# M03-RND-M2-BUILD-DISPATCH-PLANNER-001 ## Owner - Agent ID: `sindo-main-codex` - Target: M03 Renderer Facade and Safe Extraction - Branch: `work/sindo-main-codex/m03-m2-build-dispatch-planner` - Worktree: `C:\Users\sindo\open-wc-worktrees\m03-m2-build-dispatch-planner` ## Outcome Extract the pure M2 build-step dispatch decision from the loader while preserving animation-wait priority, static-resource retry, missing-model advancement and exact permit/cursor behavior. ## Non-goals - Move ResourceLoader I/O, path lookup, cache state or retry ownership. - Create/free Nodes, Meshes, MultiMeshes or animated instances in the planner. - Change batch sizing, queue ordering, transforms, visuals or cache versions. - Add spatial-cell batching or new diagnostics/profile settings. ## Paths - Exclusive: `src/render/m2/m2_build_dispatch_planner.gd`, `src/tools/verify_m2_build_dispatch_planner.gd`, `docs/modules/m2-build-dispatch-planner.md`, this claim - Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`, M2 build/ queue/materializer/cache verifiers and specs, `docs/modules/world-renderer.md`, `docs/modules/README.md`, `RENDER.md`, `targets/03-renderer-facade.md` - Generated/ignored: `.godot`, native DLL, generated resources/caches and proprietary corpus ## Contracts and data - Pending animation request wins before empty/animated/static decisions. - Positive batch with animated prototype selects animated materialization. - Positive static batch selects prepared Mesh, waits when unresolved, and advances without materialization only when the model is terminally missing. - Zero/non-positive batch advances without materialization. - Planner returns a fresh action plan and owns no state or engine reference. ## Dependencies - Requires: accepted typed M2 build queue on master `c74b90a` - Blocks: extracting stateful M2 resource readiness/dispatch orchestration - External state: cache lookups, requests and engine lifetime remain loader APIs ## Verification - Commands: dedicated action-priority/matrix/fresh-result/source/timing verifier; M2 queue/planner/materializer/cache/prototype/shutdown/facade/internal-access/ manifest regressions; documentation, coordination and checkpoint dry-run gates - Fixtures: scalar availability and terminal-state combinations only - Fidelity evidence: exact existing branch priority and retry/advance behavior - Performance budget: 20,000 pure dispatch plans under one second ## Documentation deliverables - Inline API docs - Module spec with inputs/outputs, ownership and source map - Data-flow, lifecycle/state, sequence and dependency diagrams - Adjacent M2 build/world-renderer/module-registry/RENDER updates ## Simplicity and naming - Important name: `M2BuildDispatchPlanner` - Simplest solution: one stateless RefCounted with explicit action constants - Rejected complexity: callbacks, signals, cache references and generic state machine - Unavoidable complexity: animation-pending priority precedes every other action - Measured optimization evidence: bounded synthetic decision loop ## Status - State: active - Done: contract and ownership boundary - Next: implementation, verification and documentation - Blocked by: ## Handoff - Commit: - Results: - Remaining risks: - Documentation updated: