.y, world_position.z)
|
||||||
|
|
||||||
|
|
||||||
func _load_adt_area_grid(tile_x: int, tile_y: int) -> PackedInt32Array:
|
func _load_adt_area_grid(tile_x: int, tile_y: int) -> PackedInt32Array:
|
||||||
var key := "%d_%d" % [tile_x, tile_y]
|
var key := "%d_%d" % [tile_x, tile_y]
|
||||||
if _adt_area_cache.has(key):
|
if _adt_area_cache.has(key):
|
||||||
|
|||||||
@@ -53,6 +53,7 @@ fog_depth_end = 5200.0
|
|||||||
|
|
||||||
[node name="StreamingWorld" type="Node3D" unique_id=1063159974]
|
[node name="StreamingWorld" type="Node3D" unique_id=1063159974]
|
||||||
script = ExtResource("1_stream")
|
script = ExtResource("1_stream")
|
||||||
|
streaming_focus_source_path = NodePath("ThirdPersonPlayer")
|
||||||
camera_path = NodePath("ThirdPersonPlayer/CameraPivot/Camera3D")
|
camera_path = NodePath("ThirdPersonPlayer/CameraPivot/Camera3D")
|
||||||
quality_preset = "High"
|
quality_preset = "High"
|
||||||
update_interval = 0.1
|
update_interval = 0.1
|
||||||
|
|||||||
@@ -54,6 +54,7 @@ fog_depth_end = 5200.0
|
|||||||
[node name="StreamingWorld" type="Node3D" unique_id=1063159974]
|
[node name="StreamingWorld" type="Node3D" unique_id=1063159974]
|
||||||
script = ExtResource("1_sisqv")
|
script = ExtResource("1_sisqv")
|
||||||
map_name = "Kalimdor"
|
map_name = "Kalimdor"
|
||||||
|
streaming_focus_source_path = NodePath("ThirdPersonPlayer")
|
||||||
camera_path = NodePath("ThirdPersonPlayer/CameraPivot/Camera3D")
|
camera_path = NodePath("ThirdPersonPlayer/CameraPivot/Camera3D")
|
||||||
quality_preset = "High"
|
quality_preset = "High"
|
||||||
update_interval = 0.1
|
update_interval = 0.1
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
@tool
|
@tool
|
||||||
## Streams Azeroth terrain around the active camera with chunk-based LODs.
|
## Streams Azeroth terrain around an explicit [StreamingFocus] with chunk-based LODs.
|
||||||
extends Node3D
|
extends Node3D
|
||||||
|
|
||||||
const ADT_BUILDER_SCRIPT := preload("res://addons/mpq_extractor/loaders/adt_builder.gd")
|
const ADT_BUILDER_SCRIPT := preload("res://addons/mpq_extractor/loaders/adt_builder.gd")
|
||||||
@@ -12,14 +12,19 @@ const WMO_BUILDER_SCRIPT := preload("res://addons/mpq_extractor/loaders/wmo_buil
|
|||||||
const M2_BUILDER_SCRIPT := preload("res://addons/mpq_extractor/loaders/m2_builder.gd")
|
const M2_BUILDER_SCRIPT := preload("res://addons/mpq_extractor/loaders/m2_builder.gd")
|
||||||
const M2_NATIVE_ANIMATED_BUILDER_SCRIPT := preload("res://addons/mpq_extractor/loaders/m2_native_animated_builder.gd")
|
const M2_NATIVE_ANIMATED_BUILDER_SCRIPT := preload("res://addons/mpq_extractor/loaders/m2_native_animated_builder.gd")
|
||||||
const M2_NATIVE_ANIMATOR_SCRIPT := preload("res://src/scenes/streaming/m2_native_animator.gd")
|
const M2_NATIVE_ANIMATOR_SCRIPT := preload("res://src/scenes/streaming/m2_native_animator.gd")
|
||||||
|
const STREAMING_FOCUS_SCRIPT := preload("res://src/domain/streaming/streaming_focus.gd")
|
||||||
|
const GODOT_WORLD_POSITION_SCRIPT := preload("res://src/domain/coordinates/godot_world_position.gd")
|
||||||
|
const COORDINATE_MAPPER_SCRIPT := preload("res://src/domain/coordinates/coordinate_mapper.gd")
|
||||||
|
const ADT_TILE_COORDINATE_SCRIPT := preload("res://src/domain/coordinates/adt_tile_coordinate.gd")
|
||||||
|
const ADT_TILE_LOCAL_POSITION_SCRIPT := preload("res://src/domain/coordinates/adt_tile_local_position.gd")
|
||||||
const REQUIRED_BAKED_TILE_FORMAT_VERSION := 5
|
const REQUIRED_BAKED_TILE_FORMAT_VERSION := 5
|
||||||
const REQUIRED_SPLAT_TILE_FORMAT_VERSION := 1
|
const REQUIRED_SPLAT_TILE_FORMAT_VERSION := 1
|
||||||
const REQUIRED_CONTROL_SPLAT_TILE_FORMAT_VERSION := 3
|
const REQUIRED_CONTROL_SPLAT_TILE_FORMAT_VERSION := 3
|
||||||
const M2_MATERIAL_REFRESH_VERSION := 2
|
const M2_MATERIAL_REFRESH_VERSION := 2
|
||||||
const WMO_MATERIAL_REFRESH_VERSION := 10
|
const WMO_MATERIAL_REFRESH_VERSION := 10
|
||||||
|
|
||||||
const TILE_SIZE := 533.33333
|
const TILE_SIZE := COORDINATE_MAPPER_SCRIPT.ADT_TILE_SIZE_YARDS
|
||||||
const CHUNK_SIZE := TILE_SIZE / 16.0
|
const CHUNK_SIZE := COORDINATE_MAPPER_SCRIPT.ADT_CHUNK_SIZE_YARDS
|
||||||
const ADT_CLIFFROCK_WORLD_YAW_OFFSET := PI
|
const ADT_CLIFFROCK_WORLD_YAW_OFFSET := PI
|
||||||
const ADT_WATERFALL_WORLD_YAW_OFFSET := PI * 0.5
|
const ADT_WATERFALL_WORLD_YAW_OFFSET := PI * 0.5
|
||||||
const QUALITY_CUSTOM := "Custom"
|
const QUALITY_CUSTOM := "Custom"
|
||||||
@@ -29,6 +34,9 @@ const QUALITY_HIGH := "High"
|
|||||||
|
|
||||||
@export var extracted_dir: String = "res://data/extracted"
|
@export var extracted_dir: String = "res://data/extracted"
|
||||||
@export var map_name: String = "Azeroth"
|
@export var map_name: String = "Azeroth"
|
||||||
|
## Optional scene adapter source. Any Node3D may provide the runtime focus.
|
||||||
|
@export var streaming_focus_source_path: NodePath
|
||||||
|
## Camera used only by the optional automatic overview positioning feature.
|
||||||
@export var camera_path: NodePath
|
@export var camera_path: NodePath
|
||||||
@export_enum("Custom", "Performance", "Balanced", "High") var quality_preset: String = QUALITY_CUSTOM
|
@export_enum("Custom", "Performance", "Balanced", "High") var quality_preset: String = QUALITY_CUSTOM
|
||||||
|
|
||||||
@@ -213,6 +221,8 @@ var _tile_min := Vector2i(63, 63)
|
|||||||
var _tile_max := Vector2i(0, 0)
|
var _tile_max := Vector2i(0, 0)
|
||||||
var _camera_initialized := false
|
var _camera_initialized := false
|
||||||
var _editor_signature := ""
|
var _editor_signature := ""
|
||||||
|
var _streaming_focus: StreamingFocus
|
||||||
|
var _missing_focus_source_reported := false
|
||||||
var _last_focus_pos := Vector3.ZERO
|
var _last_focus_pos := Vector3.ZERO
|
||||||
var _dbg_chunks_created := 0
|
var _dbg_chunks_created := 0
|
||||||
var _dbg_chunks_null := 0
|
var _dbg_chunks_null := 0
|
||||||
@@ -293,6 +303,8 @@ func _ready() -> void:
|
|||||||
_tick_editor_streaming()
|
_tick_editor_streaming()
|
||||||
elif auto_position_camera:
|
elif auto_position_camera:
|
||||||
_position_camera_over_world()
|
_position_camera_over_world()
|
||||||
|
if not Engine.is_editor_hint():
|
||||||
|
_capture_streaming_focus_from_source()
|
||||||
|
|
||||||
set_process(true)
|
set_process(true)
|
||||||
call_deferred("_refresh_streaming_targets_after_ready")
|
call_deferred("_refresh_streaming_targets_after_ready")
|
||||||
@@ -364,7 +376,7 @@ func _process(delta: float) -> void:
|
|||||||
if Engine.is_editor_hint():
|
if Engine.is_editor_hint():
|
||||||
_tick_editor_streaming()
|
_tick_editor_streaming()
|
||||||
else:
|
else:
|
||||||
_refresh_streaming_targets(false)
|
refresh_streaming_focus(false)
|
||||||
did_refresh = true
|
did_refresh = true
|
||||||
_profile_section(timings, "refresh", section_start, profile_enabled)
|
_profile_section(timings, "refresh", section_start, profile_enabled)
|
||||||
_log_hitch_profile(profile_start, timings, did_refresh, profile_enabled)
|
_log_hitch_profile(profile_start, timings, did_refresh, profile_enabled)
|
||||||
@@ -590,10 +602,11 @@ func _tick_editor_streaming() -> void:
|
|||||||
|
|
||||||
var focus_world := _tile_center_to_world(editor_preview_center_x, editor_preview_center_y)
|
var focus_world := _tile_center_to_world(editor_preview_center_x, editor_preview_center_y)
|
||||||
if editor_follow_view_camera:
|
if editor_follow_view_camera:
|
||||||
var editor_camera := _get_stream_camera()
|
var editor_camera := _get_editor_view_camera()
|
||||||
if editor_camera:
|
if editor_camera:
|
||||||
focus_world += editor_camera.global_position
|
focus_world += editor_camera.global_position
|
||||||
_refresh_editor_streaming_targets_at(focus_world, false)
|
_set_streaming_focus_from_vector3(focus_world)
|
||||||
|
_refresh_editor_streaming_targets_at(_streaming_focus_to_vector3(), false)
|
||||||
|
|
||||||
|
|
||||||
func _scan_available_tiles() -> void:
|
func _scan_available_tiles() -> void:
|
||||||
@@ -681,24 +694,28 @@ func _load_tiles_from_directory() -> void:
|
|||||||
_tile_max.y = max(_tile_max.y, ty)
|
_tile_max.y = max(_tile_max.y, ty)
|
||||||
|
|
||||||
|
|
||||||
func _refresh_streaming_targets(force: bool) -> void:
|
## Replaces the current streaming point without requiring a Node or Camera3D.
|
||||||
var camera := _get_stream_camera()
|
func set_streaming_focus(streaming_focus: StreamingFocus) -> void:
|
||||||
if camera == null:
|
_streaming_focus = streaming_focus
|
||||||
return
|
|
||||||
|
|
||||||
|
## Samples the configured scene source, then refreshes streaming from the typed focus.
|
||||||
|
## Returns false when no valid focus is available; existing streamed content is retained.
|
||||||
|
func refresh_streaming_focus(force: bool = false) -> bool:
|
||||||
|
_capture_streaming_focus_from_source()
|
||||||
|
if _streaming_focus == null or _streaming_focus.world_position == null:
|
||||||
|
return false
|
||||||
_terrain_root.position = Vector3.ZERO
|
_terrain_root.position = Vector3.ZERO
|
||||||
_refresh_streaming_targets_at(camera.global_position, force)
|
_refresh_streaming_targets_at(_streaming_focus_to_vector3(), force)
|
||||||
|
return true
|
||||||
|
|
||||||
|
|
||||||
func _refresh_streaming_targets_after_ready() -> void:
|
func _refresh_streaming_targets_after_ready() -> void:
|
||||||
var camera := _get_stream_camera()
|
|
||||||
if camera == null:
|
|
||||||
return
|
|
||||||
_terrain_root.position = Vector3.ZERO
|
|
||||||
_has_refresh_focus = false
|
_has_refresh_focus = false
|
||||||
_refresh_streaming_targets_at(camera.global_position, false)
|
refresh_streaming_focus(false)
|
||||||
|
|
||||||
|
|
||||||
## Core streaming update — works for both game (camera pos) and editor (preview center pos).
|
## Core streaming update for runtime and editor focus positions.
|
||||||
func _refresh_editor_streaming_targets_at(focus_pos: Vector3, force: bool) -> void:
|
func _refresh_editor_streaming_targets_at(focus_pos: Vector3, force: bool) -> void:
|
||||||
if not force and not _should_refresh_focus(focus_pos):
|
if not force and not _should_refresh_focus(focus_pos):
|
||||||
return
|
return
|
||||||
@@ -772,10 +789,9 @@ func _apply_streaming_target(wanted_tiles: Dictionary, retained_tiles: Dictionar
|
|||||||
var parts: PackedStringArray = key.split("_")
|
var parts: PackedStringArray = key.split("_")
|
||||||
var tx: int = int(parts[0])
|
var tx: int = int(parts[0])
|
||||||
var ty: int = int(parts[1])
|
var ty: int = int(parts[1])
|
||||||
var tcx: float = (tx + 0.5) * TILE_SIZE
|
var tile_center := _tile_center_to_world(tx, ty)
|
||||||
var tcz: float = (ty + 0.5) * TILE_SIZE
|
var dx: float = tile_center.x - focus_pos.x
|
||||||
var dx: float = tcx - focus_pos.x
|
var dz: float = tile_center.z - focus_pos.z
|
||||||
var dz: float = tcz - focus_pos.z
|
|
||||||
_tile_load_queue.append({
|
_tile_load_queue.append({
|
||||||
"key": key,
|
"key": key,
|
||||||
"tx": tx,
|
"tx": tx,
|
||||||
@@ -2895,8 +2911,10 @@ func _predictive_focus_tiles(focus_pos: Vector3) -> Array[Vector2i]:
|
|||||||
if threshold <= 0.0:
|
if threshold <= 0.0:
|
||||||
return result
|
return result
|
||||||
|
|
||||||
var local_x := fposmod(focus_pos.x, TILE_SIZE) / TILE_SIZE
|
var typed_focus_position = GODOT_WORLD_POSITION_SCRIPT.new(focus_pos.x, focus_pos.y, focus_pos.z)
|
||||||
var local_z := fposmod(focus_pos.z, TILE_SIZE) / TILE_SIZE
|
var tile_local_position = COORDINATE_MAPPER_SCRIPT.godot_to_adt_tile_local(typed_focus_position)
|
||||||
|
var local_x: float = tile_local_position.east_yards / TILE_SIZE
|
||||||
|
var local_z: float = tile_local_position.south_yards / TILE_SIZE
|
||||||
var x_offsets: Array[int] = [0]
|
var x_offsets: Array[int] = [0]
|
||||||
var z_offsets: Array[int] = [0]
|
var z_offsets: Array[int] = [0]
|
||||||
|
|
||||||
@@ -3019,10 +3037,17 @@ func _is_tile_chunk_set_ready(state: Dictionary) -> bool:
|
|||||||
|
|
||||||
|
|
||||||
func _tile_dist_sq(state: Dictionary, cam_pos: Vector3) -> float:
|
func _tile_dist_sq(state: Dictionary, cam_pos: Vector3) -> float:
|
||||||
var min_x: float = float(state["tx"]) * TILE_SIZE
|
var tile_coordinate = ADT_TILE_COORDINATE_SCRIPT.new(int(state["tx"]), int(state["ty"]))
|
||||||
var max_x: float = min_x + TILE_SIZE
|
var north_west_position = COORDINATE_MAPPER_SCRIPT.adt_tile_local_to_godot(
|
||||||
var min_z: float = float(state["ty"]) * TILE_SIZE
|
tile_coordinate,
|
||||||
var max_z: float = min_z + TILE_SIZE
|
ADT_TILE_LOCAL_POSITION_SCRIPT.new(0.0, 0.0, 0.0))
|
||||||
|
var south_east_position = COORDINATE_MAPPER_SCRIPT.adt_tile_local_to_godot(
|
||||||
|
tile_coordinate,
|
||||||
|
ADT_TILE_LOCAL_POSITION_SCRIPT.new(TILE_SIZE, 0.0, TILE_SIZE))
|
||||||
|
var min_x: float = north_west_position.x_units
|
||||||
|
var max_x: float = south_east_position.x_units
|
||||||
|
var min_z: float = north_west_position.z_units
|
||||||
|
var max_z: float = south_east_position.z_units
|
||||||
|
|
||||||
var dx := 0.0
|
var dx := 0.0
|
||||||
if cam_pos.x < min_x:
|
if cam_pos.x < min_x:
|
||||||
@@ -3048,32 +3073,46 @@ func _is_tile_queued(key: String) -> bool:
|
|||||||
return false
|
return false
|
||||||
|
|
||||||
|
|
||||||
func _get_stream_camera() -> Camera3D:
|
func _capture_streaming_focus_from_source() -> void:
|
||||||
if Engine.is_editor_hint():
|
if streaming_focus_source_path == NodePath():
|
||||||
# The 3D editor viewport camera lives in EditorInterface, not get_viewport().
|
return
|
||||||
# get_viewport().get_camera_3d() from a @tool script returns whichever Camera3D
|
var focus_source := get_node_or_null(streaming_focus_source_path) as Node3D
|
||||||
# belongs to the edited scene (often null), so editor-view movement is invisible
|
if focus_source == null:
|
||||||
# unless we reach into EditorInterface.
|
if not _missing_focus_source_reported:
|
||||||
var vp := EditorInterface.get_editor_viewport_3d(0)
|
push_warning("Streaming focus source is missing or is not Node3D: %s" % streaming_focus_source_path)
|
||||||
if vp != null:
|
_missing_focus_source_reported = true
|
||||||
var cam := vp.get_camera_3d()
|
return
|
||||||
if cam:
|
_missing_focus_source_reported = false
|
||||||
return cam
|
_set_streaming_focus_from_vector3(focus_source.global_position)
|
||||||
|
|
||||||
if camera_path != NodePath():
|
|
||||||
var from_path := get_node_or_null(camera_path)
|
|
||||||
if from_path is Camera3D:
|
|
||||||
return from_path
|
|
||||||
|
|
||||||
var viewport_camera := get_viewport().get_camera_3d()
|
func _set_streaming_focus_from_vector3(world_position: Vector3) -> void:
|
||||||
if viewport_camera:
|
var typed_world_position = GODOT_WORLD_POSITION_SCRIPT.new(
|
||||||
return viewport_camera
|
world_position.x,
|
||||||
|
world_position.y,
|
||||||
|
world_position.z
|
||||||
|
)
|
||||||
|
set_streaming_focus(STREAMING_FOCUS_SCRIPT.new(typed_world_position))
|
||||||
|
|
||||||
for child in get_children():
|
|
||||||
if child is Camera3D and child.current:
|
|
||||||
return child
|
|
||||||
|
|
||||||
return null
|
func _streaming_focus_to_vector3() -> Vector3:
|
||||||
|
var world_position: GodotWorldPosition = _streaming_focus.world_position
|
||||||
|
return Vector3(world_position.x_units, world_position.y_units, world_position.z_units)
|
||||||
|
|
||||||
|
|
||||||
|
func _get_editor_view_camera() -> Camera3D:
|
||||||
|
# EditorInterface owns this camera. This method is the explicit editor adapter;
|
||||||
|
# runtime streaming never discovers a viewport camera.
|
||||||
|
var editor_viewport := EditorInterface.get_editor_viewport_3d(0)
|
||||||
|
if editor_viewport == null:
|
||||||
|
return null
|
||||||
|
return editor_viewport.get_camera_3d()
|
||||||
|
|
||||||
|
|
||||||
|
func _get_auto_position_camera() -> Camera3D:
|
||||||
|
if camera_path == NodePath():
|
||||||
|
return null
|
||||||
|
return get_node_or_null(camera_path) as Camera3D
|
||||||
|
|
||||||
|
|
||||||
func _can_use_baked_tile_cache() -> bool:
|
func _can_use_baked_tile_cache() -> bool:
|
||||||
@@ -5365,13 +5404,13 @@ func _position_camera_over_world() -> void:
|
|||||||
if _camera_initialized:
|
if _camera_initialized:
|
||||||
return
|
return
|
||||||
|
|
||||||
var camera := _get_stream_camera()
|
var camera := _get_auto_position_camera()
|
||||||
if camera == null:
|
if camera == null:
|
||||||
return
|
return
|
||||||
|
|
||||||
var center_tx: float = (_tile_min.x + _tile_max.x) * 0.5
|
var minimum_tile_center := _tile_center_to_world(_tile_min.x, _tile_min.y)
|
||||||
var center_ty: float = (_tile_min.y + _tile_max.y) * 0.5
|
var maximum_tile_center := _tile_center_to_world(_tile_max.x, _tile_max.y)
|
||||||
var center := _tile_center_to_world(center_tx, center_ty)
|
var center := (minimum_tile_center + maximum_tile_center) * 0.5
|
||||||
var tile_span: int = int(max(_tile_max.x - _tile_min.x + 1, _tile_max.y - _tile_min.y + 1))
|
var tile_span: int = int(max(_tile_max.x - _tile_min.x + 1, _tile_max.y - _tile_min.y + 1))
|
||||||
var height: float = max(2000.0, float(tile_span) * TILE_SIZE * 0.18)
|
var height: float = max(2000.0, float(tile_span) * TILE_SIZE * 0.18)
|
||||||
|
|
||||||
@@ -5380,19 +5419,19 @@ func _position_camera_over_world() -> void:
|
|||||||
_camera_initialized = true
|
_camera_initialized = true
|
||||||
|
|
||||||
|
|
||||||
## Tile (tx, ty) NW corner sits at Godot (tx*TILE_SIZE, 0, ty*TILE_SIZE).
|
func _tile_center_to_world(tile_x: int, tile_y: int) -> Vector3:
|
||||||
## This matches wow_to_godot output: chunk origins ≈ (TX*TILE_SIZE, h, TY*TILE_SIZE).
|
var tile_coordinate = ADT_TILE_COORDINATE_SCRIPT.new(tile_x, tile_y)
|
||||||
func _tile_center_to_world(tile_x: float, tile_y: float) -> Vector3:
|
var half_tile_size := TILE_SIZE * 0.5
|
||||||
return Vector3(
|
var tile_center_position = COORDINATE_MAPPER_SCRIPT.adt_tile_local_to_godot(
|
||||||
(tile_x + 0.5) * TILE_SIZE,
|
tile_coordinate,
|
||||||
0.0,
|
ADT_TILE_LOCAL_POSITION_SCRIPT.new(half_tile_size, 0.0, half_tile_size))
|
||||||
(tile_y + 0.5) * TILE_SIZE)
|
return Vector3(tile_center_position.x_units, tile_center_position.y_units, tile_center_position.z_units)
|
||||||
|
|
||||||
|
|
||||||
func _world_to_tile(world_pos: Vector3) -> Vector2i:
|
func _world_to_tile(world_pos: Vector3) -> Vector2i:
|
||||||
return Vector2i(
|
var typed_world_position = GODOT_WORLD_POSITION_SCRIPT.new(world_pos.x, world_pos.y, world_pos.z)
|
||||||
int(floor(world_pos.x / TILE_SIZE)),
|
var tile_coordinate = COORDINATE_MAPPER_SCRIPT.godot_to_adt_tile(typed_world_position)
|
||||||
int(floor(world_pos.z / TILE_SIZE)))
|
return Vector2i(tile_coordinate.tile_x, tile_coordinate.tile_y)
|
||||||
|
|
||||||
|
|
||||||
func _tile_key(tx: int, ty: int) -> String:
|
func _tile_key(tx: int, ty: int) -> String:
|
||||||
|
|||||||
@@ -0,0 +1,99 @@
|
|||||||
|
{
|
||||||
|
"schema_version": 1,
|
||||||
|
"coordinate_contract_version": 2,
|
||||||
|
"tolerances": {
|
||||||
|
"position_yards": 0.002,
|
||||||
|
"yaw_radians": 0.000001
|
||||||
|
},
|
||||||
|
"sources": {
|
||||||
|
"azerothcore_playercreateinfo": {
|
||||||
|
"status": "verified",
|
||||||
|
"repository": "azerothcore/database-wotlk",
|
||||||
|
"revision": "68fcf0098b16388093989627f37be530fc91f07d",
|
||||||
|
"path": "sql/base/playercreateinfo.sql",
|
||||||
|
"url": "https://raw.githubusercontent.com/azerothcore/database-wotlk/68fcf0098b16388093989627f37be530fc91f07d/sql/base/playercreateinfo.sql"
|
||||||
|
},
|
||||||
|
"trinitycore_playercreateinfo": {
|
||||||
|
"status": "not_verified",
|
||||||
|
"repository": "TrinityCore/TrinityCore",
|
||||||
|
"branch": "3.3.5",
|
||||||
|
"reason": "The base development schema does not provide a pinned populated playercreateinfo row; verify against a pinned TDB snapshot before claiming equivalence."
|
||||||
|
},
|
||||||
|
"azeroth_32_48_adt": {
|
||||||
|
"status": "verified_private_metadata",
|
||||||
|
"file_name": "Azeroth_32_48.adt",
|
||||||
|
"sha256": "D66E27FD82B461AE38B78562952AED428E619777A3F3E35DD8FF97444644770A",
|
||||||
|
"distribution": "Numeric metadata only; proprietary file remains outside Git."
|
||||||
|
},
|
||||||
|
"original_client_build_12340": {
|
||||||
|
"status": "verified_private_observation",
|
||||||
|
"build": 12340,
|
||||||
|
"manifest": "res://src/tools/render_baseline_manifest.json",
|
||||||
|
"evidence_document": "docs/M00_FINAL_PAIRED_EVIDENCE.md"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"server_spawns": [
|
||||||
|
{
|
||||||
|
"name": "azerothcore_human_warrior_start",
|
||||||
|
"source": "azerothcore_playercreateinfo",
|
||||||
|
"backend": "AzerothCore",
|
||||||
|
"table": "playercreateinfo",
|
||||||
|
"key": {"race": 1, "class": 1},
|
||||||
|
"map_id": 0,
|
||||||
|
"map_directory": "Azeroth",
|
||||||
|
"zone_id": 12,
|
||||||
|
"server_position": [-8949.95, -132.493, 83.5312],
|
||||||
|
"server_yaw_radians": 0.0,
|
||||||
|
"expected_adt_placement": [26016.616666667, 83.5312, 17199.159666667],
|
||||||
|
"expected_adt_tile": [32, 48],
|
||||||
|
"expected_adt_chunk": [3, 12],
|
||||||
|
"expected_adt_tile_local": [132.493, 83.5312, 416.616666667],
|
||||||
|
"expected_godot_position": [17199.159666667, 83.5312, 26016.616666667],
|
||||||
|
"expected_godot_yaw_radians": 0.0
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"raw_adt_chunks": [
|
||||||
|
{
|
||||||
|
"name": "azeroth_32_48_mcnk_3_12",
|
||||||
|
"source": "azeroth_32_48_adt",
|
||||||
|
"map_directory": "Azeroth",
|
||||||
|
"adt_tile": [32, 48],
|
||||||
|
"mcnk_index": [3, 12],
|
||||||
|
"raw_header_canonical_origin": [-8933.33203125, -100.0, 84.238929749],
|
||||||
|
"sample_position": "chunk_center",
|
||||||
|
"expected_godot_chunk_center": [17183.333333333, 84.238929749, 26016.665364583]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"original_client_points": [
|
||||||
|
{
|
||||||
|
"name": "elwynn_terrain_overview",
|
||||||
|
"source": "original_client_build_12340",
|
||||||
|
"client_position": [-9153.334, 386.666, 180.0],
|
||||||
|
"expected_godot_position": [16680.0, 180.0, 26220.0]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "elwynn_adt_boundary",
|
||||||
|
"source": "original_client_build_12340",
|
||||||
|
"client_position": [-9523.334, 46.666, 105.0],
|
||||||
|
"expected_godot_position": [17020.0, 105.0, 26590.0]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "goldshire_dense_m2",
|
||||||
|
"source": "original_client_build_12340",
|
||||||
|
"client_position": [-9400.0, 110.0, 150.0],
|
||||||
|
"expected_godot_position": [16956.666, 150.0, 26466.666]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "goldshire_inn_large_wmo",
|
||||||
|
"source": "original_client_build_12340",
|
||||||
|
"client_position": [-9385.0, 53.0, 72.0],
|
||||||
|
"expected_godot_position": [17013.666, 72.0, 26451.666]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "elwynn_waterfall_liquid",
|
||||||
|
"source": "original_client_build_12340",
|
||||||
|
"client_position": [-9300.0, 585.0, 190.0],
|
||||||
|
"expected_godot_position": [16481.666, 190.0, 26366.666]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -64,7 +64,7 @@ func _capture_async() -> void:
|
|||||||
camera.far = 50000.0
|
camera.far = 50000.0
|
||||||
camera.position = _vector3(first.get("camera", [0.0, 0.0, 0.0]))
|
camera.position = _vector3(first.get("camera", [0.0, 0.0, 0.0]))
|
||||||
(world as Node3D).add_child(camera)
|
(world as Node3D).add_child(camera)
|
||||||
world.set("camera_path", NodePath("CheckpointCamera"))
|
world.set("streaming_focus_source_path", NodePath("CheckpointCamera"))
|
||||||
world.set("debug_streaming", true)
|
world.set("debug_streaming", true)
|
||||||
world.set("runtime_stats_enabled", true)
|
world.set("runtime_stats_enabled", true)
|
||||||
get_root().add_child(world)
|
get_root().add_child(world)
|
||||||
@@ -126,8 +126,8 @@ func _capture_async() -> void:
|
|||||||
if player != null:
|
if player != null:
|
||||||
player.global_position = _vector3(checkpoint.get("player", checkpoint.get("target", [0.0, 0.0, 0.0])))
|
player.global_position = _vector3(checkpoint.get("player", checkpoint.get("target", [0.0, 0.0, 0.0])))
|
||||||
_set_sky_time(world, float(checkpoint.get("time_hours", 13.0)))
|
_set_sky_time(world, float(checkpoint.get("time_hours", 13.0)))
|
||||||
if world.has_method("_refresh_streaming_targets_at"):
|
if world.has_method("refresh_streaming_focus"):
|
||||||
world.call("_refresh_streaming_targets_at", camera.global_position, true)
|
world.call("refresh_streaming_focus", true)
|
||||||
|
|
||||||
if dry_run:
|
if dry_run:
|
||||||
print("RENDER_CHECKPOINT dry_run name=%s coverage=%s camera=%s target=%s yaw_offset=%.2f pitch_offset=%.2f time=%.2f" % [
|
print("RENDER_CHECKPOINT dry_run name=%s coverage=%s camera=%s target=%s yaw_offset=%.2f pitch_offset=%.2f time=%.2f" % [
|
||||||
@@ -246,6 +246,8 @@ func _result_record(checkpoint: Dictionary, pass_name: String, load_time_ms: flo
|
|||||||
|
|
||||||
|
|
||||||
func _create_probe(checkpoint: Dictionary, dry_run: bool) -> Node3D:
|
func _create_probe(checkpoint: Dictionary, dry_run: bool) -> Node3D:
|
||||||
|
if bool(checkpoint.get("diagnostic_spawn_marker", false)):
|
||||||
|
return null if dry_run else _create_diagnostic_spawn_marker(checkpoint)
|
||||||
var rel_path := String(checkpoint.get("probe_model", ""))
|
var rel_path := String(checkpoint.get("probe_model", ""))
|
||||||
if rel_path.is_empty() or dry_run:
|
if rel_path.is_empty() or dry_run:
|
||||||
return null
|
return null
|
||||||
@@ -265,6 +267,43 @@ func _create_probe(checkpoint: Dictionary, dry_run: bool) -> Node3D:
|
|||||||
return M2_NATIVE_ANIMATED_BUILDER.build(data, extracted_dir)
|
return M2_NATIVE_ANIMATED_BUILDER.build(data, extracted_dir)
|
||||||
|
|
||||||
|
|
||||||
|
## Creates a renderer-native marker whose origin is the exact mapped server
|
||||||
|
## spawn. The vertical mast grows upward from that origin, so terrain occlusion
|
||||||
|
## remains visible instead of being hidden by an always-on-top overlay.
|
||||||
|
func _create_diagnostic_spawn_marker(checkpoint: Dictionary) -> Node3D:
|
||||||
|
var marker_root := Node3D.new()
|
||||||
|
marker_root.name = "DiagnosticServerSpawnMarker"
|
||||||
|
var marker_height := maxf(float(checkpoint.get("diagnostic_marker_height", 6.0)), 0.5)
|
||||||
|
var marker_radius := maxf(float(checkpoint.get("diagnostic_marker_radius", 0.35)), 0.05)
|
||||||
|
|
||||||
|
var marker_material := StandardMaterial3D.new()
|
||||||
|
marker_material.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
|
||||||
|
marker_material.albedo_color = Color(1.0, 0.05, 0.7, 1.0)
|
||||||
|
marker_material.emission_enabled = true
|
||||||
|
marker_material.emission = Color(1.0, 0.01, 0.35, 1.0)
|
||||||
|
|
||||||
|
var mast_mesh := CylinderMesh.new()
|
||||||
|
mast_mesh.height = marker_height
|
||||||
|
mast_mesh.top_radius = marker_radius
|
||||||
|
mast_mesh.bottom_radius = marker_radius
|
||||||
|
mast_mesh.material = marker_material
|
||||||
|
var mast := MeshInstance3D.new()
|
||||||
|
mast.name = "SpawnOriginMast"
|
||||||
|
mast.mesh = mast_mesh
|
||||||
|
mast.position.y = marker_height * 0.5
|
||||||
|
marker_root.add_child(mast)
|
||||||
|
|
||||||
|
var origin_mesh := SphereMesh.new()
|
||||||
|
origin_mesh.radius = marker_radius * 1.8
|
||||||
|
origin_mesh.height = marker_radius * 3.6
|
||||||
|
origin_mesh.material = marker_material
|
||||||
|
var origin := MeshInstance3D.new()
|
||||||
|
origin.name = "SpawnOrigin"
|
||||||
|
origin.mesh = origin_mesh
|
||||||
|
marker_root.add_child(origin)
|
||||||
|
return marker_root
|
||||||
|
|
||||||
|
|
||||||
func _set_sky_time(world: Node, time_hours: float) -> void:
|
func _set_sky_time(world: Node, time_hours: float) -> void:
|
||||||
var sky := world.get_node_or_null("WowSkyController")
|
var sky := world.get_node_or_null("WowSkyController")
|
||||||
if sky != null:
|
if sky != null:
|
||||||
|
|||||||
@@ -28,7 +28,7 @@ func _run_async() -> void:
|
|||||||
camera.name = "OccluderProbeCamera"
|
camera.name = "OccluderProbeCamera"
|
||||||
camera.current = true
|
camera.current = true
|
||||||
world.add_child(camera)
|
world.add_child(camera)
|
||||||
world.set("camera_path", NodePath(camera.name))
|
world.set("streaming_focus_source_path", NodePath(camera.name))
|
||||||
world.set("debug_streaming", false)
|
world.set("debug_streaming", false)
|
||||||
get_root().add_child(world)
|
get_root().add_child(world)
|
||||||
await process_frame
|
await process_frame
|
||||||
@@ -47,8 +47,8 @@ func _run_async() -> void:
|
|||||||
var camera_position := _vector3(checkpoint.get("camera", []))
|
var camera_position := _vector3(checkpoint.get("camera", []))
|
||||||
var target_position := _vector3(checkpoint.get("target", []))
|
var target_position := _vector3(checkpoint.get("target", []))
|
||||||
camera.global_position = camera_position
|
camera.global_position = camera_position
|
||||||
if world.has_method("_refresh_streaming_targets_at"):
|
if world.has_method("refresh_streaming_focus"):
|
||||||
world.call("_refresh_streaming_targets_at", camera_position, true)
|
world.call("refresh_streaming_focus", true)
|
||||||
await create_timer(maxf(0.1, wait_seconds)).timeout
|
await create_timer(maxf(0.1, wait_seconds)).timeout
|
||||||
var geometry_nodes: Array[Node3D] = []
|
var geometry_nodes: Array[Node3D] = []
|
||||||
_collect_geometry_nodes(world, geometry_nodes)
|
_collect_geometry_nodes(world, geometry_nodes)
|
||||||
|
|||||||
@@ -5,7 +5,8 @@ extends SceneTree
|
|||||||
## [--wait 3.0] [--output user://render_terrain_height/report.json]
|
## [--wait 3.0] [--output user://render_terrain_height/report.json]
|
||||||
|
|
||||||
const MANIFEST_PATH := "res://src/tools/render_baseline_manifest.json"
|
const MANIFEST_PATH := "res://src/tools/render_baseline_manifest.json"
|
||||||
const TILE_SIZE := 533.33333
|
const COORDINATE_MAPPER_SCRIPT := preload("res://src/domain/coordinates/coordinate_mapper.gd")
|
||||||
|
const GODOT_WORLD_POSITION_SCRIPT := preload("res://src/domain/coordinates/godot_world_position.gd")
|
||||||
const RAY_HEIGHT := 5000.0
|
const RAY_HEIGHT := 5000.0
|
||||||
|
|
||||||
|
|
||||||
@@ -36,7 +37,7 @@ func _run_async() -> void:
|
|||||||
var camera := Camera3D.new()
|
var camera := Camera3D.new()
|
||||||
camera.current = true
|
camera.current = true
|
||||||
world.add_child(camera)
|
world.add_child(camera)
|
||||||
world.set("camera_path", NodePath(camera.name))
|
world.set("streaming_focus_source_path", NodePath(camera.name))
|
||||||
world.set("debug_streaming", false)
|
world.set("debug_streaming", false)
|
||||||
get_root().add_child(world)
|
get_root().add_child(world)
|
||||||
await process_frame
|
await process_frame
|
||||||
@@ -53,8 +54,8 @@ func _run_async() -> void:
|
|||||||
continue
|
continue
|
||||||
var camera_position := _vector3(checkpoint.get("camera", []))
|
var camera_position := _vector3(checkpoint.get("camera", []))
|
||||||
camera.global_position = camera_position
|
camera.global_position = camera_position
|
||||||
if world.has_method("_refresh_streaming_targets_at"):
|
if world.has_method("refresh_streaming_focus"):
|
||||||
world.call("_refresh_streaming_targets_at", camera_position, true)
|
world.call("refresh_streaming_focus", true)
|
||||||
await create_timer(maxf(0.1, wait_seconds)).timeout
|
await create_timer(maxf(0.1, wait_seconds)).timeout
|
||||||
var terrain_sample := _sample_terrain(world, camera_position)
|
var terrain_sample := _sample_terrain(world, camera_position)
|
||||||
terrain_sample["name"] = checkpoint.get("name", "checkpoint")
|
terrain_sample["name"] = checkpoint.get("name", "checkpoint")
|
||||||
@@ -90,9 +91,7 @@ func _run_async() -> void:
|
|||||||
|
|
||||||
|
|
||||||
func _sample_terrain(world: Node3D, world_position: Vector3) -> Dictionary:
|
func _sample_terrain(world: Node3D, world_position: Vector3) -> Dictionary:
|
||||||
var tile_coordinate := Vector2i(
|
var tile_coordinate := _adt_tile_vector2i(world_position)
|
||||||
int(floor(world_position.x / TILE_SIZE)),
|
|
||||||
int(floor(world_position.z / TILE_SIZE)))
|
|
||||||
var tile_states: Dictionary = world.get("_tile_states")
|
var tile_states: Dictionary = world.get("_tile_states")
|
||||||
var highest_terrain_height := -INF
|
var highest_terrain_height := -INF
|
||||||
var intersected_tile_key := ""
|
var intersected_tile_key := ""
|
||||||
@@ -198,9 +197,7 @@ func _nearest_terrain_sample(world: Node3D, world_position: Vector3) -> Dictiona
|
|||||||
for radius in [2.0, 5.0, 10.0, 20.0, 40.0]:
|
for radius in [2.0, 5.0, 10.0, 20.0, 40.0]:
|
||||||
for offset in [Vector2(radius, 0.0), Vector2(-radius, 0.0), Vector2(0.0, radius), Vector2(0.0, -radius)]:
|
for offset in [Vector2(radius, 0.0), Vector2(-radius, 0.0), Vector2(0.0, radius), Vector2(0.0, -radius)]:
|
||||||
var sample_position := world_position + Vector3(offset.x, 0.0, offset.y)
|
var sample_position := world_position + Vector3(offset.x, 0.0, offset.y)
|
||||||
var sample_tile := Vector2i(
|
var sample_tile := _adt_tile_vector2i(sample_position)
|
||||||
int(floor(sample_position.x / TILE_SIZE)),
|
|
||||||
int(floor(sample_position.z / TILE_SIZE)))
|
|
||||||
var sample_key := "%d_%d" % [sample_tile.x, sample_tile.y]
|
var sample_key := "%d_%d" % [sample_tile.x, sample_tile.y]
|
||||||
if not tile_states.has(sample_key):
|
if not tile_states.has(sample_key):
|
||||||
continue
|
continue
|
||||||
@@ -214,6 +211,12 @@ func _nearest_terrain_sample(world: Node3D, world_position: Vector3) -> Dictiona
|
|||||||
return {"nearest_sample_distance": null}
|
return {"nearest_sample_distance": null}
|
||||||
|
|
||||||
|
|
||||||
|
func _adt_tile_vector2i(world_position: Vector3) -> Vector2i:
|
||||||
|
var typed_world_position = GODOT_WORLD_POSITION_SCRIPT.new(world_position.x, world_position.y, world_position.z)
|
||||||
|
var tile_coordinate = COORDINATE_MAPPER_SCRIPT.godot_to_adt_tile(typed_world_position)
|
||||||
|
return Vector2i(tile_coordinate.tile_x, tile_coordinate.tile_y)
|
||||||
|
|
||||||
|
|
||||||
func _vector3_array(value: Vector3) -> Array[float]:
|
func _vector3_array(value: Vector3) -> Array[float]:
|
||||||
return [value.x, value.y, value.z]
|
return [value.x, value.y, value.z]
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,29 @@
|
|||||||
|
{
|
||||||
|
"schema_version": 1,
|
||||||
|
"profile": "Blizzlike335",
|
||||||
|
"scene": "res://src/scenes/streaming/eastern_kingdoms_streaming.tscn",
|
||||||
|
"map": "Azeroth",
|
||||||
|
"quality_preset": "High",
|
||||||
|
"viewport": [1280, 900],
|
||||||
|
"camera_fov": 62.0,
|
||||||
|
"default_wait_seconds": 10.0,
|
||||||
|
"default_measure_seconds": 1.0,
|
||||||
|
"source_fixture": "res://src/tests/fixtures/coordinate_golden_points.json",
|
||||||
|
"source_spawn_name": "azerothcore_human_warrior_start",
|
||||||
|
"required_coverage": ["server_spawn"],
|
||||||
|
"checkpoints": [
|
||||||
|
{
|
||||||
|
"name": "azerothcore_human_warrior_start",
|
||||||
|
"coverage": ["server_spawn"],
|
||||||
|
"camera": [17168.0, 105.0, 25984.0],
|
||||||
|
"target": [17199.159666667, 83.5312, 26016.616666667],
|
||||||
|
"player": [17199.159666667, 83.5312, 26016.616666667],
|
||||||
|
"time_hours": 13.0,
|
||||||
|
"diagnostic_spawn_marker": true,
|
||||||
|
"diagnostic_marker_height": 6.0,
|
||||||
|
"diagnostic_marker_radius": 0.35,
|
||||||
|
"expected_adt_tile": [32, 48],
|
||||||
|
"expected_adt_chunk": [3, 12]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,140 @@
|
|||||||
|
extends SceneTree
|
||||||
|
|
||||||
|
## Repository-wide M01 gate against manual cross-space world coordinate formulas.
|
||||||
|
## Model-local M2/WMO basis transforms and ordinary Godot-space geometry are not
|
||||||
|
## world-space conversions and are intentionally outside these signatures.
|
||||||
|
|
||||||
|
const SCAN_ROOTS: Array[String] = ["res://src", "res://addons"]
|
||||||
|
const SOURCE_EXTENSIONS: Array[String] = ["gd", "cpp", "h", "hpp"]
|
||||||
|
const EXCLUDED_DIRECTORY_PREFIXES: Array[String] = ["res://src/native/build/"]
|
||||||
|
const GATE_PATH := "res://src/tools/verify_coordinate_conversion_boundaries.gd"
|
||||||
|
const COORDINATE_MAPPER_PATH := "res://src/domain/coordinates/coordinate_mapper.gd"
|
||||||
|
const CALIBRATION_ORACLE_PATH := "res://src/tools/verify_render_coordinate_calibration.gd"
|
||||||
|
const NATIVE_BOUNDARY_PATH := "res://src/native/src/wow_chunk_reader.h"
|
||||||
|
const ALLOWED_LEGACY_NAME_PATHS: Array[String] = [
|
||||||
|
NATIVE_BOUNDARY_PATH,
|
||||||
|
"res://src/native/src/adt_loader.cpp",
|
||||||
|
"res://src/native/src/wdt_loader.cpp",
|
||||||
|
CALIBRATION_ORACLE_PATH,
|
||||||
|
]
|
||||||
|
const REQUIRED_MAPPER_CALLS := {
|
||||||
|
"res://src/scenes/sky/wow_sky_controller.gd": ["godot_to_canonical", "godot_to_adt_tile", "godot_to_adt_tile_local"],
|
||||||
|
"res://src/scenes/streaming/streaming_world_loader.gd": ["godot_to_adt_tile", "godot_to_adt_tile_local", "adt_tile_local_to_godot"],
|
||||||
|
"res://src/scenes/player/third_person_wow_controller.gd": ["godot_to_adt_tile", "adt_tile_local_to_godot"],
|
||||||
|
"res://src/tools/probe_render_terrain_height.gd": ["godot_to_adt_tile"],
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
func _initialize() -> void:
|
||||||
|
var failures: Array[String] = []
|
||||||
|
var source_paths: Array[String] = []
|
||||||
|
for scan_root in SCAN_ROOTS:
|
||||||
|
_collect_source_paths(scan_root, source_paths, failures)
|
||||||
|
|
||||||
|
var native_boundary_definition_count := 0
|
||||||
|
var independent_oracle_definition_count := 0
|
||||||
|
for source_path in source_paths:
|
||||||
|
if source_path == GATE_PATH:
|
||||||
|
continue
|
||||||
|
var source := _read_text(source_path, failures)
|
||||||
|
var source_lines := source.split("\n")
|
||||||
|
for line_index in range(source_lines.size()):
|
||||||
|
var source_line := String(source_lines[line_index])
|
||||||
|
var violation := _coordinate_violation(source_path, source_line)
|
||||||
|
if not violation.is_empty():
|
||||||
|
failures.append("%s:%d %s" % [source_path, line_index + 1, violation])
|
||||||
|
if source_path == NATIVE_BOUNDARY_PATH and source_line.contains("inline void wow_to_godot"):
|
||||||
|
native_boundary_definition_count += 1
|
||||||
|
if source_path == CALIBRATION_ORACLE_PATH and source_line.contains("func _wow_to_godot"):
|
||||||
|
independent_oracle_definition_count += 1
|
||||||
|
|
||||||
|
_expect_equal(native_boundary_definition_count, 1, "native world conversion definition count", failures)
|
||||||
|
_expect_equal(independent_oracle_definition_count, 1, "independent calibration oracle count", failures)
|
||||||
|
_verify_required_mapper_calls(failures)
|
||||||
|
_verify_classifier_guards(failures)
|
||||||
|
|
||||||
|
if not failures.is_empty():
|
||||||
|
for failure in failures:
|
||||||
|
push_error("COORDINATE_CONVERSION_BOUNDARIES: %s" % failure)
|
||||||
|
quit(1)
|
||||||
|
return
|
||||||
|
|
||||||
|
print("COORDINATE_CONVERSION_BOUNDARIES PASS files=%d native_boundary=1 oracle=1 consumers=4 classifier_cases=6" % source_paths.size())
|
||||||
|
quit(0)
|
||||||
|
|
||||||
|
|
||||||
|
func _coordinate_violation(source_path: String, source_line: String) -> String:
|
||||||
|
var stripped_line := source_line.strip_edges()
|
||||||
|
if stripped_line.is_empty():
|
||||||
|
return ""
|
||||||
|
if (source_line.contains("wow_to_godot") or source_line.contains("godot_to_wow")) and source_path not in ALLOWED_LEGACY_NAME_PATHS:
|
||||||
|
return "manual WoW/Godot conversion name outside mapper boundary"
|
||||||
|
if (source_line.contains("17066.666") or source_line.contains("WOW_WORLD_CENTER")) and source_path not in [NATIVE_BOUNDARY_PATH, CALIBRATION_ORACLE_PATH]:
|
||||||
|
return "manual WoW world-center formula outside native boundary/oracle"
|
||||||
|
if source_line.contains("1600.0 / 3.0") and source_path != COORDINATE_MAPPER_PATH:
|
||||||
|
return "duplicated ADT tile-size formula outside CoordinateMapper"
|
||||||
|
if source_path != COORDINATE_MAPPER_PATH and source_line.contains("floor(") and source_line.contains("TILE_SIZE") and (source_line.contains(".x") or source_line.contains(".z")):
|
||||||
|
return "manual Godot world-position to ADT tile formula"
|
||||||
|
if source_path != COORDINATE_MAPPER_PATH and source_line.contains("fposmod(") and source_line.contains("TILE_SIZE"):
|
||||||
|
return "manual Godot world-position to ADT tile-local formula"
|
||||||
|
if source_path != COORDINATE_MAPPER_PATH and source_line.contains("+ 0.5) * TILE_SIZE"):
|
||||||
|
return "manual ADT tile-center to Godot world-position formula"
|
||||||
|
return ""
|
||||||
|
|
||||||
|
|
||||||
|
func _verify_required_mapper_calls(failures: Array[String]) -> void:
|
||||||
|
for source_path in REQUIRED_MAPPER_CALLS:
|
||||||
|
var source := _read_text(source_path, failures)
|
||||||
|
for required_call in REQUIRED_MAPPER_CALLS[source_path]:
|
||||||
|
if not source.contains(String(required_call)):
|
||||||
|
failures.append("%s must call CoordinateMapper.%s" % [source_path, required_call])
|
||||||
|
|
||||||
|
|
||||||
|
func _verify_classifier_guards(failures: Array[String]) -> void:
|
||||||
|
_expect_true(not _coordinate_violation("res://src/example.gd", "const CENTER := 17066.666").is_empty(), "world-center classifier", failures)
|
||||||
|
_expect_true(not _coordinate_violation("res://src/example.gd", "func wow_to_godot():").is_empty(), "conversion-name classifier", failures)
|
||||||
|
_expect_true(not _coordinate_violation("res://src/example.gd", "floor(world_position.x / TILE_SIZE)").is_empty(), "world-to-tile classifier", failures)
|
||||||
|
_expect_true(not _coordinate_violation("res://src/example.gd", "fposmod(world_position.z, TILE_SIZE)").is_empty(), "world-to-tile-local classifier", failures)
|
||||||
|
_expect_true(not _coordinate_violation("res://src/example.gd", "(tile_x + 0.5) * TILE_SIZE").is_empty(), "tile-center classifier", failures)
|
||||||
|
_expect_true(_coordinate_violation(NATIVE_BOUNDARY_PATH, "inline void wow_to_godot(float wx) { gx = -(wx - 17066.666f); }").is_empty(), "native boundary exception", failures)
|
||||||
|
|
||||||
|
|
||||||
|
func _collect_source_paths(directory_path: String, source_paths: Array[String], failures: Array[String]) -> void:
|
||||||
|
var directory := DirAccess.open(directory_path)
|
||||||
|
if directory == null:
|
||||||
|
failures.append("cannot scan directory %s" % directory_path)
|
||||||
|
return
|
||||||
|
for entry_name in directory.get_files():
|
||||||
|
var source_path := directory_path.path_join(entry_name)
|
||||||
|
if entry_name.get_extension().to_lower() in SOURCE_EXTENSIONS:
|
||||||
|
source_paths.append(source_path)
|
||||||
|
for child_directory_name in directory.get_directories():
|
||||||
|
var child_directory_path := directory_path.path_join(child_directory_name) + "/"
|
||||||
|
if _has_excluded_prefix(child_directory_path):
|
||||||
|
continue
|
||||||
|
_collect_source_paths(child_directory_path.trim_suffix("/"), source_paths, failures)
|
||||||
|
|
||||||
|
|
||||||
|
func _has_excluded_prefix(path: String) -> bool:
|
||||||
|
for excluded_prefix in EXCLUDED_DIRECTORY_PREFIXES:
|
||||||
|
if path.begins_with(excluded_prefix):
|
||||||
|
return true
|
||||||
|
return false
|
||||||
|
|
||||||
|
|
||||||
|
func _read_text(path: String, failures: Array[String]) -> String:
|
||||||
|
var file := FileAccess.open(path, FileAccess.READ)
|
||||||
|
if file == null:
|
||||||
|
failures.append("cannot open %s" % path)
|
||||||
|
return ""
|
||||||
|
return file.get_as_text()
|
||||||
|
|
||||||
|
|
||||||
|
func _expect_equal(actual_value, expected_value, label: String, failures: Array[String]) -> void:
|
||||||
|
if actual_value != expected_value:
|
||||||
|
failures.append("%s expected %s, got %s" % [label, expected_value, actual_value])
|
||||||
|
|
||||||
|
|
||||||
|
func _expect_true(actual_value: bool, label: String, failures: Array[String]) -> void:
|
||||||
|
if not actual_value:
|
||||||
|
failures.append("%s expected true" % label)
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://bnj844sd2n6ln
|
||||||
@@ -0,0 +1,197 @@
|
|||||||
|
extends SceneTree
|
||||||
|
|
||||||
|
## Validates the non-proprietary M01 coordinate fixture against coordinate
|
||||||
|
## contract version 2 and the existing M00 build-12340 manifest. The script does
|
||||||
|
## not read server databases, proprietary ADT bytes or original-client images.
|
||||||
|
|
||||||
|
const CoordinateMapperScript = preload("res://src/domain/coordinates/coordinate_mapper.gd")
|
||||||
|
const CanonicalWowWorldPositionScript = preload("res://src/domain/coordinates/canonical_wow_world_position.gd")
|
||||||
|
const ServerWorldPositionScript = preload("res://src/domain/coordinates/server_world_position.gd")
|
||||||
|
const ServerWorldYawScript = preload("res://src/domain/coordinates/server_world_yaw.gd")
|
||||||
|
|
||||||
|
const FIXTURE_PATH := "res://src/tests/fixtures/coordinate_golden_points.json"
|
||||||
|
const RENDER_MANIFEST_PATH := "res://src/tools/render_baseline_manifest.json"
|
||||||
|
const SUPPORTED_FIXTURE_SCHEMA_VERSION := 1
|
||||||
|
const REQUIRED_COORDINATE_CONTRACT_VERSION := 2
|
||||||
|
|
||||||
|
|
||||||
|
func _initialize() -> void:
|
||||||
|
var failures: Array[String] = []
|
||||||
|
var fixture := _load_json_object(FIXTURE_PATH, failures)
|
||||||
|
var render_manifest := _load_json_object(RENDER_MANIFEST_PATH, failures)
|
||||||
|
if fixture.is_empty() or render_manifest.is_empty():
|
||||||
|
_report_and_quit(failures)
|
||||||
|
return
|
||||||
|
|
||||||
|
_expect_equal(fixture.get("schema_version", -1), SUPPORTED_FIXTURE_SCHEMA_VERSION, "fixture schema version", failures)
|
||||||
|
_expect_equal(fixture.get("coordinate_contract_version", -1), REQUIRED_COORDINATE_CONTRACT_VERSION, "coordinate contract version", failures)
|
||||||
|
var position_tolerance_yards := float(fixture.get("tolerances", {}).get("position_yards", 0.0))
|
||||||
|
var yaw_tolerance_radians := float(fixture.get("tolerances", {}).get("yaw_radians", 0.0))
|
||||||
|
_expect_true(position_tolerance_yards > 0.0, "positive position tolerance", failures)
|
||||||
|
_expect_true(yaw_tolerance_radians > 0.0, "positive yaw tolerance", failures)
|
||||||
|
_verify_source_provenance(fixture.get("sources", {}), failures)
|
||||||
|
_verify_server_spawns(fixture.get("server_spawns", []), position_tolerance_yards, yaw_tolerance_radians, failures)
|
||||||
|
_verify_raw_adt_chunks(fixture.get("raw_adt_chunks", []), position_tolerance_yards, failures)
|
||||||
|
_verify_original_client_points(fixture.get("original_client_points", []), render_manifest, position_tolerance_yards, failures)
|
||||||
|
|
||||||
|
if not failures.is_empty():
|
||||||
|
_report_and_quit(failures)
|
||||||
|
return
|
||||||
|
print("COORDINATE_GOLDEN_FIXTURES PASS server_spawns=1 raw_adt_chunks=1 original_client_points=5")
|
||||||
|
quit(0)
|
||||||
|
|
||||||
|
|
||||||
|
func _verify_source_provenance(sources: Dictionary, failures: Array[String]) -> void:
|
||||||
|
var azerothcore_source: Dictionary = sources.get("azerothcore_playercreateinfo", {})
|
||||||
|
_expect_equal(azerothcore_source.get("status", ""), "verified", "AzerothCore source status", failures)
|
||||||
|
_expect_equal(String(azerothcore_source.get("revision", "")).length(), 40, "AzerothCore pinned revision length", failures)
|
||||||
|
_expect_true(String(azerothcore_source.get("url", "")).contains(String(azerothcore_source.get("revision", ""))), "AzerothCore URL contains pinned revision", failures)
|
||||||
|
|
||||||
|
var trinitycore_source: Dictionary = sources.get("trinitycore_playercreateinfo", {})
|
||||||
|
_expect_equal(trinitycore_source.get("status", ""), "not_verified", "TrinityCore source status", failures)
|
||||||
|
_expect_true(not String(trinitycore_source.get("reason", "")).is_empty(), "TrinityCore gap reason", failures)
|
||||||
|
|
||||||
|
var adt_source: Dictionary = sources.get("azeroth_32_48_adt", {})
|
||||||
|
_expect_equal(adt_source.get("status", ""), "verified_private_metadata", "ADT source status", failures)
|
||||||
|
_expect_equal(String(adt_source.get("sha256", "")).length(), 64, "ADT SHA-256 length", failures)
|
||||||
|
|
||||||
|
|
||||||
|
func _verify_server_spawns(server_spawns: Array, position_tolerance_yards: float, yaw_tolerance_radians: float, failures: Array[String]) -> void:
|
||||||
|
_expect_equal(server_spawns.size(), 1, "server spawn count", failures)
|
||||||
|
for spawn_variant in server_spawns:
|
||||||
|
if not (spawn_variant is Dictionary):
|
||||||
|
failures.append("server spawn must be an object")
|
||||||
|
continue
|
||||||
|
var spawn: Dictionary = spawn_variant
|
||||||
|
var name := String(spawn.get("name", "server_spawn"))
|
||||||
|
var server_position_values := _require_three_numbers(spawn.get("server_position", null), "%s server_position" % name, failures)
|
||||||
|
if server_position_values.is_empty():
|
||||||
|
continue
|
||||||
|
var server_position = ServerWorldPositionScript.new(server_position_values[0], server_position_values[1], server_position_values[2])
|
||||||
|
var canonical_position = CoordinateMapperScript.server_to_canonical(server_position)
|
||||||
|
var godot_position = CoordinateMapperScript.canonical_to_godot(canonical_position)
|
||||||
|
var adt_placement = CoordinateMapperScript.canonical_to_adt_placement(canonical_position)
|
||||||
|
var adt_tile = CoordinateMapperScript.canonical_to_adt_tile(canonical_position)
|
||||||
|
var adt_local = CoordinateMapperScript.canonical_to_adt_tile_local(canonical_position)
|
||||||
|
var adt_chunk = CoordinateMapperScript.adt_tile_local_to_chunk(adt_tile, adt_local)
|
||||||
|
|
||||||
|
_expect_three_near([godot_position.x_units, godot_position.y_units, godot_position.z_units], spawn.get("expected_godot_position", null), position_tolerance_yards, "%s Godot position" % name, failures)
|
||||||
|
_expect_three_near([adt_placement.x_offset_yards, adt_placement.height_yards, adt_placement.z_offset_yards], spawn.get("expected_adt_placement", null), position_tolerance_yards, "%s ADT placement" % name, failures)
|
||||||
|
_expect_three_near([adt_local.east_yards, adt_local.height_yards, adt_local.south_yards], spawn.get("expected_adt_tile_local", null), position_tolerance_yards, "%s ADT local" % name, failures)
|
||||||
|
_expect_pair([adt_tile.tile_x, adt_tile.tile_y], spawn.get("expected_adt_tile", null), "%s ADT tile" % name, failures)
|
||||||
|
_expect_pair([adt_chunk.chunk_x, adt_chunk.chunk_y], spawn.get("expected_adt_chunk", null), "%s ADT chunk" % name, failures)
|
||||||
|
|
||||||
|
var server_yaw = ServerWorldYawScript.new(float(spawn.get("server_yaw_radians", 0.0)))
|
||||||
|
var godot_yaw = CoordinateMapperScript.canonical_to_godot_yaw(CoordinateMapperScript.server_to_canonical_yaw(server_yaw))
|
||||||
|
_expect_near(godot_yaw.radians, float(spawn.get("expected_godot_yaw_radians", 0.0)), yaw_tolerance_radians, "%s Godot yaw" % name, failures)
|
||||||
|
|
||||||
|
|
||||||
|
func _verify_raw_adt_chunks(raw_adt_chunks: Array, position_tolerance_yards: float, failures: Array[String]) -> void:
|
||||||
|
_expect_equal(raw_adt_chunks.size(), 1, "raw ADT chunk count", failures)
|
||||||
|
for chunk_variant in raw_adt_chunks:
|
||||||
|
if not (chunk_variant is Dictionary):
|
||||||
|
failures.append("raw ADT chunk must be an object")
|
||||||
|
continue
|
||||||
|
var chunk: Dictionary = chunk_variant
|
||||||
|
var name := String(chunk.get("name", "raw_adt_chunk"))
|
||||||
|
var origin_values := _require_three_numbers(chunk.get("raw_header_canonical_origin", null), "%s raw origin" % name, failures)
|
||||||
|
if origin_values.is_empty():
|
||||||
|
continue
|
||||||
|
var half_chunk_size_yards := CoordinateMapperScript.ADT_CHUNK_SIZE_YARDS * 0.5
|
||||||
|
var chunk_center = CanonicalWowWorldPositionScript.new(
|
||||||
|
origin_values[0] - half_chunk_size_yards,
|
||||||
|
origin_values[1] - half_chunk_size_yards,
|
||||||
|
origin_values[2]
|
||||||
|
)
|
||||||
|
var tile_coordinate = CoordinateMapperScript.canonical_to_adt_tile(chunk_center)
|
||||||
|
var local_position = CoordinateMapperScript.canonical_to_adt_tile_local(chunk_center)
|
||||||
|
var chunk_coordinate = CoordinateMapperScript.adt_tile_local_to_chunk(tile_coordinate, local_position)
|
||||||
|
_expect_pair([tile_coordinate.tile_x, tile_coordinate.tile_y], chunk.get("adt_tile", null), "%s ADT tile" % name, failures)
|
||||||
|
_expect_pair([chunk_coordinate.chunk_x, chunk_coordinate.chunk_y], chunk.get("mcnk_index", null), "%s MCNK index" % name, failures)
|
||||||
|
var godot_center = CoordinateMapperScript.canonical_to_godot(chunk_center)
|
||||||
|
_expect_three_near([godot_center.x_units, godot_center.y_units, godot_center.z_units], chunk.get("expected_godot_chunk_center", null), position_tolerance_yards, "%s Godot center" % name, failures)
|
||||||
|
|
||||||
|
|
||||||
|
func _verify_original_client_points(original_client_points: Array, render_manifest: Dictionary, position_tolerance_yards: float, failures: Array[String]) -> void:
|
||||||
|
_expect_equal(original_client_points.size(), 5, "original-client point count", failures)
|
||||||
|
var manifest_checkpoint_by_name: Dictionary = {}
|
||||||
|
for checkpoint_variant in render_manifest.get("checkpoints", []):
|
||||||
|
if checkpoint_variant is Dictionary:
|
||||||
|
manifest_checkpoint_by_name[String(checkpoint_variant.get("name", ""))] = checkpoint_variant
|
||||||
|
|
||||||
|
for point_variant in original_client_points:
|
||||||
|
if not (point_variant is Dictionary):
|
||||||
|
failures.append("original-client point must be an object")
|
||||||
|
continue
|
||||||
|
var point: Dictionary = point_variant
|
||||||
|
var name := String(point.get("name", "original_client_point"))
|
||||||
|
var client_position_values := _require_three_numbers(point.get("client_position", null), "%s client position" % name, failures)
|
||||||
|
if client_position_values.is_empty():
|
||||||
|
continue
|
||||||
|
var canonical_position = CanonicalWowWorldPositionScript.new(client_position_values[0], client_position_values[1], client_position_values[2])
|
||||||
|
var godot_position = CoordinateMapperScript.canonical_to_godot(canonical_position)
|
||||||
|
_expect_three_near([godot_position.x_units, godot_position.y_units, godot_position.z_units], point.get("expected_godot_position", null), position_tolerance_yards, "%s mapped position" % name, failures)
|
||||||
|
|
||||||
|
var manifest_checkpoint: Dictionary = manifest_checkpoint_by_name.get(name, {})
|
||||||
|
_expect_true(not manifest_checkpoint.is_empty(), "%s exists in render manifest" % name, failures)
|
||||||
|
if not manifest_checkpoint.is_empty():
|
||||||
|
_expect_three_near(client_position_values, manifest_checkpoint.get("reference_wow_camera", null), position_tolerance_yards, "%s manifest client position" % name, failures)
|
||||||
|
_expect_three_near(point.get("expected_godot_position", null), manifest_checkpoint.get("camera", null), position_tolerance_yards, "%s manifest Godot position" % name, failures)
|
||||||
|
|
||||||
|
|
||||||
|
func _require_three_numbers(value_variant, label: String, failures: Array[String]) -> Array[float]:
|
||||||
|
if not (value_variant is Array) or value_variant.size() != 3:
|
||||||
|
failures.append("%s must contain three numbers" % label)
|
||||||
|
return []
|
||||||
|
return [float(value_variant[0]), float(value_variant[1]), float(value_variant[2])]
|
||||||
|
|
||||||
|
|
||||||
|
func _expect_three_near(actual_values, expected_variant, tolerance: float, label: String, failures: Array[String]) -> void:
|
||||||
|
var expected_values := _require_three_numbers(expected_variant, label, failures)
|
||||||
|
if expected_values.is_empty() or not (actual_values is Array) or actual_values.size() != 3:
|
||||||
|
return
|
||||||
|
for component_index in range(3):
|
||||||
|
_expect_near(float(actual_values[component_index]), expected_values[component_index], tolerance, "%s[%d]" % [label, component_index], failures)
|
||||||
|
|
||||||
|
|
||||||
|
func _expect_pair(actual_values: Array, expected_variant, label: String, failures: Array[String]) -> void:
|
||||||
|
if not (expected_variant is Array) or expected_variant.size() != 2:
|
||||||
|
failures.append("%s must contain two integers" % label)
|
||||||
|
return
|
||||||
|
_expect_equal(actual_values[0], int(expected_variant[0]), "%s[0]" % label, failures)
|
||||||
|
_expect_equal(actual_values[1], int(expected_variant[1]), "%s[1]" % label, failures)
|
||||||
|
|
||||||
|
|
||||||
|
func _expect_near(actual_value: float, expected_value: float, tolerance: float, label: String, failures: Array[String]) -> void:
|
||||||
|
if absf(actual_value - expected_value) > tolerance:
|
||||||
|
failures.append("%s expected %.9f, got %.9f" % [label, expected_value, actual_value])
|
||||||
|
|
||||||
|
|
||||||
|
func _expect_equal(actual_value, expected_value, label: String, failures: Array[String]) -> void:
|
||||||
|
if actual_value != expected_value:
|
||||||
|
failures.append("%s expected %s, got %s" % [label, expected_value, actual_value])
|
||||||
|
|
||||||
|
|
||||||
|
func _expect_true(actual_value: bool, label: String, failures: Array[String]) -> void:
|
||||||
|
if not actual_value:
|
||||||
|
failures.append("%s expected true" % label)
|
||||||
|
|
||||||
|
|
||||||
|
func _load_json_object(path: String, failures: Array[String]) -> Dictionary:
|
||||||
|
var file := FileAccess.open(path, FileAccess.READ)
|
||||||
|
if file == null:
|
||||||
|
failures.append("cannot open JSON fixture: %s" % path)
|
||||||
|
return {}
|
||||||
|
var parsed = JSON.parse_string(file.get_as_text())
|
||||||
|
if not (parsed is Dictionary):
|
||||||
|
failures.append("JSON fixture is not an object: %s" % path)
|
||||||
|
return {}
|
||||||
|
return parsed
|
||||||
|
|
||||||
|
|
||||||
|
func _report_and_quit(failures: Array[String]) -> void:
|
||||||
|
if failures.is_empty():
|
||||||
|
failures.append("fixture validation stopped without a diagnostic")
|
||||||
|
for failure in failures:
|
||||||
|
push_error("COORDINATE_GOLDEN_FIXTURES: %s" % failure)
|
||||||
|
quit(1)
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://cr8f88swvk002
|
||||||
@@ -119,6 +119,18 @@ func _verify_tile_and_chunk_boundaries(failures: Array[String]) -> void:
|
|||||||
_expect_true(local_position.east_yards >= 0.0 and local_position.east_yards < tile_size, "tile-local east offset is half-open", failures)
|
_expect_true(local_position.east_yards >= 0.0 and local_position.east_yards < tile_size, "tile-local east offset is half-open", failures)
|
||||||
_expect_true(local_position.south_yards >= 0.0 and local_position.south_yards < tile_size, "tile-local south offset is half-open", failures)
|
_expect_true(local_position.south_yards >= 0.0 and local_position.south_yards < tile_size, "tile-local south offset is half-open", failures)
|
||||||
|
|
||||||
|
var godot_position = CoordinateMapperScript.canonical_to_godot(CanonicalWowWorldPositionScript.new(-9153.334, 386.666, 180.0))
|
||||||
|
var direct_godot_tile = CoordinateMapperScript.godot_to_adt_tile(godot_position)
|
||||||
|
var direct_godot_local = CoordinateMapperScript.godot_to_adt_tile_local(godot_position)
|
||||||
|
var direct_godot_round_trip = CoordinateMapperScript.adt_tile_local_to_godot(direct_godot_tile, direct_godot_local)
|
||||||
|
_expect_equal(direct_godot_tile.tile_x, 31, "direct Godot ADT tile X", failures)
|
||||||
|
_expect_equal(direct_godot_tile.tile_y, 49, "direct Godot ADT tile Y", failures)
|
||||||
|
_expect_near(direct_godot_local.east_yards, 146.66677, GOLDEN_POSITION_TOLERANCE_YARDS, "direct Godot tile-local east", failures)
|
||||||
|
_expect_near(direct_godot_local.south_yards, 86.66677, GOLDEN_POSITION_TOLERANCE_YARDS, "direct Godot tile-local south", failures)
|
||||||
|
_expect_near(direct_godot_round_trip.x_units, godot_position.x_units, ROUND_TRIP_TOLERANCE_YARDS, "direct Godot tile-local X round trip", failures)
|
||||||
|
_expect_near(direct_godot_round_trip.y_units, godot_position.y_units, ROUND_TRIP_TOLERANCE_YARDS, "direct Godot tile-local Y round trip", failures)
|
||||||
|
_expect_near(direct_godot_round_trip.z_units, godot_position.z_units, ROUND_TRIP_TOLERANCE_YARDS, "direct Godot tile-local Z round trip", failures)
|
||||||
|
|
||||||
var chunk_local_position = AdtTileLocalPositionScript.new(
|
var chunk_local_position = AdtTileLocalPositionScript.new(
|
||||||
CoordinateMapperScript.ADT_CHUNK_SIZE_YARDS * 2.0,
|
CoordinateMapperScript.ADT_CHUNK_SIZE_YARDS * 2.0,
|
||||||
180.0,
|
180.0,
|
||||||
|
|||||||
@@ -0,0 +1,87 @@
|
|||||||
|
extends SceneTree
|
||||||
|
|
||||||
|
## Headless M01 contract verification for non-interchangeable identity values.
|
||||||
|
|
||||||
|
const ContentIdScript = preload("res://src/domain/identity/content_id.gd")
|
||||||
|
const EntityIdScript = preload("res://src/domain/identity/entity_id.gd")
|
||||||
|
const WowGuidScript = preload("res://src/domain/identity/wow_guid.gd")
|
||||||
|
const ServerEntryIdScript = preload("res://src/domain/identity/server_entry_id.gd")
|
||||||
|
|
||||||
|
|
||||||
|
func _initialize() -> void:
|
||||||
|
var failures: Array[String] = []
|
||||||
|
_verify_content_id(failures)
|
||||||
|
_verify_entity_id(failures)
|
||||||
|
_verify_wow_guid(failures)
|
||||||
|
_verify_server_entry_id(failures)
|
||||||
|
_verify_scene_free_sources(failures)
|
||||||
|
|
||||||
|
if not failures.is_empty():
|
||||||
|
for failure in failures:
|
||||||
|
push_error("DOMAIN_IDENTITIES: %s" % failure)
|
||||||
|
quit(1)
|
||||||
|
return
|
||||||
|
|
||||||
|
print("DOMAIN_IDENTITIES PASS content=5 entity=5 wow_guid=6 server_entry=5")
|
||||||
|
quit(0)
|
||||||
|
|
||||||
|
|
||||||
|
func _verify_content_id(failures: Array[String]) -> void:
|
||||||
|
var normalized = ContentIdScript.new(" 123E4567-E89B-42D3-A456-426614174000 ")
|
||||||
|
_expect_true(normalized.is_valid(), "normalized ContentId is valid", failures)
|
||||||
|
_expect_equal(normalized.to_key(), "123e4567-e89b-42d3-a456-426614174000", "ContentId canonical key", failures)
|
||||||
|
_expect_true(normalized.equals(ContentIdScript.new("123e4567-e89b-42d3-a456-426614174000")), "equal ContentIds", failures)
|
||||||
|
_expect_true(not normalized.equals(ContentIdScript.new("123e4567-e89b-42d3-a456-426614174001")), "different ContentIds", failures)
|
||||||
|
_expect_true(not ContentIdScript.new("123e4567e89b42d3a456426614174000").is_valid(), "malformed ContentId", failures)
|
||||||
|
|
||||||
|
|
||||||
|
func _verify_entity_id(failures: Array[String]) -> void:
|
||||||
|
var entity_id = EntityIdScript.new(42)
|
||||||
|
_expect_true(entity_id.is_valid(), "positive EntityId", failures)
|
||||||
|
_expect_true(not EntityIdScript.new(0).is_valid(), "zero EntityId", failures)
|
||||||
|
_expect_true(not EntityIdScript.new(-1).is_valid(), "negative EntityId", failures)
|
||||||
|
_expect_true(entity_id.equals(EntityIdScript.new(42)), "equal EntityIds", failures)
|
||||||
|
_expect_equal(entity_id.to_debug_key(), "entity:42", "EntityId diagnostic key", failures)
|
||||||
|
|
||||||
|
|
||||||
|
func _verify_wow_guid(failures: Array[String]) -> void:
|
||||||
|
var guid = WowGuidScript.new(0xf1300000, 0xffffffff)
|
||||||
|
_expect_true(guid.has_valid_word_ranges(), "maximum GUID low word", failures)
|
||||||
|
_expect_equal(guid.to_hex_string(), "f1300000ffffffff", "GUID hexadecimal form", failures)
|
||||||
|
_expect_true(guid.equals(WowGuidScript.new(0xf1300000, 0xffffffff)), "equal GUID words", failures)
|
||||||
|
_expect_true(WowGuidScript.new(0, 0).is_empty(), "zero GUID sentinel", failures)
|
||||||
|
_expect_true(not WowGuidScript.new(-1, 0).has_valid_word_ranges(), "negative GUID word", failures)
|
||||||
|
_expect_true(not WowGuidScript.new(0x100000000, 0).has_valid_word_ranges(), "overflow GUID word", failures)
|
||||||
|
|
||||||
|
|
||||||
|
func _verify_server_entry_id(failures: Array[String]) -> void:
|
||||||
|
var creature_entry = ServerEntryIdScript.new(" Creature_Template ", 123)
|
||||||
|
var gameobject_entry = ServerEntryIdScript.new("gameobject_template", 123)
|
||||||
|
_expect_true(creature_entry.is_valid(), "namespaced server entry", failures)
|
||||||
|
_expect_equal(creature_entry.to_key(), "creature_template:123", "server entry key", failures)
|
||||||
|
_expect_true(not creature_entry.equals(gameobject_entry), "cross-table entry collision prevented", failures)
|
||||||
|
_expect_true(not ServerEntryIdScript.new("", 123).is_valid(), "missing entry namespace", failures)
|
||||||
|
_expect_true(not ServerEntryIdScript.new("creature_template", 0).is_valid(), "zero server entry", failures)
|
||||||
|
|
||||||
|
|
||||||
|
func _verify_scene_free_sources(failures: Array[String]) -> void:
|
||||||
|
for file_name in ["content_id.gd", "entity_id.gd", "wow_guid.gd", "server_entry_id.gd"]:
|
||||||
|
var path := "res://src/domain/identity/%s" % file_name
|
||||||
|
var file := FileAccess.open(path, FileAccess.READ)
|
||||||
|
if file == null:
|
||||||
|
failures.append("cannot open %s" % path)
|
||||||
|
continue
|
||||||
|
var source := file.get_as_text()
|
||||||
|
_expect_true(not source.contains("extends Node"), "%s does not inherit Node" % file_name, failures)
|
||||||
|
_expect_true(not source.contains("extends Resource"), "%s does not inherit Resource" % file_name, failures)
|
||||||
|
_expect_true(not source.contains("Vector3"), "%s does not expose Vector3" % file_name, failures)
|
||||||
|
|
||||||
|
|
||||||
|
func _expect_equal(actual_value, expected_value, label: String, failures: Array[String]) -> void:
|
||||||
|
if actual_value != expected_value:
|
||||||
|
failures.append("%s expected %s, got %s" % [label, expected_value, actual_value])
|
||||||
|
|
||||||
|
|
||||||
|
func _expect_true(actual_value: bool, label: String, failures: Array[String]) -> void:
|
||||||
|
if not actual_value:
|
||||||
|
failures.append("%s expected true" % label)
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://bmig1rwaur44r
|
||||||
@@ -0,0 +1,138 @@
|
|||||||
|
extends SceneTree
|
||||||
|
|
||||||
|
## Verifies that the pinned AzerothCore spawn is routed through the coordinate
|
||||||
|
## contract into an executable renderer checkpoint. GUI capture is performed by
|
||||||
|
## capture_render_checkpoints.gd with the validated dedicated manifest.
|
||||||
|
|
||||||
|
const COORDINATE_MAPPER_SCRIPT := preload("res://src/domain/coordinates/coordinate_mapper.gd")
|
||||||
|
const SERVER_WORLD_POSITION_SCRIPT := preload("res://src/domain/coordinates/server_world_position.gd")
|
||||||
|
|
||||||
|
const MANIFEST_PATH := "res://src/tools/server_spawn_render_manifest.json"
|
||||||
|
const EXPECTED_FIXTURE_PATH := "res://src/tests/fixtures/coordinate_golden_points.json"
|
||||||
|
const EXPECTED_SPAWN_NAME := "azerothcore_human_warrior_start"
|
||||||
|
const EXPECTED_PROFILE := "Blizzlike335"
|
||||||
|
const POSITION_TOLERANCE_YARDS := 0.002
|
||||||
|
|
||||||
|
|
||||||
|
func _initialize() -> void:
|
||||||
|
var failures: Array[String] = []
|
||||||
|
var manifest := _load_json_object(MANIFEST_PATH, failures)
|
||||||
|
var fixture_path := String(manifest.get("source_fixture", ""))
|
||||||
|
_expect_equal(fixture_path, EXPECTED_FIXTURE_PATH, "source fixture path", failures)
|
||||||
|
var fixture := _load_json_object(fixture_path, failures) if not fixture_path.is_empty() else {}
|
||||||
|
if manifest.is_empty() or fixture.is_empty():
|
||||||
|
_report_and_quit(failures)
|
||||||
|
return
|
||||||
|
|
||||||
|
_expect_equal(int(manifest.get("schema_version", -1)), 1, "manifest schema version", failures)
|
||||||
|
_expect_equal(String(manifest.get("profile", "")), EXPECTED_PROFILE, "renderer profile", failures)
|
||||||
|
_expect_equal(String(manifest.get("map", "")), "Azeroth", "renderer map", failures)
|
||||||
|
_expect_true(ResourceLoader.exists(String(manifest.get("scene", ""))), "renderer scene exists", failures)
|
||||||
|
_expect_equal(String(manifest.get("source_spawn_name", "")), EXPECTED_SPAWN_NAME, "source spawn name", failures)
|
||||||
|
|
||||||
|
var spawn := _find_named_dictionary(fixture.get("server_spawns", []), EXPECTED_SPAWN_NAME)
|
||||||
|
_expect_true(not spawn.is_empty(), "pinned server spawn exists", failures)
|
||||||
|
var checkpoints: Array = manifest.get("checkpoints", [])
|
||||||
|
_expect_equal(checkpoints.size(), 1, "renderer checkpoint count", failures)
|
||||||
|
if spawn.is_empty() or checkpoints.size() != 1 or not (checkpoints[0] is Dictionary):
|
||||||
|
_report_and_quit(failures)
|
||||||
|
return
|
||||||
|
|
||||||
|
var checkpoint: Dictionary = checkpoints[0]
|
||||||
|
var server_values := _three_floats(spawn.get("server_position", null), "server position", failures)
|
||||||
|
if server_values.is_empty():
|
||||||
|
_report_and_quit(failures)
|
||||||
|
return
|
||||||
|
var server_position = SERVER_WORLD_POSITION_SCRIPT.new(server_values[0], server_values[1], server_values[2])
|
||||||
|
var canonical_position = COORDINATE_MAPPER_SCRIPT.server_to_canonical(server_position)
|
||||||
|
var godot_position = COORDINATE_MAPPER_SCRIPT.canonical_to_godot(canonical_position)
|
||||||
|
var tile_coordinate = COORDINATE_MAPPER_SCRIPT.canonical_to_adt_tile(canonical_position)
|
||||||
|
var tile_local_position = COORDINATE_MAPPER_SCRIPT.canonical_to_adt_tile_local(canonical_position)
|
||||||
|
var chunk_coordinate = COORDINATE_MAPPER_SCRIPT.adt_tile_local_to_chunk(tile_coordinate, tile_local_position)
|
||||||
|
var mapped_position := [godot_position.x_units, godot_position.y_units, godot_position.z_units]
|
||||||
|
|
||||||
|
_expect_equal(String(checkpoint.get("name", "")), EXPECTED_SPAWN_NAME, "checkpoint name", failures)
|
||||||
|
_expect_true("server_spawn" in checkpoint.get("coverage", []), "server-spawn coverage", failures)
|
||||||
|
_expect_true(bool(checkpoint.get("diagnostic_spawn_marker", false)), "diagnostic spawn marker enabled", failures)
|
||||||
|
_expect_three_near(checkpoint.get("target", null), mapped_position, "checkpoint target", failures)
|
||||||
|
_expect_three_near(checkpoint.get("player", null), mapped_position, "checkpoint player", failures)
|
||||||
|
_expect_pair(checkpoint.get("expected_adt_tile", null), [tile_coordinate.tile_x, tile_coordinate.tile_y], "ADT tile", failures)
|
||||||
|
_expect_pair(checkpoint.get("expected_adt_chunk", null), [chunk_coordinate.chunk_x, chunk_coordinate.chunk_y], "ADT chunk", failures)
|
||||||
|
_expect_three_near(spawn.get("expected_godot_position", null), mapped_position, "fixture Godot position", failures)
|
||||||
|
var camera_values := _three_floats(checkpoint.get("camera", null), "checkpoint camera", failures)
|
||||||
|
if not camera_values.is_empty():
|
||||||
|
_expect_true(camera_values[1] > godot_position.y_units, "checkpoint camera is above spawn", failures)
|
||||||
|
_expect_true(Vector3(camera_values[0], camera_values[1], camera_values[2]).distance_to(Vector3(mapped_position[0], mapped_position[1], mapped_position[2])) > 1.0, "checkpoint camera is distinct from spawn", failures)
|
||||||
|
|
||||||
|
if not failures.is_empty():
|
||||||
|
_report_and_quit(failures)
|
||||||
|
return
|
||||||
|
print("SERVER_SPAWN_RENDERER PASS spawn=1 checkpoint=1 tile=%d_%d chunk=%d_%d profile=%s" % [
|
||||||
|
tile_coordinate.tile_x,
|
||||||
|
tile_coordinate.tile_y,
|
||||||
|
chunk_coordinate.chunk_x,
|
||||||
|
chunk_coordinate.chunk_y,
|
||||||
|
EXPECTED_PROFILE,
|
||||||
|
])
|
||||||
|
quit(0)
|
||||||
|
|
||||||
|
|
||||||
|
func _find_named_dictionary(entries: Array, expected_name: String) -> Dictionary:
|
||||||
|
for entry_variant in entries:
|
||||||
|
if entry_variant is Dictionary and String(entry_variant.get("name", "")) == expected_name:
|
||||||
|
return entry_variant
|
||||||
|
return {}
|
||||||
|
|
||||||
|
|
||||||
|
func _load_json_object(path: String, failures: Array[String]) -> Dictionary:
|
||||||
|
var file := FileAccess.open(path, FileAccess.READ)
|
||||||
|
if file == null:
|
||||||
|
failures.append("cannot open JSON: %s" % path)
|
||||||
|
return {}
|
||||||
|
var parsed = JSON.parse_string(file.get_as_text())
|
||||||
|
if not (parsed is Dictionary):
|
||||||
|
failures.append("JSON is not an object: %s" % path)
|
||||||
|
return {}
|
||||||
|
return parsed
|
||||||
|
|
||||||
|
|
||||||
|
func _three_floats(value_variant, label: String, failures: Array[String]) -> Array[float]:
|
||||||
|
if not (value_variant is Array) or value_variant.size() != 3:
|
||||||
|
failures.append("%s must contain three numbers" % label)
|
||||||
|
return []
|
||||||
|
return [float(value_variant[0]), float(value_variant[1]), float(value_variant[2])]
|
||||||
|
|
||||||
|
|
||||||
|
func _expect_three_near(actual_variant, expected_values: Array, label: String, failures: Array[String]) -> void:
|
||||||
|
var actual_values := _three_floats(actual_variant, label, failures)
|
||||||
|
if actual_values.is_empty() or expected_values.size() != 3:
|
||||||
|
return
|
||||||
|
for component_index in range(3):
|
||||||
|
if absf(actual_values[component_index] - float(expected_values[component_index])) > POSITION_TOLERANCE_YARDS:
|
||||||
|
failures.append("%s[%d] expected %.9f, got %.9f" % [label, component_index, expected_values[component_index], actual_values[component_index]])
|
||||||
|
|
||||||
|
|
||||||
|
func _expect_pair(actual_variant, expected_values: Array, label: String, failures: Array[String]) -> void:
|
||||||
|
if not (actual_variant is Array) or actual_variant.size() != 2:
|
||||||
|
failures.append("%s must contain two integers" % label)
|
||||||
|
return
|
||||||
|
for component_index in range(2):
|
||||||
|
_expect_equal(int(actual_variant[component_index]), int(expected_values[component_index]), "%s[%d]" % [label, component_index], failures)
|
||||||
|
|
||||||
|
|
||||||
|
func _expect_equal(actual_value, expected_value, label: String, failures: Array[String]) -> void:
|
||||||
|
if actual_value != expected_value:
|
||||||
|
failures.append("%s expected %s, got %s" % [label, expected_value, actual_value])
|
||||||
|
|
||||||
|
|
||||||
|
func _expect_true(actual_value: bool, label: String, failures: Array[String]) -> void:
|
||||||
|
if not actual_value:
|
||||||
|
failures.append("%s expected true" % label)
|
||||||
|
|
||||||
|
|
||||||
|
func _report_and_quit(failures: Array[String]) -> void:
|
||||||
|
if failures.is_empty():
|
||||||
|
failures.append("verification stopped without a diagnostic")
|
||||||
|
for failure in failures:
|
||||||
|
push_error("SERVER_SPAWN_RENDERER: %s" % failure)
|
||||||
|
quit(1)
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://c7f2rpfey0vrs
|
||||||
@@ -0,0 +1,101 @@
|
|||||||
|
extends SceneTree
|
||||||
|
|
||||||
|
## Headless M01 contract and wiring regression for camera-independent streaming.
|
||||||
|
|
||||||
|
const StreamingFocusScript = preload("res://src/domain/streaming/streaming_focus.gd")
|
||||||
|
const GodotWorldPositionScript = preload("res://src/domain/coordinates/godot_world_position.gd")
|
||||||
|
|
||||||
|
const LOADER_PATH := "res://src/scenes/streaming/streaming_world_loader.gd"
|
||||||
|
const RUNTIME_SCENE_PATHS: Array[String] = [
|
||||||
|
"res://src/scenes/streaming/eastern_kingdoms_streaming.tscn",
|
||||||
|
"res://src/scenes/streaming/kalimdor_streaming.tscn",
|
||||||
|
]
|
||||||
|
const CAPTURE_TOOL_PATHS: Array[String] = [
|
||||||
|
"res://src/tools/capture_render_checkpoints.gd",
|
||||||
|
"res://src/tools/probe_render_camera_occluders.gd",
|
||||||
|
"res://src/tools/probe_render_terrain_height.gd",
|
||||||
|
]
|
||||||
|
|
||||||
|
|
||||||
|
func _initialize() -> void:
|
||||||
|
var failures: Array[String] = []
|
||||||
|
_verify_scene_free_focus_value(failures)
|
||||||
|
_verify_loader_boundary(failures)
|
||||||
|
_verify_runtime_scene_wiring(failures)
|
||||||
|
_verify_capture_tool_wiring(failures)
|
||||||
|
|
||||||
|
if not failures.is_empty():
|
||||||
|
for failure in failures:
|
||||||
|
push_error("STREAMING_FOCUS: %s" % failure)
|
||||||
|
quit(1)
|
||||||
|
return
|
||||||
|
|
||||||
|
print("STREAMING_FOCUS PASS contract=1 runtime_scenes=2 capture_tools=3")
|
||||||
|
quit(0)
|
||||||
|
|
||||||
|
|
||||||
|
func _verify_scene_free_focus_value(failures: Array[String]) -> void:
|
||||||
|
var position = GodotWorldPositionScript.new(17199.159666667, 83.5312, 26016.616666667)
|
||||||
|
var focus = StreamingFocusScript.new(position)
|
||||||
|
_expect_true(focus.world_position == position, "focus retains typed position", failures)
|
||||||
|
_expect_near(focus.world_position.x_units, 17199.159666667, "focus X", failures)
|
||||||
|
_expect_near(focus.world_position.y_units, 83.5312, "focus Y", failures)
|
||||||
|
_expect_near(focus.world_position.z_units, 26016.616666667, "focus Z", failures)
|
||||||
|
|
||||||
|
var focus_source := _read_text("res://src/domain/streaming/streaming_focus.gd", failures)
|
||||||
|
_expect_true(not focus_source.contains("extends Node"), "focus does not inherit Node", failures)
|
||||||
|
_expect_true(not focus_source.contains("extends Resource"), "focus does not inherit Resource", failures)
|
||||||
|
_expect_true(not focus_source.contains("Vector3"), "focus does not expose Vector3", failures)
|
||||||
|
|
||||||
|
|
||||||
|
func _verify_loader_boundary(failures: Array[String]) -> void:
|
||||||
|
var loader_source := _read_text(LOADER_PATH, failures)
|
||||||
|
for required_text in [
|
||||||
|
"@export var streaming_focus_source_path: NodePath",
|
||||||
|
"func set_streaming_focus(streaming_focus: StreamingFocus) -> void:",
|
||||||
|
"func refresh_streaming_focus(force: bool = false) -> bool:",
|
||||||
|
]:
|
||||||
|
_expect_true(loader_source.contains(required_text), "loader contains %s" % required_text, failures)
|
||||||
|
|
||||||
|
for forbidden_text in [
|
||||||
|
"get_viewport().get_camera_3d()",
|
||||||
|
"child is Camera3D and child.current",
|
||||||
|
"func _get_stream_camera()",
|
||||||
|
]:
|
||||||
|
_expect_true(not loader_source.contains(forbidden_text), "loader omits %s" % forbidden_text, failures)
|
||||||
|
|
||||||
|
|
||||||
|
func _verify_runtime_scene_wiring(failures: Array[String]) -> void:
|
||||||
|
for scene_path in RUNTIME_SCENE_PATHS:
|
||||||
|
var scene_source := _read_text(scene_path, failures)
|
||||||
|
_expect_true(
|
||||||
|
scene_source.contains('streaming_focus_source_path = NodePath("ThirdPersonPlayer")'),
|
||||||
|
"%s uses player focus" % scene_path,
|
||||||
|
failures
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
func _verify_capture_tool_wiring(failures: Array[String]) -> void:
|
||||||
|
for tool_path in CAPTURE_TOOL_PATHS:
|
||||||
|
var tool_source := _read_text(tool_path, failures)
|
||||||
|
_expect_true(tool_source.contains('world.set("streaming_focus_source_path"'), "%s sets explicit focus source" % tool_path, failures)
|
||||||
|
_expect_true(tool_source.contains('world.call("refresh_streaming_focus", true)'), "%s uses public refresh" % tool_path, failures)
|
||||||
|
_expect_true(not tool_source.contains('world.call("_refresh_streaming_targets_at"'), "%s avoids private refresh" % tool_path, failures)
|
||||||
|
|
||||||
|
|
||||||
|
func _read_text(path: String, failures: Array[String]) -> String:
|
||||||
|
var file := FileAccess.open(path, FileAccess.READ)
|
||||||
|
if file == null:
|
||||||
|
failures.append("cannot open %s" % path)
|
||||||
|
return ""
|
||||||
|
return file.get_as_text()
|
||||||
|
|
||||||
|
|
||||||
|
func _expect_near(actual_value: float, expected_value: float, label: String, failures: Array[String]) -> void:
|
||||||
|
if absf(actual_value - expected_value) > 0.000001:
|
||||||
|
failures.append("%s expected %.9f, got %.9f" % [label, expected_value, actual_value])
|
||||||
|
|
||||||
|
|
||||||
|
func _expect_true(actual_value: bool, label: String, failures: Array[String]) -> void:
|
||||||
|
if not actual_value:
|
||||||
|
failures.append("%s expected true" % label)
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://b7ayw5a0bn1lq
|
||||||
@@ -57,6 +57,8 @@ try {
|
|||||||
Invoke-GodotStep "runtime-cache-shutdown" @("--headless", "--path", ".", "--script", "res://src/tools/verify_render_runtime_cache_shutdown.gd")
|
Invoke-GodotStep "runtime-cache-shutdown" @("--headless", "--path", ".", "--script", "res://src/tools/verify_render_runtime_cache_shutdown.gd")
|
||||||
Invoke-GodotStep "baseline-manifest" @("--headless", "--path", ".", "--script", "res://src/tools/verify_render_baseline_manifest.gd")
|
Invoke-GodotStep "baseline-manifest" @("--headless", "--path", ".", "--script", "res://src/tools/verify_render_baseline_manifest.gd")
|
||||||
Invoke-GodotStep "coordinate-calibration" @("--headless", "--path", ".", "--script", "res://src/tools/verify_render_coordinate_calibration.gd")
|
Invoke-GodotStep "coordinate-calibration" @("--headless", "--path", ".", "--script", "res://src/tools/verify_render_coordinate_calibration.gd")
|
||||||
|
Invoke-GodotStep "coordinate-boundaries" @("--headless", "--path", ".", "--script", "res://src/tools/verify_coordinate_conversion_boundaries.gd")
|
||||||
|
Invoke-GodotStep "server-spawn-renderer" @("--headless", "--path", ".", "--script", "res://src/tools/verify_server_spawn_renderer.gd")
|
||||||
|
|
||||||
$captureArgs = @(
|
$captureArgs = @(
|
||||||
"--path", ".",
|
"--path", ".",
|
||||||
|
|||||||
Reference in New Issue
Block a user