4.8 KiB
4.8 KiB
M03-RND-M2-ANIMATION-LOAD-PIPELINE-001 — M2 animation load pipeline state
Ownership
- Target: M03
- Program: RND
- Owner/Agent ID: sindo-main-codex
- Branch:
work/sindo-main-codex/m03-m2-animation-load-pipeline - Lease expires UTC: 2026-07-20
- Integrator: M03 milestone integrator
Outcome
Extract threaded animated-M2 pending request records and completion-order
finalize FIFO from StreamingWorldLoader into an explicit state service.
Non-goals
- Call ResourceLoader, select/validate GLB paths or interpret status values.
- Instantiate/repair/cache animated Nodes or own prototype outcomes.
- Change animation allow/deny/candidate policy, permits or visible behavior.
- Add cancellation, persistence, retries, dependencies or cache-format changes.
Paths
- Exclusive:
src/render/m2/m2_animation_load_pipeline_state.gd,src/tools/verify_m2_animation_load_pipeline_state.gd,docs/modules/m2-animation-load-pipeline-state.md, this claim - Shared/hotspots:
src/scenes/streaming/streaming_world_loader.gd, M2 prototype/shutdown/material/build/facade/internal-access/manifest verifiers and module specs,docs/modules/world-renderer.md,docs/modules/README.md,RENDER.md,targets/03-renderer-facade.md - Generated/ignored:
.godot, native DLL, generated M2 resources, caches and proprietary renderer corpus
Contracts and data
- One non-empty normalized path has at most one pending cache path.
- Pending snapshots preserve Dictionary insertion order and detach records.
- Completing a known request moves one copied record with opaque status into a completion-order FIFO; unknown/duplicate completion is rejected.
- Defensive discard removes pending state without creating a finalize record.
- Total work remains pending plus finalize count at all three historical metrics.
- Map reset and shutdown retain the same two clear sites; shutdown still drains ResourceLoader paths before clear.
Dependencies
- Requires: accepted prototype cache package on master
20a64b5 - Blocks: animated M2 finalization/materialization service extraction
- External state: ResourceLoader request statuses remain loader-owned
Verification
- Commands: dedicated validation/dedupe/order/transition/discard/snapshot/clear/ source/timing verifier; prototype/shutdown/material/M2 build/facade/internal- access/manifest and adjacent M2 regressions; docs/coordination/dry-run gates
- Fixtures: synthetic normalized/cache paths and opaque integer statuses
- Fidelity evidence: request insertion, terminal FIFO, metrics and clear transitions
- Performance budget: 100 cycles over 256 request completions under 1 second
Documentation deliverables
- Inline public API docs
- Module specification with inputs/outputs, ownership and source map
- Data-flow, lifecycle/state, sequence and dependency diagrams
- Adjacent M2/world-renderer/module-registry/RENDER updates
Simplicity and naming
- Important name introduced:
M2AnimationLoadPipelineState - Simplest solution: one main-thread RefCounted with pending map and finalize FIFO
- Rejected complexity: generic Resource pipeline, signals, callbacks, typed ResourceLoader enum wrapper, Node ownership or async abstraction
- Unavoidable complexity: pending insertion order and terminal completion order differ
- Measured optimization evidence: bounded synthetic transition loop
Status
- State: accepted
- Done: state, loader adapters, lifecycle verifier and required documentation
- Next: continue animated M2 finalization/materialization extraction
- Blocked by:
Handoff
- Commit:
b8e0f11 - Results: animation pipeline passes 11 validation/dedupe/order/transition/FIFO/
discard/snapshot/source cases and 100-by-256 cycles in 69.798 ms; all 47
autonomous headless verifiers pass, while the proprietary ADT placement probe
is unavailable without
data/extracted; checkpoint dry-run passes 7/7; documentation and coordination gates pass; loader-private inventory decreases from 31 to 30. - Remaining risks: successful animated-GLB traversal, descriptor pressure, leaks, animation fidelity and p95/p99 require proprietary data; no paired original-client visual comparison is claimed.
- Documentation updated: inline API;
m2-animation-load-pipeline-state.mdwith data-flow, lifecycle, sequence and dependency diagrams; prototype/world-renderer specs, module registry andRENDER.md.
Integration
- Merge commit:
3dccd3e - Post-merge results: animation pipeline
cases=11 iterations=100 elapsed_ms=70.309; prototype state, shutdown, materials, facade, internal-access30, manifest7/7, documentation and coordination gates passed.