5.7 KiB
5.7 KiB
M03-RND-TERRAIN-CACHE-SERVICE-001 — Terrain quality mesh cache service
Ownership
- Target: M03
- Program: RND
- Owner/Agent ID: sindo-main-codex
- Branch:
work/sindo-main-codex/m03-terrain-quality-cache - Lease expires UTC: 2026-07-18
- Integrator: M03 milestone integrator
Outcome
Extract the full-quality terrain revisit Mesh cache, its LRU ownership and
source-admission rules from StreamingWorldLoader into a small scene-free
TerrainQualityMeshCache, preserving all call sites and observable behavior.
Non-goals
- Move ADT parsing, tile state, quality-upgrade tasks/results or SceneTree/RID finalization.
- Change cache capacity defaults, quality profiles, source priority or cache formats.
- Cache control-splat/splat meshes that the current loader deliberately rejects.
- Extract chunk LOD, terrain material building, ground query or other asset services.
- Add dependencies, persistence, background work or mark the terrain service complete.
Paths
- Exclusive:
src/render/terrain/terrain_quality_mesh_cache.gd,src/tools/verify_terrain_quality_mesh_cache.gd,docs/modules/terrain-quality-mesh-cache.md, this claim - Shared/hotspots:
src/scenes/streaming/streaming_world_loader.gd,src/tools/verify_render_runtime_cache_shutdown.gd,docs/modules/world-renderer.md,docs/modules/README.md,RENDER.md,targets/03-renderer-facade.md - Generated/ignored:
.godot, native DLL, generated resources, caches and proprietary renderer corpus
Contracts and data
- Public service API:
store,restore,clear, detacheddiagnostic_snapshot - Entry: tile key, retained Mesh reference and source string
- Admission: non-empty key, non-null Mesh, source other than
control_splat_cache,splat_cacheorsplat - LRU: successful restore touches newest; store touches then trims oldest to
max(0, capacity); invalid restored records are removed - Persistence/cache format: none; session-memory ownership only
Dependencies
- Requires: integrated facade contracts master
61bad09 - Blocks: later terrain service extraction and cache/finalization acceptance audit
- External state: none; tests use synthetic ArrayMesh references
Verification
- Commands: dedicated cache contract/LRU/ownership regression; streamer source boundary; shutdown/facade/internal-access/manifest/planner/scheduler and repository gates
- Fixtures: admission/rejection, replacement, LRU touch/eviction, zero/negative capacity, invalid record cleanup, clear and detached diagnostics
- Fidelity evidence: same sources/capacity/call sites; all seven baseline plans unchanged
- Performance budget: dictionary lookup plus bounded single-entry LRU operations; no Node, task, file, cache serialization or RID creation
Documentation deliverables
- Inline public API docs: store/restore/clear/diagnostics and ownership
- Module specification: new terrain quality mesh cache specification
- Data-flow diagram: upgrade result through cache to revisit state
- Sequence/state/dependency diagrams: store/restore/evict/reset and failure paths
- Source map/status updates: module registry, world renderer and
RENDER.md
Simplicity and naming
- Important names introduced:
TerrainQualityMeshCache - Simplest considered solution: one RefCounted with dictionary plus ordered tile-key array
- Rejected complexity/abstractions: generic cache framework, weak references, callbacks, Resource cache integration, background eviction or persistence
- Unavoidable complexity and justification: Mesh references must survive unloaded tile state while LRU keeps revisit memory bounded
- Measured optimization evidence: exact ownership extraction, no optimization claim
Status
- State: ready-for-review
- Done: scene-free cache ownership/LRU extraction, loader adapter migration, contract regression and module documentation
- Next: M03 integrator reviews and merges
97480e0 - Blocked by:
Handoff
- Commit:
97480e0 - Results:
TerrainQualityMeshCachenow owns retained full-quality Mesh references, source admission and oldest-to-newest LRU. The loader retains only restore-to-state, store-after-upgrade and clear lifecycle adapters. - Verification: cache
contract_cases=15 loader_calls=3; facade/entity/ground/ terrain regressions; internal accessprivate_symbols=42 gameplay=7 editor_sources=9 renderer_tools=1; manifest7/7; shutdown; scheduler20000iterations; planner250iterations; focus; editor parse; dry-run; coordination, documentation and diff gates passed. - Fidelity:
baked_fullrevisit retention, three excluded splat sources, LRU touch/trim, profile capacities and all call sites remain unchanged. All seven checkpoint plans remain valid. No visible or build-12340 parity claim is added. - External/local inputs: ignored native DLL and generated ADT scripts supported parse/dry-run only; missing proprietary ADT/DBC/character data produced expected diagnostics.
- Remaining risks: entry count does not measure Mesh bytes; ordered-array touch remains linear; asset-backed revisit flash, memory and p95/p99 evidence remain pending; terrain build/tasks/state/finalization are still monolithic.
- Documentation updated: new terrain cache API/input-output/data-flow/lifecycle/
sequence/ownership/failure/configuration/migration/diagnostic/source-map spec;
world renderer, registry and
RENDER.mdupdated. - Integration: accepted in master merge
630a0c1; post-merge cache, facade, internal-access, manifest, shutdown, scheduler and planner gates passed.