Reference-only sources and tools. This directory contains external projects used to compare WoW file-format behavior and editor pipelines while implementing OpenWC. Runtime code should not depend on anything in this directory. Godot project scanning is disabled for this directory by `.gdignore`. Reference assets remain available to Git, text search and external tooling, but Godot must not generate `.import` sidecars inside nested reference repositories. ## Git reference revisions Remote branches were fetched with pruning and the checked-out default branches were fast-forwarded on 2026-08-12. The parent repository pins the exact commits through gitlinks; `.gitmodules` records the branch used for an intentional future `git submodule update --remote`. Inspect local state before advancing the parent gitlink pins; checked-out branches in this refresh used `git pull --ff-only`. | Reference | Canonical branch | Pinned commit | | --- | --- | --- | | `open-realm` | `main` | `550973e5172e13f8d0178cbeb69611d5af68935c` | | `whoa` | `master` | `ea1345636045635ac601b7d525eb0c38c6c0f6dd` | | `WoWee` | `master` | `8456c236b57140e98667d6d8188f5cd1cc226daf` | | `WowUnreal` | `main` | `c2a4b9827b2e7672e799085c5bf631d37c4ca5d3` | | `wow.export` | `main` | `c2fd7bde36a712be78a5da896c995b84fbfa2545` | | `blender-wow-studio/.../pywowlib` | `master` | `55276dc5c2195da7fe136638a2a59716622f8c65` | `blender-wow-studio-3.4-1.1.0_Experimental` and `noggit-red` are tracked snapshots, not top-level gitlinks. They do not have a local branch and require a separate, provenance-checked snapshot refresh instead of a blind pull. The embedded `pywowlib` gitlink is maintained independently as listed above. - `blender-wow-studio-3.4-1.1.0_Experimental/` - Blender add-on sources for M2/WMO import/export reference. - `wow.export/` - wow.export source tree and Blender OBJ importer reference. - `noggit-red/` - Noggit RED source tree from `https://gitlab.com/dirtbikercj/noggit-red`, used as a reference for WoW 3.3.5 map editing, ADT/WMO/M2 placement behavior, UID handling and editor workflows.