Files
open-wc/coordination/claims/M03-RND-M2-MESH-RESOURCE-EXTRACTOR-001.md
T
sindoring 6607100686 coord(M03): claim M2 mesh resource extractor
Work-Package: M03-RND-M2-MESH-RESOURCE-EXTRACTOR-001
Agent: sindo-main-codex
Tests: coordination gate passed before claim
Fidelity: extraction-only package; traversal and visible behavior unchanged
2026-07-17 12:57:38 +04:00

3.4 KiB

M03-RND-M2-MESH-RESOURCE-EXTRACTOR-001 — M2 mesh resource extractor

Ownership

  • Target: M03
  • Program: RND
  • Owner/Agent ID: sindo-main-codex
  • Branch: work/sindo-main-codex/m03-m2-mesh-resource-extractor
  • Lease expires UTC: 2026-07-20
  • Integrator: M03 milestone integrator

Outcome

Extract first-Mesh selection from loaded M2 Resources and Node subtrees, including temporary PackedScene instance cleanup, from StreamingWorldLoader.

Non-goals

  • Call ResourceLoader or select/request cache paths.
  • Refresh/rebuild materials or load raw M2 data.
  • Own the Mesh cache, missing state, prototypes or MultiMesh materialization.
  • Change traversal order, cache formats, profiles or visible behavior.

Paths

  • Exclusive: src/render/m2/m2_mesh_resource_extractor.gd, src/tools/verify_m2_mesh_resource_extractor.gd, docs/modules/m2-mesh-resource-extractor.md, this claim
  • Shared/hotspots: src/scenes/streaming/streaming_world_loader.gd, M2 pipeline/cache/material/shutdown verifiers, docs/modules/world-renderer.md, docs/modules/README.md, M2 module specs, RENDER.md, targets/03-renderer-facade.md
  • Generated/ignored: .godot, native DLL, generated M2 resources, caches and proprietary renderer corpus

Contracts and data

  • A direct Mesh Resource returns the same Mesh reference.
  • A PackedScene is instantiated once, searched depth-first in child order and its temporary root is freed before return.
  • A Node subtree search returns the first MeshInstance3D Mesh in historical depth-first preorder without changing the tree.
  • Null, unsupported Resources and subtrees without a Mesh return null.

Dependencies

  • Requires: accepted Mesh resource cache package on master 5e2afbc
  • Blocks: isolated material refresh/rebuild finalizer extraction
  • External state: none; verification uses synthetic Mesh/Node/PackedScene fixtures

Verification

  • Commands: dedicated direct/PackedScene/subtree/order/lifetime/source/timing verifier; M2 pipeline/cache/classifier/material/shutdown/build/facade/internal- access/manifest, documentation and coordination gates
  • Fixtures: ArrayMesh, MeshInstance3D subtrees and synthetic PackedScene
  • Fidelity evidence: exact traversal order and temporary-node destruction
  • Performance budget: 10,000 synthetic subtree lookups under 1 second

Documentation deliverables

  • Inline public API docs
  • Module specification with inputs/outputs, ownership and source map
  • Data-flow, lifecycle/state, sequence and dependency diagrams
  • M2 cache/pipeline, world-renderer, registry and RENDER updates

Simplicity and naming

  • Important name introduced: M2MeshResourceExtractor
  • Simplest solution: one stateless RefCounted with two explicit extraction APIs
  • Rejected complexity: callback-driven finalizer, generic scene utility, cache ownership, signals or visitor framework
  • Unavoidable complexity: temporary PackedScene instance must be freed while its referenced Mesh remains borrowed
  • Measured optimization evidence: bounded synthetic depth-first traversal

Status

  • State: claimed
  • Done: three first-Mesh call sites and temporary PackedScene lifecycle identified
  • Next: implement extractor, migrate loader adapters, verify and document
  • Blocked by:

Handoff

  • Commit:
  • Results:
  • Remaining risks:
  • Documentation updated: