# M03-RND-SCHEDULER-001 — Bounded render budget scheduler ## Ownership - Target: M03 - Program: RND - Owner/Agent ID: sindo-main-codex - Branch: `work/sindo-main-codex/m03-render-budget-scheduler` - Lease expires UTC: 2026-07-18 - Integrator: M03 milestone integrator ## Outcome Extract the streamer's per-frame main-thread operation quotas into a scene-free `RenderBudgetScheduler`, preserving existing queue priority and quota values and stopping permit issuance after renderer teardown cancellation. ## Non-goals - Move queue, worker-task, cache, Node, Resource or RID ownership out of the streamer. - Change queue ordering, concurrency limits, exported defaults or visual behavior. - Add a generic job framework, priority graph, time-based adaptive budgeting or dependency. - Change cache formats, renderer profiles or target milestone status. ## Paths - Exclusive: `src/render/streaming/render_budget_scheduler.gd`, `src/tools/verify_render_budget_scheduler.gd`, `docs/modules/render-budget-scheduler.md`, this claim - Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`, `docs/modules/world-renderer.md`, `docs/modules/README.md`, `RENDER.md`, `targets/03-renderer-facade.md` - Generated/ignored: `.godot`, native DLL, generated cache resources and proprietary renderer corpus ## Contracts and data - Input: immutable per-frame map from documented operation lane IDs to non-negative operation limits - Output: boolean permits and remaining/consumed diagnostic snapshots - Lifecycle: `begin_frame` resets permits; `cancel` permanently rejects permits for the current scheduler instance - Queue contents, ordering, task concurrency and schema/cache versions: unchanged - Consumer: `StreamingWorldLoader` main-thread queue/finalize drains ## Dependencies - Requires: integrated M03 facade and streaming planner on master `650d584` - Blocks: renderer performance regression gate and per-service extraction - External state: none; tests use synthetic lane limits and no world assets ## Verification - Commands: dedicated scheduler verifier, facade/planner/focus/coordinate regressions, renderer manifest/dry-run and repository gates - Fixtures: shared lane priority, independent lanes, zero/negative limits, frame reset, unknown lane and cancellation - Fidelity evidence: operation defaults and loop order are captured before migration; all seven renderer checkpoint plans remain valid - Performance budget: permit checks are constant-time dictionary operations and create no Node, Resource, worker task, cache entry or RID ## Documentation deliverables - Inline API docs for scheduler lifecycle, permits and diagnostics - New module specification with input/output table, data-flow, sequence and lifecycle diagrams - Updated world-renderer flow/ownership/source map, module registry and renderer notes ## Simplicity and naming - Important name: `RenderBudgetScheduler` - Simplest approach: one small main-thread service with named quota lanes - Rejected complexity: generic job graph, callbacks, queue ownership, adaptive timing controller, service container or third-party dependency - Unavoidable complexity: chunk removal and creation intentionally share one lane so removal retains priority while consuming the same historical budget - Measured optimization evidence: no optimization claim; exact bounded extraction ## Status - State: active - Done: claim and extraction contract defined - Next: implement scheduler, migrate existing bounded loops and add verification/docs - Blocked by: