class_name StreamingFocus extends RefCounted ## Immutable world-streaming point independent of cameras and the scene tree. ## Renderer adapters may obtain this position from a player, spectator, editor ## viewport or capture tool, but streaming consumers receive only this value. var world_position: GodotWorldPosition: get: return _world_position var _world_position: GodotWorldPosition ## Creates a focus at an explicit position in the Godot renderer basis. func _init(world_position_value: GodotWorldPosition) -> void: _world_position = world_position_value