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open-wc/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="OpenWC"
run/main_scene="uid://f1nqi4emji47"
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg"
[editor_plugins]
enabled=PackedStringArray("res://addons/mpq_extractor/plugin.cfg")
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
rendering_device/d3d12/max_resource_descriptors=1048576
rendering_device/driver.windows="d3d12"
[shader_globals]
wow_ambient_color={
"type": "color",
"value": Color(0.72, 0.8, 0.88, 1)
}
wow_light_color={
"type": "color",
"value": Color(1, 0.91, 0.78, 1)
}
wow_light_dir={
"type": "vec3",
"value": Vector3(-0.35, 0.82, -0.45)
}
wow_fog_color={
"type": "color",
"value": Color(0.55, 0.66, 0.72, 1)
}
wow_fog_range={
"type": "vec2",
"value": Vector2(1200, 5200)
}
wow_fog_density={
"type": "float",
"value": 0.0
}
wow_sun_elevation={
"type": "float",
"value": 1.0
}