# WMO Render Build Step Planner ## Metadata | Field | Value | |---|---| | Status | Implemented | | Target/work package | M03 / `M03-RND-WMO-RENDER-BUILD-PLANNER-001` | | Owners | Pure mesh-first WMO render-group cursor decision | | Last verified | Worktree `work/sindo-main-codex/m03-wmo-render-build-planner`, 2026-07-17 | | Profiles/capabilities | Lightweight WMO render-cache path; profile-independent | ## Purpose Select exactly one next lightweight WMO render build operation from mesh and MultiMesh counts/cursors. The planner makes the ordering and cursor transition testable without loading a WMO, creating a Node or consuming a frame budget. ## Non-goals - Own render Resources, Nodes, materials, jobs, queues or permits. - Read WMO arrays, create group instances or adopt cursors in a job. - Change group ordering, names, transforms, shadows or visibility. - Load, validate, version or persist a WMO cache. - Implement portals, rooms, doodad semantics or WMO visual parity. ## Context and boundaries ```mermaid flowchart LR Cache[WMOStreamingResource arrays] --> Loader[StreamingWorldLoader] Job[Loader mesh/MultiMesh cursors] --> Loader Loader --> Planner[WmoRenderBuildStepPlanner] Planner --> Step[Operation + selected index + next cursors] Step --> Loader Loader --> Material[Material refresh] Loader --> Node[MeshInstance3D or MultiMeshInstance3D] Loader --> Budget[RenderBudgetScheduler permit] ``` The planner depends only on `RefCounted`, integers, `StringName` and a fresh Dictionary result. Node, Resource, Mesh, MultiMesh, RID, SceneTree, files, threads, locks, caches, gameplay, network and editor UI are forbidden. ## Public API | Symbol | Kind | Purpose | Thread/lifetime | Errors | |---|---|---|---|---| | `OPERATION_MESH` | Constant | Identifies one mesh-group operation | Immutable | None | | `OPERATION_MULTIMESH` | Constant | Identifies one doodad MultiMesh-group operation | Immutable | None | | `OPERATION_COMPLETE` | Constant | Identifies exhausted mesh and MultiMesh ranges | Immutable | None | | `plan_step(mesh_count, mesh_index, multimesh_count, multimesh_index)` | Pure query | Select one operation, selected index and next cursors | Any thread; caller-owned result | No clamp/error branch; raw integer comparisons are preserved | ## Inputs and outputs | Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime | |---|---|---|---|---|---| | Input | Mesh array count and current mesh cursor | Loader resource/job adapter | Planner | Integer values | One call | | Input | MultiMesh array count and current MultiMesh cursor | Loader resource/job adapter | Planner | Integer values | One call | | Output | `mesh`, `multimesh` or `complete` operation | Planner | Loader materializer/cancellation branch | Immutable `StringName` | One call | | Output | Selected index | Planner | Loader Resource array access | Integer value | One operation | | Output | Next mesh and MultiMesh cursors | Planner | Loader job adoption | Fresh Dictionary values | Until adopted/discarded | The planner retains no input or output. Scene-tree mutation, material refresh, job writes, permit consumption and cancellation are loader side effects. ## Data flow ```mermaid flowchart TD Input[Counts and cursors] --> MeshRemaining{mesh index < mesh count?} MeshRemaining -->|yes| MeshStep[mesh at mesh index; increment mesh cursor] MeshRemaining -->|no| MultiRemaining{MultiMesh index < MultiMesh count?} MultiRemaining -->|yes| MultiStep[MultiMesh at its index; increment MultiMesh cursor] MultiRemaining -->|no| Complete[complete; keep both cursors] ``` ## Lifecycle/state The planner is stateless. State belongs to the loader job. Repeated loader calls advance through `mesh` steps, then `multimesh` steps, then `complete`. Planner construction, cancellation, map reset and shutdown require no cleanup. ## Main sequence ```mermaid sequenceDiagram participant Loader as StreamingWorldLoader participant Planner as WmoRenderBuildStepPlanner participant Scene as SceneTree participant Budget as RenderBudgetScheduler Loader->>Planner: plan_step(counts, cursors) Planner-->>Loader: operation, selected index, next cursors alt mesh or MultiMesh Loader->>Loader: refresh material and create group Node Loader->>Scene: attach Node and editor owner Loader->>Loader: adopt returned cursor Loader->>Budget: consume one WMO group permit else complete Loader->>Loader: cancel/remove job and queue key end ``` ## Ownership, threading and resources - The planner owns only call-local scalar comparisons and the returned value map. - `WmoRenderBuildQueue` owns typed jobs, FIFO keys and strong Node3D/Resource references. The loader owns mesh-array interpretation and engine lifetime. - The loader creates and owns every MeshInstance3D/MultiMeshInstance3D and performs material refresh and editor-owner assignment on the main thread. - `RenderBudgetScheduler` owns permits; the planner neither reads nor consumes one. - Pure calls are thread-safe because the planner has no mutable state. ## Errors, cancellation and recovery | Failure/state | Detection | Behavior | Diagnostic | Recovery | |---|---|---|---|---| | Empty arrays | Both `0 < 0` comparisons false | Return `complete` | Contract verifier | Loader removes job | | Cursor at/beyond count | Raw integer comparison | Skip that range | Contract verifier | Continue next range or complete | | Negative cursor/count | Raw historical comparison | No clamp; select exactly as prior loader condition | Edge fixture | Caller should maintain valid job cursors | | Missing/invalid Resource | Loader validation before planning | Loader cancels job | Existing shutdown/runtime diagnostics | Reload/requeue placement | | Root freed | Loader validity check before planning | Loader cancels job | Runtime-cache shutdown verifier | Placement may rebuild later | | Placement final release | Loader/registry lifecycle | Loader cancels queued build | Registry regression | Later placement starts at cursor zero | ## Configuration and capabilities The planner has no setting or profile branch. `wmo_render_group_ops_per_tick`, quality presets, shadow/visibility settings and cache limits remain loader-owned. ## Persistence, cache and migration No data is persisted. WMO render resource format/version, cache path and job Dictionary fields are unchanged. No migration or cache rebuild is required. ## Diagnostics and observability The planner emits no logs. Its verifier reports operation/cursor/source contracts and bounded timing. Queue lengths, active WMO count and hitch sections remain in existing loader/facade diagnostics. ## Verification - `verify_wmo_render_build_step_planner.gd`: mesh-first order, cursor increments, completion, empty and raw negative integer behavior, fresh results, loader delegation, dependency boundary and 20,000-plan timing. - WMO registry/resolver/material/shutdown plus renderer regressions verify the unchanged ownership and surrounding runtime path. - Fidelity evidence is exact extraction of existing mesh-before-MultiMesh and one-index-per-permit behavior. No asset-backed build-12340 visual claim is made. ## Extension points - `WmoRenderBuildQueue` now owns typed pending state; cache/load requests and materialization remain separate extraction seams. - Materialization can later receive typed commands without changing this planner. ## Capability status | Capability | Status | Evidence | Gap/next step | |---|---|---|---| | WMO render build step planning | Implemented | Pure contract/source/timing verifier | Asset-backed traversal p95/p99 pending | | WMO build job/queue ownership | Implemented | Typed lifecycle/source/timing verifier | Asset-backed traversal/leak evidence pending | | WMO visual/portal/material fidelity | Partial | Renderer baseline/material checks | Original-client paired evidence pending | ## Known gaps and risks - Loader build jobs remain untyped Dictionaries. - Resource array shape/length consistency remains a cache-builder invariant. - No proprietary WMO corpus, traversal profile or paired client capture is part of this extraction. ## Source map | Path | Responsibility | |---|---| | `src/render/wmo/wmo_render_build_step_planner.gd` | Pure operation and cursor selection | | `src/render/wmo/wmo_render_build_job.gd` | Typed engine references and cursors | | `src/render/wmo/wmo_render_build_queue.gd` | Pending jobs, FIFO keys and cancellation state | | `src/scenes/streaming/streaming_world_loader.gd` | Resource validation, materialization, permits and engine lifetime | | `src/tools/verify_wmo_render_build_step_planner.gd` | Contract, boundary and timing regression | ## Related decisions and references - [`wmo-placement-registry.md`](wmo-placement-registry.md) - [`wmo-render-build-queue.md`](wmo-render-build-queue.md) - [`wmo-placement-resolver.md`](wmo-placement-resolver.md) - [`world-renderer.md`](world-renderer.md) - [`../../RENDER.md`](../../RENDER.md) - [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)