# M03-RND-FACADE-GROUND-QUERY-001 — Rendered ground query facade ## Ownership - Target: M03 - Program: RND - Owner/Agent ID: sindo-main-codex - Branch: `work/sindo-main-codex/m03-facade-ground-query` - Lease expires UTC: 2026-07-18 - Integrator: M03 milestone integrator ## Outcome Expose typed ground-height sampling and a detached readiness diagnostic through `WorldRenderFacade`, using already loaded render terrain meshes, and migrate the terrain-height probe away from direct streamer state/queue access. ## Non-goals - Replace the M02 gameplay-owned `TerrainQuery`/`AdtTerrainQuery` composition. - Make rendered mesh sampling authoritative for movement, collision or server state. - Add slopes, holes, liquid, WMO/M2 collision or async query callbacks. - Change terrain meshes, streaming policy, queue order, cache formats or visuals. - Complete environment/entity-visual facade contracts or mark M03 complete. ## Paths - Exclusive: this claim - Shared/hotspots: `src/render/world_render_facade.gd`, `src/scenes/streaming/streaming_world_loader.gd`, `src/tools/probe_render_terrain_height.gd`, `src/tools/verify_world_render_facade.gd`, `src/tools/verify_renderer_internal_access.gd`, `docs/modules/world-renderer.md`, `docs/modules/terrain-query.md`, `RENDER.md`, `targets/03-renderer-facade.md` - Generated/ignored: `.godot`, native DLL, generated ADT resource scripts, extracted renderer corpus and probe reports ## Contracts and data - Input: immutable `GodotWorldPosition` in Godot world units - Output: immutable `TerrainGroundSample` plus optional detached diagnostic Dictionary - Sampling source: loaded quality or tile-LOD Mesh and its live tile transform - M02 ADT query cache, renderer cache versions and coordinate contracts: unchanged ## Dependencies - Requires: M02 terrain query contract and integrated M03 facade/access gate `53d84cc` - Blocks: removal of renderer diagnostic internal-access exception and later terrain service extraction - External state: asset-backed probe is optional; contract tests use a facade double ## Verification - Commands: facade query/snapshot isolation contract, internal-access gate, terrain-query regression, focus/coordinate/manifest/shutdown regressions and repository gates - Fixtures: available/unavailable sample, detached diagnostic, probe source migration - Fidelity evidence: mesh ray/nearest fallback algorithm moves unchanged from the probe - Performance budget: on-demand diagnostic query only; no per-frame query added ## Documentation deliverables - Inline facade/streamer API docs - World-renderer API/data-flow/sequence/ownership/recovery/source-map updates - Terrain-query backend status/ownership clarification and renderer implementation note ## Simplicity and naming - Important names: `sample_ground_height`, `renderer_ground_query_snapshot` - Simplest approach: one typed facade query over one existing diagnostic read model - Rejected complexity: duplicate ADT cache, physics service, callback bus, query node, generic spatial interface or new dependency - Unavoidable complexity: triangle-mesh ray query retains the existing bounded nearby fallback for seam/edge diagnostic behavior ## Status - State: active - Done: facade/backend ownership and diagnostic compatibility contract defined - Next: move sampling behind loader/facade, migrate probe, add tests/docs - Blocked by: