class_name EntityId extends RefCounted ## Session-local runtime entity identity. ## This sequence is never a stable content ID, server entry or WoW wire GUID. var session_sequence: int: get: return _session_sequence var _session_sequence: int ## Stores an allocator-issued session sequence without persistence semantics. func _init(session_sequence_value: int) -> void: _session_sequence = session_sequence_value ## Reports whether this is a positive allocator-issued sequence. func is_valid() -> bool: return _session_sequence > 0 ## Compares identity inside the same explicitly owned runtime session. func equals(other_entity_id: EntityId) -> bool: return other_entity_id != null and _session_sequence == other_entity_id.session_sequence ## Returns a diagnostic key; it must not be persisted across sessions. func to_debug_key() -> String: return "entity:%d" % _session_sequence