11 KiB
M2 Native Animation Resource Observer
Metadata
| Field | Value |
|---|---|
| Status | Implemented extraction |
| Target/work package | M03 / M03-RND-M2-NATIVE-ANIMATION-RESOURCE-OBSERVER-001 |
| Owners | Native animation candidate policy, raw read, build and cache outcome |
| Last verified | Worktree work/sindo-main-codex/m03-m2-native-animation-resource-observer, 2026-07-18 |
| Profiles/capabilities | Existing native GryphonRoost animated M2 path |
Purpose
Resolve the historical native animated M2 path as one synchronous observation: select a GryphonRoost candidate, reuse cached state, read animated raw data, build a detached prototype and publish either the prototype or static-only result.
Non-goals
- Add native animation candidates or change the
gryphonroostpredicate. - Observe/request cached GLB animation or poll/finalize ResourceLoader work.
- Duplicate, attach, animate or free accepted instances in the SceneTree.
- Consume render permits or change build queue, batching and dispatch policy.
- Change native parsing/building, cache formats, profiles or visible output.
Context and boundaries
flowchart LR
Loader[StreamingWorldLoader] --> Observer[M2NativeAnimationResourceObserver]
Observer --> Repository[M2RawModelRepository]
Observer --> Builder[M2NativeAnimatedBuilder]
Observer --> Cache[M2PrototypeCacheState]
Observer --> Prototype[Detached animated prototype]
Prototype --> Snapshot[M2BuildResourceSnapshot]
Observer -->|no prototype| Cached[M2CachedAnimationResourceObserver]
The observer is the native-first resource boundary. The loader supplies an already-normalized path and remains responsible for fallback ordering and for constructing the snapshot consumed by dispatch.
Public API
| Symbol | Kind | Purpose | Failure behavior |
|---|---|---|---|
is_native_animation_candidate(path) |
Pure query | Apply the historical case-insensitive GryphonRoost substring policy | Empty/unmatched path returns false |
observe(path, extracted_dir, repository, cache, debug) |
Command/query | Return an exact cached/new native prototype or record static-only fallback | Invalid/non-candidate input returns null without mutation |
build_animated_prototype(data, extracted_dir) |
Adapter command | Call the retained native animated builder dependency | Missing builder or invalid result returns null |
The optional constructor dependency exists for deterministic tests; production
uses M2NativeAnimatedBuilder without a new abstraction or runtime setting.
Inputs and outputs
| Direction | Data | Producer | Consumer | Ownership/lifetime |
|---|---|---|---|---|
| Input | Normalized relative M2 path | Loader path adapter | Observer | Copied String; one call |
| Input | Extracted directory | Loader configuration | Repository/builder | Copied String; one call |
| Input | Raw animated Dictionary | Repository | Observer/builder | Call-local value |
| Input | Prototype cache state | Loader composition | Observer | Borrowed service; loader session |
| Output | Cached or adopted prototype | Cache/observer | Loader snapshot | Borrowed exact Node3D reference |
| Output | Static-only transition | Observer | Prototype cache | Copied path; loader session |
| Output | Debug line | Observer | Runtime log | Emitted only when enabled and build succeeds |
Data flow
flowchart TD
Start[Observe normalized path] --> Candidate{Valid native candidate?}
Candidate -->|no| None[Return null]
Candidate -->|yes| Cached{Cached prototype?}
Cached -->|yes| Return[Return exact prototype]
Cached -->|no| Static{Marked static-only?}
Static -->|yes| None
Static -->|no| Read[Read animated raw data]
Read --> Surfaces{Data and animated surfaces?}
Surfaces -->|no| Mark[Mark static-only]
Surfaces -->|yes| Build[Build detached prototype]
Build --> Children{Prototype has children?}
Children -->|no| Mark
Children -->|yes| Adopt[Adopt first cache prototype]
Adopt --> Log{Debug enabled?}
Log -->|yes| Emit[Emit exact native cache fields]
Log -->|no| Return
Emit --> Return
Mark --> None
Lifecycle/state
stateDiagram-v2
[*] --> Observing
Observing --> Rejected: invalid or non-candidate
Observing --> Cached: positive cache hit
Observing --> StaticOnly: negative cache hit
Observing --> Reading: uncached candidate
Reading --> StaticOnly: no animated surfaces
Reading --> Building: usable raw data
Building --> StaticOnly: null or childless result
Building --> Adopted: valid result
Adopted --> [*]
Cached --> [*]
StaticOnly --> [*]
Rejected --> [*]
Main sequence
sequenceDiagram
participant L as StreamingWorldLoader
participant O as NativeAnimationObserver
participant C as M2PrototypeCacheState
participant R as M2RawModelRepository
participant B as M2NativeAnimatedBuilder
L->>O: observe(path, directory, repository, cache, debug)
O->>C: find animated / is static-only
alt uncached native candidate
O->>R: load_animated_model_data(directory, path)
R-->>O: raw Dictionary
O->>B: build(raw, directory)
alt valid prototype
O->>C: adopt_animated_prototype(path, prototype)
O-->>L: canonical prototype
else unavailable
O->>C: mark_animation_static(path)
O-->>L: null
end
else cached result
O-->>L: prototype or null
end
Dependency diagram
flowchart TB
Observer[M2NativeAnimationResourceObserver] --> Repository[M2RawModelRepository]
Observer --> Builder[M2NativeAnimatedBuilder]
Observer --> Cache[M2PrototypeCacheState]
Loader[StreamingWorldLoader] --> Observer
Observer -. no dependency .-> ResourceLoader
Observer -. no dependency .-> Pipeline[M2AnimationLoadPipelineState]
Observer -. no dependency .-> Scheduler[RenderBudgetScheduler]
Observer -. no dependency .-> SceneTree
Ownership, threading and resources
- Observation and native parsing/building remain synchronous on the renderer main thread, exactly as before extraction; there is no mid-call cancellation.
- The observer retains no path, raw Dictionary, Node or service reference.
- Prototype cache owns an accepted detached Node until final shutdown; callers only borrow the canonical reference.
- The historical childless-builder rejection does not free its detached Node. This deliberately preserved lifetime edge is documented as a remaining leak risk rather than silently changed during architectural extraction.
- Loader owns snapshots, fallback sequencing, permits, materialization and every SceneTree mutation.
Errors, cancellation and recovery
| Failure/state | Behavior | Recovery |
|---|---|---|
| Empty/non-candidate path or missing dependency | Return null without state mutation | Correct composition/path |
| Cached prototype | Return exact canonical Node immediately | None |
| Existing static-only outcome | Return null without repeated I/O | New loader session after source repair |
| Empty raw data or animated surfaces | Mark static-only and return null | Repair source/parser and start new session |
| Null/childless build | Mark static-only and return null | Repair builder/data and start new session |
| Duplicate successful build | Cache releases later candidate and returns first | None |
| Cancellation during native call | Not supported; call completes | Loader controls whether the call starts |
| Shutdown | Observer retains nothing | Cache releases adopted Nodes after drains |
Configuration and capabilities
The observer consumes the existing extracted directory and debug_streaming
flag. Candidate policy remains the case-insensitive substring gryphonroost.
No profile, cache, budget or animation setting is added.
Persistence, cache and migration
No persistence or format changes are introduced. Positive and static-only state continues to use the shutdown-lifetime prototype cache; no asset rebake is needed.
Diagnostics and observability
A successful debug-enabled build emits the unchanged M2_NATIVE_ANIM_CACHE
record with path, surface count, bone count, animation id, sequence index,
activity score and length. Rejections remain silent as before.
Verification
- Dedicated synthetic verifier covers candidate policy, invalid dependencies, cache identity, static suppression, raw/surface/build failures, preserved childless lifetime, exact repository/builder arguments, adoption, source ownership and bounded candidate checks.
- Cached observer, raw repository, prototype cache, snapshot, dispatch, shutdown, facade, internal-access and render-baseline checks protect adjacent behavior.
- Fidelity evidence is exact control-flow and diagnostic extraction. It is not original-client animation, visual, memory or asset-backed performance evidence.
Extension points
Terminal cached-GLB polling/finalization can move behind a separate adapter
without changing this native-first contract. Candidate expansion requires its
own fidelity evidence and must not silently change Blizzlike335 behavior.
Capability status
| Capability | Status | Evidence | Gap/next step |
|---|---|---|---|
| Native candidate selection | Implemented extraction | Policy/source/timing verifier | Additional candidates require fidelity work |
| Raw read/build/cache outcome | Implemented extraction | Failure/identity/adoption verifier | Asset-backed traversal pending |
| Terminal cached ResourceLoader polling | Loader-owned | Existing pipeline regressions | Dedicated finalize adapter |
Known gaps and risks
- Native parsing/building is synchronous and not bounded by a render permit.
- Rejected childless builder Nodes retain the historical unowned lifetime edge.
- Private asset traversal, descriptor/leak pressure, p95/p99 and paired visual/ animation evidence remain unavailable in this package.
Source map
| Path | Responsibility |
|---|---|
src/render/m2/m2_native_animation_resource_observer.gd |
Candidate/cache/raw/build/outcome/logging observation |
src/render/m2/m2_raw_model_repository.gd |
Optional native file/parser boundary |
src/render/m2/m2_prototype_cache_state.gd |
Positive prototype and static-only ownership |
addons/mpq_extractor/loaders/m2_native_animated_builder.gd |
Existing animated prototype construction |
src/scenes/streaming/streaming_world_loader.gd |
Composition, native-first fallback order and execution |
src/tools/verify_m2_native_animation_resource_observer.gd |
Lifecycle/identity/boundary/timing regression |