# M03 — Renderer Facade and Safe Extraction ## Outcome Закрыть монолитный streamer стабильным API и постепенно извлечь тестируемые подсистемы без rewrite. ## Steps - [ ] Ввести `WorldRenderFacade` для focus, environment, entity visuals, ground query и metrics. - [x] Запретить gameplay/editor доступ к внутренним очередям streamer. - [x] Извлечь pure `StreamingTargetPlanner`. - [x] Извлечь `RenderBudgetScheduler` с bounded queues/cancellation. - [ ] Затем извлекать terrain, M2, WMO и liquid services по одному. - [ ] Сохранить cache versioning и main-thread GPU finalization rules. - [ ] Добавить dependency и performance regression checks. ## Fidelity evidence Все baseline checkpoints сравниваются до/после; placement, visibility, animation и materials не меняются без отдельной fidelity-задачи. ## Exit criteria Runtime и Editor используют facade; planner/scheduler тестируются без полного мира; p95/p99 и hitch budgets не хуже согласованного baseline. ## Evidence - Date: 2026-07-16 - Revision/worktree: master merges `7ece2ab`, `7e35de7`, `80cb084`, `d6e5b53`, `c69abd6`; packages `M03-RND-SCHEDULER-001`, `M03-RND-INTERNAL-ACCESS-GATE-001`, `M03-RND-FACADE-GROUND-QUERY-001`, `M03-RND-FACADE-ENVIRONMENT-001` - Commands: dedicated scheduler/planner/facade/focus/coordinate/manifest/shutdown headless verifiers; Godot cold editor parse; coordination, documentation and diff gates. - Results: scheduler `cases=6 iterations=20000 elapsed_ms=10.216`; planner `cases=5 average_ms=1.804`; facade/focus passed; coordinate boundary `files=111 consumers=6`; renderer manifest retained `7/7` checkpoints; shutdown ownership and repository gates passed. Internal-access gate additionally derived `43` private symbols and found no forbidden access across `7` gameplay and `9` EditorPlugin-package sources plus the terrain probe. Ground facade passed `delegation=5 ground_contract=2`; cold `RenderedGroundSample contract=3`; environment integration passed cold snapshot `contract=5` and facade `delegation=6 environment_contract=7`; dry-run retained all `7/7` plans and applied the dusk checkpoint at `time=19.00`. M02 terrain-query regression remained green (13 pre-existing expired M00 claim warnings). - Fidelity comparison: all 16 historical operation limits and drain sites were preserved; chunk removal/create retain their shared removal-first budget. Defaults, quality presets, cache versions and visual rules are unchanged. Rendered-ground diagnostics preserve the prior 5000-unit ray, 3x3 search and `2/5/10/20/40`-unit nearby fallback while hiding mutable renderer state. Environment snapshots preserve the prior fixed-clock assignments while DBC profile/area/skybox selection, interpolation, fog, sun and shader rules remain unchanged. No new build-12340 parity claim is made; asset-backed visual/p95/p99 comparison remains pending. - Changed files: scene-free scheduler and verifier; streamer budget composition/ permit delegation; scheduler module spec; world renderer/module registry/RENDER notes; renderer-owned ground sample, facade/loader ground query, migrated terrain probe, immutable environment snapshot, facade/sky adapter, migrated checkpoint time input, expanded facade/internal-access/coordinate verifiers; work-package claims and this evidence. - Remaining risks: queue storage length and worker concurrency/stale-result logic remain streamer-owned; cancellation stops new permits but does not interrupt in-flight work; the environment snapshot currently covers world time but not weather or indoor state; M03 still needs entity facade commands, service extraction and dependency/performance acceptance.