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open-wc/coordination/claims/M03-RND-M2-RUNTIME-REBUILD-CLASSIFIER-001.md
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M03-RND-M2-RUNTIME-REBUILD-CLASSIFIER-001 — M2 runtime rebuild classifier

Ownership

  • Target: M03
  • Program: RND
  • Owner/Agent ID: sindo-main-codex
  • Branch: work/sindo-main-codex/m03-m2-runtime-rebuild-classifier
  • Lease expires UTC: 2026-07-20
  • Integrator: M03 milestone integrator

Outcome

Extract the memoized decision that stale cached M2 meshes require an in-memory runtime rebuild because raw batches contain billboard vertices or referenced UV rotation transforms.

Non-goals

  • Load raw M2 files or cache Resources.
  • Build, replace or mutate Meshes, materials, Nodes or RIDs.
  • Change M2_MATERIAL_REFRESH_VERSION or cache formats.
  • Interpret animation, particles, ribbons or general M2 shader fidelity.
  • Change path normalization, ResourceLoader transitions or finalize budgets.

Paths

  • Exclusive: src/render/m2/m2_runtime_mesh_rebuild_classifier.gd, src/tools/verify_m2_runtime_mesh_rebuild_classifier.gd, docs/modules/m2-runtime-mesh-rebuild-classifier.md, this claim
  • Shared/hotspots: src/scenes/streaming/streaming_world_loader.gd, docs/modules/world-renderer.md, docs/modules/README.md, RENDER.md, targets/03-renderer-facade.md
  • Generated/ignored: .godot, native DLL, generated ADT/M2 resources, caches and proprietary renderer corpus

Contracts and data

  • Billboard metadata requires rebuild when has_billboard is true or billboard_vertex_count is positive in any Dictionary batch.
  • UV rotation requires non-empty transforms and combos plus a referenced non-identity Vector4 rotation or absolute rotation speed above 0.000001.
  • Only up to four texture stages per batch are inspected; invalid variants and out-of-range combo/transform indices are skipped.
  • The first decision for a normalized path is memoized until clear, matching the existing loader cache lifetime.

Dependencies

  • Requires: current accepted master 90b1dac
  • Blocks: further M2 mesh request/cache/finalization extraction
  • External state: none; verification uses synthetic raw M2 Dictionaries

Verification

  • Commands: dedicated billboard/UV/index/stage/cache/clear/source/timing verifier; M2 builder/grouper/transform/registry, materials, shutdown, facade, internal-access, manifest, documentation and coordination gates
  • Fixtures: synthetic batches, transform combos and rotation dictionaries
  • Fidelity evidence: exact existing predicate thresholds, stage cap and cache lifetime preserved
  • Performance budget: 100 classifications over 256 paths under 1 second

Documentation deliverables

  • Inline public API docs
  • Module specification with inputs/outputs, ownership and source map
  • Data-flow, lifecycle/state, sequence and dependency diagrams
  • World-renderer, module registry and RENDER status updates

Simplicity and naming

  • Important names introduced: M2RuntimeMeshRebuildClassifier
  • Simplest considered solution: one RefCounted with one memoized query and clear
  • Rejected complexity/abstractions: generic predicate cache, strategy interface, ResourceLoader wrapper, signals or typed rewrite of raw parser Dictionaries
  • Unavoidable complexity and justification: four-stage combo indirection is the existing build-12340 M2 material boundary
  • Measured optimization evidence: bounded synthetic classification loop

Status

  • State: claimed
  • Done: rebuild predicate, one query site and two cache-clear sites identified
  • Next: implement classifier, migrate loader adapter, verify and document
  • Blocked by:

Handoff

  • Commit:
  • Results:
  • Remaining risks:
  • Documentation updated: