6607100686
Work-Package: M03-RND-M2-MESH-RESOURCE-EXTRACTOR-001 Agent: sindo-main-codex Tests: coordination gate passed before claim Fidelity: extraction-only package; traversal and visible behavior unchanged
3.4 KiB
3.4 KiB
M03-RND-M2-MESH-RESOURCE-EXTRACTOR-001 — M2 mesh resource extractor
Ownership
- Target: M03
- Program: RND
- Owner/Agent ID: sindo-main-codex
- Branch:
work/sindo-main-codex/m03-m2-mesh-resource-extractor - Lease expires UTC: 2026-07-20
- Integrator: M03 milestone integrator
Outcome
Extract first-Mesh selection from loaded M2 Resources and Node subtrees,
including temporary PackedScene instance cleanup, from StreamingWorldLoader.
Non-goals
- Call ResourceLoader or select/request cache paths.
- Refresh/rebuild materials or load raw M2 data.
- Own the Mesh cache, missing state, prototypes or MultiMesh materialization.
- Change traversal order, cache formats, profiles or visible behavior.
Paths
- Exclusive:
src/render/m2/m2_mesh_resource_extractor.gd,src/tools/verify_m2_mesh_resource_extractor.gd,docs/modules/m2-mesh-resource-extractor.md, this claim - Shared/hotspots:
src/scenes/streaming/streaming_world_loader.gd, M2 pipeline/cache/material/shutdown verifiers,docs/modules/world-renderer.md,docs/modules/README.md, M2 module specs,RENDER.md,targets/03-renderer-facade.md - Generated/ignored:
.godot, native DLL, generated M2 resources, caches and proprietary renderer corpus
Contracts and data
- A direct Mesh Resource returns the same Mesh reference.
- A PackedScene is instantiated once, searched depth-first in child order and its temporary root is freed before return.
- A Node subtree search returns the first MeshInstance3D Mesh in historical depth-first preorder without changing the tree.
- Null, unsupported Resources and subtrees without a Mesh return null.
Dependencies
- Requires: accepted Mesh resource cache package on master
5e2afbc - Blocks: isolated material refresh/rebuild finalizer extraction
- External state: none; verification uses synthetic Mesh/Node/PackedScene fixtures
Verification
- Commands: dedicated direct/PackedScene/subtree/order/lifetime/source/timing verifier; M2 pipeline/cache/classifier/material/shutdown/build/facade/internal- access/manifest, documentation and coordination gates
- Fixtures: ArrayMesh, MeshInstance3D subtrees and synthetic PackedScene
- Fidelity evidence: exact traversal order and temporary-node destruction
- Performance budget: 10,000 synthetic subtree lookups under 1 second
Documentation deliverables
- Inline public API docs
- Module specification with inputs/outputs, ownership and source map
- Data-flow, lifecycle/state, sequence and dependency diagrams
- M2 cache/pipeline, world-renderer, registry and RENDER updates
Simplicity and naming
- Important name introduced:
M2MeshResourceExtractor - Simplest solution: one stateless RefCounted with two explicit extraction APIs
- Rejected complexity: callback-driven finalizer, generic scene utility, cache ownership, signals or visitor framework
- Unavoidable complexity: temporary PackedScene instance must be freed while its referenced Mesh remains borrowed
- Measured optimization evidence: bounded synthetic depth-first traversal
Status
- State: claimed
- Done: three first-Mesh call sites and temporary PackedScene lifecycle identified
- Next: implement extractor, migrate loader adapters, verify and document
- Blocked by:
Handoff
- Commit:
- Results:
- Remaining risks:
- Documentation updated: