class_name RenderedGroundSample extends RefCounted ## Immutable result of sampling currently loaded render terrain in Godot world units. ## This diagnostic value is renderer-owned and is not authoritative gameplay collision. var is_available: bool: get: return _is_available var height_units: float: get: return _height_units var failure_code: StringName: get: return _failure_code var _is_available: bool var _height_units: float var _failure_code: StringName const SCRIPT_PATH := "res://src/render/terrain/rendered_ground_sample.gd" ## Creates an available finite rendered-ground sample in Godot world units. static func available(height_units_value: float) -> RefCounted: return load(SCRIPT_PATH).new(true, height_units_value, &"") ## Creates an unavailable rendered-ground sample with a stable failure code. static func unavailable(failure_code_value: StringName) -> RefCounted: return load(SCRIPT_PATH).new(false, 0.0, failure_code_value) func _init( is_available_value: bool, height_units_value: float, failure_code_value: StringName ) -> void: _is_available = is_available_value and is_finite(height_units_value) _height_units = height_units_value if _is_available else 0.0 if _is_available: _failure_code = &"" elif not is_finite(height_units_value): _failure_code = &"render_terrain_height_not_finite" else: _failure_code = ( failure_code_value if not failure_code_value.is_empty() else &"render_terrain_unavailable" )