# Карта функций клиента WoW 3.3.5a ## Назначение Это coverage map, а не обещание реализовать всё одновременно. Для каждой строки в будущем ведутся статусы `Not started`, `Research`, `Prototype`, `Playable`, `Compatible`, `Verified` и ссылки на issue/spec/tests. ## Platform и данные - MPQ archive chain, locale и patch precedence. - BLP, DBC, DB2 при расширении профиля, WDT/WDL/ADT, M2/SKIN, WMO, animation, particles, ribbons, cameras. - Cache/versioning, import diagnostics, missing/corrupt asset policy. - Typed DBC access: maps, areas, races, classes, characters, items, creatures, spells, talents, factions, sounds, liquids, lights, maps and taxi. - Settings, keybindings, locale, screenshots, logs, crash recovery и accessibility options. ## World presentation - Terrain layers, alpha maps, holes, normals, LOD и distant terrain. - WMO groups, doodads, portals/rooms, indoor/outdoor state и collision. - M2 static/animated models, attachments, billboards, particles, ribbons и material combiners. - MH2O/MCLQ water, ocean, lava, slime и shore/depth behavior. - Sky, day/night, fog, zone lighting, weather и selective shadows. - World streaming, preload/retention, occlusion, render budgets и deterministic checkpoints. ## Character presentation - Race/gender/body customization и character creation preview. - Skin/hair/face/facial hair/geosets. - Equipment textures, component models, enchant visuals, sheathe/unsheathe и attachments. - Animation selection, blending, emotes, combat, cast, death, swim, fly, mount и vehicle. - Creature display/model data, NPC equipment, pets, guardians и shapeshift. ## Connection и world synchronization - SRP authentication, realm list, world auth, reconnect и disconnect reasons. - Encrypted framing, compressed packets, opcode dispatch и packet tracing. - Character enum/create/delete/rename/login/logout. - Packed GUIDs, update fields, create/update/out-of-range/destroy. - Movement flags, heartbeat, jump/fall/swim/fly, transports, knockback и spline movement. - Server time, tutorial flags, account data и feature capability detection. ## Player и camera - Remappable actions вместо hardcoded keys. - Walk/run/backpedal/strafe/jump/fall/swim/fly и autorun. - Click-to-move как отдельная опциональная policy. - Camera orbit, zoom, collision, first-person limit и follow policies. - Client prediction, server correction, transport-relative movement и latency telemetry. - Selection, interaction range, facing и line-of-sight feedback. ## Combat, spells и progression - Auto attack, attack stop, combat state, damage/heal/miss/immune feedback. - Spellbook, ranks, cast/channel, interruption, cooldown, global cooldown, range и resources. - Auras, stacks, durations, dispels, proc presentation и diminishing returns display. - Death, ghost, corpse, resurrection, durability и repair. - XP, level, rested XP, reputation, honor, arena и achievements. - Talents, glyphs, skills, professions, recipes и training. ## Items и economy - Bags, bank, keyring, equipment, ammo, currencies и item cooldowns. - Loot, roll, master loot, disenchant и bind confirmations. - Vendors, buyback, repair, trainer и gossip services. - Trade, mail, auction house, guild bank и item links/tooltips. - Enchanting, sockets/gems, random properties и item sets. ## Quests и world activities - Availability, accept, abandon, track, progress, complete и reward choice. - Kill, collect, interact, explore, escort, timed, reputation и spell objectives. - Chains, prerequisites, exclusivity, repeatable/daily/weekly и phased conditions. - Gossip/dialogue, scripted events, gameobjects, transports и taxi. - World map, minimap, exploration, POI, quest indicators и instance maps. ## Groups, social и PvP - Party, raid, roles, ready check, raid targets и loot rules. - Friends, ignore, who, guild, channels, whispers и chat moderation feedback. - Duels, PvP flags, battlegrounds, arenas, scores, queues и resurrection flow. - LFG/Dungeon Finder, proposal, teleport, vote kick и rewards. ## Instances и cinematics - Dungeon/raid entry, difficulty, lockouts, encounter states и reset. - Doors, triggers, boss frames, instance messages и saved state presentation. - Vehicles, multi-passenger seats и possession UI. - Cinematics, camera sequences, movies, loading screens и transitions. ## UI, Lua и addons - Login, legal/realm/character creation/selection/loading screens. - HUD: unit frames, target/focus, action bars, buffs, cast bars, bags, quest tracking, chat и combat text. - FrameXML: templates, inheritance, anchors, strata, layers, scripts и events. - Lua 5.1-compatible API surface, secure boundaries, SavedVariables и addon lifecycle. - Widgets: Frame, Button, CheckButton, EditBox, Slider, StatusBar, ScrollFrame, Tooltip, Cooldown, Model, Texture, FontString, Minimap. - Macro conditionals, keybindings, slash commands, localization и UI scaling. ## Audio - Zone/day/night music и crossfade. - Ambience, weather и indoor/outdoor transitions. - Positional world sounds, spell/combat/footstep/foley/voice и UI sounds. - Cache/streaming, device selection, category volumes и mute-on-focus policy. ## Authoring coverage - Terrain sculpt/paint/holes/liquids и tile lifecycle. - M2/WMO placement, transforms, unique IDs и doodad sets. - Creature/gameobject templates, spawns, groups, paths и equipment. - Quests, gossip, conditions, loot, vendors, trainers и localization. - Zones, areas, graveyards, teleports, taxi, triggers и phase rules. - Dungeon packages, encounters, doors, bosses, scripts и validation. - Import, diff, package, SQL/change-set generation, dev deployment и playtest. ## Требование к расширяемости Каждая функция должна быть модифицируема заменой data/config, policy или adapter до изменения core-кода. Если это невозможно, extension point и причина ограничения документируются. Пользовательские override-пакеты имеют явный приоритет, зависимости и совместимость; молчаливое изменение оригинальных данных запрещено.