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@@ -83,8 +83,36 @@ no-collision sandbox baseline.
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## Status
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- State: active
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- Done: claim and isolated worktree from updated master
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- Next: implement rig/policy, migrate scenes/player, test and document
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- State: ready-for-review
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- Done: extracted rig and collision policy, migrated all three scene compositions,
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added regressions and completed required module documentation
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- Next: milestone integrator reviews and merges `8c1cf9b`
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- Blocked by:
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<!-- OPENWC_HANDOFF:READY:M02-RND-CAMERA-001:8c1cf9b -->
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## Handoff
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- Outcome: `ThirdPersonCameraRig` now owns capture, orbit, zoom and camera
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transforms; `ThirdPersonWowController` only dispatches camera events and
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consumes the rig basis for sandbox flight.
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- Public contracts: `initialize_for_character`, `handle_camera_input`,
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`godot_world_flight_movement_basis`, `set_collision_policy`, read-only state,
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and `CameraCollisionPolicy.resolve_camera_distance`.
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- Verification: camera `state_cases=12 policy_cases=3 scenes=3`, input
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`actions=12 intent_cases=6`, movement `cases=12 state_transitions=2`, terrain
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`contract=4 interpolation=1 cache=1 failures=2`, coordinate boundary
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`files=98 consumers=5`; documentation, coordination and diff checks passed.
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- Renderer dry-run: seven checkpoint plans and report completed; expected
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diagnostics only for unavailable proprietary corpus/character GLB.
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- Fidelity: preserves the sandbox defaults (`-18 degrees`, distance `8`, zoom
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`2..18` step `1`, sensitivity `0.003`, pivot `1.7`, far `50000`) and the prior
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no-collision behavior. No build-12340 parity claim is made.
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- Local ignored inputs: native extension DLL and generated ADT resource scripts
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were used for the renderer dry-run and are not part of the commit.
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- Migration: none; `ThirdPersonPlayer/CameraPivot/Camera3D` remains stable.
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- Risks: active collision and exact original-client camera semantics remain
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unverified; exported initial values are captured at ready; mouse mode is
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process-global.
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- Documentation: added the camera API/module spec plus data-flow, state and
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sequence diagrams; updated player-input and local-movement consumer maps.
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