qar(M02): close player decomposition milestone #28
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<!-- OPENWC_CLAIM:M02-GMP-INPUT-001:sindo-main-codex:2026-07-16 -->
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<!-- OPENWC_HANDOFF:READY:M02-GMP-INPUT-001:6bd2e84 -->
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<!-- OPENWC_INTEGRATION:ACCEPTED:M02-GMP-INPUT-001:14dead1 -->
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## Ownership
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@@ -86,6 +86,7 @@ turn consumption at the server-contract default turn rate.
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- Blocked by:
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<!-- OPENWC_HANDOFF:READY:M02-GMP-INPUT-PROFILE-335-001:8776a6b -->
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<!-- OPENWC_INTEGRATION:ACCEPTED:M02-GMP-INPUT-PROFILE-335-001:eb122d5 -->
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## Handoff
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<!-- OPENWC_CLAIM:M02-GMP-MOVEMENT-001:sindo-main-codex:2026-07-16 -->
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<!-- OPENWC_HANDOFF:READY:M02-GMP-MOVEMENT-001:435e1c9 -->
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<!-- OPENWC_INTEGRATION:ACCEPTED:M02-GMP-MOVEMENT-001:5206c42 -->
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## Ownership
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@@ -83,6 +83,7 @@ explicit `RenderSandbox` profile and are rejected by `Blizzlike335`.
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- Blocked by:
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<!-- OPENWC_HANDOFF:READY:M02-GMP-SANDBOX-CAPABILITIES-001:742c415 -->
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<!-- OPENWC_INTEGRATION:ACCEPTED:M02-GMP-SANDBOX-CAPABILITIES-001:c3094c9 -->
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## Handoff
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<!-- OPENWC_CLAIM:M02-GMP-TERRAIN-QUERY-001:sindo-main-codex:2026-07-16 -->
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<!-- OPENWC_HANDOFF:READY:M02-GMP-TERRAIN-QUERY-001:a45d521 -->
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<!-- OPENWC_INTEGRATION:ACCEPTED:M02-GMP-TERRAIN-QUERY-001:f5bb64e -->
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## Ownership
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# M02-QAR-INTEGRATOR-CLOSEOUT-001 — M02 milestone closeout
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<!-- OPENWC_CLAIM:M02-QAR-INTEGRATOR-CLOSEOUT-001:sindo-main-codex:2026-07-17 -->
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## Ownership
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- Target: M02
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- Program: QAR
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- Owner/Agent ID: sindo-main-codex
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- Branch: `work/sindo-main-codex/m02-integrator-closeout`
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- Lease expires UTC: 2026-07-17
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- Integrator: sindo-main-codex, continuing the user-directed milestone workflow on 2026-07-15
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## Outcome
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Audit every merged M02 package on current master, record final structural and
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fidelity evidence, close M02 and activate M03 only when all target and repository
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gates pass.
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## Non-goals
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- Change player, movement, terrain, camera, presentation or renderer behavior.
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- Claim complete WoW 3.3.5a locomotion/camera parity.
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- Implement recorded jump/fall/swim/fly, collision or timing gaps.
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- Commit proprietary assets, generated UIDs, caches or user scene changes.
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## Paths
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- Exclusive: M02/M03 target status, M02 final Evidence, all M02 claim acceptance markers
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- Shared/hotspots: `targets/README.md`, `targets/DEVELOPMENT_ROADMAP.md`, this claim
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- Generated/ignored: local Godot imports, native DLL, renderer corpus and `user://` reports
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## Contracts and data
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- Runtime APIs, Input Map actions, fixture schemas and cache formats: unchanged
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- Consumers: milestone sequence and future M03 renderer-facade packages
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- Fidelity classification distinguishes direct build-12340 binding evidence,
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server/reference compatibility evidence and explicitly unverified gaps
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## Dependencies
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- Requires: all seven M02 READY packages integrated through master `eb122d5`
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- Blocks: M03 activation
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- External state: private original-client files are hash/provenance inputs only
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## Verification
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- Commands: all M02 input/movement/capability/terrain/camera/presentation tests,
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coordinate/streaming boundaries, unified renderer dry-run, documentation,
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coordination and diff hygiene
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- Fidelity evidence: build-12340 default binding hashes and selected facts;
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pinned TrinityCore turn rate; public reference routing; explicit remaining gaps
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- Performance: no runtime change; renderer baseline remains the performance guard
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## Documentation deliverables
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- M02 final target Evidence/checklist and limitation statement
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- M02 claim integration-acceptance markers
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- Target index and roadmap transition to M03
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- Existing API/module specifications and diagrams audited without behavioral edits
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## Simplicity and naming
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- Important names introduced: none beyond the closeout work-package ID
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- Simplest approach: evidence/status-only integrator patch
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- Rejected complexity: behavioral fixes or a new closeout framework
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- Unavoidable complexity: explicit evidence classification prevents false 1:1 claims
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## Status
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- State: ready-for-review
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- Done: accepted seven M02 packages, reran post-merge gates, recorded complete
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target Evidence, closed M02 and activated M03
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- Next: merge closeout commit `1bf5b52` before starting an M03 implementation claim
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- Blocked by:
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<!-- OPENWC_HANDOFF:READY:M02-QAR-INTEGRATOR-CLOSEOUT-001:1bf5b52 -->
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## Handoff
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- Commit: `1bf5b52`.
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- Branch: `work/sindo-main-codex/m02-integrator-closeout`.
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- Outcome: M02 is `DONE` with all eight structural checklist items and complete
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classified Evidence; M03 is the only `ACTIVE` target and the target index/
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roadmap point to renderer-facade extraction.
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- Integration audit: all seven READY implementation commits are ancestors of
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merged master `eb122d5`; their claims now carry the corresponding
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`OPENWC_INTEGRATION:ACCEPTED` merge markers.
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- Verification: input `16/9/3/1/3`, movement `15` cases and `2` transitions,
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capability `3` profiles and `2` scenes, terrain `4/1/1/2`, camera `12/3`,
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presentation `9/10/3`, coordinate boundaries `103` files and StreamingFocus
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`2` runtime scenes/`3` capture tools all passed. Unified renderer dry-run
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passed project/material/dedupe/shutdown gates, manifest `7/7/7`, calibration
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maximum error `0.000015`, server-spawn renderer and seven checkpoint plans.
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- Repository gates: documentation passed with `8` module specs and `7` required
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files. Coordination passed with one active target; `13` expired M00 claim
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warnings are historical and unrelated to M02.
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- Fidelity: direct build-12340 binding hashes/facts are preserved in the
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sanitized fixture. TrinityCore turn rate and WoWee mouse routing remain
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explicitly reference-only. Translation speeds/camera values are sandbox
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regressions, and jump/fall/swim/fly parity remains unimplemented/unverified.
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Debug sprint/free flight is negatively proven absent from `Blizzlike335`.
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- Remaining risks: target Evidence carries exact follow-up scope for M09/M10/M12:
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movement/camera timing, jump/fall/swim/fly, autorun/LMB semantics, active
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collision, terrain/liquid policy, persisted bindings, server authority and
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prediction/reconciliation. No complete `1:1` claim is made.
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- Runtime/cache/migration: no behavioral change, dependency, cache schema or
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persisted settings migration in closeout.
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- Documentation: M02 target Evidence/checklist, seven acceptance markers,
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target index and roadmap state updated. Existing input, movement, terrain,
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camera and presentation API/module specs and diagrams passed the documentation gate.
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@@ -90,6 +90,7 @@ no-collision sandbox baseline.
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- Blocked by:
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<!-- OPENWC_HANDOFF:READY:M02-RND-CAMERA-001:8c1cf9b -->
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<!-- OPENWC_INTEGRATION:ACCEPTED:M02-RND-CAMERA-001:68e6f60 -->
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## Handoff
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@@ -84,6 +84,7 @@ components without changing the current sandbox presentation.
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- Blocked by:
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<!-- OPENWC_HANDOFF:READY:M02-RND-CHARACTER-PRESENTATION-001:97bb53f -->
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<!-- OPENWC_INTEGRATION:ACCEPTED:M02-RND-CHARACTER-PRESENTATION-001:8c71e46 -->
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## Handoff
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# M02 — Player Decomposition
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<!-- OPENWC_TARGET:ACTIVE -->
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<!-- OPENWC_TARGET:DONE -->
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<!-- OPENWC_TARGET_DONE:M02:work/sindo-main-codex/m02-integrator-closeout:2026-07-15 -->
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## Outcome
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## Steps
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- [ ] Заменить hardcoded keys на remappable Input Map actions с профилем 3.3.5a.
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- [ ] Выделить `PlayerInputSource → MoveIntent`.
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- [ ] Выделить local movement state/controller.
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- [ ] Выделить `TerrainQuery` и убрать прямой ADT parsing из player.
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- [ ] Выделить third-person camera rig и camera collision policy.
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- [ ] Выделить character appearance и animation presenters.
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- [ ] Оставить sprint/flight debug-функции только в sandbox profile.
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- [ ] Добавить movement/camera state tests и regression scene.
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- [x] Заменить hardcoded keys на remappable Input Map actions с профилем 3.3.5a.
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- [x] Выделить `PlayerInputSource → MoveIntent`.
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- [x] Выделить local movement state/controller.
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- [x] Выделить `TerrainQuery` и убрать прямой ADT parsing из player.
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- [x] Выделить third-person camera rig и camera collision policy.
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- [x] Выделить character appearance и animation presenters.
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- [x] Оставить sprint/flight debug-функции только в sandbox profile.
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- [x] Добавить movement/camera state tests и regression scene.
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## Fidelity evidence
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## Evidence
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- Date:
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- Revision/worktree:
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- Commands:
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- Results:
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- Fidelity comparison:
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- Changed files:
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- Remaining risks:
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- Date: 2026-07-15
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- Revision/worktree: merged master `eb122d5`; closeout
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`work/sindo-main-codex/m02-integrator-closeout`.
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- Commands: `verify_player_input.gd`; `verify_local_player_movement.gd`;
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`verify_player_movement_capabilities.gd`; `verify_terrain_query.gd`;
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`verify_third_person_camera_rig.gd`; `verify_character_presentation.gd`;
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`verify_coordinate_conversion_boundaries.gd`; `verify_streaming_focus.gd`;
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`tools/run_render_baseline.ps1 -DryRun`; documentation, coordination and
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diff-hygiene gates.
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- Results: input PASS (`16` actions, `9` intent cases, `3` profiles, one
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provenance fixture, `3` real-scene cases); movement PASS (`15` cases, `2`
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state transitions); profile capabilities PASS (`3` profiles, sprint/flight
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allow/reject and `2` scenes); terrain PASS (`4` contract, interpolation,
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cache and `2` failure cases); camera PASS (`12` state and `3` policy cases);
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presentation PASS (`9` appearance and `10` animation cases across `3`
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scenes); coordinate boundary PASS (`103` files, `5` consumers); StreamingFocus
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PASS (`2` runtime scenes, `3` capture tools). Renderer dry-run passed project,
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material, dedupe and shutdown gates, manifest `7/7/7`, calibration maximum
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error `0.000015`, server-spawn renderer and all seven planned checkpoints.
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- Fidelity comparison: selected build-12340 default bindings are direct private
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observations pinned by `DefaultBindings.wtf` SHA-256
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`35FFA0E4E2356A13A0633A848F9E57ABE7DF9D8A16C2245E15D33013AD2F56A5`
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and `Bindings.xml` SHA-256
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`2E01276AFB7462F1417710F13B4BF1A456341F7F28CC8AE0D6D9C7442D7F6793`;
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only sanitized selected facts are committed. `3.141594` rad/s keyboard turn
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is pinned to TrinityCore 3.3.5 revision
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`2853a621d6af91a803787a2b8a509f4ce3e0300d`; right-mouse A/D strafe routing
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is supported by WoWee revision `626243e937fb93965fa583a6507ed5a1aa7dda4b`.
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These two sources are compatibility references, not direct client timing/
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conditional-behavior proof. Translation speeds and camera values remain
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sandbox regression baselines rather than original-client parity evidence;
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jump/fall/swim/fly gameplay is not implemented by this decomposition target.
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Debug sprint/free flight is proven unable to execute in `Blizzlike335`.
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- Changed files: typed input intent/actions/source, local movement/capabilities,
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terrain query, camera rig/collision policy, character appearance/animation
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presenters, player composition, Input Map configuration, asset-free regression
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scenes, sanitized input fixture, M02 verifiers, module specifications and M02
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coordination claims.
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- Remaining risks: direct build-12340 timing evidence for movement/camera,
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jump/fall/swim/fly, autorun, left-button camera/select behavior, active camera
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collision, terrain slopes/holes/liquids, persisted keybindings, server authority,
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prediction and reconciliation remain for M09/M10/M12. Runtime renderer scenes
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continue to default to explicit `RenderSandbox` until an application shell
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selects `Blizzlike335`. M02 makes no complete `1:1` compatibility claim.
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@@ -1,6 +1,6 @@
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# M03 — Renderer Facade and Safe Extraction
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<!-- OPENWC_TARGET:OPEN -->
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<!-- OPENWC_TARGET:ACTIVE -->
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## Outcome
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@@ -21,7 +21,7 @@ OpenWC должен предоставить четыре согласованн
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- MPQ/BLP/ADT/WDT/M2/WMO native parsing и renderer vertical slice уже существуют.
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- Runtime streaming, terrain quality, MultiMesh M2, WMO caches, liquids, sky и character experiments находятся в рабочем состоянии, но сосредоточены в крупных orchestration scripts.
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- Renderer baseline M00 завершён: paired comparison с оригинальным клиентом записывает измеренные gaps без заявления parity, а обязательные diagnostic gaps закрыты или явно классифицированы. M01 завершил coordinate, identity и streaming-focus seams; текущая работа M02 декомпозирует player input, movement, terrain query, camera и presentation без observable regression.
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- Renderer baseline M00 завершён: paired comparison с оригинальным клиентом записывает измеренные gaps без заявления parity, а обязательные diagnostic gaps закрыты или явно классифицированы. M01 завершил coordinate, identity и streaming-focus seams; M02 декомпозировал player input, movement, terrain query, camera и presentation без observable regression. Текущая работа M03 закрывает renderer стабильным facade и извлекает planner/scheduler без rewrite.
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- Gameplay domain, network protocol, production UI/Lua, audio orchestration и server adapters в основном предстоит реализовать.
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- Editor plugin пока решает extraction/preview задачи, но не является полноценной authoring platform.
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+3
-3
@@ -10,7 +10,7 @@
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## Current target
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`M02` — [02-player-decomposition.md](02-player-decomposition.md)
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`M03` — [03-renderer-facade.md](03-renderer-facade.md)
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Одновременно `ACTIVE` может быть только одна цель. Следующая цель становится `ACTIVE` после появления валидной `OPENWC_TARGET_DONE` метки у предыдущей.
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@@ -35,8 +35,8 @@
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|---|---|---|---|
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| M00 | [Renderer baseline](00-render-baseline.md) | — | DONE |
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| M01 | [Coordinates and architecture seams](01-coordinates-and-seams.md) | M00 | DONE |
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| M02 | [Player decomposition](02-player-decomposition.md) | M01 | ACTIVE |
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| M03 | [Renderer facade and extraction](03-renderer-facade.md) | M02 | OPEN |
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| M02 | [Player decomposition](02-player-decomposition.md) | M01 | DONE |
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| M03 | [Renderer facade and extraction](03-renderer-facade.md) | M02 | ACTIVE |
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| M04 | [Godot Editor shell](04-editor-shell.md) | M03 | OPEN |
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| M05 | [Content Project](05-content-project.md) | M04 | OPEN |
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| M06 | [Server database adapters](06-server-adapters.md) | M05 | OPEN |
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Reference in New Issue
Block a user