class_name TerrainChunkLodPolicy extends RefCounted ## Immutable snapshot of the streamer's chunk-terrain LOD configuration. var is_enabled: bool: get: return _is_enabled var lod0_radius_chunks: int: get: return _lod0_radius_chunks var lod1_radius_chunks: int: get: return _lod1_radius_chunks var lod2_radius_chunks: int: get: return _lod2_radius_chunks var chunk_size_units: float: get: return _chunk_size_units var _is_enabled: bool var _lod0_radius_chunks: int var _lod1_radius_chunks: int var _lod2_radius_chunks: int var _chunk_size_units: float ## Captures one renderer configuration snapshot for a deterministic plan. func _init( is_enabled_value: bool, lod0_radius_chunks_value: int, lod1_radius_chunks_value: int, lod2_radius_chunks_value: int, chunk_size_units_value: float ) -> void: _is_enabled = is_enabled_value _lod0_radius_chunks = lod0_radius_chunks_value _lod1_radius_chunks = lod1_radius_chunks_value _lod2_radius_chunks = lod2_radius_chunks_value _chunk_size_units = chunk_size_units_value