extends Resource class_name SplatADTTile const FORMAT_VERSION := 1 @export var format_version: int = FORMAT_VERSION @export var map_name: String = "" @export var tile_x: int = 0 @export var tile_y: int = 0 @export var tile_origin: Vector3 = Vector3.ZERO @export var lod: int = 3 @export var terrain_mesh: Mesh