## Pre-bakes M2 doodad models into PackedScene (.tscn) files for fast runtime loading. ## ## Usage: ## godot --headless --path --script res://tools/bake_m2_cache.gd -- \ ## --map Azeroth --extracted res://extracted --output res://cache/m2_glb --force extends SceneTree const M2_BUILDER_SCRIPT := preload("res://addons/mpq_extractor/loaders/m2_builder.gd") func _initialize() -> void: var args := OS.get_cmdline_user_args() var map_name := _arg(args, "--map", "Azeroth") var extracted := _res(_arg(args, "--extracted", "res://extracted")) var output_dir := _res(_arg(args, "--output", "res://cache/m2_glb")) var force := args.has("--force") if not ClassDB.class_exists("ADTLoader") or not ClassDB.class_exists("M2Loader"): push_error("GDExtension not loaded. Rebuild first.") quit(1) return DirAccess.make_dir_recursive_absolute(ProjectSettings.globalize_path(output_dir)) # Collect unique M2 paths from all ADT tiles var unique: Dictionary = {} var adt_loader = ClassDB.instantiate("ADTLoader") var map_dir := extracted.path_join("World/Maps/%s" % map_name) var dir := DirAccess.open(map_dir) if dir == null: push_error("Cannot open map dir: %s" % map_dir) quit(1) return print("Scanning ADT tiles...") var scanned := 0 for fname in dir.get_files(): if not fname.ends_with(".adt"): continue var parts := fname.trim_suffix(".adt").split("_") if parts.size() != 3 or parts[0] != map_name: continue var data: Dictionary = adt_loader.call("load_adt", ProjectSettings.globalize_path(map_dir.path_join(fname))) if data.is_empty(): continue for rel in data.get("m2_names", PackedStringArray()): var norm := str(rel).replace("\\", "/").to_lower() if norm.ends_with(".mdx") or norm.ends_with(".mdl"): norm = norm.get_basename() + ".m2" if not norm.is_empty(): unique[norm] = true scanned += 1 print("Found %d unique M2 models from %d tiles." % [unique.size(), scanned]) var m2_loader = ClassDB.instantiate("M2Loader") var baked := 0 var skipped := 0 var failed := 0 var total := unique.size() var i := 0 for rel_path in unique.keys(): i += 1 var stem: String = rel_path.get_basename() var out_path := output_dir.path_join(stem + ".tscn") if not force and ResourceLoader.exists(out_path): skipped += 1 continue var abs_m2 := ProjectSettings.globalize_path(extracted.path_join(rel_path)) if not FileAccess.file_exists(abs_m2): failed += 1 continue var data: Dictionary = m2_loader.call("load_m2", abs_m2) if data.is_empty() or data.get("vertices", PackedVector3Array()).is_empty(): failed += 1 continue var node: Node3D = M2_BUILDER_SCRIPT.build(data, extracted) if node == null: failed += 1 continue _set_owner_recursive(node, node) var scene := PackedScene.new() var err := scene.pack(node) node.free() if err != OK: push_warning("pack failed for %s: %d" % [rel_path, err]) failed += 1 continue DirAccess.make_dir_recursive_absolute( ProjectSettings.globalize_path(out_path.get_base_dir())) err = ResourceSaver.save(scene, out_path) if err != OK: push_warning("save failed for %s: %d" % [out_path, err]) failed += 1 continue baked += 1 if i % 50 == 0 or i == total: print("[%d/%d] baked=%d skipped=%d failed=%d" % [i, total, baked, skipped, failed]) print("Done. baked=%d skipped=%d failed=%d" % [baked, skipped, failed]) quit(0) func _arg(args: PackedStringArray, name: String, default: String) -> String: var idx := args.find(name) if idx >= 0 and idx + 1 < args.size(): return args[idx + 1] return default func _res(path: String) -> String: if path.begins_with("res://") or path.begins_with("user://"): return path return "res://" + path.trim_prefix("./").trim_prefix("/") func _set_owner_recursive(node: Node, owner_root: Node) -> void: for child in node.get_children(): child.owner = owner_root _set_owner_recursive(child, owner_root)