[gd_scene load_steps=2 format=3] [sub_resource type="BoxMesh" id="BoxMesh_character"] size = Vector3(1, 2, 1) [node name="SyntheticCharacter" type="Node3D"] [node name="Body" type="MeshInstance3D" parent="."] position = Vector3(0, 2, 0) mesh = SubResource("BoxMesh_character")