# M03-RND-WMO-PLACEMENT-RESOLVER-001 — WMO placement resolver ## Ownership - Target: M03 - Program: RND - Owner/Agent ID: sindo-main-codex - Branch: `work/sindo-main-codex/m03-wmo-placement-resolver` - Lease expires UTC: 2026-07-20 - Integrator: M03 milestone integrator ## Outcome Extract pure WMO cache-path normalization, placement identity and world-transform resolution from the loader into a scene-free service. ## Non-goals - Change WDT/ADT coordinate conversion or WMO placement values. - Own WMO registry references, tile lifecycle, jobs, queues or retries. - Load cached/live WMO resources or validate cache format versions. - Create Nodes, Mesh/MultiMesh, materials or RIDs. - Change portal/room/material/occlusion behavior or claim WMO parity. ## Paths - Exclusive: `src/render/wmo/wmo_placement_resolver.gd`, `src/tools/verify_wmo_placement_resolver.gd`, `docs/modules/wmo-placement-resolver.md`, this claim - Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`, `docs/modules/world-renderer.md`, `docs/modules/README.md`, `RENDER.md`, `targets/03-renderer-facade.md` - Generated/ignored: `.godot`, native DLL, generated ADT/WMO resources, caches and proprietary renderer corpus ## Contracts and data - `normalize_relative_path`: replace backslashes, lowercase entire cache key - `resolve_unique_key`: positive `unique_id` becomes `uid:`; otherwise preserve `tile::` fallback - `resolve_world_transform`: defaults position/rotation to zero and scale to one; compose the same Godot Euler basis and un-clamped uniform scale - Three transform consumers: render-cache root, cached scene and live prototype - Cache/schema/coordinate/profile versions: unchanged ## Dependencies - Requires: current master `4f40c77` - Blocks: WMO registry/build decomposition - External state: none; tests use synthetic paths and placement dictionaries ## Verification - Commands: dedicated path/identity/default/rotation/scale/source and bounded timing verifier; M2/terrain/facade/internal-access/manifest/shutdown/scheduler/ streaming/coordinate/documentation/coordination gates - Fidelity evidence: exact normalization, identity and property-transform rules moved unchanged - Performance budget: constant-time string/value math; no Node, Resource, RID, task, queue, mutex, cache or file access ## Documentation deliverables - Inline resolver API documentation - New module spec with inputs/outputs, data-flow, lifecycle, ownership, failure, performance, fidelity limitations and source map - Renderer/module registry and `RENDER.md` updates ## Simplicity and naming - Important name: `WmoPlacementResolver` - Simplest solution: one stateless service with three explicit pure queries - Rejected complexity: placement class hierarchy, generic model resolver, Resources, strategies, callbacks or registry framework - Unavoidable complexity: raw placement Dictionary remains parser boundary - Measured optimization evidence: bounded synthetic resolver loop ## Status - State: accepted - Done: resolver, seven loader adapters, regressions and documentation verified - Next: WMO registry/build extraction and asset-backed placement evidence - Blocked by: ## Handoff - Commit: `05e216a` (`refactor(M03): extract WMO placement resolver`) - Results: dedicated resolver PASS (`cases=9`, `iterations=20000`, `elapsed_ms=28.332`), including historical Node3D property equivalence; renderer materials, M2 planner/grouper/transform/registry/dedupe, terrain cache/LOD/queue, facade, internal-access, manifest, shutdown, scheduler, streaming planner/focus, terrain-query and coordinate-boundary suites PASS; editor import parsed with only expected missing private corpus diagnostics; documentation PASS (`module_specs=19`, `required_files=7`); coordination PASS with 23 pre-existing expired M00/M01 warnings; checkpoint dry-run planned `7/7`. - Remaining risks: no private asset-backed WMO placement/visual/p95/p99 evidence; old caches without positive UID retain per-tile fallback; raw Dictionaries and WMO registry/build/resource state remain loader-owned; scale stays unclamped. - Documentation updated: inline public API; new `docs/modules/wmo-placement-resolver.md`; renderer module registry, `docs/modules/world-renderer.md` and `RENDER.md`. - Integration: accepted in master merge `d2cb52f`; post-merge resolver (`cases=9`, `iterations=20000`, `elapsed_ms=27.919`), renderer materials, shutdown, internal-access, facade, manifest, documentation and coordination gates passed.