97bb53f6cd
Work-Package: M02-RND-CHARACTER-PRESENTATION-001 Agent: sindo-main-codex Tests: presentation/input/movement/terrain/camera regressions; coordinate/streaming/docs/coordination gates; renderer dry-run 7/7 Fidelity: preserves current sandbox model/outfit and Stand/Idle/Run/Walk behavior; build-12340 parity remains unverified
3.5 KiB
3.5 KiB
M02-RND-CHARACTER-PRESENTATION-001 — Character presentation boundary
Ownership
- Target: M02
- Program: RND/GMP
- Owner/Agent ID: sindo-main-codex
- Branch:
work/sindo-main-codex/m02-character-presentation - Lease expires UTC: 2026-07-16
- Integrator: M02 milestone integrator
Outcome
Move character GLB composition, geoset/texture/outfit setup and locomotion
animation selection from ThirdPersonWowController into independently
replaceable CharacterAppearancePresenter and CharacterAnimationPresenter
components without changing the current sandbox presentation.
Non-goals
- Add new model, equipment, animation or build-12340 behavior.
- Change character asset formats, DBC parsing, texture composition or geoset rules.
- Add network-driven appearance/movement snapshots.
- Change input, movement, terrain, camera or renderer streaming behavior.
- Mark M02 complete or edit its checklist/Evidence.
Paths
- Exclusive:
src/scenes/character/character_appearance_presenter.gd,src/scenes/character/character_animation_presenter.gd,src/tools/verify_character_presentation.gd,docs/modules/character-presentation.md, this claim - Shared/hotspots:
src/scenes/player/third_person_wow_controller.gd, runtime streaming scenes, player regression scene,src/tools/verify_player_input.gd,docs/modules/local-player-movement.md,docs/modules/README.md - Reused unchanged: geoset controller, texture compositor and outfit resolver
- Generated/ignored: local
.godot, native DLL, generated resources and renderer corpus
Contracts and data
- Appearance API loads/replaces one character root under the existing
Visualnode. - Animation API binds an
AnimationPlayerfrom that root and accepts a typed moving/stationary presentation state. - Scene paths, model defaults, DBC/cache/coordinate contracts remain unchanged.
- Consumers: player scene composition and renderer viewport only.
Dependencies
- Requires: merged camera package on master
68e6f60. - Blocks: final M02 sandbox-profile gate and target integration audit.
- External state: asset-free tests use a synthetic mesh and AnimationPlayer.
Verification
- Dedicated appearance composition, replacement, grounding and failure regression.
- Dedicated animation discovery, fallback, looping, blend and state regression.
- Player source-boundary and three-scene wiring checks.
- Existing input/movement/terrain/camera regressions, coordinate gates and renderer dry-run.
- Fidelity evidence: preserve current sandbox model path, scale, yaw, outfit, Stand/Idle and Run/Walk selection only; no original-client parity claim.
Documentation deliverables
- Inline public API/export documentation for both presenters.
- Module specification with inputs/outputs, data-flow, lifecycle/state and sequence diagrams.
- Updated movement consumer/source map and module registry.
Simplicity and naming
- Important names:
CharacterAppearancePresenter,CharacterAnimationPresenter. - Simplest approach: two small scene components on the existing
Visualsubtree. - Rejected complexity: generic presenter framework, async asset scheduler and duplicated character systems.
- Unavoidable complexity: scene-tree composition and AnimationPlayer discovery run on the main thread.
- Measured optimization evidence: not applicable.
Status
- State: active
- Done: claim and isolated worktree from merged camera master
- Next: extract presenters, migrate scenes/player, test and document
- Blocked by: