Files
open-wc/targets/12-quest-end-to-end.md
sindoring f77f50c0f9 docs(M04): prioritize renderer fidelity milestone
Work-Package: M04-RND-FIDELITY-ROADMAP-001
Agent: sindo-main-codex-renderer-roadmap
Tests: coordination, documentation, target sequence, old-link and diff gates pass
Fidelity: original build-12340 captures are authoritative; Noggit is secondary reference
2026-08-02 17:41:18 +04:00

1.3 KiB
Raw Permalink Blame History

M12 — Quest End-to-End

Outcome

Создать квест в Godot Editor, развернуть на dev-core и полностью пройти собственным клиентом.

Steps

  • Quest form и chain graph.
  • Giver/ender, kill/collect/explore objectives, prerequisites и rewards.
  • Localization и text/behavior consistency checks.
  • Reachability, ID/reference, economy и server capability validation.
  • SQL/change-set build и dev deployment.
  • Runtime gossip, accept, quest log, progress, completion и reward choice.
  • Quest UI через view models; server reject/pending states.
  • Editor playtest launcher в нужной позиции.
  • Automated integrated happy path и failure/recovery path.

Fidelity evidence

Opcode/state/UI event sequence и quest rules сравниваются с 3.3.5a. Custom extensions маркируются и не меняют Blizzlike335.

Exit criteria

Новый квест создаётся и проходится без ручного SQL и оригинального клиента; повторная сборка/установка воспроизводима.

Evidence

  • Date:
  • Revision/worktree:
  • Commands:
  • Results:
  • Fidelity comparison:
  • Changed files:
  • Remaining risks: