5.0 KiB
5.0 KiB
M03-RND-ADT-WATER-SCENE-FINALIZER-001 — ADT water scene finalizer
Ownership
- Target: M03
- Program: RND
- Owner/Agent ID: sindo-main-codex
- Branch:
work/sindo-main-codex/m03-adt-water-scene-finalizer - Lease expires UTC: 2026-07-20
- Integrator: M03 milestone integrator
Outcome
Extract main-thread ADT water subtree construction, tile-root attachment and
optional recursive editor ownership from StreamingWorldLoader while retaining
the existing ADTBuilder geometry/material implementation.
Non-goals
- Parse or reinterpret MH2O/MCLQ data.
- Own pending requests, WorkerThreadPool tasks or parsed-result delivery.
- Consume
WATER_FINALIZEpermits or validate tile/path/result staleness. - Mark tile state
water_loadedor choose whether water is enabled. - Change liquid geometry, materials, coordinates, cache formats or profiles.
Paths
- Exclusive:
src/render/liquid/adt_water_scene_finalizer.gd,src/tools/verify_adt_water_scene_finalizer.gd,docs/modules/adt-water-scene-finalizer.md, this claim - Shared/hotspots:
src/scenes/streaming/streaming_world_loader.gd,src/tools/verify_adt_water_load_pipeline_state.gd,docs/modules/adt-water-load-pipeline-state.md,docs/modules/world-renderer.md,docs/modules/README.md,RENDER.md,targets/03-renderer-facade.md - Generated/ignored:
.godot, native DLL, generated ADT resources, caches and proprietary renderer corpus
Contracts and data
- Empty water data or invalid tile root produces no Node and no scene mutation.
- Existing
ADTBuilder.build_tile_water_sceneremains the only geometry/material source. - A non-empty built Water root is attached exactly once to the supplied tile root.
- Optional editor ownership is assigned recursively only when explicitly enabled and an edited scene root is available.
- The returned Node is borrowed and remains owned by the tile SceneTree subtree.
Dependencies
- Requires: accepted water pipeline package on current master
e1b2886 - Blocks: further liquid finalization/material responsibility extraction
- External state: none; verification uses synthetic liquid dictionaries
Verification
- Commands: dedicated empty/invalid/build/attach/editor-owner/source/timing verifier; water pipeline, materials, shutdown, facade, internal-access, manifest, documentation and coordination gates
- Fixtures: synthetic one-cell liquid mask/heights and temporary Node roots
- Fidelity evidence: exact existing ADTBuilder output and two attachment paths preserved
- Performance budget: 100 empty finalization attempts under 1 second
Documentation deliverables
- Inline public API docs
- Module specification with inputs/outputs, ownership and source map
- Data-flow, lifecycle/state, main-thread sequence and dependency diagrams
- Water-pipeline, world-renderer, module registry and RENDER status updates
Simplicity and naming
- Important names introduced:
AdtWaterSceneFinalizer - Simplest considered solution: one RefCounted with one explicit attach operation
- Rejected complexity/abstractions: generic scene finalizer, signals, callbacks, builder interface, queue ownership or alternate liquid renderer
- Unavoidable complexity and justification: editor-persisted generated subtrees require recursive owner assignment after SceneTree attachment
- Measured optimization evidence: bounded synthetic no-water loop
Status
- State: ready for integration
- Done: stateless finalizer implemented; both loader water paths migrated; synthetic scene/owner regression and required documentation added
- Next: integrate and run post-merge smoke on master
- Blocked by:
Handoff
- Commit:
235be3a - Results: scene finalizer PASS (
cases=8,iterations=100,elapsed_ms=0.042; initial0.024ms); synthetic liquid produced one four-vertex/six-index surface with tile attachment and recursive owner; water pipeline (119.648ms), WMO/M2/terrain/facade/scheduler/streaming/coordinate, materials, shutdown, internal-access36and 32 headless contract regressions PASS; documentation and coordination gates PASS; checkpoint dry-run PASS7/7. - Remaining risks: main-thread mesh/material construction remains synchronous behind one existing permit; the Dictionary builder boundary remains untyped; proprietary MH2O/MCLQ traversal/leak/p95/p99/original-client evidence is absent. A verifier launched concurrently with the initial cold editor import observed the pre-existing global-class cache race; serialized editor parse and shutdown rerun passed, with only expected missing private asset diagnostics.
- Documentation updated: inline public API; new
docs/modules/adt-water-scene-finalizer.md; water-pipeline spec, module registry, world renderer andRENDER.md; data-flow/state/sequence/dependency diagrams, ownership, main-thread effects, failure/recovery, migration and source map included.