Files
open-wc/src/gameplay/input/player_input_actions.gd
T
sindoring 6bd2e84048 gmp(M02): add player input intent seam
Work-Package: M02-GMP-INPUT-001
Agent: sindo-main-codex
Tests: verify_player_input; renderer baseline dry-run; coordinate, streaming, documentation and coordination gates
Fidelity: preserves current sandbox bindings and movement/camera behavior; exact build-12340 semantics remain unverified
2026-07-14 22:44:44 +04:00

35 lines
1.2 KiB
GDScript

class_name PlayerInputActions
extends RefCounted
## Stable Input Map action names consumed by the runtime player input adapter.
## Defaults preserve the current render-sandbox controls; users may remap every
## action through Godot's Input Map without changing gameplay code.
const MOVE_FORWARD := &"openwc_player_move_forward"
const MOVE_BACKWARD := &"openwc_player_move_backward"
const STRAFE_LEFT := &"openwc_player_strafe_left"
const STRAFE_RIGHT := &"openwc_player_strafe_right"
const DEBUG_FLY_UP := &"openwc_player_debug_fly_up"
const DEBUG_FLY_DOWN := &"openwc_player_debug_fly_down"
const DEBUG_SPRINT := &"openwc_player_debug_sprint"
const DEBUG_TOGGLE_FLIGHT := &"openwc_player_debug_toggle_flight"
const CAMERA_ROTATE := &"openwc_player_camera_rotate"
const CAMERA_ZOOM_IN := &"openwc_player_camera_zoom_in"
const CAMERA_ZOOM_OUT := &"openwc_player_camera_zoom_out"
const RELEASE_CURSOR := &"openwc_player_release_cursor"
const REQUIRED_ACTIONS: Array[StringName] = [
MOVE_FORWARD,
MOVE_BACKWARD,
STRAFE_LEFT,
STRAFE_RIGHT,
DEBUG_FLY_UP,
DEBUG_FLY_DOWN,
DEBUG_SPRINT,
DEBUG_TOGGLE_FLIGHT,
CAMERA_ROTATE,
CAMERA_ZOOM_IN,
CAMERA_ZOOM_OUT,
RELEASE_CURSOR,
]