# WMO Placement Resolver ## Metadata | Field | Value | |---|---| | Status | Implemented | | Target/work package | M03 / `M03-RND-WMO-PLACEMENT-RESOLVER-001` | | Owners | Pure WMO cache-key, placement-identity and world-transform rules | | Last verified | Worktree `work/sindo-main-codex/m03-wmo-placement-resolver`, 2026-07-17 | | Profiles/capabilities | Existing ADT/WDT WMO placement paths | ## Purpose Provide one scene-free boundary for normalized WMO cache keys, MODF placement identity and world-space Godot transforms across render-cache, cached-scene and live-prototype instance paths. ## Non-goals - Parse ADT/WDT or convert canonical WoW coordinates. - Own WMO registry references, tile state, jobs, queues or retries; reference ownership belongs to `WmoPlacementRegistry`. - Load/validate cached scenes or lightweight render resources. - Create Nodes, Mesh/MultiMesh, materials or RIDs. - Implement portals, rooms, visibility, materials, doodads or WMO parity. ## Context and boundaries ```mermaid flowchart LR Parsed[ADT/WDT WMO placement] --> Loader[StreamingWorldLoader adapter] Loader --> Resolver[WmoPlacementResolver] Resolver --> CacheKey[Normalized cache key] Resolver --> Identity[Registry unique key] Resolver --> Transform[World Transform3D] CacheKey --> Cache[Loader WMO caches/requests] Identity --> Registry[WmoPlacementRegistry] Transform --> RenderRoot[Lightweight render root] Transform --> Scene[Cached scene instance] Transform --> Live[Live prototype instance] ``` Allowed dependencies are Dictionary/String values and Godot `Vector3`, `Basis` and `Transform3D` math. Node, SceneTree, RenderingServer, ResourceLoader, WorkerThreadPool, mutexes, files, gameplay, network and editor UI are forbidden. ## Public API | Symbol | Kind | Purpose | Thread/lifetime | Errors | |---|---|---|---|---| | `normalize_relative_path(relative_wmo_path)` | Pure query | Return lowercase slash-normalized cache/lookup key | Any thread; value result | Empty input returns empty | | `resolve_unique_key(placement, tile_key, placement_index)` | Pure query | Return positive UID identity or tile/index fallback | Any thread; value result | Missing/non-positive UID uses fallback | | `resolve_world_transform(placement)` | Pure query | Compose world-space position, Godot Euler rotation and uniform scale | Any thread; value result | Missing fields use zero/zero/one defaults; scale is not clamped | ## Inputs and outputs | Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime | |---|---|---|---|---|---| | Input | Relative WMO path | WDT/ADT name table | Path normalizer | Caller String | One call | | Input | Raw placement Dictionary | WDT global or ADT MODF parser result | Identity/transform queries | Read-only shallow value | One call | | Input | Tile key and placement index | Loader build job | Synthetic identity fallback | Copied scalar/String | Registry entry lifetime | | Output | Normalized relative path | Resolver | Render/scene cache and load-request maps | New String value | Request/cache lookup | | Output | `uid:*` or `tile:*:*` key | Resolver | `WmoPlacementRegistry` and loader ref arrays | New String value | Until unregister/reset | | Output | World `Transform3D` | Resolver | Three WMO instance adapters | Value copy | Instance lifetime after assignment | The resolver retains no source Dictionary, output or engine resource. ## Data flow ```mermaid flowchart TD Path[relative path] --> Slash[replace backslash with slash] Slash --> Lower[lowercase entire key] Placement[placement Dictionary] --> UID{unique_id > 0?} UID -->|yes| UidKey[uid decimal] UID -->|no| TileKey[tile key + placement index] Placement --> Defaults[position/rotation/scale defaults] Defaults --> Basis[Godot Basis.from_euler] Basis --> Scale[unclamped uniform scale] Scale --> World[world Transform3D] ``` ## Lifecycle/state The resolver is stateless. Construction, world reset, map switch, cancellation and shutdown require no resolver operation. ## Main sequence ```mermaid sequenceDiagram participant Loader as StreamingWorldLoader participant Resolver as WmoPlacementResolver participant Registry as WmoPlacementRegistry participant Instance as Render/cached/live instance Loader->>Resolver: normalize_relative_path(path) Resolver-->>Loader: cache key Loader->>Resolver: resolve_unique_key(placement, tile, index) Resolver-->>Registry: identity adopted by loader Loader->>Resolver: resolve_world_transform(placement) Resolver-->>Loader: value Transform3D Loader->>Instance: assign transform and attach/build ``` ## Ownership, threading and resources - The resolver owns only call-local scalar/value calculations. - `WmoPlacementRegistry` owns placement-key reference sets. The loader owns its key-to-Node map, cache/load-request state, jobs/queues, resource fallback and cancellation. - The loader and builders own every Node/Mesh/MultiMesh/material/RID lifecycle. - Pure calls are thread-safe; current consumers execute on the main thread. ## Errors, cancellation and recovery | Failure | Detection | Behavior | Diagnostic | Recovery | |---|---|---|---|---| | Empty path | Empty String | Empty normalized key | Contract fixture | Loader cache path rejects/degrades | | Missing/non-positive UID | Integer rule | Tile/index key prevents same-tile collisions | Contract fixture | Rebake old ADT cache to restore cross-tile UID dedupe | | Missing transform fields | Dictionary defaults | Zero position/rotation; scale one | Contract fixture | Repair parser/cache input | | Zero/negative scale | No historical clamp | Preserve zero/mirrored basis | Contract fixture | Preserve source behavior | | Resource missing/pending | Outside resolver | Loader retry/fallback path unchanged | Existing loader diagnostics | Restore cache/raw asset | | Tile unregister/reset | Outside resolver | Loader releases refs/nodes/jobs | Shutdown/registry regressions | New placements resolve afresh | ## Configuration and capabilities The resolver introduces no setting or profile branch. WMO radii, visibility, shadow/occlusion flags, cache size limits and build budgets remain loader-owned. ## Persistence, cache and migration No format is written. Existing WMO `.tscn`/lightweight render cache versions and ADT/WDT formats are unchanged. Older placement caches without positive UID retain the existing per-tile fallback and require no migration for this extraction. ## Diagnostics and observability The resolver emits no logs. Its verifier records path/identity/transform/source contracts and bounded 20,000-triple timing. WMO queue/cache/instance metrics remain in the facade/loader diagnostic snapshot. ## Verification - `verify_wmo_placement_resolver.gd`: slash/case/empty path, positive UID, missing/zero/negative UID fallback, default and rotated/scaled transform, unclamped scale, historical Node3D property equivalence, stateless results, all loader adapters, dependency boundary and bounded timing. - Existing WMO material/cache/shutdown and renderer baseline regressions remain required alongside M2/terrain/facade/internal-access/coordinate gates. - Fidelity evidence is exact extraction of current placement rules. No new original-client WMO visual/portal/material parity claim is made. ## Extension points - `WmoPlacementRegistry` consumes these stable keys; later packages may extract WMO build/resource state without changing the resolver. - Render-group build cursor and resource-selection state require separate lifecycle/cancellation contracts. ## Capability status | Capability | Status | Evidence | Gap/next step | |---|---|---|---| | Consistent WMO placement identity/transform | Implemented extraction | Contract/source/timing verifier | Asset-backed placement comparison pending | | WMO placement registry | Implemented extraction | Ownership/source/timing verifier | Asset-backed cross-tile corpus pending | | WMO build services | Remains in loader | Existing runtime regressions | Stateful extraction pending | | Portals/rooms/material fidelity | Partial | M00 checkpoint/material evidence | Broader WMO implementation pending | ## Known gaps and risks - Raw placement Dictionaries remain the parser/cache boundary. - Old caches without UID cannot dedupe one WMO across ADT tile boundaries. - WMO scale remains intentionally unclamped, including zero/negative input. - Asset-backed visual/p95/p99 evidence is unavailable in this package. ## Source map | Path | Responsibility | |---|---| | `src/render/wmo/wmo_placement_resolver.gd` | Path, identity and transform rules | | `src/render/wmo/wmo_placement_registry.gd` | Placement reference-set ownership | | `src/scenes/streaming/streaming_world_loader.gd` | Node map/cache/build/resource ownership | | `src/tools/verify_wmo_placement_resolver.gd` | Contract, source and timing regression | ## Related decisions and references - [`world-renderer.md`](world-renderer.md) - [`wmo-placement-registry.md`](wmo-placement-registry.md) - [`../../RENDER.md`](../../RENDER.md) - [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)