# M01-FND-COORD-BOUNDARY-GATE-001 — Coordinate conversion boundary gate ## Ownership - Target: M01 - Program: FND/QAR - Owner/Agent ID: sindo-main-codex - Branch: `work/sindo-main-codex/m01-coordinate-boundary-gate` - Lease expires UTC: 2026-07-15 - Integrator: M01 milestone integrator ## Outcome Route remaining GDScript world/tile axis conversions through `CoordinateMapper` and add a repository-wide gate that rejects new manual world-center, axis-swap or world-to-ADT tile formulas outside explicit contract/native-oracle boundaries. ## Non-goals - Rewriting model-local M2/WMO vertex or placement orientation transforms. - Moving renderer distance/LOD geometry out of Godot space. - Replacing the native parser boundary with GDScript calls from worker threads. - Changing coordinate contract semantics, renderer radii or cache formats. ## Paths - Exclusive: `src/tools/verify_coordinate_conversion_boundaries.gd` - Shared/hotspots: `src/domain/coordinates/coordinate_mapper.gd`, coordinate tests/docs/ADR, streamer/player/sky/terrain-probe consumers, `docs/CODING_STANDARD.md`, this claim - Generated/ignored: Godot import metadata, extracted assets and renderer caches ## Contracts and data - Additive mapper methods: Godot position to ADT tile/local and ADT tile/local to Godot position - Native exception: one formula definition in `src/native/src/wow_chunk_reader.h`; ADT/WDT loaders may call it but may not define copies - Oracle exception: `verify_render_coordinate_calibration.gd` retains one independent M00 formula to detect common-mode mapper regressions - Model-local transforms are outside the world-coordinate gate ## Dependencies - Requires: coordinate contract v2 and M01 seams through `7c64e8d` - Blocks: M01 coordinate-centralization exit criterion and milestone evidence audit - External state: no dependency or proprietary input ## Verification - Commands: conversion-boundary gate, mapper/golden fixtures, streaming focus, identities, renderer calibration/manifest and repository gates - Fixtures: Godot/ADT tile center, local offsets and exact boundaries - Fidelity evidence: existing build-12340 points and raw ADT/server fixture remain unchanged - Performance budget: mapper allocations occur only at adapter/update boundaries; renderer distance/LOD math remains in Godot scalars ## Documentation deliverables - Inline public API docs: new mapper methods - Module specification/ADR: boundary APIs, allowed exceptions and gate behavior - Coding standard: mandatory review rule for cross-space conversions - Data-flow diagram: existing coordinate module diagram updated for direct adapters - State/sequence diagrams: unchanged; pure synchronous mapping ## Simplicity and naming - Important names introduced: `godot_to_adt_tile`, `godot_to_adt_tile_local`, `adt_tile_local_to_godot`, `verify_coordinate_conversion_boundaries` - Simplest considered solution: extend the existing mapper and scan source text for narrow high-signal formula signatures - Rejected complexity/abstractions: generic coordinate algebra framework, native-to-GDScript calls on parser workers and a broad numeric-literal ban - Unavoidable complexity and justification: one native boundary and one independent test oracle must remain explicit to avoid worker coupling and common-mode tests - Measured optimization evidence: existing renderer distance/LOD scalar math is unchanged ## Status - State: active - Done: repository audit and exception taxonomy - Next: mapper extensions, consumer migration, enforcement gate and documentation - Blocked by: