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open-wc/coordination/claims/M03-RND-M2-ANIMATION-LOAD-PIPELINE-001.md
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M03-RND-M2-ANIMATION-LOAD-PIPELINE-001 — M2 animation load pipeline state

Ownership

  • Target: M03
  • Program: RND
  • Owner/Agent ID: sindo-main-codex
  • Branch: work/sindo-main-codex/m03-m2-animation-load-pipeline
  • Lease expires UTC: 2026-07-20
  • Integrator: M03 milestone integrator

Outcome

Extract threaded animated-M2 pending request records and completion-order finalize FIFO from StreamingWorldLoader into an explicit state service.

Non-goals

  • Call ResourceLoader, select/validate GLB paths or interpret status values.
  • Instantiate/repair/cache animated Nodes or own prototype outcomes.
  • Change animation allow/deny/candidate policy, permits or visible behavior.
  • Add cancellation, persistence, retries, dependencies or cache-format changes.

Paths

  • Exclusive: src/render/m2/m2_animation_load_pipeline_state.gd, src/tools/verify_m2_animation_load_pipeline_state.gd, docs/modules/m2-animation-load-pipeline-state.md, this claim
  • Shared/hotspots: src/scenes/streaming/streaming_world_loader.gd, M2 prototype/shutdown/material/build/facade/internal-access/manifest verifiers and module specs, docs/modules/world-renderer.md, docs/modules/README.md, RENDER.md, targets/03-renderer-facade.md
  • Generated/ignored: .godot, native DLL, generated M2 resources, caches and proprietary renderer corpus

Contracts and data

  • One non-empty normalized path has at most one pending cache path.
  • Pending snapshots preserve Dictionary insertion order and detach records.
  • Completing a known request moves one copied record with opaque status into a completion-order FIFO; unknown/duplicate completion is rejected.
  • Defensive discard removes pending state without creating a finalize record.
  • Total work remains pending plus finalize count at all three historical metrics.
  • Map reset and shutdown retain the same two clear sites; shutdown still drains ResourceLoader paths before clear.

Dependencies

  • Requires: accepted prototype cache package on master 20a64b5
  • Blocks: animated M2 finalization/materialization service extraction
  • External state: ResourceLoader request statuses remain loader-owned

Verification

  • Commands: dedicated validation/dedupe/order/transition/discard/snapshot/clear/ source/timing verifier; prototype/shutdown/material/M2 build/facade/internal- access/manifest and adjacent M2 regressions; docs/coordination/dry-run gates
  • Fixtures: synthetic normalized/cache paths and opaque integer statuses
  • Fidelity evidence: request insertion, terminal FIFO, metrics and clear transitions
  • Performance budget: 100 cycles over 256 request completions under 1 second

Documentation deliverables

  • Inline public API docs
  • Module specification with inputs/outputs, ownership and source map
  • Data-flow, lifecycle/state, sequence and dependency diagrams
  • Adjacent M2/world-renderer/module-registry/RENDER updates

Simplicity and naming

  • Important name introduced: M2AnimationLoadPipelineState
  • Simplest solution: one main-thread RefCounted with pending map and finalize FIFO
  • Rejected complexity: generic Resource pipeline, signals, callbacks, typed ResourceLoader enum wrapper, Node ownership or async abstraction
  • Unavoidable complexity: pending insertion order and terminal completion order differ
  • Measured optimization evidence: bounded synthetic transition loop

Status

  • State: accepted
  • Done: state, loader adapters, lifecycle verifier and required documentation
  • Next: continue animated M2 finalization/materialization extraction
  • Blocked by:

Handoff

  • Commit: b8e0f11
  • Results: animation pipeline passes 11 validation/dedupe/order/transition/FIFO/ discard/snapshot/source cases and 100-by-256 cycles in 69.798 ms; all 47 autonomous headless verifiers pass, while the proprietary ADT placement probe is unavailable without data/extracted; checkpoint dry-run passes 7/7; documentation and coordination gates pass; loader-private inventory decreases from 31 to 30.
  • Remaining risks: successful animated-GLB traversal, descriptor pressure, leaks, animation fidelity and p95/p99 require proprietary data; no paired original-client visual comparison is claimed.
  • Documentation updated: inline API; m2-animation-load-pipeline-state.md with data-flow, lifecycle, sequence and dependency diagrams; prototype/world-renderer specs, module registry and RENDER.md.

Integration

  • Merge commit: 3dccd3e
  • Post-merge results: animation pipeline cases=11 iterations=100 elapsed_ms=70.309; prototype state, shutdown, materials, facade, internal-access 30, manifest 7/7, documentation and coordination gates passed.