Work-Package: M03-RND-M2-RUNTIME-MESH-FINALIZER-001 Agent: sindo-main-codex Tests: 37 headless renderer/coordinate contracts pass; checkpoint dry-run 7/7; documentation and coordination gates pass Fidelity: preserves refresh version 2, classifier, rebuild and fallback transitions; no visual parity claim
9.4 KiB
M2 Mesh Resource Cache State
Metadata
| Field | Value |
|---|---|
| Status | Implemented extraction |
| Target/work package | M03 / M03-RND-M2-MESH-RESOURCE-CACHE-001 |
| Owners | Prepared static M2 Mesh resource references by normalized path |
| Last verified | Worktree work/sindo-main-codex/m03-m2-mesh-resource-cache, 2026-07-17 |
| Profiles/capabilities | Existing static M2 cached and raw fallback paths |
Purpose
Own the runtime cache of prepared static M2 Mesh references outside
StreamingWorldLoader. Dedicated services extract and prepare each Mesh; the
loader remains responsible for finding, loading, adopting and materializing it.
Non-goals
- Own the shared M2 missing-path, prototype or animated-scene caches.
- Call ResourceLoader/FileAccess or select
.tscn/.glbpaths. - Extract a Mesh from a Resource or Node.
- Refresh materials, rebuild Meshes or create MultiMesh instances.
- Add eviction, persistence, cache versions or quality-profile behavior.
Context and boundaries
flowchart LR
Need[Static M2 mesh lookup] --> Loader[StreamingWorldLoader]
Loader --> Cache[M2MeshResourceCacheState]
Cache -->|cached Mesh or null| Loader
Loader --> Pipeline[M2MeshLoadPipelineState]
Pipeline --> IO[ResourceLoader]
IO --> Extract[M2MeshResourceExtractor]
Extract --> Prepare[M2RuntimeMeshFinalizer]
Prepare --> Cache
Loader --> Build[M2 MultiMesh materialization]
The cache may retain Mesh resources and copied normalized-path Strings. It has
no Node, ResourceLoader, filesystem, worker, scheduler, missing-state, builder,
gameplay, network or editor dependency.
Public API
| Symbol | Kind | Purpose | Thread/lifetime | Errors |
|---|---|---|---|---|
store_mesh(path, mesh) |
Command/query | Retain or replace one prepared Mesh | Renderer main thread; final shutdown | Empty path/null Mesh rejected |
has_mesh(path) |
Query | Test whether a Mesh is retained | Renderer main thread | Empty/unknown false |
find_mesh(path) |
Query | Borrow exact retained Mesh reference | Renderer main thread | Empty/unknown null |
mesh_count() |
Query | Return retained entry count | Diagnostics/tests | None |
normalized_paths_snapshot() |
Query | Copy insertion-order path keys | Diagnostics/tests | Never exposes Mesh references |
clear() |
Command | Release every retained Mesh reference | Final shutdown after async drain | Idempotent |
Inputs and outputs
| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
|---|---|---|---|---|---|
| Input | Normalized relative M2 path | Loader normalization adapter | Cache key | Copied String | Cache lifetime |
| Input | Prepared static Mesh | Loader finalizer or synchronous fallback | Cache value | Strong reference retained | Until replacement/clear |
| Output | Borrowed exact Mesh | Cache lookup | Static M2 batch builder | Cache retains reference | One build/materialization pass |
| Output | Detached normalized paths | Cache diagnostics | Verifier/future metrics | Caller-owned Strings | Snapshot lifetime |
Store and clear mutate only the cache Dictionary and Resource reference counts.
Data flow
flowchart TD
Lookup[Lookup normalized M2 path] --> Cached{Mesh cached?}
Cached -->|yes| Return[Return retained Mesh]
Cached -->|no| Missing{Shared missing state?}
Missing -->|yes| Null[Return null]
Missing -->|no| Load[Loader request or synchronous fallback]
Load --> Prepare[Extractor and runtime finalizer prepare Mesh]
Prepare --> Valid{Prepared Mesh valid?}
Valid -->|yes| Store[Store or replace cache entry]
Valid -->|no| MarkMissing[Loader updates shared missing state]
Store --> Return
Lifecycle/state
stateDiagram-v2
[*] --> Absent
Absent --> Cached: store valid Mesh
Cached --> Cached: replace Mesh reference
Cached --> Absent: final shutdown clear
Map/world refresh retains cached Meshes. Only the existing final runtime-cache release clears them after asynchronous shutdown drain.
Main sequence
sequenceDiagram
participant Loader as StreamingWorldLoader
participant Cache as M2MeshResourceCacheState
participant Pipeline as M2MeshLoadPipelineState
Loader->>Cache: find/has normalized path
alt cache miss
Loader->>Pipeline: request/poll/finalize record
Loader->>Loader: ResourceLoader get; delegate extract + prepare
Loader->>Cache: store_mesh(path, prepared Mesh)
end
Cache-->>Loader: exact retained Mesh
Loader->>Loader: materialize static M2 batch
Dependency diagram
flowchart TB
Loader[StreamingWorldLoader] --> Cache[M2MeshResourceCacheState]
Loader --> Pipeline[M2MeshLoadPipelineState]
Loader --> Finalizer[M2RuntimeMeshFinalizer]
Loader --> Builder[M2Builder and MultiMesh]
Cache --> Mesh[Godot Mesh Resource]
Cache -. no dependency .-> Pipeline
Cache -. no dependency .-> Classifier
Cache -. no dependency .-> Builder
Ownership, threading and resources
- Renderer main-thread adapters serialize every cache operation.
- The cache owns normalized-path Strings and strong Mesh references.
- Borrowed Mesh lookups do not transfer ownership or duplicate resources.
M2MeshResourceExtractorowns first-Mesh selection and temporary PackedScene instances. The loader owns missing/prototype/animated state and MultiMeshes.- The loader drains asynchronous work before the final cache clear.
Errors, cancellation and recovery
| Failure/state | Detection | Behavior | Diagnostic | Recovery |
|---|---|---|---|---|
| Empty path or null Mesh | Cache guard | Reject unchanged | Contract verifier | Correct caller input |
| Unknown lookup | Membership query | Return null | Existing loader path | Request/load or missing decision |
| Replacement | Existing key | Retain new exact reference | Contract verifier | Normal subsequent lookup |
| Load/preparation failure | Loader boundary | Do not store; loader marks missing | Existing renderer behavior | Cache/source correction and reload |
| Final shutdown | Loader lifecycle | Clear releases references | Shutdown/source verifier | New loader starts empty |
Configuration and capabilities
The module adds no setting, budget or profile branch. Cache path order, finalize
permits and batching remain loader-owned; refresh version 2 belongs to
M2RuntimeMeshFinalizer.
Persistence, cache and migration
The state is runtime-only and serializes nothing. Existing .tscn/.glb
formats, import caches and material refresh metadata are unchanged; no migration
or rebake is required.
Diagnostics and observability
mesh_count and normalized_paths_snapshot expose scalar ownership diagnostics
without Mesh references. Existing renderer metrics/logging are unchanged because
the historical Mesh cache had no queue contribution or log site.
Verification
verify_m2_mesh_resource_cache_state.gd: invalid input, exact reference, replacement, lookup, detached path snapshot, idempotent clear, loader source ownership and 100-by-256 bounded timing.- Mesh pipeline/classifier/material/shutdown/M2 build/facade regressions cover adjacent behavior.
- Fidelity evidence is exact cache/lifetime extraction; no original-client visual-parity or asset-backed performance claim is made.
Extension points
M2RuntimeMeshFinalizerreturns a prepared Mesh forstore_meshwithout changing cache ownership.- Eviction requires measured memory pressure and explicit lifetime semantics.
Capability status
| Capability | Status | Evidence | Gap/next step |
|---|---|---|---|
| Prepared static M2 Mesh cache | Implemented extraction | Contract/source/timing verifier | Asset-backed memory/leak run pending |
| M2 Mesh request lifecycle | Implemented extraction | Pipeline state verifier | ResourceLoader I/O remains loader-owned |
| M2 Mesh extraction | Implemented extraction | Resource/order/lifetime verifier | Asset-backed corrupt-scene fixture pending |
| M2 Mesh preparation | Implemented extraction | Runtime finalizer transition/rebuild verifier | Asset-backed material comparison pending |
Known gaps and risks
- Strong Mesh references intentionally remain until final shutdown.
- Shared missing state cannot move here without also redesigning prototype and animated lookup behavior.
- No proprietary M2 traversal, leak/descriptor-pressure, p95/p99 or paired original-client capture is included.
Source map
| Path | Responsibility |
|---|---|
src/render/m2/m2_mesh_resource_cache_state.gd |
Prepared Mesh references and final clear |
src/render/m2/m2_mesh_resource_extractor.gd |
First-Mesh selection and temporary PackedScene lifetime |
src/scenes/streaming/streaming_world_loader.gd |
Normalization, raw/resource I/O, missing state and materialization |
src/render/m2/m2_runtime_mesh_finalizer.gd |
Refresh/rebuild/fallback preparation |
src/render/m2/m2_mesh_load_pipeline_state.gd |
Pending request and terminal finalize records |
src/tools/verify_m2_mesh_resource_cache_state.gd |
Cache ownership/lifetime/boundary/timing regression |