extends SceneTree ## Asset-free M2 build-job lifecycle, FIFO, progress, engine-lifetime, source ## boundary and bounded-timing regression. const QUEUE_SCRIPT := preload("res://src/render/m2/m2_build_queue.gd") const QUEUE_PATH := "res://src/render/m2/m2_build_queue.gd" const JOB_PATH := "res://src/render/m2/m2_build_job.gd" const LOADER_PATH := "res://src/scenes/streaming/streaming_world_loader.gd" func _initialize() -> void: var failures: Array[String] = [] _verify_invalid_and_fifo_jobs(failures) _verify_progress_adoption(failures) _verify_rotation_duplicate_and_stale_keys(failures) _verify_erase_clear_and_engine_lifetime(failures) _verify_detached_sorted_diagnostics(failures) _verify_loader_and_engine_lifetime_boundaries(failures) var elapsed_milliseconds := _verify_bounded_timing(failures) if not failures.is_empty(): for failure in failures: push_error("M2_BUILD_QUEUE: %s" % failure) quit(1) return print( "M2_BUILD_QUEUE PASS cases=13 iterations=100 elapsed_ms=%.3f" % elapsed_milliseconds ) quit(0) func _verify_invalid_and_fifo_jobs(failures: Array[String]) -> void: var queue: RefCounted = QUEUE_SCRIPT.new() var root := Node3D.new() var groups := _make_groups("world/a.m2", 2) _expect_false(queue.call("enqueue", "", root, groups), "empty key rejected", failures) _expect_false(queue.call("enqueue", "1_1", null, groups), "null root rejected", failures) _expect_false(queue.call("enqueue", "1_1", root, {}), "empty groups rejected", failures) _expect_true(queue.call("enqueue", "2_2", root, groups), "first enqueue", failures) _expect_true( queue.call("enqueue", "3_3", root, _make_groups("world/b.m2", 1)), "second enqueue", failures ) _expect_string_equal(String(queue.call("front_key")), "2_2", "FIFO front", failures) _expect_equal(int(queue.call("pending_count")), 2, "FIFO pending count", failures) _expect_equal(int(queue.call("active_job_count")), 2, "active job count", failures) var first_job: RefCounted = queue.call("job_for", "2_2") _expect_string_equal(String(first_job.call("tile_key")), "2_2", "typed job key", failures) _expect_same(first_job.call("root"), root, "job retains root", failures) _expect_same(first_job.call("groups"), groups, "job retains exact groups", failures) _expect_string_array(first_job.call("group_keys"), ["world/a.m2"], "group-key snapshot", failures) queue.call("clear") root.free() func _verify_progress_adoption(failures: Array[String]) -> void: var queue: RefCounted = QUEUE_SCRIPT.new() var root := Node3D.new() queue.call("enqueue", "4_4", root, _make_groups("world/a.m2", 2)) _expect_equal(int(queue.call("group_index_for", "4_4")), 0, "initial group index", failures) _expect_equal(int(queue.call("transform_offset_for", "4_4")), 0, "initial offset", failures) _expect_equal(int(queue.call("batch_serial_for", "4_4")), 0, "initial serial", failures) _expect_true(queue.call("adopt_progress", "4_4", 7, 3, 11), "progress adopted", failures) _expect_equal(int(queue.call("group_index_for", "4_4")), 7, "adopted group index", failures) _expect_equal(int(queue.call("transform_offset_for", "4_4")), 3, "adopted offset", failures) _expect_equal(int(queue.call("batch_serial_for", "4_4")), 11, "adopted serial", failures) _expect_false( queue.call("adopt_progress", "missing", 1, 1, 1), "stale progress rejected", failures ) queue.call("clear") root.free() func _verify_rotation_duplicate_and_stale_keys(failures: Array[String]) -> void: var queue: RefCounted = QUEUE_SCRIPT.new() var first_root := Node3D.new() var second_root := Node3D.new() var groups := _make_groups("world/a.m2", 1) queue.call("enqueue", "5_5", first_root, groups) queue.call("enqueue", "6_6", first_root, groups) _expect_true(queue.call("rotate_front"), "front rotates", failures) _expect_string_equal(String(queue.call("front_key")), "6_6", "rotated FIFO front", failures) queue.call("enqueue", "6_6", second_root, groups) _expect_equal(int(queue.call("pending_count")), 3, "duplicate appends FIFO key", failures) _expect_equal(int(queue.call("active_job_count")), 2, "duplicate replaces keyed job", failures) _expect_same(queue.call("root_for", "6_6"), second_root, "duplicate latest root wins", failures) _expect_true(queue.call("erase_job", "6_6"), "job erased", failures) _expect_equal(int(queue.call("pending_count")), 3, "erase preserves FIFO keys", failures) _expect_false(queue.call("has_job", "6_6"), "front key becomes stale", failures) _expect_string_equal(String(queue.call("pop_front")), "6_6", "stale front popped", failures) queue.call("clear") first_root.free() second_root.free() func _verify_erase_clear_and_engine_lifetime(failures: Array[String]) -> void: var queue: RefCounted = QUEUE_SCRIPT.new() var root := Node3D.new() queue.call("enqueue", "7_7", root, _make_groups("world/a.m2", 1)) _expect_false(queue.call("erase_job", "missing"), "unknown erase rejected", failures) _expect_true(queue.call("erase_job", "7_7"), "known job erased", failures) _expect_true(is_instance_valid(root), "erase keeps root valid", failures) _expect_equal(int(queue.call("pending_count")), 1, "erase leaves stale key", failures) queue.call("clear") queue.call("clear") _expect_equal(int(queue.call("pending_count")), 0, "clear idempotent", failures) _expect_true(is_instance_valid(root), "clear keeps root valid", failures) root.free() func _verify_detached_sorted_diagnostics(failures: Array[String]) -> void: var queue: RefCounted = QUEUE_SCRIPT.new() var root := Node3D.new() queue.call("enqueue", "20_20", root, _make_groups("world/a.m2", 1)) queue.call("enqueue", "10_10", root, _make_groups("world/b.m2", 2)) queue.call("adopt_progress", "10_10", 1, 2, 3) var snapshot: Dictionary = queue.call("diagnostic_snapshot") _expect_string_array( snapshot["queued_tile_keys"], ["20_20", "10_10"], "diagnostic FIFO order", failures ) var jobs: Array = snapshot["jobs"] _expect_string_equal(String(jobs[0]["tile_key"]), "10_10", "diagnostic job sort", failures) _expect_equal(int(jobs[0]["batch_serial"]), 3, "diagnostic progress", failures) (snapshot["queued_tile_keys"] as Array).append("mutated") jobs[0]["batch_serial"] = 99 var fresh_snapshot: Dictionary = queue.call("diagnostic_snapshot") _expect_string_array( fresh_snapshot["queued_tile_keys"], ["20_20", "10_10"], "diagnostic FIFO detached", failures ) _expect_equal( int((fresh_snapshot["jobs"] as Array)[0]["batch_serial"]), 3, "job diagnostic detached", failures ) queue.call("clear") root.free() func _verify_loader_and_engine_lifetime_boundaries(failures: Array[String]) -> void: var loader_source := FileAccess.get_file_as_string(LOADER_PATH) var queue_source := FileAccess.get_file_as_string(QUEUE_PATH) var job_source := FileAccess.get_file_as_string(JOB_PATH) _expect_true( loader_source.contains("M2_BUILD_QUEUE_SCRIPT.new()"), "loader composes queue", failures ) for delegated_call in [ "_m2_build_queue_state.enqueue(", "_m2_build_queue_state.has_job(", "_m2_build_queue_state.root_for(", "_m2_build_queue_state.rotate_front()", "_m2_build_queue_state.adopt_progress(", "_m2_build_queue_state.erase_job(", "_m2_build_queue_state.clear()", ]: _expect_true( loader_source.contains(delegated_call), "loader delegates %s" % delegated_call, failures ) _expect_false( loader_source.contains("var _m2_build_jobs"), "legacy job Dictionary removed", failures ) _expect_false( loader_source.contains("var _m2_build_queue: Array"), "legacy FIFO Array removed", failures ) _expect_true( loader_source.contains("_queue_free_streamed_node(root)") and loader_source.contains("_m2_static_batch_materializer.materialize_batch(") and loader_source.contains("_m2_animated_instance_materializer.materialize_batch(") and loader_source.contains("try_consume_permit("), "loader retains destruction, materialization and permits", failures ) for forbidden_token in [ "queue_free", "RenderingServer", "RID", "MeshInstance3D", "MultiMesh", "ResourceLoader", "FileAccess", "WorkerThreadPool", "Thread", "Mutex", ]: _expect_false( queue_source.contains(forbidden_token) or job_source.contains(forbidden_token), "queue/job omit %s ownership" % forbidden_token, failures ) func _verify_bounded_timing(failures: Array[String]) -> float: var queue: RefCounted = QUEUE_SCRIPT.new() var root := Node3D.new() var groups := _make_groups("world/timing.m2", 4) var started_microseconds := Time.get_ticks_usec() for _iteration in range(100): for job_index in range(256): queue.call("enqueue", "%d_%d" % [job_index, job_index], root, groups) for _job_index in range(256): queue.call("rotate_front") for job_index in range(256): queue.call("erase_job", "%d_%d" % [job_index, job_index]) queue.call("clear") var elapsed_milliseconds := float(Time.get_ticks_usec() - started_microseconds) / 1000.0 _expect_true(elapsed_milliseconds < 1000.0, "100 queue cycles remain bounded", failures) root.free() return elapsed_milliseconds func _make_groups(relative_path: String, transform_count: int) -> Dictionary: var transforms: Array = [] for transform_index in transform_count: transforms.append( Transform3D(Basis.IDENTITY, Vector3(float(transform_index), 0.0, 0.0)) ) return {relative_path: transforms} func _expect_equal(actual: int, expected: int, label: String, failures: Array[String]) -> void: if actual != expected: failures.append("%s expected=%d actual=%d" % [label, expected, actual]) func _expect_string_equal( actual: String, expected: String, label: String, failures: Array[String] ) -> void: if actual != expected: failures.append("%s expected=%s actual=%s" % [label, expected, actual]) func _expect_string_array( actual: Array, expected: Array, label: String, failures: Array[String] ) -> void: if actual != expected: failures.append("%s expected=%s actual=%s" % [label, expected, actual]) func _expect_same( actual: Variant, expected: Variant, label: String, failures: Array[String] ) -> void: if not is_same(actual, expected): failures.append(label) func _expect_true(condition: bool, label: String, failures: Array[String]) -> void: if not condition: failures.append(label) func _expect_false(condition: bool, label: String, failures: Array[String]) -> void: _expect_true(not condition, label, failures)