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open-wc/coordination/claims/M03-RND-WMO-PLACEMENT-RESOLVER-001.md
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M03-RND-WMO-PLACEMENT-RESOLVER-001 — WMO placement resolver

Ownership

  • Target: M03
  • Program: RND
  • Owner/Agent ID: sindo-main-codex
  • Branch: work/sindo-main-codex/m03-wmo-placement-resolver
  • Lease expires UTC: 2026-07-20
  • Integrator: M03 milestone integrator

Outcome

Extract pure WMO cache-path normalization, placement identity and world-transform resolution from the loader into a scene-free service.

Non-goals

  • Change WDT/ADT coordinate conversion or WMO placement values.
  • Own WMO registry references, tile lifecycle, jobs, queues or retries.
  • Load cached/live WMO resources or validate cache format versions.
  • Create Nodes, Mesh/MultiMesh, materials or RIDs.
  • Change portal/room/material/occlusion behavior or claim WMO parity.

Paths

  • Exclusive: src/render/wmo/wmo_placement_resolver.gd, src/tools/verify_wmo_placement_resolver.gd, docs/modules/wmo-placement-resolver.md, this claim
  • Shared/hotspots: src/scenes/streaming/streaming_world_loader.gd, docs/modules/world-renderer.md, docs/modules/README.md, RENDER.md, targets/03-renderer-facade.md
  • Generated/ignored: .godot, native DLL, generated ADT/WMO resources, caches and proprietary renderer corpus

Contracts and data

  • normalize_relative_path: replace backslashes, lowercase entire cache key
  • resolve_unique_key: positive unique_id becomes uid:<decimal>; otherwise preserve tile:<tile-key>:<placement-index> fallback
  • resolve_world_transform: defaults position/rotation to zero and scale to one; compose the same Godot Euler basis and un-clamped uniform scale
  • Three transform consumers: render-cache root, cached scene and live prototype
  • Cache/schema/coordinate/profile versions: unchanged

Dependencies

  • Requires: current master 4f40c77
  • Blocks: WMO registry/build decomposition
  • External state: none; tests use synthetic paths and placement dictionaries

Verification

  • Commands: dedicated path/identity/default/rotation/scale/source and bounded timing verifier; M2/terrain/facade/internal-access/manifest/shutdown/scheduler/ streaming/coordinate/documentation/coordination gates
  • Fidelity evidence: exact normalization, identity and property-transform rules moved unchanged
  • Performance budget: constant-time string/value math; no Node, Resource, RID, task, queue, mutex, cache or file access

Documentation deliverables

  • Inline resolver API documentation
  • New module spec with inputs/outputs, data-flow, lifecycle, ownership, failure, performance, fidelity limitations and source map
  • Renderer/module registry and RENDER.md updates

Simplicity and naming

  • Important name: WmoPlacementResolver
  • Simplest solution: one stateless service with three explicit pure queries
  • Rejected complexity: placement class hierarchy, generic model resolver, Resources, strategies, callbacks or registry framework
  • Unavoidable complexity: raw placement Dictionary remains parser boundary
  • Measured optimization evidence: bounded synthetic resolver loop

Status

  • State: accepted
  • Done: resolver, seven loader adapters, regressions and documentation verified
  • Next: WMO registry/build extraction and asset-backed placement evidence
  • Blocked by:

Handoff

  • Commit: 05e216a (refactor(M03): extract WMO placement resolver)
  • Results: dedicated resolver PASS (cases=9, iterations=20000, elapsed_ms=28.332), including historical Node3D property equivalence; renderer materials, M2 planner/grouper/transform/registry/dedupe, terrain cache/LOD/queue, facade, internal-access, manifest, shutdown, scheduler, streaming planner/focus, terrain-query and coordinate-boundary suites PASS; editor import parsed with only expected missing private corpus diagnostics; documentation PASS (module_specs=19, required_files=7); coordination PASS with 23 pre-existing expired M00/M01 warnings; checkpoint dry-run planned 7/7.
  • Remaining risks: no private asset-backed WMO placement/visual/p95/p99 evidence; old caches without positive UID retain per-tile fallback; raw Dictionaries and WMO registry/build/resource state remain loader-owned; scale stays unclamped.
  • Documentation updated: inline public API; new docs/modules/wmo-placement-resolver.md; renderer module registry, docs/modules/world-renderer.md and RENDER.md.
  • Integration: accepted in master merge d2cb52f; post-merge resolver (cases=9, iterations=20000, elapsed_ms=27.919), renderer materials, shutdown, internal-access, facade, manifest, documentation and coordination gates passed.