# M03-RND-ADT-WATER-SCENE-FINALIZER-001 — ADT water scene finalizer ## Ownership - Target: M03 - Program: RND - Owner/Agent ID: sindo-main-codex - Branch: `work/sindo-main-codex/m03-adt-water-scene-finalizer` - Lease expires UTC: 2026-07-20 - Integrator: M03 milestone integrator ## Outcome Extract main-thread ADT water subtree construction, tile-root attachment and optional recursive editor ownership from `StreamingWorldLoader` while retaining the existing `ADTBuilder` geometry/material implementation. ## Non-goals - Parse or reinterpret MH2O/MCLQ data. - Own pending requests, WorkerThreadPool tasks or parsed-result delivery. - Consume `WATER_FINALIZE` permits or validate tile/path/result staleness. - Mark tile state `water_loaded` or choose whether water is enabled. - Change liquid geometry, materials, coordinates, cache formats or profiles. ## Paths - Exclusive: `src/render/liquid/adt_water_scene_finalizer.gd`, `src/tools/verify_adt_water_scene_finalizer.gd`, `docs/modules/adt-water-scene-finalizer.md`, this claim - Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`, `docs/modules/adt-water-load-pipeline-state.md`, `docs/modules/world-renderer.md`, `docs/modules/README.md`, `RENDER.md`, `targets/03-renderer-facade.md` - Generated/ignored: `.godot`, native DLL, generated ADT resources, caches and proprietary renderer corpus ## Contracts and data - Empty water data or invalid tile root produces no Node and no scene mutation. - Existing `ADTBuilder.build_tile_water_scene` remains the only geometry/material source. - A non-empty built Water root is attached exactly once to the supplied tile root. - Optional editor ownership is assigned recursively only when explicitly enabled and an edited scene root is available. - The returned Node is borrowed and remains owned by the tile SceneTree subtree. ## Dependencies - Requires: accepted water pipeline package on current master `e1b2886` - Blocks: further liquid finalization/material responsibility extraction - External state: none; verification uses synthetic liquid dictionaries ## Verification - Commands: dedicated empty/invalid/build/attach/editor-owner/source/timing verifier; water pipeline, materials, shutdown, facade, internal-access, manifest, documentation and coordination gates - Fixtures: synthetic one-cell liquid mask/heights and temporary Node roots - Fidelity evidence: exact existing ADTBuilder output and two attachment paths preserved - Performance budget: 100 empty finalization attempts under 1 second ## Documentation deliverables - Inline public API docs - Module specification with inputs/outputs, ownership and source map - Data-flow, lifecycle/state, main-thread sequence and dependency diagrams - Water-pipeline, world-renderer, module registry and RENDER status updates ## Simplicity and naming - Important names introduced: `AdtWaterSceneFinalizer` - Simplest considered solution: one RefCounted with one explicit attach operation - Rejected complexity/abstractions: generic scene finalizer, signals, callbacks, builder interface, queue ownership or alternate liquid renderer - Unavoidable complexity and justification: editor-persisted generated subtrees require recursive owner assignment after SceneTree attachment - Measured optimization evidence: bounded synthetic no-water loop ## Status - State: claimed - Done: both loader-owned water materialization call sites and policy boundaries identified - Next: implement finalizer, migrate adapters, verify and document - Blocked by: ## Handoff - Commit: - Results: - Remaining risks: - Documentation updated: